- Key: RegenAfter So is there a list someplace of where this does and does not work? I know not to use it on buried POIs, as stated in the yamls. I've tried it on a handful of POIs in the past but I am just now getting back into building custom content for the WASDGames server and I'm crossing my fingers that someplace someone has the magical list of what does and does not work with "- Key: RegenAfter" I seem to recall that it should work with resource nodes on planets, and certain agro POIs and there was confusion if the core was destroyed or replaced if it would still regen or not. I have a LOT of work to get done before I can get my server up and live again, and I don't have time to do the research on something only lightly documented. Thanks in advance! -MrFun
I found this thread https://empyriononline.com/threads/...-mp-customization-scenario.11204/#post-127371 Thanks to some guys on the stream doing the digging, however one question remains: Will it work with RamdomResources: on a planet?
Don't think so, you will have to setup the asteroid on the playfield, so when the resource get down to a certain value, asteroid will fall to "replenish" that resource, the regen won't work. Cheers,
works only with resources in asteroid belts but as Hummel stated not on planets. For that you need to use meterois
Can someone tell me if: Code: Amount: Infinite works for all: Code: - GroupName: DroneBaseAkua DronesMinMax: [ 0, 0 ] ReserveCount: 0 DroneProb: 0 Difficulty: 0 PresetStyle: 0 Stock: drone base stocks? IE: Code: - Name: DroneTroopsTransport Amount: Infinite Extra: 2
Added extra thoughts, if "Amount" is the number of drones you want to be in stock then what purpose is "Extra" ?
Extra tell the game what the drone does. # PresetStyle: # -> 0 = no drone attack base, # 1 = day + 2 triggers, # 2 = night + 2 triggers, # 3 = at once + 2 triggers, # 4 = night + turret trigger # Extra: # -> 0 = Default drone # 1 = Drone that attacks base # 2 = Troop transport # 3 = Ground troop - content of troop transport # Troop Transport: # 4 slots for NPCs per troop transport # Proportion of NPC in each transport determined by ratio of total amounts So if set to; Extra: 0 # Default drone; Drones that patrol or protect resources & POI's Extra: 1 # Drone that attacks base; those are drone that the drone base will send to attack players base if trigger is met Extra: 2 # Troop transport; those are transport that the drone base will send to protect POI's if it get attack by a player, if trigger is met Extra: 3 # Ground troops - content of troop transport, 4 slots for NPCs per troop transport. Those are troops inside the transport that will be deployed once the transport as land to protect the POI. Cheers,