Wipe - it's horror again :( - new idea "how to fix it"

Discussion in 'Suggestions' started by bbk.3164, Sep 21, 2021.

  1. bbk.3164

    bbk.3164 Commander

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    So - update 1.6 came out, and with it == ANOTHER WIPE (!)
    All players are very tired of eternal wipes, but the developers explain that there are several reasons why wipe = is necessary ...

    One of the reasons - NEW GRAIN for generating game fields = will cause a conflict of the player's location (!)

    I have already put forward 2 topics in which I have put forward my ideas and assumptions - HOW CAN THIS BE GOVERNED ?!

    Here is my 33rd sentence = probably the EASIEST:

    So:
    * After the wipe - the game world is re-generated according to the "grain".
    * Developers set "CONSTANTS" - starting planets that have "fixed names", but different coordinates depending on the generation by "grain".
    * All achievements of the players - such as - level, things in inventory, ships (location coordinates) and bases (location coordinates) with items in containers - must be recorded in separate files to be able to restore them (already in the game).
    * Further, after the wipe - you need to RESTORE all data - return to the player all his property - level, items in inventory, ships and base (!).
    Question = HOW TO DO IT WITHOUT CONFLICTS (?? !!!)
    Answer = CORRECT OVERWRITE COORDINATES (!) => Replace old coordinates with new coordinates (!)

    For this:
    * after the wipe, determine the coordinates of the starting planet that the player chose (!)
    Then the algorithm should spawn the player INTO SPACE -> INTO RANDOM COORDINATES, WHICH ARE IN THE RANGE OF "5-15 km" AROUND THE PLANET, + CHECK THAT IN THE SPOUNE AREA - GAME ELEMENTS (asteroids, stones, NPC ships - MUST, and other game elements) - should be absent (!!!)

    Then, near the player, his ship appears (in the backup file, the COORDINATES of the ship's location CHANGE, taking into account the offset from the player's coordinates (!)

    Likewise for the base - it should appear in space - near the player, taking into account the displacement from the coordinates of the player and the ship (!)

    Also in the file - where all this player data is stored - there should also be a record that the player is a FRACTION, and all ships and bases = still belong to the FRACTION (!)

    To protect "personal data" - introduce PROTECTION AGAINST DETECTION BY A SPACE SCANNER - so that other players do not find each other in space in the respawn zone (within 24 hours from the moment the player starts first after wiping)
     
    #1
  2. Escarli

    Escarli Rear Admiral

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    Only need a wipe if you want the new stuff which is up to the sp player and server owners themselves.
     
    #2
    Germanicus, ravien_ff and Taelyn like this.
  3. ravien_ff

    ravien_ff Rear Admiral

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    A wipe is up to your server owner. You need to speak with them.
     
    #3
  4. .TGHS. Gabriel

    .TGHS. Gabriel Ensign

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    The purpose of the one is to return to the source thus completing the cycle thus resetting the simulation and with it prolonging the window of excuses the architects have to continue introducing systemic anomalies therefore extending the time that they have to keep us in Alpha without any major concern. The solution was stumbled upon by an intuitive program not bound by the laws of perfection - Fix what's broken before adding more to become problems and let Ravien and Vermillion do the creative aspects :D

    Not overly bitching by the way, just sick of bloody wipes
     
    #4

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