Even a slight ripple can change the world ... but if you're not #DrWho and are playing #Empyrion Galactic Survival in update 1.7, it may be a result of the optics and effects upgrade for water!
Changes:
- Improved darkness with post processing inside structures
Fixes:
- Removing O2/Fuel from tanks via logistics deletes them
- Vessels sporadically moving after playfield changes when setup on a repair block
- Set of decorations not working correctly with deco knock down system -> fixed | DeadTree02aPrefab, AkuaBush1Prefab, OmicronPlantPrefab, OmicronWaterleafPrefab
- Fixed an exploit
Here is the changelog for v1.6.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
v1.6.2 (Build 3511)
Changes:
- Updated item preview icons
Fixes:
- Fixed an exception when using modded shield effects in a resumed save game
- 08154: OverflowException spam with Vessel Torque Statistics
- Fixed a set of decos so that they are compatible the deco knock down system
- Fixed: An exploit
- Updated IvD scenario:
- Changes:
- Removed v1.6 notes and added v1.6.1 notes to LoadingScreenConfig.yaml
- Fixes:
- Fixed trader buy/sell on Nitrocellulose (NCPowder)
- Fixed trader MilitaryT2 not showing all items
Here is the changelog for v1.6.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
Hotfix: 2021-09-22 v1.6.1 (Build 3510)
Fixes:
- Fix for color & texture tool rapidly rotating textures
- Fixed an exploit
Updated IvD scenario: Changes:
- Add new changes to LoadingScreenConfig.yaml
- Add second sun (Neutron Star) to Cygnus System
- Add new changes to LoadingScreenConfig.yaml
First of all, thanks a lot to all of you taking part in and contributing to the version 1.6 Experimental! The Autumn update has just been released to the public branch. It is now waiting for even more feedback and improvement suggestions!
Same as for the Experimental version, these are the main feature updates and changes:
New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
Colonists got their first Reputation Mission “Pirate Hunt” (more to come)
Find all the details below!
Changes:
Terrain deco destruction:
& a toggle for deco destruction which can be added to the gameoptions.yaml:
Code:
EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
- The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.
Enabled all 3 planes for use with symmetry mode:
Supporting now up to 3 symmetry planes active at the same time. Work flow:
Set each plane in the location you want them in 1 by 1
Then activate them all at the same time after they have all been set 1 by 1.
Loading screen rework:
See here for more info:
Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
New sniper rifle & Minigun models:
New warp drive (CV) model added to Warp Drive (Epic):
Changes:
- Added new main menu soundtrack, Uncharted by AlexJordon @Mobius
- Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
- Updated Radiation Epic Boost icon with correct colors
Fixes:
- Fixed: Standalone Tutorials last step (Warp) did not trigger.
- 08147: Not possible to enter AI turrets as a player
- Texture spray tool: fixed problem that some texture got placed rotated 90°
- Big improvement for 08113: After periods of in game time FPS drops start to happen
====
Changes:
- Supporting now up to 3 symmetry planes active at the same time. Work flow:
Set each plane in the location you want them in 1 by 1 then activate them all at the same time after they have all been set 1 by 1.
- Added optional release notes display to main menu (WIP)
- Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
- Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
- Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
- Reverted Pulse Rifle model (this will return in a future update)
- Decals get now removed if the control block gets removed/destroyed
Fixes:
- Fix for extra Minigun particle effect
- Possible fix for losing docked ships: docked ships get...
Before we will start developing the big Christmas update (v1.7) we have put our ideas together and filled the v1.6 with a lot of goodies big and small.
With the 1.6 Experimental starting today, you can again contribute your playtime to improving the public version planned to be released in about 2 weeks from now!
New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
Colonists got their first Reputation Mission “Pirate Hunt” (more to come)
Find all the details below!
If the experimental branch is not visible for you in the drop down list in steam > properties > betas please restart your steam client.
& a toggle for deco destruction which can be added to the gameoptions.yaml:
Code:
EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
- The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.
We are very sorry but something broke in the last patch. DO NOT update the game and server atm.
If you have done this already then the best is to shutdown and wait till we fixed it so things dont get worse then it is.
Note: this only applies to Old SaveGames. If you start a fresh SaveGame then everything works fine