Empyrion – Galactic Survival - Community Forums
Aug
30
Hi Galactic Survivalists!
We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!
For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/
Changelog v1.10.4 B4243 2023-08-30
Changes:
- Blueprint Parts Collection Tool:
- Buildsettings menu: when pressing Shift key while pasting, air blocks do not get pasted from the selection
Fixes:
- Fixed issue with Elite Soldiers being hidden on distance while still shooting at player (also applied fix to other weapon-bearing NPCs for Talon, Zirax and Humanoids); Please retest!
- Fixed problem that GlobalConfig.ecf content was not applied to clients in MP games.
- 01029: HV Bike camera jitter - Now all variants have the fix applied
- Fixed: Zirax Trade Station did not have an Admincore (Change only applies if playfield not yet visited / for new games)
- Fixed: Collection Point (Skillon) had 2 spawners releasing enemies directly behind player when triggered. (Change only applies if playfield not yet visited / for new games)
We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!
For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/
Changelog v1.10.4 B4243 2023-08-30
Changes:
- Blueprint Parts Collection Tool:
- Adjusted info panel layout, decreased thickness of green boxes slightly
- Added more BP information into the info tab
- Added tabs for BP Info/BP Parts/Snap Points
- You can now enter various filter criterias into the full text search to filter for BPs. Possible are: ":class>X" ":class<X" ":class=X" ":error" ":block=id" ":blockname=XXX" ":group=XXX"
- Added missing icons from the BP Parts tool GUI
- Buildsettings menu: when pressing Shift key while pasting, air blocks do not get pasted from the selection
Fixes:
- Fixed issue with Elite Soldiers being hidden on distance while still shooting at player (also applied fix to other weapon-bearing NPCs for Talon, Zirax and Humanoids); Please retest!
- Fixed problem that GlobalConfig.ecf content was not applied to clients in MP games.
- 01029: HV Bike camera jitter - Now all variants have the fix applied
- Fixed: Zirax Trade Station did not have an Admincore (Change only applies if playfield not yet visited / for new games)
- Fixed: Collection Point (Skillon) had 2 spawners releasing enemies directly behind player when triggered. (Change only applies if playfield not yet visited / for new games)
Aug
16
Hi Galactic Survivalists!
We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!
For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/
Changelog v1.10.3 B4241 2023-08-16
Changes:
- Improved Blueprint Collection Tool:
- Explosions: added a check to avoid an explosion if the structure was deleted already
- Hoverbike:
Guided tutorial:
Several fixes for stability, clarity, flow:
Space start:
- Better armor locker interaction
Salvage beach: Possible fixes for Player getting redirected back to beach:
- Added task to access the Portable Constructor for the first time
- Fix for task stopping when drilling Carbon early & when crafting Hoverbike very early in several combinations
Weather station:
- Added reminder message and marker to open cargo palette
Copper mine:
- Added task to discover tower; prevent possible edgecase softlock if discovering Copper deposit early; message tweaks, better marker position
Salt marshes:
- Easier travel with Hoverbike at half-submerged beach section (Stamp: ‘Starter_7_Beaches’...
We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!
For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/
Changelog v1.10.3 B4241 2023-08-16
Changes:
- Improved Blueprint Collection Tool:
- Added icons for BP type
- Added a new button in N building tools menu to open BPP editor. This new button is only active in creative mode (The building tools menu will still work as it always has)
- Combined blueprints + collection list. Removed favorites list.
- Added button to instant spawn BP.
- Slightly adjusted wireframe thickness of green/red boxes of blueprint parts
- Opening the window via N menu only in creative allowed & added filter button for "internal blueprints", slightly more space for BP list, sorting BPs in list alphabetically now, selected BP filter buttons get now brighter background
- Explosions: added a check to avoid an explosion if the structure was deleted already
- Hoverbike:
- Allowed to go over water with speed reduction
- Improved vertical stability on rough terrain.
- Added Auto rotate Key O
Guided tutorial:
Several fixes for stability, clarity, flow:
Space start:
- Better armor locker interaction
Salvage beach: Possible fixes for Player getting redirected back to beach:
- Added task to access the Portable Constructor for the first time
- Fix for task stopping when drilling Carbon early & when crafting Hoverbike very early in several combinations
Weather station:
- Added reminder message and marker to open cargo palette
Copper mine:
- Added task to discover tower; prevent possible edgecase softlock if discovering Copper deposit early; message tweaks, better marker position
Salt marshes:
- Easier travel with Hoverbike at half-submerged beach section (Stamp: ‘Starter_7_Beaches’...
Aug
02
Hi Galactic Survivalists!
We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!
- For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/
Changes
- Increased Light blocks maximum ranges. Now 5m, 10m, 20m, 40m ranges are available.
- Increased distance light from spotlight blocks are visible from (doubled the distance)
- Added: Audio Options effects volume slider and "Reset to Defaults" button
- Added sensor option: "Detect non-piloted vehicles", useful for motion sensor controlled doors
- DroneBay: Speed up launch / landing process added in file BlocksConfig with the parameter "ADBDockingSpeedFac" + increased detection range to 1000m
- Added stationary hoverbike variants as pickup/for transportation use on some starter playfields mission hubs (Ningues, Masperon, Skillon and Ashon Moon; Note: applies to not-yet-visited playfields & new savegames only); Also available at some traders (Bertrams, Interweap, Servant Corp & Aunt Marys )
- Changed: due to popular demand, removed all Omicron locks and limitations
(Only applies to new savegames).
- Changed: removed Abyssal drones from Masperon to avoid ruining REP and reduce confusion. ( note: the free roaming drones are kept, but they are in the ALIEN faction anyways) (Only applies to new savegames)
- Changed: Rebalanced FarrBlaster (now equal to ZiraxLaser)
- Changed: Added dedicated, rebalanced weapons for UCH, Prenn, Arkenian and Legacy(infected) Shotgun and Assault soldiers (equals Zirax Shotgun & Minigun).
- Changed: Treaders UI lables "Buy > Sells" and "Sell > Buys" to better indicate what the TRADER sells and buys (currently it is from the view of the player, which seems to be confusing)
- Changed: ZiraxCommander and ZiraxGuard can now be "picked up" via SHIFT-F from OWN structures for easier relocating them (without having to shoot at them with a multitool/disassemble); Both NPCs are also now individual 'blocks' and not grouped anymore. (Immersion test)
- Bad Wolf (Masperon): added Marker for where to find Commander Ezzren after talking to Ikkenz (Only applies to new savegames)
- Deserted Powers (Skillon): adde guidance after having spoken to the...
We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!
- For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/
Changes
- Increased Light blocks maximum ranges. Now 5m, 10m, 20m, 40m ranges are available.
- Increased distance light from spotlight blocks are visible from (doubled the distance)
- Added: Audio Options effects volume slider and "Reset to Defaults" button
- Added sensor option: "Detect non-piloted vehicles", useful for motion sensor controlled doors
- DroneBay: Speed up launch / landing process added in file BlocksConfig with the parameter "ADBDockingSpeedFac" + increased detection range to 1000m
- Added stationary hoverbike variants as pickup/for transportation use on some starter playfields mission hubs (Ningues, Masperon, Skillon and Ashon Moon; Note: applies to not-yet-visited playfields & new savegames only); Also available at some traders (Bertrams, Interweap, Servant Corp & Aunt Marys )
- Changed: due to popular demand, removed all Omicron locks and limitations

- Changed: removed Abyssal drones from Masperon to avoid ruining REP and reduce confusion. ( note: the free roaming drones are kept, but they are in the ALIEN faction anyways) (Only applies to new savegames)
- Changed: Rebalanced FarrBlaster (now equal to ZiraxLaser)
- Changed: Added dedicated, rebalanced weapons for UCH, Prenn, Arkenian and Legacy(infected) Shotgun and Assault soldiers (equals Zirax Shotgun & Minigun).
- Changed: Treaders UI lables "Buy > Sells" and "Sell > Buys" to better indicate what the TRADER sells and buys (currently it is from the view of the player, which seems to be confusing)
- Changed: ZiraxCommander and ZiraxGuard can now be "picked up" via SHIFT-F from OWN structures for easier relocating them (without having to shoot at them with a multitool/disassemble); Both NPCs are also now individual 'blocks' and not grouped anymore. (Immersion test)
- Bad Wolf (Masperon): added Marker for where to find Commander Ezzren after talking to Ikkenz (Only applies to new savegames)
- Deserted Powers (Skillon): adde guidance after having spoken to the...
Jun
29
Hi Galactic Survivalists!
We have just released a new build with some fixes that we have ready. Please update your dedicated server & client asap.
More to come soon!
Changelog v1.10.1 B4233 2023-06-29
Fixes:
- 00992: Scoped weapon crosshair position when zoomed in is different to the non zoomed in crosshair position
- 00897: Retractable multitool turret can go invisible when turned off
- Removed console command parameter "di wdw". The suggested use is the separate console command "bpcoll"
- Fixed: Xeno Steel Blocks thin shapes had wrong mass/hitpoints values
- 00989: Light come through blocks in opposite direction of light source with dynamic shadows
- 00990: Dynamic Shadows only work with 'Ultra' setting for shadows (they only work with Ultra & High settings)
- 00992: Crosshair position when zoomed in is different to the non zoomed in crosshair position
- Added HoverBike thruster particle effect
- Hoverbike can fly
- Fixed an exploit with the HV bike
- Xeno Steel Blocks thin shapes had wrong mass/hitpoints values (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- XP Exploit with Water/Lava Blocks (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- Fixed Default _POIGroupsConfig.yaml interfering with Custom Scenarios
We have just released a new build with some fixes that we have ready. Please update your dedicated server & client asap.
More to come soon!
- For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/ - For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/
Changelog v1.10.1 B4233 2023-06-29
Fixes:
- 00992: Scoped weapon crosshair position when zoomed in is different to the non zoomed in crosshair position
- 00897: Retractable multitool turret can go invisible when turned off
- Removed console command parameter "di wdw". The suggested use is the separate console command "bpcoll"
- Fixed: Xeno Steel Blocks thin shapes had wrong mass/hitpoints values
- 00989: Light come through blocks in opposite direction of light source with dynamic shadows
- 00990: Dynamic Shadows only work with 'Ultra' setting for shadows (they only work with Ultra & High settings)
- 00992: Crosshair position when zoomed in is different to the non zoomed in crosshair position
- Added HoverBike thruster particle effect
- Hoverbike can fly
- Fixed an exploit with the HV bike
- Xeno Steel Blocks thin shapes had wrong mass/hitpoints values (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- XP Exploit with Water/Lava Blocks (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- Fixed Default _POIGroupsConfig.yaml interfering with Custom Scenarios
Jun
27
Hello Galactic Survivalists!
Welcome to the 1.10 update of Empyrion Galactic Survival. The summer update has some cool features in store for you. Besides visual improvements of the game world you can expect among other things:
- Drones from your very own Drone Bay will now defend your bases and vessels.
- The hoverbike replaces the motorbike!
- 23 new block shapes were added together with water & lava blocks and a full blown blueprint parts collection toolset.
- Over 300 new and revamped bases and vessels to fight and explore on and around the newly added. faction homeworlds, while the new combat soundtrack supports you in the battle.
- 25 new missions on starter planets to sink your time into!
There are two things to note about some important gameplay settings:
- Mass/volume & CPU & block limits are now active by default when you start a new game.
- Blueprint factory requires all devices in a blueprint to be unlocked in the Techtree.
Note: You can change the above settings in the Difficulty menu when starting a new game.
Check out our release video for a quick overview:
Thanks a lot to all testers that went through the Experimental stages, submitting feedback and bug reports each day and week.
For the now publicly available version 1.10, please report bugs over here:
https://empyriononline.com/forums/bugs.24/
For all the features that were added for the game in the summer update, please head over to the feedback forum and check the pinned threads - or start your own:
https://empyriononline.com/forums/faq-feedback.25/
We are looking forward to your feedback!
Have fun with the Summer Update 1.10!
PS: Don’t forget to join our discord for live discussions about the update and its changes: https://discord.gg/empyrion
For Server owners: For any server using a custom scenario please make sure after updating & before you start your server you update the custom config files in the Scenarios Configuration folder.
Changelog v1.10 B4232 2023-06-27
Gameplay
- Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
Welcome to the 1.10 update of Empyrion Galactic Survival. The summer update has some cool features in store for you. Besides visual improvements of the game world you can expect among other things:
- Drones from your very own Drone Bay will now defend your bases and vessels.
- The hoverbike replaces the motorbike!
- 23 new block shapes were added together with water & lava blocks and a full blown blueprint parts collection toolset.
- Over 300 new and revamped bases and vessels to fight and explore on and around the newly added. faction homeworlds, while the new combat soundtrack supports you in the battle.
- 25 new missions on starter planets to sink your time into!
There are two things to note about some important gameplay settings:
- Mass/volume & CPU & block limits are now active by default when you start a new game.
- Blueprint factory requires all devices in a blueprint to be unlocked in the Techtree.
Note: You can change the above settings in the Difficulty menu when starting a new game.
Check out our release video for a quick overview:
Thanks a lot to all testers that went through the Experimental stages, submitting feedback and bug reports each day and week.

For the now publicly available version 1.10, please report bugs over here:
https://empyriononline.com/forums/bugs.24/
For all the features that were added for the game in the summer update, please head over to the feedback forum and check the pinned threads - or start your own:
https://empyriononline.com/forums/faq-feedback.25/
We are looking forward to your feedback!
Have fun with the Summer Update 1.10!

PS: Don’t forget to join our discord for live discussions about the update and its changes: https://discord.gg/empyrion
For Server owners: For any server using a custom scenario please make sure after updating & before you start your server you update the custom config files in the Scenarios Configuration folder.
Changelog v1.10 B4232 2023-06-27
Gameplay
- Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
- Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones...
Jun
21
Hello Galactic Survivalists!
Welcome to the second release candidate of Empyrion Galactic Survival v1.10. This update is mainly to resolve some issues we had fixes ready to release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.
====
Changelog v1.10 B4232 2023-06-26
Changes:
- Changed: Players starts at 6300 instead of 11800 with the Kriel (deeper into Unfriendly; closer to hostile)
- Changed: Skillon: Mission info now points to the guard at the La Grande Maira to start mission (to get into the vessel)
- Loca Main (EN) updates
- Blueprint Collection Parts: added two "S" buttons to be able to selected snap points according to CopyAir and Overlap, selected snap point is drawn now with "x-ray shader"
- Updated icons
- Hoverbike :
Fixes:
- Fixed an issue where explosives weren't damaging/destroying devices
- Blueprint Collection Parts: fixed problem that rotated blueprints did break the "reload snap points" regarding the snap points when using the snap point tool (only works for y rotations!)
- Fixed Default Multiplayer: Duplcated Key CoQ
- Fixed Invader vs Defender: Duplcated Key CoQ
- Fixed 00991: Sensor-related exception when changing playfields
- Blueprint Collection Parts: fixed a selection of bugs
- Blueprint Collection Parts: fixed snap point groups not showing correctly when pasting a part into the world
- Fixed issue with Clear Skies (pt3) breaking when not killing NPCs in the correct order on Artifact Site
- 00947: Player avatar can be seen standing/running on top of the bike after a option in a GUI window...
Welcome to the second release candidate of Empyrion Galactic Survival v1.10. This update is mainly to resolve some issues we had fixes ready to release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.
====
Changelog v1.10 B4232 2023-06-26
Changes:
- Changed: Players starts at 6300 instead of 11800 with the Kriel (deeper into Unfriendly; closer to hostile)
- Changed: Skillon: Mission info now points to the guard at the La Grande Maira to start mission (to get into the vessel)
- Loca Main (EN) updates
- Blueprint Collection Parts: added two "S" buttons to be able to selected snap points according to CopyAir and Overlap, selected snap point is drawn now with "x-ray shader"
- Updated icons
- Hoverbike :
- Added max slope allowed of 45deg
- Reduction of turn speed with the mouse & smoothed the rotation.
- Improve rotation input sharpness + tweaked the animation when taking off
- Fixed an issue where explosives weren't damaging/destroying devices
- Blueprint Collection Parts: fixed problem that rotated blueprints did break the "reload snap points" regarding the snap points when using the snap point tool (only works for y rotations!)
- Fixed Default Multiplayer: Duplcated Key CoQ
- Fixed Invader vs Defender: Duplcated Key CoQ
- Fixed 00991: Sensor-related exception when changing playfields
- Blueprint Collection Parts: fixed a selection of bugs
- Blueprint Collection Parts: fixed snap point groups not showing correctly when pasting a part into the world
- Fixed issue with Clear Skies (pt3) breaking when not killing NPCs in the correct order on Artifact Site
- 00947: Player avatar can be seen standing/running on top of the bike after a option in a GUI window...
Jun
14
Hello Galactic Survivalists!
Today we start the last round of the Empyrion Galactic Survival v1.10 Experimental Phase with a major focus on bugfixing!
Of course there are also some smaller and bigger additions this time! The new blockshapes for our builders are now implemented and also the Blueprint Parts Collection Tool got its last addition with the "Snap Point" feature. You can find a video about this below.
We also worked intensively on the Drone Bay and fixed many problems. We would like to ask you to try out again whether the errors are fixed and the functions are available as expected. Please destroy any spawned personal drones & remove & replace the drone bay & spawners once again to make sure everything is fresh with the latest bug fixes.
Please also continue to use our pinned forum threads for all central feature feedback topics: https://empyriononline.com/forums/experimental-features-discussion.35/
We wish you a lot of fun and thank you for all feedback and bug reports so far and for those still to come!
====
Changelog v1.10 B4228 2023-06-16
Changes:
- Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
- Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
- Blueprint Collection Parts: improved readability of texts
- Removed WaterSplash Log
Fixes:
- TPV camera does not react with Water Layer.
- 00972: Player shoulder light is not working anymore -> fixed
- Fixed: some missions could not be completed manually (in case of problems)
- Fixed: some grammar / spelling fixes (missions)
====
Changelog v1.10 B4227 2023-06-14
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2FSOKKNF3.jpg&hash=9fe5a88d9055ff6d0b7fd2ec705b7897)
Building: Blueprint Parts Collection Tool
- Added console command 'bpcoll' to show the blueprint parts collection window
- Now allowing to y rotate BPP with INS/DEL.
- Now allows to set Snap Points!
- Added GroupName for snap points
- A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
- Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool....
Today we start the last round of the Empyrion Galactic Survival v1.10 Experimental Phase with a major focus on bugfixing!
Of course there are also some smaller and bigger additions this time! The new blockshapes for our builders are now implemented and also the Blueprint Parts Collection Tool got its last addition with the "Snap Point" feature. You can find a video about this below.
We also worked intensively on the Drone Bay and fixed many problems. We would like to ask you to try out again whether the errors are fixed and the functions are available as expected. Please destroy any spawned personal drones & remove & replace the drone bay & spawners once again to make sure everything is fresh with the latest bug fixes.
Please also continue to use our pinned forum threads for all central feature feedback topics: https://empyriononline.com/forums/experimental-features-discussion.35/
We wish you a lot of fun and thank you for all feedback and bug reports so far and for those still to come!

====
Changelog v1.10 B4228 2023-06-16
Changes:
- Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
- Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
- Blueprint Collection Parts: improved readability of texts
- Removed WaterSplash Log
Fixes:
- TPV camera does not react with Water Layer.
- 00972: Player shoulder light is not working anymore -> fixed
- Fixed: some missions could not be completed manually (in case of problems)
- Fixed: some grammar / spelling fixes (missions)
====
Changelog v1.10 B4227 2023-06-14
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2FSOKKNF3.jpg&hash=9fe5a88d9055ff6d0b7fd2ec705b7897)
Building: Blueprint Parts Collection Tool
- Added console command 'bpcoll' to show the blueprint parts collection window
- Now allowing to y rotate BPP with INS/DEL.
- Now allows to set Snap Points!
- Added GroupName for snap points
- A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
- Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool....
Jun
08
Hello Galactic Survivalists!
Today we start phase 2 of the current Empyrion Galactic Survival v1.10 Experimental version.
Since this version focuses on building and creating, an important note: DO NOT create blueprints or build POIs while you are in the EXP version. There can always be changes that may cause your blueprints and POIs to not work in the upcoming public version!
That being said, this new phase of the Experimental Version is a milestone for several reasons.
For one, we've replaced the motorcycle with a hoverbike. Furthermore, we have added player-usable defense drones for the first time! You can use this feature by building the Drone Bay, filling it with up to 10 Defense Drones and placing at least one Drone Bay Spawner. The feature is available for both Bases and Capital Vessels! A maximum of 2 drones will be launched when a threat appears and attacks you.
The latter event got its own "battle soundtrack" with this update which is different from the planet battle soundtrack!
For all the builders among you there is also an additional treat: Not only have we added a Snap-Point function to the Blueprint Collection Tool, you can now also jump on 17 new block shapes. But important: Remember the disclaimer to avoid problems after the experimental version!
Please post your feedback in the feedback threads provided and pinned in the Experimental Forum. Links, as well as more details of the update, can be found in the full changelog below.
We wish you a lot of fun in phase II
PS: Want to share your feedback about the game and the Experimental live? Join our discord server right away! >> https://discord.gg/empyrion
Report bugs over here: https://empyriononline.com/forums/bugs.34/
Changelog v1.10 B4214 2023-06-08
Gameplay
Today we start phase 2 of the current Empyrion Galactic Survival v1.10 Experimental version.
Since this version focuses on building and creating, an important note: DO NOT create blueprints or build POIs while you are in the EXP version. There can always be changes that may cause your blueprints and POIs to not work in the upcoming public version!
That being said, this new phase of the Experimental Version is a milestone for several reasons.
For one, we've replaced the motorcycle with a hoverbike. Furthermore, we have added player-usable defense drones for the first time! You can use this feature by building the Drone Bay, filling it with up to 10 Defense Drones and placing at least one Drone Bay Spawner. The feature is available for both Bases and Capital Vessels! A maximum of 2 drones will be launched when a threat appears and attacks you.
The latter event got its own "battle soundtrack" with this update which is different from the planet battle soundtrack!
For all the builders among you there is also an additional treat: Not only have we added a Snap-Point function to the Blueprint Collection Tool, you can now also jump on 17 new block shapes. But important: Remember the disclaimer to avoid problems after the experimental version!
Please post your feedback in the feedback threads provided and pinned in the Experimental Forum. Links, as well as more details of the update, can be found in the full changelog below.
We wish you a lot of fun in phase II
PS: Want to share your feedback about the game and the Experimental live? Join our discord server right away! >> https://discord.gg/empyrion
Report bugs over here: https://empyriononline.com/forums/bugs.34/
Changelog v1.10 B4214 2023-06-08
Gameplay
- Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
- Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones have easy access to it to spawn & despawn from.
- To “retrieve” spawned drones toggle the power off for the drone bay & wait for them to return & despawn. When they are close to your vessel keep it still so they can find the spawner & despawn.
- First iteration for testing. More details coming soon...
May
31
Hello Galactic Survivalists!
Welcome to Empyrion Galactic Survival version 1.10 Experimental!
In this update for you to test, we've added locale missions for each starter playfield (5x5 = 25 in total) to offer more variation to the early gameplay experience. Although these missions are fully optional and do not (yet) relate to the main storyline they will be shedding some early light on a few important story backgrounds in the Empyrion universe.
The introduction of the location missions is accompanied by a major maintenance of the main missions to make the final adjustment to the new game start environments. To achieve this, we have implemented numerous fixes for improved story progression and several bug fixes for reported issues (see full changelog below)
In addition to the mission updates, we've expanded the game universe by updating the existing faction homeworlds and adding new ones. Thanks to our community contributors, these updates come with an impressive addition of over 300 new Points of Interest (POIs) and vessels, enhancing the scope of exploration and discovery..
On the technical side of things, we've worked on visual and auditory enhancements to provide a more immersive in-game environment. While the visuals of the suns got a general overhaul, the addition of ‘tessellation’ will significantly improve the planetary terrain quality. In the meantime, our sound department not only worked on the SFX themselves, but also added the long-wanted dynamic combat soundtrack feature!
For our multiplayer and co-op players, we've incorporated a new role system, designed to expand cooperative possibilities within the game. You can now grant access to devices based on your player faction role!
We also haven't forgotten our creative players, with improvements made to the Creative Scenario Building Helper Tools, adding several convenience features and even completely new functions to improve building and reduce friction.
Last, but not least, there are two crucial infos you should be aware of:
1. The Mass/Volume + CPU + Blocklimits are now enabled by default. This setting can be adjusted in the game start menu if desired.
2. The Blueprint Factory can now only be used when all devices of a blueprint have been unlocked in the tech tree. There are new (colored) info & messages to indicate what is missing.
Please refer to the full changelog for a comprehensive overview of all updates, adjustments, and fixes. We always appreciate your feedback on these...
Welcome to Empyrion Galactic Survival version 1.10 Experimental!
In this update for you to test, we've added locale missions for each starter playfield (5x5 = 25 in total) to offer more variation to the early gameplay experience. Although these missions are fully optional and do not (yet) relate to the main storyline they will be shedding some early light on a few important story backgrounds in the Empyrion universe.
The introduction of the location missions is accompanied by a major maintenance of the main missions to make the final adjustment to the new game start environments. To achieve this, we have implemented numerous fixes for improved story progression and several bug fixes for reported issues (see full changelog below)
In addition to the mission updates, we've expanded the game universe by updating the existing faction homeworlds and adding new ones. Thanks to our community contributors, these updates come with an impressive addition of over 300 new Points of Interest (POIs) and vessels, enhancing the scope of exploration and discovery..
On the technical side of things, we've worked on visual and auditory enhancements to provide a more immersive in-game environment. While the visuals of the suns got a general overhaul, the addition of ‘tessellation’ will significantly improve the planetary terrain quality. In the meantime, our sound department not only worked on the SFX themselves, but also added the long-wanted dynamic combat soundtrack feature!
For our multiplayer and co-op players, we've incorporated a new role system, designed to expand cooperative possibilities within the game. You can now grant access to devices based on your player faction role!
We also haven't forgotten our creative players, with improvements made to the Creative Scenario Building Helper Tools, adding several convenience features and even completely new functions to improve building and reduce friction.
Last, but not least, there are two crucial infos you should be aware of:
1. The Mass/Volume + CPU + Blocklimits are now enabled by default. This setting can be adjusted in the game start menu if desired.
2. The Blueprint Factory can now only be used when all devices of a blueprint have been unlocked in the tech tree. There are new (colored) info & messages to indicate what is missing.
Please refer to the full changelog for a comprehensive overview of all updates, adjustments, and fixes. We always appreciate your feedback on these...
May
11
Hi Galactic Survivalists!
We have just released a new build to fix some issues that have been found with logs that have sent in to us. Please update your dedicated server & client asap.
More to come soon!
As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/
2023-11-05 v1.9.14 B4139
Fixes:
- Multiple MP log exceptions fixed from logs that were sent in to us
- Pf data not found if trying to respawn to it
- New line in Token Description not considered in NPC Trader Window
- Exception triggered when trying to load in to saves first started in MP (DOES NOT FIX existing savegames)
- Exception after activating the player drone inside POI (tutorial)
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
We have just released a new build to fix some issues that have been found with logs that have sent in to us. Please update your dedicated server & client asap.
More to come soon!
As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/
2023-11-05 v1.9.14 B4139
Fixes:
- Multiple MP log exceptions fixed from logs that were sent in to us
- Pf data not found if trying to respawn to it
- New line in Token Description not considered in NPC Trader Window
- Exception triggered when trying to load in to saves first started in MP (DOES NOT FIX existing savegames)
- Exception after activating the player drone inside POI (tutorial)
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
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