Empyrion – Galactic Survival - Community Forums

Apr
12
by EleonGameStudios at 5:03 AM
(4,846 Views / 17 Likes)
76 Comments
Hi Galactic Survivalists!

Since our Unity 2018.1 version finally seems to be stable, we now released Alpha EXPERIMENTAL 9.7 where upgraded the game engine to Unity 2018.3. For this upgrade, we had to switch the network protocol to Unity UNET. So please pay special attention to multiplayer.

For any bugs reports for experimental please use the template from here https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/
& make a thread here https://empyriononline.com/forums/bugs.34/

Changelog: Alpha 9.7 (Build 2315)
Bug Fixes:
- Fixed 06253: Items in containers occasionally show as flares
- Fixed 06259: [U2018] Animation issues with Raptor, RaptorNight, Spinosaurus
- Fixed: Wrong '+' icons in lists (e.g. PDA window)
- Fixed: white empty window per playfield server process in local coop games

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Changelog: Alpha 9.7 (Build 2314)

- Added PDA parameter ListVisibility to allow for previews of deactivated, invisible chapters. To help guide players to activation positions.
- UNET: possible fix for 'NoResource' error

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Changelog: Alpha 9.7 (Build 2313)

Fixes:
- drone related bug
- some client side exceptions

Changes:
- the Solar System Generator tool is included again

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Changelog: Alpha 9.7 (Build 2311)

Fixes:
- Telnet: increased network buffer sizes to workaround Unity TCP stuck bug
- Mod: Player inventory modifying requests don't respect open Logistic window showing that
- Increased local coop Steam setup time (first local coop start often failed)

Known issue: There's a drone related bug that - if it appears - costs quite some performance

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Changelog: Alpha 9.7 (Build 2310)

Changes:
- Upgraded game engine to Unity 2018.3
- Switched network protocol to Unity UNET
- Increased wait time for local coop server from 10 to 20 seconds
- Improved telnet connection

Bug Fixes:
- Fixed: Instant-Production speed does not trigger PDA checks when used in any constructor
- Fixed: Broken inner glass texture on vessel cockpits for last damage state
Mar
27
by EleonGameStudios at 6:31 AM
(17,380 Views / 24 Likes)
300 Comments
Update: April 4, 2019 - 2.30pm CEST

Unity 2018 (Build 2307) is live again on the public branch!

Bug Fixes
- Possible fix for login problems
- Fixed: Server communication hangs
- Fixed: Several internal exceptions
- Fixed: Corrupt player avatar colors
- Fixed: HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
- Fixed: Cockpits collision model is incorrect
- Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
- Fixed: NearUnit checks in MP
- Fixed: New blockshapes do not stop upgrade-beam when on the CS material level
- Fixed: Shooting dancing alien leads to removal of complete base

Changes:
- Updated EAH Server Tool: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-45-x.5771/page-54#post-302735

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Hi Galactic Survivalists,

We are giving Unity 2018 another try. As mentioned the last time, the ideal outcome would be that you do not see any difference to the last public release version Alpha 9.5.0 (Build 2294) - except performance improvements :)

For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.6.0 (Build 2302)

Changes:
- Upgraded game engine to Unity 2018.1: in a first step, we have upgraded to Unity 2018.1 and if everything runs smoothly we will upgrade to Unity 2018.3 in a second step
- Re-added legacy cockpits to cockpit block group due to popular demand
- Updated Robinson Protocol and PDA missions (better timing, better explanations etc)
- Updated Localization.csv

Bug Fixes:
- Fixed: Problem that sometimes in Coop player do not start in same wreckage POI. It could happen that player spawns in POI far away from crashsite (to fix this problem, we had to rename some BPs to make sure they do not have "Wreckage" as spawn name)
- Fixed: Choose planet window for multiplayer always showing default image.
- Fixed: Some Wreckage POIs are now buried 1m in ground
- Fixed: Culture-dependent floating point conversions
- Fixed: Mass / Volume of Open Cockpit 1
- Fixed: Sector map does not load
- Fixed: No POI was spawning on Ocean Planet
- Fixed: Problem that player could get stuck in a pile of corpses
- Fixed: Unable...
Mar
06
by EleonGameStudios at 4:41 AM
(16,053 Views / 32 Likes)
253 Comments
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Hi Galactic Survivalists,

To sweeten the waiting time for Alpha 10, we decided to release Alpha 9.5 from the A9 branch with some goodies such as armored SV/HV cockpits, a new planet, an advanced game start for experienced players, bug fixes and more.

In addition, we are still working on preparing the code for the Unity 2018 upgrade. Unfortunately, it takes more time than expected.

For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.5.0 (Build 2294)

New Armored Cockpits (SV / HV):
- Added armored cockpits for SV / HV that have much higher hitpoints than standard cockpits
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- Armored cockpits can be upgraded from standard cockpits
[​IMG]

Re-Balanced SV/HV Cockpits and other Cockpit Tweaks:
- Slightly increased Hitpoints of most standard Cockpits
- Reduced Hitpoints and Mass of both Open Cockpits considerably
- Reduced Hitpoints and Mass of standard Closed Cockpit 05 to match size/block count relative to the others
- Do not display old legacy cockpits anymore
- Added max count of 2 for SV/HV cockpits (per group) - only active if enabled in gameoptions.yaml
- Updated model of Cockpit 3 (less frames to have better visibility)

New Planet:
- Added new Ocean Planet
[​IMG]
[​IMG]
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Improved Game Start:
- Added alternative start on Temperate Planet (TemperateStarter2):
[​IMG]
Start in wreckage base with advanced equipment and no Tutorial (Robinson Protocol)
> for experienced player who do not need the tutorial and who want to progress faster
- Added Wreckage POI instead of JunkT2 so player has already a base earlier in game (only on Temperate Planet - Escape Pod start)
- When Robinson Protocol is skipped, the player gets Portable Constructor, Motorbike and Detector
- Added more info about starter planets in New Game Menu
- Reduced amount of Crushed Stone needed to obtain Iron, Copper, Silicon Ore in Constructor
- Added more rock resources in starter biomes to easier obtain Crushed Stone
- Zirax POI is now sufficiently far away from JunkT2 / Wreckage

Other...
Feb
27
by EleonGameStudios at 4:39 AM
(6,794 Views / 24 Likes)
100 Comments
Hi Galactic Survivalists,

We just released Alpha 9.4.1 from the A9 branch with important bug fixes that cannot wait until the next major A10 release. Moreover, we changed the folder structure of the Client and the Dedicated Server in the Steam install directory to prepare the upcoming Unity 2018.3 game engine upgrade.

The new folder structure is as follows:

Empyrion Client:
|----- Client
|----- DedicatedServer (for local Coop)
|----- SolarSystemGenerator

Empyrion - Dedicated Server:
|----- DedicatedServer
|----- PlayfieldServer

Important:
- You need to adapt your firewall settings to take into account the new .exe files - otherwise the servers will not show up in the server list
- EmpyrionAdminHelper (EAH) tool has been moved into DedicatedServer folder


After updating to A9.4.1, please make sure to "Verify Integrity of Game Files" via Steam Client before you start the game.

For bug reports, please visit:
https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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Changelog: Alpha 9.4.1 (Build 2288)

Bug Fixes:
- Fixed: Terrain is not correctly removed for POIs that use playfield parameter "DroneBaseSetup" (eg drone bases)
- Fixed: Wrong y-offset for several POI (especially drone bases)
- Fixed: Issue with capacitor/battery amount not updating fast enough leading to problem with food spoiling in Food Processor and Fridge (MP)
- Fixed: Problem with explosion calculation in PvE (MP)
- Fixed: AI sometimes shooting through walls
- Fixed: Docked ship not always getting attached to parent ship (invisible colliders)
- Fixed: Cockpit collision exploit
- Fixed: HV Docking exploit
- Fixed: Not enough Upgrade Points to unlock all devices at level 25 (we added 250 more Upgrade Points)
- Fixed: Normal Zirax had still new Base Attack weapon config and thus were overpowered (ie Zirax could easily destroy base blocks)
- Fixed: Modular Wing Connector (Medium) was placed wrong
- Fixed: Problem that SciFi Bed could not be removed / had strange collision
- Fixed: Tribal Cauldron 2 cannot be removed
- Fixed: Troop transports turning & moving away when they reach a destination
- Possible fix for occasional problem with structure duplication
- Fixed: SV\HV open cockpits have broken building size model
- Fixed: Occasional PDA entity link didn't find the block due to the entity still loading. Wait up...
Feb
13
by EleonGameStudios at 8:57 AM
(6,803 Views / 16 Likes)
156 Comments
[​IMG]
(Check out our new Steam Banner)

Update: February 15, 2019 (Build 2281)


Hi Galactic Survivalists,

Based on your feedback, we improved the Voxel calculation for mass and hitpoins of building blocks: while mass and hitpoints are still correlated to the size of the building block (ie shapes with more Voxels have higher mass/hitpoints), we adapted the formula that maps the Voxel count on mass/hitpoints.

Now, the smallest shape has the same mass/HP as in A9.3. From the mass/HP of the smallest shape, we interpolate to the max mass/HP of the largest shape (= full cube). Before, we interpolated from basically zero mass/HP to the max mass/HP of the largest shape, which resulted in overall lower mass/HP for all structures. Now, the mass/HP of an average structure should be roughly the same as in A9.3.

Here is a graphical illustration:
[​IMG]

This was the situation in Alpha 9.3 where all Full Shapes had the same mass/HP and all Thin Shapes had the same mass/HP:
[​IMG]
(Example: Steel Blocks for BA/CV)

Please let us know what you think of this change and if it now "feels" right again.

Changelog: Alpha 9.4.0 (Build 2281)

Changes:
- Improved Voxel calculation for mass and HP of building blocks

Bug Fixes:
- Fixed: Problem that wrong game could be loaded via Resume Game and double sounds appeared
- Fixed: Strange grass texture patterns in swamp biome on Temperate Planets

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Hi Galactic Survivalists,

We just released a hotfix for Alpha 9.4. Thank you for your feedback and bug reports.

Bug Reports: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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Changelog: Alpha 9.4.0 (Build 2279)

Changes:
- Showing correct VolumeCapacity of Container Controllers also in ControlPanel, ie VolumeCapacity will now be dynamically adapted according to number of Container Extensions
- UI improvements with dynamic grids (added missing grid backgrounds)
- Increased resolution of SV/HV Containers
- Turret Targeting: Predator faction checkbox now includes Alien faction (+adapted text of checkbox in Control Panel)
- Adapted Factions of NPCs: Creepy is now Predator faction and AlienBug02 is now Alien faction
- Updated some POI (AbandonedPOI and Artifacts): consistent spawning of NPC...
Feb
11
by EleonGameStudios at 7:03 AM
(10,239 Views / 29 Likes)
159 Comments
[​IMG]

Hi Galactic Survivalists!

With Alpha 9.4, we are adding a completely new planet type, more variants and updated models of cargo containers and controllers, dynamic grids for large cargo containers, three new HV thrusters, many model updates, a major POI update, new building shapes, calculation of hitpoints and mass according to the shape of a block and much more.

Check out the full changelog below and do not forget to add your feedback on the changes, as well as report remaining bugs in our forum

Bug Reports Guidelines: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.4.0 (Build 2275)

Added new Planet “Barren Metal”:
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- It is a highly radiated, dead planet with extreme temperatures
[​IMG]
- Added BarrenMetal to random solar system generator
- Added new stamps and POIs for BarrenMetal

Added more Shapes for Building Blocks:
[​IMG]
- This is a first iteration to expand the shapes atlas (which was limited to 64 slots before).
- The shapes added right now are some of those that were created a while ago, but did not fit into the old atlas as it ran out of slots.
[​IMG]
- We already created a list of desirable new shapes from all your suggestions (and beyond). Those will go in production soon, but it might take a while until more will be added (Alpha 10)

Model Update and Additions:
- Updated models of SV/HV Container Controllers
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- Updated models of SV/HV Containers
[​IMG]
- Updated models of CV/BA Container Controllers
[​IMG]
- Added new CV Cargo Containers (Palette)
[​IMG]
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- Added new plain emissive block texture (Xeno Steel)
- Updated Talon Crossbow model
- Updated model of Teleporter
- Updated sofa model
- Portal model has now a non-transparent backface to make clear that you cannot go through it

Thruster Update:
- Added 3 new HV Thrusters
- Updated Techtree for HV thrusters
- Added missing specs for some thrusters (temperature, radiation)
- Increased Thruster Force for all HV thrusters...
Feb
04
by EleonGameStudios at 4:59 AM
(3,191 Views / 2 Likes)
42 Comments
Hi Galactic Survivalists,

We just released a small hotfix for Alpha 9.3.

Changelog: Alpha 9.3.1 (Build 2212)

Bug Fixes:
- Fixed: Several problems with terrain decorations (vanishing billboards, etc)
- Fixed: Exploit - Block resources from Input container being used
- Fixed: When using the Cut function in MP creative sometimes the player can be kicked
- Fixed: Plasma Cannon (Weapon) has broken texture in some use cases
- Fixed: Traps did not work in Burial Chamber POI (re-added Core)
- Fixed: Set default gamemode for each new game window to prevent gameoptions exception.

Changes:
- Updated Prison POI with filler blocks
Jan
29
by EleonGameStudios at 7:38 AM
(8,762 Views / 30 Likes)
107 Comments
[​IMG]

Update: January 30, 2019 (Build 2210) - Hotfix


Bug Fixes:
- Fixed: Trader sell value is set to 0 when buy amount is 0
- Fixed: Missing ground fog on lava planet
- Fixed: Screens of different devices did not switch off when structure was unpowered
- Fixed: Wrong naming of Small Constructor when accessing device

Changes:
- Armor Lockers: Added volume capacity info
- Console command 'faction entity' can now also set faction None to structures/entities
- Not allowed to open ControlPanel on faction None structures anymore
- Structures with Faction "None" no longer available for Logistics

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Update: January 29, 2019 (Build 2209) - Hotfix

- Increased version number of Config.ecf (please update your Config.ecf)
- Fixed: Error on game start when using custom Config.ecf

======

Hi Galactic Survivalists!

With Alpha 9.3, we finalized the stabilization phase for our last major Alpha 9 release. Besides fixing many bugs that you reported (thanks again!), we improved the AI behavior of several creatures and updated some outdated NPC models (eg Golems). We also changed the way how NPCs behave when used in POIs. From now on, builders will have a choice whether NPCs can trigger sensors (light and motion sensors) or open doors when wandering around (however, in combat, NPCs will still follow you through open doors independent of their setting).

The new “default setting” is set so that NPCs cannot open doors and do not trigger sensors. This default setting will be applied automatically to all of your Structures and POIs as soon as you update to Alpha 9.3. Please note that IF you made changes to any building during the EXP phase after this new feature setting was added, the result of the auto-update might differ! Given there might still be some issues - which we aim to find out with your help - we suggest to wait for potential hotfixes during 1-2 days before integrating the new settings into your POIs.

All other changes and new features, such as now being able to add/remove 1000 templates in/from construction queue, Spotlights (L) now switching independently from all other vessel lights etc can be found in the changelog below.

Have fun with Alpha 9.3

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.3.0 (Build 2208)

New / Updated Creatures:
- Updated Golem (replaces old Golems)
[​IMG]
- Added new golems to more...
Jan
15
by EleonGameStudios at 4:32 AM
(9,097 Views / 22 Likes)
93 Comments
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Update: January 24, 2019 (Build 2173)

Bug Fixes:

- fixed the "entering a Moon playfield" problem

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Update: January 21, 2019 (Build 2172)

Bug Fixes:

- Corrupt Structure crash whole playfield (Deconstructor problem)
Deconstructors are working again
- Player bike not getting hit by turrets

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Update: January 20, 2019 (Build 2171)
[/B]
Temporary build - deactivates Deconstructors to avoid crashes of the game.
The correct fix will be released tomorrow - sorry for any inconveniences!

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Update: January 19, 2019 (Build 2170)

Bug Fixes:

- Wrong terrain collider on a dedicated server
- Vessels move downwards when all landing gears have been removed of the structure
- Strange roaring Soundloop starts when joining a COOP game
- some exploits

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Update: January 16, 2019 - Alpha 9.2.1 (Build 2166)

Bug Fixes:

- Fixed: All Constructor-like devices are switched off when assigning another INPUT container (only deconstructor and furnace should do so)
- Fixed: Any construction device is set to OFF when game is quit and resumed
- Fixed: In Multiplayer the container name annotation (e.g. "(A) Cargo Box") did only work for devices that have been opened once
- Fixed: Logistics window: Deco containers in own structures not accessible
- Fixed: Container Controller in X-build sharing Container Extensions
- Fixed: Intermediate left over items of recursive crafting lost
- Fixed: Carbon Fiber Blocks could not be deconstructed
- Fixed: If volume check enabled: Issue with putting items back into the player inventory after picking them with the mouse cursor
- Fixed: Ship on planet having weak vertical thrust in some cases

Changes:
- Improved Constructor UI: more width for containers on left side, less for construction queue
- Removed collider of entity spawner (thin plate): should now ONLY be used for static spawners
- Added 2 new Tribal Outpost POIs (thanks to Kaeser)

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Update: January 15, 2019 (Build 2163 - Client only)

- Fixed Logistics exception with short container names

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Hi Galactic Survivalists!

With Alpha 9.2, we added another batch of changes to improve the handling of the new Logistic System. Please join the discussion right over here: https://empyriononline.com/threads/alpha-9-2-feedback-logistic-updates-and-fixes.47084/

We also added a...
Jan
09
by EleonGameStudios at 4:00 AM
(8,748 Views / 26 Likes)
73 Comments
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Hi Galactic Survivalists!

First of all, we would like to thank you for all the insightful feedback we received on the various new features that were introduced in Alpha 9. We have constantly reviewed all the suggestions and ideas and with Alpha 9.1 we are adding a first set of improvements and bug fixes. We will continue to add refinements, especially for Logistic and its handling, in the upcoming Alpha 9.x updates.

With Alpha 9.1, we also rebalanced volume (and sometimes also mass) for nearly all items and devices. Even though ‘volume & mass’ is still not activated per default for obvious reasons, we would like to ask for your feedback regarding the rebalanced values.

Please note that we will add a few more refinements for volume & mass before it will be activated by default. Of course, we will add an option to deactivate it in the Difficulty Settings for those who do not want to bother with this gameplay element!

For the complete list of changes, additions, optimizations and bug fixes in Alpha 9.1, please have a look at the changelog below.

Please report bugs over here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.47005/

Happy new year from everyone here at Eleon Game Studios!

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.1.0 (Build 2137)

Gameplay:
- Added possibility to texture Container Extensions (added new default texture and added another specific container texture - we will add more textures soon)
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- Falling SI parts can now be picked up before they disappear and result in a certain amount of the used de-constructed materials
- Connection to remote container is now persistent (only connection is persistent, not the content of the toolbar!)
- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Moved default Hotkey for switching Lights on vessel from T to L
- Planet life entities will now avoid spawning in bases
- Reduced toggle delay for main power, lights and weapons from 1.5s to 0.75s

Volume/Weight Balancing:
- Balanced/Reduced Volume and Mass of all ores, ingots and components
- Balanced/Reduced Volumes of all building and starter blocks
- Balanced Volume and Mass for all devices and terrain placeables
- Balanced Volume and Mass for all large weapons ammo
- Balanced...