Empyrion – Galactic Survival - Community Forums

Sep
14
by Pantera at 6:00 PM
(1,076 Views / 10 Likes)
16 Comments
Hi Galactic Survivalists!

We have some more changes & fixes done find all the details below!

As always please note:

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Previous notes from the first "Experimental: Autumn Update V1.6 1" https://empyriononline.com/threads/experimental-autumn-update-v1-6.98718/

====

Patch: 2021-09-16 v1.6 (B3509)

Changes:
- Added new main menu soundtrack, Uncharted by AlexJordon @Mobius

- Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
- Updated Radiation Epic Boost icon with correct colors

Fixes:
- Fixed: Standalone Tutorials last step (Warp) did not trigger.
- 08147: Not possible to enter AI turrets as a player
- Texture spray tool: fixed problem that some texture got placed rotated 90°
- Big improvement for 08113: After periods of in game time FPS drops start to happen

====

Changes:
- Supporting now up to 3 symmetry planes active at the same time. Work flow:
Set each plane in the location you want them in 1 by 1 then activate them all at the same time after they have all been set 1 by 1.

8145 - Texture mapping for block_2021-09-14_15-45-57.png

- Added optional release notes display to main menu (WIP)
- Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
- Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
- Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
- Reverted Pulse Rifle model (this will return in a future update)
- Decals get now removed if the control block gets removed/destroyed

Fixes:
- Fix for extra Minigun particle effect
- Possible fix for losing docked ships: docked ships get...
Sep
07
by Pantera at 5:09 PM
(3,669 Views / 12 Likes)
54 Comments
Hi Galactic Survivalists!

Before we will start developing the big Christmas update (v1.7) we have put our ideas together and filled the v1.6 with a lot of goodies big and small.

With the 1.6 Experimental starting today, you can again contribute your playtime to improving the public version planned to be released in about 2 weeks from now!

Main feature overview
  • Reworked loading screens
  • New visual / graphical post-processing
  • Reactivated terrain deco destruction (trees, plants)
  • New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
  • Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
  • Colonists got their first Reputation Mission “Pirate Hunt” (more to come)

Find all the details below!

If the experimental branch is not visible for you in the drop down list in steam > properties > betas please restart your steam client.

As always please note:

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Changes:

Terrain Deco Destruction:

[​IMG]


& a toggle for deco destruction which can be added to the gameoptions.yaml:
Code:
EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
- The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.

Loading screen rework:


NewGame_35_2021-09-05_23-13-07.png

See here for more info:...
Sep
06
by Taelyn at 12:19 PM
(1,219 Views / 3 Likes)
9 Comments
Hi Galactic Survivalists,

We are very sorry but something broke in the last patch. DO NOT update the game and server atm.
If you have done this already then the best is to shutdown and wait till we fixed it so things dont get worse then it is.

Note: this only applies to Old SaveGames. If you start a fresh SaveGame then everything works fine

Taelyn
Eleon Game Studios
Aug
12
by Pantera at 11:11 AM
(3,791 Views / 4 Likes)
26 Comments
Hello Galactic Survivalists!

We have a fix for the exception that has been reported to trigger when exiting a save back to the main menu & the issue with some deco being invisible. Please make sure to update the client & dedicated server to this build.

Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/

====

Patch: 2021-09-09 v1.5.8 (B3457)

Fixes:
- Multiple playfield & client exceptions found in submitted logs

====

Patch: 2021-09-07 v1.5.8 (B3456)

Changes:
- Updated unity to 2021.1.17f1
- Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
- Optimized query for requesting player name in chat window

Fixes:
- MP: Potential fix for missing chunks in ships when changing playfields
- Fix for connection issue found with yesterdays release

Note: just as a precautionary measure we would like to advise you to create a backup copy of your save games & blueprints before they are touched by this build.


====

Hotifx: 2021-08-25 v1.5.7 (B3449)

Fixes:
- Fixed SQL CoQ with new games

====

Patch: 2021-08-25 v1.5.7 (B3448)

Changes:
- Improved DB query GetStarDiscovered by 30%

Fixes:
- Fix for game.dat corruption on MP servers
- An exploit

====

Hotfix: 2021-08-12 v1.5.6 (B3446)

Fixes:
- Exception when exiting to the main menu
- Fixed HV harvest device paint map missed
- Fixes for invisible deco: BigFlower, mushrooms, trees in radiated biomes etc

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Aug
04
by Pantera at 11:04 AM
(4,298 Views / 11 Likes)
29 Comments
Hello Galactic Survivalists!

Here is the changelog for v1.5.5 with some more fixes & changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/

Bugs fixed in the latest experimental version can be found there: https://empyriononline.com/forums/fixed.90/

====

Patch: 2021-08-06 v1.5.5 (Build 3444) Please make sure to update the server & client to this build!

Changes:
- The Player core can now be placed back on AI vessels that have been stopped


EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full



====


Hotfix: 2021-08-05 v1.5.5 (Build 3443) Please make sure to update the server & client to this build!

Fixes:
- Blast damage is not working in MP


====

Patch: 2021-08-04 v1.5.5 (Build 3442)

Changes:
- Updated to unity 2021.1.14
- Added possibility to mod StackSize
- Dialogue system: Added "PlayfieldName" to "Player" infos
- Added Dialogue LocF() function to output variables in loca keys
- Added information about @p0 parameter to Dialogues-config-and-examples.txt
- Updated: Arid Starter, Lava, Desert, DesertBurnt (Fixes on POI spawns and some refinements)
- Updated: Sanctuary (Starter Planet) now has a second exit option when entering the station using the secret entry (and not wanting to kill anyone/damage your reputation)
- Updated story-related POI: Mining Operations (fixed shortcut issue)
- Updated story-related POI: Sigma Fulcrum > destroying the core is not necessary anymore for completing the story. The Salurian (Warlord faction) are now a lot more present in all the 'Restricted Access" areas!
- Updated: Sigma Fulcrum set to...
Jul
01
by Pantera at 11:14 AM
(4,285 Views / 6 Likes)
23 Comments
Hi Galactic Survivalists!

Here is the changelog for v1.5.3 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/

v1.5.3 (Build 3390)

Changes:
- Added Dialogue LocF() function to output variables in loca keys
- Dialogue system: Added "PlayfieldName" to "Player" infos

Fixes:
- Duplicate exploit of "DropOnDeath: false" items and "Keep inventory on death" active
- Multiple exceptions found in server logs that were sent in

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Jun
23
by Pantera at 11:06 AM
(3,006 Views / 9 Likes)
15 Comments
Hi Galactic Survivalists!

Here is the changelog for v1.5.2 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/

v1.5.2 (Build 3389)

Changes:
- No-Quit option for Dialogues (suppress ESC and 'X' key), use text command "@q0" to activate "NoQuit" for the current dialogue
- Reduced "Interaction Message" (e.g. "Press F to do this") font size by 20%

Fixes:
- Player avatar is too tall when using a jetpack in space
- Symbols not appearing on the screen of the new color & texture tool
- Gained items aren't showing custom icons
- Planet Asteroid Rings can be seen to flicker when the player is moving around
- Ground AI : Raptor not attacking player bug -> fixed
- Dialog GUI rotates the player's view
Jun
16
by Pantera at 2:03 PM
(3,996 Views / 11 Likes)
19 Comments
v1.5.1 (B3384)

Here is the changelog for v1.5.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/

Changelog:

Changes:
- Added: Trader heavy OPV (filbertfarmer)
- Added: Polaris large freighters (Don2k7)
- Added: [ARC] orbital station and defense satellites (Don2k7); currently set to Warlord faction.
- Updated: Abandoned Bunker (vermillion)
- Fixed: Traders in Pirates Hyper City cannot be approached (check link: https://empyriononline.com/threads/common-mistakes-please-read.98083/ )
- Updated ModAPI documentation
- Add texture selection on the screen of the Texture/Color tool (Symbols will be displayed here also in one of the next releases)
- Removed internal /* comment markers and replaced with # to make the BlocksConfig.ecf and ItemsConfig.ecf better readable by tools
- Added: POI and vessels for the Warlord "Wastelanders" subfaction (theScriptHD)
- Added: Raptor Ranch (Pirates) & OPV Warlord "Atlas" (sulusdacor)
- Added: Colonist OPVs 'Escort Series' (Robot Shark)
- Added: UCH 3rd & 5th fleet + BAOs ( Don2k7)
- Updated: OPV Trader light & med (filbertfarmer), Crashed Vessel A & B (Escarli), Com & Science Satellite (DarkestWarrior)
- Updated stock blueprint: Core Horizon (Garaman)
- Updated various Brotherhood of Farr POIs (spanj, goldwingknight, Don2k7; full changelog: https://empyriononline.com/threads/v1-5-exp-new-faction-brotherhood-of-farr.97695/#post-436157 )
- Updated: TSO Ningues (Pear)

Fixes:
- The temperature symbol is shown in Celsius when Fahrenheit is selected (when changing this option from inside a running game you need to quit to main menu and resume to see the change)
- Exception after destroying planet vessel HQ
- UI info spam with frequent and many reputation changes
- Lens flares are too large
- Exit savegame leads to Ordered Actions not completing anymore
- Vessels can sometimes be found to "Rise" when returning to them on planets
If you find the "Rise" still happens for you please send a copy of the servers logs folder for the build that it’s on f.ex “3384” ( which contains the...
Jun
08
87700-484e9bc115494fef7bd66adcc59efa38.jpg
by Pantera at 11:14 AM
(15,613 Views / 15 Likes)
73 Comments
Hello Galactic Survivalists!

Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. Check out the version 1.5 Dev Blogs over here: https://empyriononline.com/forums/news-announcements.6/

Without further ado, please carefully read through the changelog below.

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here:
https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun! :)
Empyrion Dev Team.

Mandatory maintenance: Due to changes in the game configs (additions, changes,..) everyone using CUSTOM config files (locally or for published scenarios) needs to update their custom files to these changes!

IMPORTANT: Scenario/local versions of ItemsConfig.ecf require at least the settings of the following entry to be added, otherwise scenarios might not start: “+Item Id: 549, Name: MeleeHunter”

Change log:

20210607192023_1.jpg.jpg

AI Changes:
https://empyriononline.com/threads/version-1-5-ai-improvements.97983/

- Updated: Temperate Starter now uses new AI for Raptors, Alien Insect and Parasaur + new behavior for alien creatures in radiated & radiated fog biomes.

New start:
https://empyriononline.com/threads/version-1-5-robinson-protocol-1-2-new.97978/

- Escape Pod now...
May
12
Alpha 12.jpg
by Hummel-o-War at 5:31 PM
(14,746 Views / 18 Likes)
94 Comments
Update: Exp release postponed to tomorrow (19th) due to extended hunt.
——

Hi Galactic Survivalists!

Without further ado, you can save the following dates about the version 1.5 experimental and public release.

Experimental version 1.5 will launch on Wednesday, 19th of may.

Client and server files will be available from that date. Feedback threads and more info will be added to the experimental sub-forum by then: https://empyriononline.com/forums/#experimental-branch.33

Please note: For being able to test all the features of version 1.5, starting a new game is mandatory, as updated missions, POI and related cannot be updated on already existing saved games. There is also the chance that it might become necessary to start new, in case we need to update the experimental version with critical fixes on these content items.

Reminder: Creating POI and missions with the experimental version will lead to issues when they are used in version 1.4.x! You need to wait for version 1.5 to release them to your subscribers!

exp.png

Public version 1.5 release is currently scheduled for tuesday, 8th of june.

This date might still be subject to change. As always: depends on how well the experimental phase goes. ;)

Please note: Although v1.5 will NOT break saved games, starting a new game with version 1.5 is highly recommended, as the updated missions, POI and related content cannot be updated to previous saved games.

Our public servers will be wiped with the public release of version 1.5 as well.

Read you soon!
Empyrion Dev Team