Empyrion – Galactic Survival - Community Forums

May
27
Alpha 12.jpg
by Hummel-o-War at 1:43 PM
(7,226 Views / 25 Likes)
97 Comments
Hi Galactic Survivalists!

Although phase 4 was released just a few days ago, we have worked on some important bugfixes which we do not want to delay any longer.

That being said, this is not only a bugfix update or a hotfix to phase 4, but also adds several new elements in terms of gameplay and visuals for you to test as well! Some of these are currently work-in-progress, but - as always - require your dedicated feedback to improve them up to the next phase-release. :)

Phase41_RealStarsSkybox.jpg
Please find the full changelog added below.

As usual:
While the Experimental phases last, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun! :)

= CHANGELOG =

Gameworld
  • Space: now using real stars and nebulas instead of skybox images. (only for games started with 12.4.1; For old scenarios: remove the Nebula/Stars property from playfield.yaml )
  • Space: POIs now will be placed within a max radius of 15000m around the center of the playfield (only for games started with 12.4.1)
  • Galaxy Map: coordinates are now displayed as LY instead as sector coordinates
Story and POI
  • Added story intro mission: Starting The Journey (auto-activates on completion or decline of Tutorial BUT can also be activated manually!)
  • Storyline missions now require a RP of 'neutral' (Talon, Polaris); Note: All story missions can be activated manually!
  • Uncertain Outcome: Improved waypoints to avoid being guided to the wrong POI
  • Uncertain Outcome: Asteroid Mining Station now has an Admin Core to avoid ruining Polaris RP while fighting with the Zirax
  • Totally...
May
22
Alpha 12.jpg
by Hummel-o-War at 12:25 PM
(11,517 Views / 27 Likes)
223 Comments
Hi Galactic Survivalists!

First of all, thanks a lot for your patience, while we had to delay Phase 4. We have made good use of these additional days and a lot has happened in the code and in the game.

Phase4_XenuTemple.png

A few highlights:
  • The galaxy is now a lot more configurable. You can now use ‘Regions’ for local hotspots and for the general shape and design (amount and type of stars etc).
  • We have added the ‘Scoreboard’ to the old player overview (Button: B). You can now see a lot of stats and info in a leaderboard style
  • The Registry now allows to directly jump to a system with the ‘show on map’ button
Please find the full changelog added below.

There is one caveat, though: the flexibility for the galaxy-setup, database changes and other adjustments, now require a new game start. As already announced, old savegames from the previous Experimental phases are no longer compatible anymore.

The good thing: starting a new savegame will allow you to play the updated story missions and explore the reworked POI, as those cannot be updated in existing savegames as well. :)

As usual:
While the Experimental phases last, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate patches: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun with Phase 4 - and tell us what you think about the changes! :)

PS: Dedicated Server files are again available with todays release & we have reset our EXP server with an updated scenario as well!

= CHANGELOG =

GALAXY & GALAXY CONFIG
  • Better elliptical galaxy generation, improved naming algorithm for stars.
  • Added REGIONS: up to 99 StarRegions & StarClass are possible...
May
06
Alpha 12.jpg
by Hummel-o-War at 1:00 PM
(20,788 Views / 20 Likes)
311 Comments
Hi Galactic Survivalists!

Welcome to week 3 of Alpha 12 Experimental.

For all those waiting to get hands on the dedicated server files: With phase 3 we made good progress in terms of performance and functions of the database and in fixing issues related to the server files. That being said, although the changes now have to be tested with your help in the current update, we are quite confident that next week's phase 4 will have the server files included eventually! :)

Please also note, there are a few more adjustments to be made for phase 4, which will result in a savegame break for your current, running savegames - which will also result in a full wipe of our Experimental Server.

Although this might be a bit inconvenient, but as you know: only new games, started with each phase will have all the changes on playfields, POIs and missions - as these game elements, unlike config changes, do not get updated in a running savegame.

A12-EXP_phase3_TitanOffWorldGrave_2.png
[ New mission: Offworld Grave ]

As usual:
While the Phase 3 lasts, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate patches: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

= CHANGELOG =

REGISTRY
  • Added toggle button groups for private, faction, others to filter results
FACTIONS
  • Traders Guild is now an intractable faction (you can change your standing up and down now)
  • Updated Reputation actions for Traders Guild
  • Adjusted reputation points of other factions (reduced/adapted gains and losses; please check ingame NPC faction screen)
MISSIONS / DIALOGUE
  • Added / Full rework: Human...
Apr
28
Alpha 12.jpg
by Hummel-o-War at 12:37 PM
(13,427 Views / 17 Likes)
163 Comments
Hi Galactic Survivalist!

Today we start into Alpha 12 Experimental Phase 2.

The first week has not only brought up a LOT of feedback on the new features ( Thanks a lot & keep it coming! :) ), and has also shown that the database is basically working as intended. BUT, due to some ongoing issues we noticed in the process, we will need more time for dedicated server testing fixes and optimization. As you know, the database is a key element of Alpha 12 in general and for the multiplayer servers (and their ‘playability’) in particular. That being said, please bear with us for having to delay the Experimental dedicated server for a little longer. At least until the database is FULLY working in the intended way, so the server owners can run their servers properly. And: No worries, the experimental phase will offer enough time for your planned server worlds to thrive. ;)

For those that are new to this topic, please read the full reasoning over here: https://empyriononline.com/threads/alpha-12-experimental-info.92617

Thanks a lot in advance for your understanding.

In terms of gameplay and features, phase 2 has a lot of fixes and rebalancings, changes and adjustments. Please find the full changelog attached below.

New_POI_WIP-Defense_POI-1.jpg
[ Kriel Firebase - Work in Progress; Want to know which POI for the Kriel faction are in the works by @jrandall? >> Tune in right here!

As always:
While the Phase 2 lasts, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and such: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/

For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum:...
Apr
21
Alpha 12.jpg
by Hummel-o-War at 12:58 PM
(31,870 Views / 30 Likes)
241 Comments
Hello Galactic Survivalists!

Today we are kicking off the first testing phase of the Alpha 12 Experimental! :)

Alpha 12 Experimental Phase I.jpg

Main feature additions:
  1. The Galaxy
  2. Active detection system
  3. Registry journeybook
  4. Interactive dialogues
  5. Dynamic key-token generation
  6. Space Base Defense
  7. Player-build teleporter system
  8. Full config files exposition
Besides those major topics, we added several new NPC Factions, a slew of technical and feature additions, new crafting materials like Titanium, updated POIs, Model and a lot more.

Have a look at the full changelog below.

Alpha 12 Experimental Phase I - space.png

Remember: For the first days of the Experimental version, multiplayer games can only be played on our Alpha 12 Experimental server, because we first need to thoroughly test the new database, before we can release the EXP server version. The Singleplayer/Coop client version of the Experimental version are of course available with todays release! Please read the full reasoning over here: https://empyriononline.com/threads/alpha-12-experimental-info.92617/

As with every major releases, the Experimental version phase will see several stages and last at least a few weeks, until we will release to the 'public' branch eventually. ;)

Please also note:
Alpha 12 Experimental UPDATE AND HOTFIX changelogs can be found here: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/


For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

There, we will also gladly answer your questions and set up help topics as we go.

Now, please have fun playing Alpha 12 Experimental Phase 1! :)
- Empyrion Dev Team...
Apr
17
Alpha 12.jpg
by Hummel-o-War at 8:38 PM
(14,109 Views / 29 Likes)
107 Comments
Hi Galactic Survivalists!

Most of you might wonder, when the Alpha 12 Experimental will hit your PC. Good news!

If everything works out as planned, the Experimental phase will start anytime next week!
As always..no liabilities assumed.

There is one thing to know about the upcoming Experimental.

For Alpha 12 we made a real BIG change in how the game handles data and info by adding a persistent database. This offers a myriad of new possibilities - in fact, it made some of the Alpha 12 features possible in the first place - but this needs to be tested in-depth, especially for Multiplayer.

That’s why this time, in the first week of the Experimental release, we will only have our own EXP Server as a testing field.

This way, we will be able to grab all the logs directly and track the performance of the database in a live environment with the highest possible load. Again, and to be precise: this is for this initial phase (only!!)

We hope everyone planning to set up an own EXP Server will understand this move, as testing the database is crucial for the progress of the game as a whole.

Rest assured the EXP will have a server version released, as soon as the tests are passed and we are confident about the stability of the database.

The Singleplayer version will of course be available from day one, just the dedicated server version will be delayed.

If things go accordingly, this initial phase might only last a few days. A minor period, given the Alpha 12 is a milestone release with an Experimental phase of several weeks, where we will be happy to see a lot of Experimental-version servers out there.

A note for the server owners, as this might not be known a lot: feel free to get in touch with us about any global topics via [email protected] (Feedback, Ideas etc.. no specific topic ;) )

Hope to see you soon playing the Experimental version! :)
- Empyrion Dev Team

PS: For all of you interested in an evening talk about Alpha 12 and maybe some gameplay right from the final Experimental pre-release candidate, tune in to our Dev Q&A, hosted by Spanj: https://empyriononline.com/threads/alpha-12-preview-and-dev-q-a-live.92616/

liveA12Preview&Q&A.jpg
Apr
15
Alpha 12.jpg
by Hummel-o-War at 8:46 PM
(5,583 Views / 39 Likes)
72 Comments
Welcome back, Galactic Survivalists!

For today's blog, we would like to give you more insight on a device feature, a lot of you have asked for.

Until now, you could make use of the device in question in NPC stations and some dungeons.
Now, it will be available to you players: Teleporters!

TeleporterCV-800x450.png
(New CV teleporter model)

The Teleporters will come in two versions:
  • Teleporter for bases. Their range will be 30 LY
  • Teleporter for capital vessels. They will allow you to teleport within a sector, what means between Planet<>Orbit, Planet<>Moon, Orbit<>Moons etc. No need to EVA over to a space station anymore!
There are a few constraints of course.
  • You can NOT teleport to another PLAYER or PLAYER FACTIONS teleporters! You can only use your own teleporters, those of your faction and from NPC factions you are at least in a friendly state.
  • It is not possible to teleport FROM or teleport TO a CV that is currently MOVING
  • It is not possible to use a CV or BA teleporter (as outgoing-transport) when
    a) shields are active
    b) the structure is under fire (cooldown of 20seconds after last “hit”)
Incoming teleports currently can end on devices that are off or behind a shield - of course only if you ‘allowed’ to use the teleporter as a target.

If there is any condition that denies you to use a teleport target, its destination simply will not show in the teleporter target overview.

TeleporterUI-800x450.png

We hope you will like this little feature improvement.
As usual, feel free to post an questions to the comments. :)

Read you soon,
Empyrion Dev Team
Apr
01
Alpha 12.jpg
by Hummel-o-War at 8:12 PM
(10,243 Views / 38 Likes)
116 Comments
Hello Galactic Survivalists!

It’s wednesday again! First and foremost: We hope you are all well - and if not, we hope you will get well very soon! And because we got a lot of concerned emails and messages: Everyone in the team is Ok or is already getting better. Thanks a lot for all the wishes. :)

We have been kind of silent the last 2 weeks, simply because a lot of code work had to happen, to flesh out the features.

Today we have a mix of different things that made good progress and got added until recently.
  1. The Empyrion ingame card game?
    Our Modelling team has been busy with some new stuff. We added two new devices (we will not disclose just yet. Sorry ;) ) and a few others, like the Zirax CV turrets that are currently in a finishing phase.

    A new entry to the blocks and devices are two gambling tables.

    GamblingDesk2.png

    What started as an internal use case, just for testing the NPC Dialogue system with a Black Jack script, found some interest in the tester group and the team itself. So we thought: Where Star Trek TNG has had Poker, Star Wars has Sabacc, BSG has Triad Cars .. how would the favored Card-game based amusement of Polaris, Talon, Zirax and other species in Andromeda be named and how would it work?

    Any ideas? Let us know your suggestions for a name and a system! We might use it! :)
  2. New playfield types!
    While the galaxy has grown the amount of stars to fill with something to explore, we are constantly looking for new playfield types to integrate. While we are happy to review any suggestion you send us via email, we have opened the CUSTOM PLAYFIELDS forum for that purpose: https://empyriononline.com/forums/custom-playfields-systems.76/

    That being said, reworks of old playfield types and new iterations, are in the works already. A new Ice Moon and a Forest Moon will be part of the mix, soon.

    ForestMoon.png

    IceMoon2-outside.png
    Hint: Alpha 12 will also see the addition of a menacing “Legacy Faction” playfield type, which will reveal a lot of what this faction is up to. Playfield will be revealed in the next weeks. ;)
  3. New models and resources!
    In Alpha 12 we will not only have Ice available on Asteroids in space eventually, but we will also add a new resource to the game the first time ever: Titanium

    And while we added a forest moon with endless quantities of Plant Fiber,...
Mar
18
GasGiants1.jpg
by Hummel-o-War at 7:05 PM
(11,768 Views / 52 Likes)
94 Comments
Hi Galactic Survivalist!

We recently completed the technical integration of the gas giants. Similar to the new suns, you cannot land or fly to the gas giant itself, but they will offer more than enough moons for your exploration demands.

Time for a few impressions of this milestone progress. :)

Cheers,
Empyrion Dev Team

PS: Find all the dev blogs over here: https://empyriononline.com/forums/news-announcements.6/

RingPlanetRise2.jpg
GasGiants4.jpg

GasGiants7.jpg
GasGiants8.jpg
GasGiants5.jpg
GasGiants2.jpg
GasGiants6.jpg
GasGiants3.jpg
Mar
10
Alpha 12.jpg
by Hummel-o-War at 8:08 PM
(8,365 Views / 29 Likes)
85 Comments
Hi Galactic Survivalists!

What happens when you attack a POI in space?

The question may sound trivial. You fight, you win or you get defeated. But beyond that point, there is not a lot of interactivity. Small and large space bases alike do not seem to be that important for the NPC factions, otherwise they would defend them better and very likely have a garrison of combat ships or reinforcements, right?

We recently spoke to our Zirax Empire and Polaris consultants, and as especially our always slightly nervous, weapon wielding friends brought up very convincing arguments, we cannot let this be the case any longer.

Reinforcements incoming!

With Alpha 12, when you are on a hostile or unfriendly standing with the owner of the POI in front of your guns, the station commander will call for help when you are coming too close. Depending on the level of the playfield, the NPC faction's vessels will warp in after a while - or sometimes the call will remain unanswered. There are a few variations possible at that point.

You, as a player, will get a note as soon as enemy warp signatures are detected. But remember: the incoming vessels might only be a part of the full fleet coming for you. ;)

As always, the range of reactions, the ships used and other parameters can be defined by creative minds in the FactionWarfare.ecf.

LegacyMatterConverter.png

Each of the current and upcoming factions will of course send their very own vessels. The Polaris, Zirax and also the Legacy have gotten a total overhaul of their combat vessels lineup only recently. If you do not yet follow our posts on hat topic, have a look in our ‘Lore, Story and Factions’ sub forum: https://empyriononline.com/forums/lore-story-and-factions.94/

You will not only find previews of the new ship types of the different factions, but also background info to the story of the game!

NPC Factions: Call For Papers!

That being said, we also want to add a few new NPC Factions to the upcoming galaxy. As promised, we will eventually open the submission phase for NPC Faction applications!

Submissions & Info: https://empyriononline.com/threads/npc-factions-call-for-papers.92373/

Spread the word!
We are looking forward to your creative ideas!

While you start to think about your NPC factions stories and lore, have a look at the all new Zirax CV turrets (WiP HighRes) you might soon run into. These will...