Empyrion – Galactic Survival - Community Forums

Feb
25
Alpha 12.jpg
by Hummel-o-War at 8:40 PM
(2,909 Views / 24 Likes)
70 Comments
Hi Galactic Survivalists!

Welcome back to Part II of our Alpha 12 feature update dev blog!

While you have read through the first part of this blog, you might have wondered what's added to the game besides the galaxy feature.

Of course there is a lot of code work going on on other elements as well, ranging from adding new features to the ModAPI, the Terrain Editor Settings, down to refactoring code elements and fixing and streamlining settings.

One of those topics has been CPU in conjunction with the new Flight model. The following might be interesting for a lot of players and all the forum discussions on that topic.

RotationSensitivity.jpg

To start with, we will aim for a few balancing changes.

Examples:
  • Cut CPU cost on SV and HV RCS by 40% to make it more workable for small builds and on game start
  • Tier 4 for HV will be increased (planned from 70k to 100k)
  • Thruster CPU Cost rebalancing: Larger thrusters are planned to be more CPU-efficient than their smaller versions.
  • Materials/Items/Devices in containers will get a storage bonus, in terms of a 50% mass reduction when computing max speed of the ship (the mass of the vessel will remain the same)
Further improvements of the flight model ( fixing issues with drag and lift calculations ) and smaller, additional up- and down balancing of CPU cost aside, we also plan to make a few more in-depth changes on these feature(s) themselves.
  • Per-Axis Torque setting
    With Alpha 12 you will get three sliders in the Control Panel > Statistics tab to adjust the Torque of your vessel. One slider for each axis.
  • CPU Tier Buffs
    Unlocking a CPU Tier will add benefits. The same way overshooting the CPU count is penalized, we might give you certain buffs or bonuses when reaching a new tier. For example we already internally added a 5% speed up on the booster reload time for every new CPU tier level. We are of course open to your suggestions on this topic!
  • CPU Tier 5
    We currently discuss an expansion of the Tier System - starting with Capital Vessels. The approach is currently not yet decided, but will be referred to as “Tier 5” (whether it is a real CPU Tier or something different)
We are looking forward to your thoughts! :)

This has been a little bit more condensed on only one topic. Expect more dev blogs about the other topics later this week!

Until then, take care. Read you soon....
Feb
21
Galaxy-SunCloseup.jpg
by Hummel-o-War at 9:03 PM
(7,683 Views / 46 Likes)
123 Comments
Hi Galactic Survivalists!

Welcome to our dev blog on the Alpha 12 features!

We have dedicated the first release of the planned blog series to the most substantial change coming with the new major updates: The galaxy.

What does it mean, when we say ‘galaxy’ ?

Let's answer that question with a picture:

Galaxy-DetailView.jpg
All these suns are visitable.
Some will have planets.
Some won’t.
Some might be void of anything.
Some might be crowded spaces.

This is where we will start. But there is more!

In Alpha 11.5, when you look at the galaxy map, you will only see one type of a central star: The default-yellowish sun. For Alpha 12 we have added all of the main sequence star types (archetypes, following the OBAFGKM scale; while the blue-white O stars are the largest and the orange-red M stars are the smallest ). We also added a variant of a Black Hole and a Neutron Star.

Galaxy-SunCloseup.jpg
A little note for our Creators: The star types will be placed by a probability factor. For example M is a lot more common than O. Black Holes are rare. Of course you can customize the probability factor for each sun type individually.
Also, the galaxy you can see in the picture above, is configurable by the amount of stars (min/max) as well as the diameter of the galaxy (which influences how far the stars are away from each other)

More variants of star types will follow in future updates.

As you can see, the new “galaxy” is not just an “improvement” over the Alpha 11.5 ‘Multi Solar System’ mechanic. It is something entirely new.

Downwards compatibility?

Now you might ask: but what is happening with all the savegames and fixed solar or multi solar games started in Alpha 11.5.

The answer has two parts
  1. We will add a “legacy mode” for the old scenario and savegames. The galaxy will simply NOT be generated. The downside: you cannot use any of the new features that come with the new system.
  2. We plant to have a new method of how a galaxy is created, including the combination of a fixed part and a generated part
Point 2 might need some further explanation, but it's not complicated.

Example: Let's we want to place a system with a starter world and the home planet of a npc faction. You want to place those systems with a certain distance or on a specific, galactic...
Feb
19
by Hummel-o-War at 7:30 PM
(3,866 Views / 19 Likes)
79 Comments
Hi Galactic Survivalist!

We hope you all had a great start in 2020! We have been a bit silent on the current progress on Empyrion and you deserve to know what is going on behind the curtain.

While we still run smaller patches on the Alpha 11.5.x branch, the development on the Alpha 12 features (we are working on since early January), have already made some noticeable progress.

That being said, we want to share with you a brief summary of some of the features that will be in the next major update. These blog posts are currently in preparation and will be released in the next few days. Please excuse the delay.

In the meantime, we would like to announce our GAME SURVEY 2020

Participate: http://survey.empyriongame.com/index.php/421594?lang=en

This time, the survey contains additional game-related topics, questions about your hardware, your likings on certain game features and such.

Please also make good use of the surveys free-text answers, but please keep your replies on the spot and as brief as possible (so we have a chance to read them all) .. or instead, link a forum or reddit thread you already have set up on a certain topic!

Thanks a lot in advance for your participation and also thanks a lot for all your ideas and suggestions you have shared over the last months and years which have - or will be - changing the shape of the game in the future!

Yours,
Empyrion Dev Team
Dec
24
9A4BD3DC-B967-4FB1-9041-995260959E5D.jpeg
by Hummel-o-War at 2:00 PM
(4,050 Views / 24 Likes)
27 Comments
..from everyone here at Eleon Game Studios! :cool:
Dec
12
GalaxyMap.jpg
by EleonGameStudios at 5:09 PM
(26,606 Views / 5 Likes)
345 Comments
Hi Galactic Survivalists!

Being the last update in this years development cycle - hotfixes aside - Alpha 11.5 will not only add bugfixes, but also a few important changes and additions to enjoy in your winter holidays!

Examples:
  • Small and Large Optronic Bridges/Matrix are now craftable
  • Loot Tables are now exported to the Config_Example.ecf
  • We have reactivated the new, reworked galaxy map
  • The Default-Random scenario now creates up to 6 solar systems
  • Multitool has now a downgrade option
  • HV Drills are now usable in space
And a lot more. Please have a look at the full changelog below.

Please contribute any feedback over here: https://empyriononline.com/forums/faq-feedback.25/

Forum updates:
As always: please report any bug and issue in our bug-forum over here: https://empyriononline.com/forums/bugs.24/

Before making a bug report, please read about how to use the bug section: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Have a great time and happy holidays from everyone here at Eleon! :)

PS: Although the development team will be on holidays from christmas to the new year as well, we have of course already made some plans for Alpha 12… ;)

===========

Alpha 11.5.6 Patch 2020-01-29 (Build 2777)

Fixes:
- CoQ from LCD signs when approaching a structure with an LCD with "bad" content
- Rockets kill its own pilot

===========

Alpha 11.5.5 Patch 2020-01-22 (Build 2776)

Fixes:
- Fixed COQ when opening Advanced Constructor (improved template recursion detection)

===========

Alpha 11.5.5 Patch 2020-01-21 (Build 2775)

Changes:
- Updated: Merc MX5E (Thanks to jrandall; Alpha 11 feature & visual update + interior rebuild + prepared for upgrade to T3: info can be found on info LCD)
- Updated: FORGE Skyfortress (fixed medbay leading to getting stuck when spawning)
- Galaxy map: removed zoom...
Dec
10
by EleonGameStudios at 12:53 PM
(10,135 Views / 17 Likes)
113 Comments
Hi Galactic Survivalists!

The holiday season is coming closer, so does the final game update of the year - hotfixes aside ;)

That being said, Alpha 11.5 Experimental not only adds bugfixes, but also a few important changes and additions.

Examples:
  • Small and Large Optronic Bridges/Matrix are now craftable
  • Loot Tables are now exported to the Config_Example.ecf
  • We have reactivated the new, reworked galaxy map
  • Multitool has now a downgrade option
  • HV Drills are now usable in space
And a lot more. Please have a look at the full changelog below.

Please contribute any Experimental-version feedback over here: https://empyriononline.com/forums/experimental-features-discussion.35/

Forum update:
More to come!

As always: please report any bug and issue in our bug-forum over here: https://empyriononline.com/forums/bugs.34/

Before making a bug report, please read about how to use the bug section: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/

Have fun playing Alpha 11.5 Experimental!

===========

Alpha 11.5.7 Patch 2020-02-27 (Build 2784)

Fixes:
- regression from Build 2782
- flickering "connectable structures" icon on bottom left info area

===========

Alpha 11.5.7 Patch 2020-02-26 (Build 2783)

Fixes:
- When a POI O2 / Fuel container is opened the UI can close by itself
- Item exploit

===========

Alpha 11.5.7 Patch 2020-02-20 (Build 2782)

Fixes:
- When a POI container is opened the UI can close by itself
- Item exploit better fix

===========

Alpha 11.5.7 Patch 2020-02-17 (Build 2781)

Fixes:
- Regeneration unlock problem
- Item exploit
- Zirax base attack behavior error

===========

Alpha 11.5.6 Patch 2020-02-10 (Build 2780)

Fixes:
- Net code exception
- Vessel crosshair can get 'stuck' when adjustments are trying to be made when the weapon is in range of a...
Nov
22
by EleonGameStudios at 12:07 PM
(12,168 Views / 12 Likes)
159 Comments
Hi Galactic Survivalists!

Today we release Alpha 11.1 as a 'stabilization update' for Alpha 11. As the name indicates, we primarily focused on bugfixing and a few more refining changes.

For 11.1 we temporarily have reverted the new galaxy map to the previous version, as the new map needs more refinement.
Please feel free to tell us, if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)

Please continue to use the feedback and info threads pinned over here for any ideas and suggestions on those topics: https://empyriononline.com/forums/faq-feedback.25/

With regards to the CPU system, we also started to add new, CPU-compliant stock Blueprints and also retired some of the old ones from that category. Please not only check out the additions in your game's Blueprint Libary (F2) but also head over to the 'Vessel and Base BLUEPRINTS' section in our new creators forum, where you can comment on each of the new models - and even download the retired blueprints if you like to still use them: https://empyriononline.com/forums/stock-blueprints.77/

Polaris-Base.jpg

Thanks a lot in advance for reporting any bug and issue in our bug-forum over here: https://empyriononline.com/forums/bugs.24/

Before making a bug report, please read about how to use the bug section: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Also, ahead of reporting any issue, please have a quick look at the KNOWN ISSUES: https://empyriononline.com/threads/...-requirements-known-issues.47082/#post-290036

And now: have fun playing :)

ZeroG-HoverBike2.jpg
===============

Hotfix 2019-11-27 (Build 2724)

Changes:
- Low memory check refactor - detects if pagefile is enabled, and displays messages accordingly. It is now forcing low textures only when it's necessary for the game startup. Messages are shorter and cleaner.

Fixes:
- Lag when changing block of a vessel -> bug fixed
- Fixed planet outside view not loading correct splatmap if planet was never visited
- fixed several exceptions (CoQ's)

===============

RELEASE Alpha 11.1.1 2019-11-24 (Build 2723)

Changes:

- Updated version...
Nov
21
by EleonGameStudios at 7:20 PM
(2,682 Views / 14 Likes)
25 Comments
Hello Galactic Survivalists!

Alpha 11.1 is a Alpha 11 stabilization release. We hope to have fixed the most important bugs etc. you reported - thanks a lot for your help!

As we noted that the new galaxy map is not yet in the desired state we temporarily reverted to the well known version.
Please feel free to tell us if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)

Now, enjoy playing the game!

===============

Hotfix 2019-11-26 (Build 2724)

Changes:
- Low memory check refactor - detects if pagefile is enabled, and displays messages accordingly. It is now forcing low textures only when it's necessary for the game startup. Messages are shorter and cleaner.

Fixes:
- Lag when changing block of a vessel -> bug fixed
- Fixed planet outside view not loading correct splatmap if planet was never visited
- fixed several exceptions (CoQ's)

===============

Hotfix 2019-11-24 (Build 2723)

Changes:

- only updated version to A11.1.1​

===============

Hotfix Alpha 11.1 (Build 2722)

Fixes:

- Vessel weapons & hand held weapons when fired inside a structure can ghost through blocks

Hotfix 2019-11-23 (Build 2721)


Fixes:

- Trees, surface rocks & pickable terrain plants becoming 'Containers'
- Fix for exceptions on a playfield server loading an instanced planet playfield and a space playfield

===============

PATCH 2019-11-21 (Build 2717)

Changes:
- Planet Life Manager - animals are not spawned if player is more than 150 meters above or below them
- Runtime memory check which informs when memory is too low and forces low quality textures if necessary. It will now account for memory used by the game itself
- Console command 'destroy' now removes the entity immediately without showing it dead for some time. Use 'destroy <id> -dead' if you want the old behaviour
- added server-side muting of players incl. new console cmd 'mute'
- Set shadow distance in Best setting to 300 meters (old: 140) and in Good setting to 150...
Nov
18
by EleonGameStudios at 12:58 PM
(18,774 Views / 25 Likes)
205 Comments
Alpha11_Header.png

Hi Galactic Survivalists!

Those community members who followed the pre-info, live streams or even actively took part in the experimental phase will already have some insight on how the Alpha 11 gameplay mechanic changes and additions like CPU points, new Flight Mechanics and all the other features will affect the way how the game is played.

Said that, and instead of giving a lengthy explanation here, we would instead ask any new and recurring player to do the following: PLEASE read through the pinned INFO AND FEEDBACK posts before starting into a new game or giving feedback.
The threads are available here: https://empyriononline.com/forums/faq-feedback.25/

Alpha 11 is again a “game changer” milestone and we are well aware that such changes might break playing habits which were ok and accepted for a lot of versions. But such changes also bring more depth and diversity to the game and, as you all know, we have and always will try to make transitions as fluid as possible (by avoiding savegame breaks, f.ex). On the other hand, changing an old or adding a new core gameplay will never be frictionless nor perceived the same by everyone. We are taking all (fact-based) feedback and discussions to heart and, as those that are around for some time have seen a lot of times, we are more than willing to refine initial feature releases (although maybe not in the initial release) with those well thought ideas and suggestions made - if applicable and if time permits.

Said that, and on behalf of anyone here at Eleon Game Studios, we would like to express our biggest thanks to all those, that are constantly offering help to improve features with on the spot feedback and are supporting the game design on a global level. Not only by in-detail testing new and changed features, bringing up issues and problems but also by helping new (and sometimes also recurring) players to get accustomed to new features and game changing updates in general! You guys rock! :)

FlightModel.jpg

Now, without further ado, everyone please check out the feature list and the full changelog below.

Main Features & Additions of Alpha 11

  1. CPU Points & Tier System
  2. New Flight Mechanic & Techniques
  3. New Pilot HUD
  4. Vessel Docking: any-to-any
  5. Thruster Rebalancing
  6. Base Attack changes
  7. Building additions
    - Material Blockshapes (+16)
    - Heavy Windows (Full Glas, Connectors,...)
    - Railings...
Sep
17
by EleonGameStudios at 10:05 AM
(21,448 Views / 31 Likes)
165 Comments
[​IMG]

Hi Galactic Survivalists!

We are thrilled to release Alpha 10.5 to the public today! This update does not only contain a LOT of bug fixes but we also dedicated a lot of our time to some major (multiplayer) optimizations! The first pass of these changes should allow for a more fluid gameplay experience, especially in combat. We have implemented a few new methods on how data and events are handled and would like to have your feedback on how things have improved. Please use the feedback thread pinned in the feedback forum!

Besides bug fixes and optimizations, Alpha 10.5 has a lot to offer: The orbital planet view is now a real 3D Mesh, showing also terrain heights and other specialities. The Talon will no longer ignore you and also have their own Base Attack. If you ever wanted to toy around with floating text messages and signs, you now can do that with the new LCD Projector device. In the same context, we improved the LCD panel creativity options, which now are offering a slew of sprites, icons, signs and a lot of formatting options for your creative all-out art attack (also available for the projector, of course).

Last, but not least, beyond a heap of other changes, optimizations and updates, our Builders League has set its hand on various POIs and also added several new ones. Large and small orbital bases, mining facilities, artifact sites and many more are waiting for you. If you are around on a snow planet, check out the new Rados bases - they might now be covered with snow, but they are even better prepared to give you a warm welcome.

As always, before giving feedback, read the changelog below and give Alpha 10.5 a try. Then, please head over to our feedback forum and let us know what you think: https://empyriononline.com/forums/faq-feedback.25/

If you run into any issue - or if you reported an issue in the experimental phase that does not seem to be fixed - please add your bug report to our bug report forum. There is also a description on how to set up a bug report, so the QA team can track it and work on your issues.

https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

https://empyriononline.com/forums/bugs.24/

Without further ado: Have fun playing Alpha 10.5! :)

Yours,

Empyrion Dev Team

==========

Patch 2019-11-02 (Build 2664)

Fixes:
- Orbit Instances are broken
- Can't connect to...