Empyrion – Galactic Survival - Community Forums
Sep
16
Hello Galactic Survivalists!
Welcome to the experimental phase of Update 1.19.5! This interim update not only includes several bug fixes but also entirely new content set within the Testing Grounds scenario.
Along with more than a hundred new POIs for the Arkenian Republic, the first iteration of the new Trading Lines is being introduced with this version. In this initial rollout of the new POIs, this specifically means that, for now, every structure buys and sells goods that match its theme. The structures themselves are also placed on the planets and orbits that correspond to their themes. Consequently, neither of these factors is random anymore, but rather “predictable.” The same applies to whether trade between two stations is worthwhile.
We’re already looking forward to your feedback and suggestions for additions, changes and improvements.
As always, please use the following forum sections for your posts:
We hope you have fun!
Changelog: v1.19.5 Build 5182
Changes:
Note: You can ONLY test the following changes by starting a NEW game and selecting the “Testing Grounds” scenario. The starting location doesn't matter.
Tip: Find a way to the “Arkenia” star system to get started.
Arkenian Republic
Welcome to the experimental phase of Update 1.19.5! This interim update not only includes several bug fixes but also entirely new content set within the Testing Grounds scenario.
Along with more than a hundred new POIs for the Arkenian Republic, the first iteration of the new Trading Lines is being introduced with this version. In this initial rollout of the new POIs, this specifically means that, for now, every structure buys and sells goods that match its theme. The structures themselves are also placed on the planets and orbits that correspond to their themes. Consequently, neither of these factors is random anymore, but rather “predictable.” The same applies to whether trade between two stations is worthwhile.
We’re already looking forward to your feedback and suggestions for additions, changes and improvements.
As always, please use the following forum sections for your posts:
- https://empyriononline.com/forums/experimental-features-discussion.35/
- https://empyriononline.com/forums/bugs.34/
We hope you have fun!
Changelog: v1.19.5 Build 5182
Changes:
- Improved System Map icons for Gas Giants
- Localisation: Added / updated description of Energy Cell tooltip how to unlock it & mention texture copy function in TextureColorTool
Note: You can ONLY test the following changes by starting a NEW game and selecting the “Testing Grounds” scenario. The starting location doesn't matter.
Tip: Find a way to the “Arkenia” star system to get started.
Arkenian Republic
- A new set of POIs has been added for Arkenian, ARC, Polaris, and Helios, replacing the “old” POIs in the Arkenian Republic’s home star system and in its galactic territory (Thanks to Stellar_Titan)
- The Arkenians’ home star system has been updated—with new celestial bodies (Sulus, Dacor, Hecken) as well as a new arrangement of planetary surfaces and orbital sectors.
- The moon of the Hekaton race in the Arkenian Republic’s home system has been moved into the orbit of the system’s gas giant.
Aug
11
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.19.2 Build 5150
Changes:
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.19.2 Build 5150
Changes:
- Extended Anniversary achievement date of one full month
- Added debug activation for all 5 starter planet missions via PDA > Solo Missions > Help & Feedback Debug Options
Aug
06
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.19.1 Build 5148
Changes:
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.19.1 Build 5148
Changes:
- Extended Anniversary achievement date check to a range of one full week (until & including Tuesday Aug 11th 2026)
- Update BlocksConfig.ecf missing }
Aug
04
Hi Galactic Survivalists,
Tomorrow, on August 5th, we celebrate 11 incredible years of Empyrion – Galactic Survival!
Over the past eleven years, we've explored countless worlds, built incredible bases and capital vessels, fought epic battles, and shared unforgettable adventures together. None of this would have been possible without the amazing community that has supported Empyrion throughout its journey.
To celebrate this milestone, we've added a special, limited-time anniversary achievement that you can unlock by starting a savegame on August 5th. Make sure to drop in the game and claim your place in Empyrion's history!
Thank you to every player who has been part of this adventure—whether you've been with us since the beginning or joined us more recently. Here's to many more years of exploration, survival, and discovery.
Happy 11th Anniversary, and we'll see you among the stars!
Eleon Game Studios
Changelog: v1.19 Build 5146
Changes:
Achievements
Tomorrow, on August 5th, we celebrate 11 incredible years of Empyrion – Galactic Survival!
Over the past eleven years, we've explored countless worlds, built incredible bases and capital vessels, fought epic battles, and shared unforgettable adventures together. None of this would have been possible without the amazing community that has supported Empyrion throughout its journey.
To celebrate this milestone, we've added a special, limited-time anniversary achievement that you can unlock by starting a savegame on August 5th. Make sure to drop in the game and claim your place in Empyrion's history!
Thank you to every player who has been part of this adventure—whether you've been with us since the beginning or joined us more recently. Here's to many more years of exploration, survival, and discovery.
Happy 11th Anniversary, and we'll see you among the stars!
Eleon Game Studios
Changelog: v1.19 Build 5146
Changes:
Achievements
- Added Anniversary 2026 achievement. You need to start or resume a savegame and keep playing for a few minutes to unlock.
- Added several new achievements; Some have up to 3 Tiers now!
- Added 3 new posters to the game; They are available with a certain chance from the Pirate Treasures
- Added ‘Pirate Treasure’ hunt. Keep your eyes open on the landscape and your map to find hidden beacons. - You will need a detector to locate each buried treasure. The beacon has more information about it. Planets to visit for a chance to find treasures: Arid, Desert, Lava, LavaOcean, Moon, MoonDesert, MoonForest, MoonIce, MoonIce2, NitrogenVolcanic, Ocean, Scorched, Snow, Temperate, TemperateSwamp
Jul
16
Changelog: v1.18.2 Build 5116
Fixes:
Changelog: v1.18.1 Build 5115
Changes:
Official Servers (All)
EU / NA Server
Fixes:
Fixes:
- Fixed exception on player actions that would unlock a single-event achievement a 2nd time
Changelog: v1.18.1 Build 5115
Changes:
- Added first batch of achievements for Steam & Epic players
- Added New and updated Status Effect Icons (improved clarity)
- Updated DF & Testing grounds with new Status Effect and related changes
- Changed [Guided Tutorial] Powerbars/Energy bar had a really high chance to cause indigestion
- Updated Empyriopedia (PDA) entries of status effects (Afflictions) with new reference info (currently for EN only).
- Updated NoFood & RadiationImmunity icons for improved clarity
Official Servers (All)
- Revert build blocks volume changes back to v1.17
EU / NA Server
- Moved some epic items (CPU Cores, Upgrade Kits) to be loot in POIs rather then buying from Epic Dealer (Trader)
Fixes:
- Fixed Radiation Burn is now correctly appearing on >5 RAD instead of >1 RAD
- Fixed PDA info about RadiationOverload
- Added missing icon for Exhausted status effect
Jul
09
Steam Free Weekend! 
Empyrion: Galactic Survival will be free to play on Steam during the Free Weekend!
> Starts: 16 July at 19:00 CET
> Ends: 20 July at 19:00 CET
If you've been thinking about trying the game, now is the perfect opportunity. Jump in, explore the galaxy, and join our community—all for free during the event!
See you among the stars!

More info: https://store.steampowered.com/news/app/383120/view/660481702615843728?l=english
Jul
08
Hello Galactic Survivalists!
Welcome to update 1.18!
This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
Changelog: v1.18 Build 5083
Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
Balancing: Status Effects
Welcome to update 1.18!
This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
Changelog: v1.18 Build 5083
Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
- Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.
- Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).
- Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;
- Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml)
- Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.
Balancing: Status Effects
- Full rework of all harmful status effects in terms of logic, effects, connections and setup
- Created a new logic with least amount of stacking of SEs (both in numbers and their effects)
- Created a new progression with specific silo-cascades for each effect groups & sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)
- Remove high-tier Status Effects given by enemies in combat (reduced to starter-level...
Jul
08
Hello Galactic Survivalists!
Welcome to update 1.18!
This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
Balancing: Status Effects
Welcome to update 1.18!
This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
- Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.
- Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).
- Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;
- Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml)
- Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.
Balancing: Status Effects
- Full rework of all harmful status effects in terms of logic, effects, connections and setup
- Created a new logic with least amount of stacking of SEs (both in numbers and their effects)
- Created a new progression with specific silo-cascades for each effect groups & sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)
- Remove high-tier Status Effects given by enemies in combat (reduced to starter-level SEs in order to contribute to the aforementioned)
- Check all details:...
Jul
01
Hello Galactic Survivalists!
Welcome to the experimental phase of the upcoming 1.18 update!
If you want to take a little break from the current heat, we recommend checking out the version released today, putting it through its paces, and sending us your feedback.
This first EXP phase focuses primarily on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking). In addition, there are countless small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. Optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
Balancing: Status Effects
Welcome to the experimental phase of the upcoming 1.18 update!
If you want to take a little break from the current heat, we recommend checking out the version released today, putting it through its paces, and sending us your feedback.
This first EXP phase focuses primarily on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking). In addition, there are countless small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. Optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
- Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.
- Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).
- Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;
- Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml)
- Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.
Balancing: Status Effects
- Full rework of all harmful status effects in terms of logic, effects, connections and setup
- Created a new logic with least amount of stacking of SEs (both in numbers and their effects)
- Created a new progression with specific silo-cascades for each effect groups & sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)
- Remove high-tier Status Effects given by enemies in combat (reduced to starter-level SEs in order to contribute to the...
May
19
Dear Galactic Survivalists!
We have successfully increased the maximum block limit in BlocksConfig.ecf to 8192. As a result, all item IDs used by the API (code mods) will shift accordingly.
If your mod uses item IDs in any form, you will now need to calculate them using:
Please note that the IDs inside BlocksConfig.ecf itself are NOT affected by this change.
We also want to point out the ModApi.Application.GetBlockAndItemMapping() call available in the V2 API (ModApi.dll). Using this method ensures your application always receives the correct item ID mappings. The method is available on the Playfield Server.
For example, you could export the mapping to a .txt file and have your mod read from it dynamically instead of relying on hardcoded IDs.
EAH
It is highly recommended to switch to this version with v1.17!
In Germany, there’s a saying: “May brings all things new” (Alles Neue macht der Mai). With that in mind, Update 1.17—which is going live to EXPERIMENTAL phase today—includes a major new feature for anyone who’s ever lost their way while jumping through the galaxy: the Warp Route Planner!
With this new feature, you can calculate a route to your destination on the galaxy map. You’ll receive a list of (cyan colored) jump points that you can reach one after another using the warp drive currently installed in your ship. All you have to do is: align with the next jump point displayed, throttle up and activate the warp drive! You can find more information in the overview below.
Of course, this isn’t the only new content in version 1.17. In addition to a relevant update to the galaxy (playfields, POI, vessels and more), there are numerous smaller and larger adjustments and new features. Among other things, with the “effect hardening” feature, you’re now better protected against certain status...
We have successfully increased the maximum block limit in BlocksConfig.ecf to 8192. As a result, all item IDs used by the API (code mods) will shift accordingly.
If your mod uses item IDs in any form, you will now need to calculate them using:
- Item ID + 8192
Please note that the IDs inside BlocksConfig.ecf itself are NOT affected by this change.
We also want to point out the ModApi.Application.GetBlockAndItemMapping() call available in the V2 API (ModApi.dll). Using this method ensures your application always receives the correct item ID mappings. The method is available on the Playfield Server.
For example, you could export the mapping to a .txt file and have your mod read from it dynamically instead of relying on hardcoded IDs.
EAH
It is highly recommended to switch to this version with v1.17!
- Fix file version update to include new GameVersion handling
- Updated EAH to respect the new Block ID increase.
In Germany, there’s a saying: “May brings all things new” (Alles Neue macht der Mai). With that in mind, Update 1.17—which is going live to EXPERIMENTAL phase today—includes a major new feature for anyone who’s ever lost their way while jumping through the galaxy: the Warp Route Planner!
With this new feature, you can calculate a route to your destination on the galaxy map. You’ll receive a list of (cyan colored) jump points that you can reach one after another using the warp drive currently installed in your ship. All you have to do is: align with the next jump point displayed, throttle up and activate the warp drive! You can find more information in the overview below.
Of course, this isn’t the only new content in version 1.17. In addition to a relevant update to the galaxy (playfields, POI, vessels and more), there are numerous smaller and larger adjustments and new features. Among other things, with the “effect hardening” feature, you’re now better protected against certain status...
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