Empyrion – Galactic Survival - Community Forums

Jul
16
by Taelyn at 1:15 PM
(138 Views / 1 Likes)
5 Comments
Changelog: v1.18.2 Build 5116

Fixes:

  • Fixed exception on player actions that would unlock a single-event achievement a 2nd time


Changelog: v1.18.1 Build 5115


Changes:
  • Added first batch of achievements for Steam & Epic players
  • Added New and updated Status Effect Icons (improved clarity)
  • Updated DF & Testing grounds with new Status Effect and related changes
  • Changed [Guided Tutorial] Powerbars/Energy bar had a really high chance to cause indigestion
  • Updated Empyriopedia (PDA) entries of status effects (Afflictions) with new reference info (currently for EN only).
  • Updated NoFood & RadiationImmunity icons for improved clarity

Official Servers (All)
  • Revert build blocks volume changes back to v1.17

EU / NA Server
  • Moved some epic items (CPU Cores, Upgrade Kits) to be loot in POIs rather then buying from Epic Dealer (Trader)

Fixes:
  • Fixed Radiation Burn is now correctly appearing on >5 RAD instead of >1 RAD
  • Fixed PDA info about RadiationOverload
  • Added missing icon for Exhausted status effect
Jul
09
by Taelyn at 10:32 PM
(228 Views / 3 Likes)
0 Comments
:Party1:Steam Free Weekend! :Party1:

Empyrion: Galactic Survival will be free to play on Steam during the Free Weekend!

> Starts: 16 July at 19:00 CET
> Ends: 20 July at 19:00 CET

If you've been thinking about trying the game, now is the perfect opportunity. Jump in, explore the galaxy, and join our community—all for free during the event!

See you among the stars! :NewSunglasses:

More info: https://store.steampowered.com/news/app/383120/view/660481702615843728?l=english
Jul
08
by Taelyn at 3:03 PM
(766 Views / 4 Likes)
4 Comments
Hello Galactic Survivalists!

Welcome to update 1.18!

This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.

Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!

We hope you have fun testing!

Changelog: v1.18 Build 5083

Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))

Function/Feature Updates
  • Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.
  • Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).
  • Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;
  • Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml)
  • Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.

Balancing: Status Effects
  • Full rework of all harmful status effects in terms of logic, effects, connections and setup
  • Created a new logic with least amount of stacking of SEs (both in numbers and their effects)
  • Created a new progression with specific silo-cascades for each effect groups & sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)
  • Remove high-tier Status Effects given by enemies in combat (reduced to starter-level...
Jul
08
by Taelyn at 10:53 AM
(219 Views / 1 Likes)
0 Comments
Hello Galactic Survivalists!

Welcome to update 1.18!

This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.

Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!

We hope you have fun testing!

Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))

Function/Feature Updates
  • Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.
  • Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).
  • Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;
  • Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml)
  • Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.

Balancing: Status Effects
  • Full rework of all harmful status effects in terms of logic, effects, connections and setup
  • Created a new logic with least amount of stacking of SEs (both in numbers and their effects)
  • Created a new progression with specific silo-cascades for each effect groups & sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)
  • Remove high-tier Status Effects given by enemies in combat (reduced to starter-level SEs in order to contribute to the aforementioned)
  • Check all details:...
Jul
01
by Taelyn at 4:41 PM
(463 Views / 7 Likes)
0 Comments
Hello Galactic Survivalists!

Welcome to the experimental phase of the upcoming 1.18 update!

If you want to take a little break from the current heat, we recommend checking out the version released today, putting it through its paces, and sending us your feedback.

This first EXP phase focuses primarily on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking). In addition, there are countless small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. Optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.

Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!

We hope you have fun testing!

Changes - All scenarios
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))

Function/Feature Updates
  • Optimized NPC pathfinding by shifting the system to a multi-threaded architecture to improve AI movement when under heavy load.
  • Loot containers in the Containers.ecf can now have an upper limit of 9999 (before it was 1023).
  • Blueprint YAML export ( bpyaml console cmd): added additional export contents: header fields in export (GroupName, Tags, flags, orientation, camera, RL containers), TextureRot, Density, SnapPoints, BPPSnapMatchTable, ShortcutNames, BlockGroupInfo;
  • Blueprint YAML export ( bpyaml console cmd): added more contents to export: signalSources, signalReceivers, logicCircuits via NbtCollection/NBTYaml)
  • Warp Route Planner: added additional checks to prevent players from getting hidden stars on their nav bookmark list.

Balancing: Status Effects
  • Full rework of all harmful status effects in terms of logic, effects, connections and setup
  • Created a new logic with least amount of stacking of SEs (both in numbers and their effects)
  • Created a new progression with specific silo-cascades for each effect groups & sources (walking speed, health, food, health-thresholds, food-thresholds, stamina ect)
  • Remove high-tier Status Effects given by enemies in combat (reduced to starter-level SEs in order to contribute to the...
May
19
https://clan.fastly.steamstatic.com/images//9538146/7d516c6539342359b71dcb95b1eeec8956490bcb.jpg
by Taelyn at 3:22 PM
(2,473 Views / 8 Likes)
0 Comments
Dear Galactic Survivalists!

We have successfully increased the maximum block limit in BlocksConfig.ecf to 8192. As a result, all item IDs used by the API (code mods) will shift accordingly.

If your mod uses item IDs in any form, you will now need to calculate them using:
  • Item ID + 8192
Failing to apply this offset will result in incorrect items being given by the API in-game.

Please note that the IDs inside BlocksConfig.ecf itself are NOT affected by this change.

We also want to point out the ModApi.Application.GetBlockAndItemMapping() call available in the V2 API (ModApi.dll). Using this method ensures your application always receives the correct item ID mappings. The method is available on the Playfield Server.
For example, you could export the mapping to a .txt file and have your mod read from it dynamically instead of relying on hardcoded IDs.

EAH
It is highly recommended to switch to this version with v1.17!
  • Fix file version update to include new GameVersion handling
  • Updated EAH to respect the new Block ID increase.
For this you need to set the game version to v1.17 as in the screenshot in the main page of the config

[​IMG]

In Germany, there’s a saying: “May brings all things new” (Alles Neue macht der Mai). With that in mind, Update 1.17—which is going live to EXPERIMENTAL phase today—includes a major new feature for anyone who’s ever lost their way while jumping through the galaxy: the Warp Route Planner!

With this new feature, you can calculate a route to your destination on the galaxy map. You’ll receive a list of (cyan colored) jump points that you can reach one after another using the warp drive currently installed in your ship. All you have to do is: align with the next jump point displayed, throttle up and activate the warp drive! You can find more information in the overview below.

Of course, this isn’t the only new content in version 1.17. In addition to a relevant update to the galaxy (playfields, POI, vessels and more), there are numerous smaller and larger adjustments and new features. Among other things, with the “effect hardening” feature, you’re now better protected against certain status...
May
13
by Taelyn at 2:35 PM
(1,520 Views / 7 Likes)
4 Comments
Hi Galactic Survivalists,

We want to give all mod developers an early heads-up regarding an upcoming change planned for next week's update.

We have successfully increased the maximum block limit in BlocksConfig.ecf to 8192. As a result, all item IDs used by the API (code mods) will shift accordingly.

If your mod uses item IDs in any form, you will now need to calculate them using:
  • Item ID + 8192
Failing to apply this offset will result in incorrect items being given by the API in-game.

Please note that the IDs inside BlocksConfig.ecf itself are NOT affected by this change.

We also want to point out the ModApi.Application.GetBlockAndItemMapping() call available in the V2 API (ModApi.dll). Using this method ensures your application always receives the correct item ID mappings.

The method is available on the Playfield Server.
For example, you could export the mapping to a .txt file and have your mod read from it dynamically instead of relying on hardcoded IDs.

We are announcing this a few days in advance so mod developers have time to prepare and update their projects before the release goes public.

Thank you for your continued support and contributions to the Empyrion modding community!

v1.17 Build 5045
Changes:

  • bpyaml console command: added output dir, recursive and color palette
  • Update main loca translations in relation to Warp Route Planner for supported languages

Fixes:
  • Fix for an issue with BlockId change to allow 8192 blocks when accessing devices
  • Fixed traders warning lines in console related to syntax issues (note: there are new items that are not yet added that will create other yellow warnings until added)

v1.17 Build 5044
Changes:

  • Increased max. possible BlockIDs from 4096 to 8192
  • bpyaml console command now escaping strings that contain special characters and adding quotes

Testing Grounds (Default Random EXP)
  • Adjusted Progenitor stars, Onyx playfields and their orbits (Terrain colour, creature densities; Space deco & skybox orientations; music):
  • Onyx playfield and star color now fits to the jump gates
  • Rare Moon variant of...
May
05
https://clan.akamai.steamstatic.com/images//9538146/7d516c6539342359b71dcb95b1eeec8956490bcb.jpg
by Taelyn at 7:14 PM
(2,224 Views / 7 Likes)
5 Comments
Dear Galactic Survivalists!

In Germany, there’s a saying: “May brings all things new” (Alles Neue macht der Mai). With that in mind, Update 1.17—which is going live to EXPERIMENTAL phase today—includes a major new feature for anyone who’s ever lost their way while jumping through the galaxy: the Warp Route Planner!

With this new feature, you can calculate a route to your destination on the galaxy map. You’ll receive a list of (cyan colored) jump points that you can reach one after another using the warp drive currently installed in your ship. All you have to do is: align with the next jump point displayed, throttle up and activate the warp drive! You can find more information in the overview below.

Of course, this isn’t the only new content in version 1.17. In addition to a relevant update to the galaxy (playfields, POI, vessels and more), there are numerous smaller and larger adjustments and new features. Among other things, with the “effect hardening” feature, you’re now better protected against certain status effects during specific attacks—depending on your suit and installed boosters.

We’ve also made some content adjustments in the Testing Grounds scenario. For example, a new jumpgate model has been implemented, and the jumpgate network has been adapted to the action and mission tree planned for the future (even though you can currently still use the network without restrictions!).

As always, we look forward to your feedback on both the new features and the general and scenario-specific changes!

Please add your feedback over here: https://empyriononline.com/forums/bugs.34/
Please report bugs over here: https://empyriononline.com/forums/experimental-features-discussion.35/

We hope you enjoy testing!

HOTFIX: 09-05-2026 Build 5043
Fixes:

  • 01729: CoQ when shift right click food item in player inventory



FEATURE UPDATE & ADDITIONS
The following features apply to ALL scenarios.

Feature addition: Warp Route...
Mar
27
https://images.steamusercontent.com/ugc/13573589124767715596/BA65D44E8617CAF9AE672719F5C00D34DBF0E567/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
by Taelyn at 10:48 AM
(2,971 Views / 4 Likes)
0 Comments
Hello Galactic Survivalists!

We’ve teamed up in an awesome Creative Sandbox Bundle on Steam — and it’s packed with some of the best building, engineering, and sandbox experiences out there!

Featuring:
  • Empyrion - Galactic Survival
  • Foundry
  • From the Depths
  • TerraTech
  • TerraTech Worlds
  • The Universim
Whether you're designing massive capital vessels, automating factories, or conquering entire planets — this bundle has everything a true sandbox fan could want.
  • Perfect chance to bring your friends into the universe
  • Expand your creative arsenal with new games
  • Save big while doing it

Don’t miss out: https://store.steampowered.com/bundle/68394/Creative_Sandbox/

Build. Explore. Survive. Create. :NewSunglasses:
Mar
26
by Taelyn at 4:39 PM
(3,011 Views / 3 Likes)
0 Comments
Hey Galactic Survivalists!

We have a small update to address some issues stay tuned for more!

Where to report bugs?

Bug reporting:
https://empyriononline.com/forums/bugs.24/

Problems with POI's and missions email here:
[email protected]

Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/faq-feedback.25/

We look forward to your feedback!

v1.16.1 Build 5004

Fixes:
  • 01711: Some NPC's don't attack the player until the player is so far above them