Empyrion – Galactic Survival - Community Forums

Dec
12
GalaxyMap.jpg
by EleonGameStudios at 5:09 PM
(1,824 Views / 5 Likes)
41 Comments
Hi Galactic Survivalists!

Being the last update in this years development cycle - hotfixes aside - Alpha 11.5 will not only add bugfixes, but also a few important changes and additions to enjoy in your winter holidays!

Examples:
  • Small and Large Optronic Bridges/Matrix are now craftable
  • Loot Tables are now exported to the Config_Example.ecf
  • We have reactivated the new, reworked galaxy map
  • The Default-Random scenario now creates up to 6 solar systems
  • Multitool has now a downgrade option
  • HV Drills are now usable in space
And a lot more. Please have a look at the full changelog below.

Please contribute any feedback over here: https://empyriononline.com/forums/faq-feedback.25/

Forum updates:
As always: please report any bug and issue in our bug-forum over here: https://empyriononline.com/forums/bugs.24/

Before making a bug report, please read about how to use the bug section: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Have a great time and happy holidays from everyone here at Eleon! :)

PS: Although the development team will be on holidays from christmas to the new year as well, we have of course already made some plans for Alpha 12… ;)

==========

Hotfix 2019-12-12 (Build 2754)

Fixed:
- CoQ when opening Marketplace from top menu

==========

Changelog (Build 2753)

CPU
  • Added crafting template for small/large Optronic Bridge & Matrix (Adv. Constructor)
  • Increased drop count for Optronic Matrix/Bridge
  • If active CPU Tier is lost, the efficiency will not drop instantly, but after 3mins
  • Sending alert message when CPU Extender ( CPU Tier) is lost
  • Increased hitpoints for BA and CV CPU Extenders
  • CPU Extenders are now auto grouped to CORE group
  • CPU efficiency is reduced to 20% when overshooting the CPU max limit by 100%
FLIGHT CONTROLLER
  • Reduced min speed to warp to 30 m/s...
Dec
10
by EleonGameStudios at 12:53 PM
(3,262 Views / 17 Likes)
67 Comments
Hi Galactic Survivalists!

The holiday season is coming closer, so does the final game update of the year - hotfixes aside ;)

That being said, Alpha 11.5 Experimental not only adds bugfixes, but also a few important changes and additions.

Examples:
  • Small and Large Optronic Bridges/Matrix are now craftable
  • Loot Tables are now exported to the Config_Example.ecf
  • We have reactivated the new, reworked galaxy map
  • Multitool has now a downgrade option
  • HV Drills are now usable in space
And a lot more. Please have a look at the full changelog below.

Please contribute any Experimental-version feedback over here: https://empyriononline.com/forums/experimental-features-discussion.35/

Forum update:
More to come!

As always: please report any bug and issue in our bug-forum over here: https://empyriononline.com/forums/bugs.34/

Before making a bug report, please read about how to use the bug section: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/

Have fun playing Alpha 11.5 Experimental!

==========

PATCH 2019-12-12 (Build 2753)


Changes:
- Cpu efficiency is reduced to 20% when overshooting the CPU max limit by 100%
- Increased Pentaxid Tank content to 500 (before: 200) to increase AU warp range for games under mass/volume limitation, reduced mass of Pentaxid crystal
- Updated Invader vs Defender II Scenario:
- activated CPU and Mass&Volume for Official Eleon US & EU MP server
- implemented new "OriginRestricted" feature for the orbits around the starter playfields
- improved galaxy map

Fixes:
- Trading Stations broken in MP
- Jet thrusters can idle when used with cruise mode & maintain speed

==========

PATCH 2019-12-11 (Build 2751)

Changes:
- playfield servers with a PvP playfield loaded will not load additional pf's to avoid...
Nov
22
by EleonGameStudios at 12:07 PM
(8,798 Views / 12 Likes)
159 Comments
Hi Galactic Survivalists!

Today we release Alpha 11.1 as a 'stabilization update' for Alpha 11. As the name indicates, we primarily focused on bugfixing and a few more refining changes.

For 11.1 we temporarily have reverted the new galaxy map to the previous version, as the new map needs more refinement.
Please feel free to tell us, if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)

Please continue to use the feedback and info threads pinned over here for any ideas and suggestions on those topics: https://empyriononline.com/forums/faq-feedback.25/

With regards to the CPU system, we also started to add new, CPU-compliant stock Blueprints and also retired some of the old ones from that category. Please not only check out the additions in your game's Blueprint Libary (F2) but also head over to the 'Vessel and Base BLUEPRINTS' section in our new creators forum, where you can comment on each of the new models - and even download the retired blueprints if you like to still use them: https://empyriononline.com/forums/stock-blueprints.77/

Polaris-Base.jpg

Thanks a lot in advance for reporting any bug and issue in our bug-forum over here: https://empyriononline.com/forums/bugs.24/

Before making a bug report, please read about how to use the bug section: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Also, ahead of reporting any issue, please have a quick look at the KNOWN ISSUES: https://empyriononline.com/threads/...-requirements-known-issues.47082/#post-290036

And now: have fun playing :)

ZeroG-HoverBike2.jpg
===============

Hotfix 2019-11-27 (Build 2724)

Changes:
- Low memory check refactor - detects if pagefile is enabled, and displays messages accordingly. It is now forcing low textures only when it's necessary for the game startup. Messages are shorter and cleaner.

Fixes:
- Lag when changing block of a vessel -> bug fixed
- Fixed planet outside view not loading correct splatmap if planet was never visited
- fixed several exceptions (CoQ's)

===============

RELEASE Alpha 11.1.1 2019-11-24 (Build 2723)

Changes:

- Updated version...
Nov
21
by EleonGameStudios at 7:20 PM
(1,790 Views / 14 Likes)
25 Comments
Hello Galactic Survivalists!

Alpha 11.1 is a Alpha 11 stabilization release. We hope to have fixed the most important bugs etc. you reported - thanks a lot for your help!

As we noted that the new galaxy map is not yet in the desired state we temporarily reverted to the well known version.
Please feel free to tell us if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)

Now, enjoy playing the game!

===============

Hotfix 2019-11-26 (Build 2724)

Changes:
- Low memory check refactor - detects if pagefile is enabled, and displays messages accordingly. It is now forcing low textures only when it's necessary for the game startup. Messages are shorter and cleaner.

Fixes:
- Lag when changing block of a vessel -> bug fixed
- Fixed planet outside view not loading correct splatmap if planet was never visited
- fixed several exceptions (CoQ's)

===============

Hotfix 2019-11-24 (Build 2723)

Changes:

- only updated version to A11.1.1​

===============

Hotfix Alpha 11.1 (Build 2722)

Fixes:

- Vessel weapons & hand held weapons when fired inside a structure can ghost through blocks

Hotfix 2019-11-23 (Build 2721)


Fixes:

- Trees, surface rocks & pickable terrain plants becoming 'Containers'
- Fix for exceptions on a playfield server loading an instanced planet playfield and a space playfield

===============

PATCH 2019-11-21 (Build 2717)

Changes:
- Planet Life Manager - animals are not spawned if player is more than 150 meters above or below them
- Runtime memory check which informs when memory is too low and forces low quality textures if necessary. It will now account for memory used by the game itself
- Console command 'destroy' now removes the entity immediately without showing it dead for some time. Use 'destroy <id> -dead' if you want the old behaviour
- added server-side muting of players incl. new console cmd 'mute'
- Set shadow distance in Best setting to 300 meters (old: 140) and in Good setting to 150...
Nov
18
by EleonGameStudios at 12:58 PM
(12,907 Views / 25 Likes)
205 Comments
Alpha11_Header.png

Hi Galactic Survivalists!

Those community members who followed the pre-info, live streams or even actively took part in the experimental phase will already have some insight on how the Alpha 11 gameplay mechanic changes and additions like CPU points, new Flight Mechanics and all the other features will affect the way how the game is played.

Said that, and instead of giving a lengthy explanation here, we would instead ask any new and recurring player to do the following: PLEASE read through the pinned INFO AND FEEDBACK posts before starting into a new game or giving feedback.
The threads are available here: https://empyriononline.com/forums/faq-feedback.25/

Alpha 11 is again a “game changer” milestone and we are well aware that such changes might break playing habits which were ok and accepted for a lot of versions. But such changes also bring more depth and diversity to the game and, as you all know, we have and always will try to make transitions as fluid as possible (by avoiding savegame breaks, f.ex). On the other hand, changing an old or adding a new core gameplay will never be frictionless nor perceived the same by everyone. We are taking all (fact-based) feedback and discussions to heart and, as those that are around for some time have seen a lot of times, we are more than willing to refine initial feature releases (although maybe not in the initial release) with those well thought ideas and suggestions made - if applicable and if time permits.

Said that, and on behalf of anyone here at Eleon Game Studios, we would like to express our biggest thanks to all those, that are constantly offering help to improve features with on the spot feedback and are supporting the game design on a global level. Not only by in-detail testing new and changed features, bringing up issues and problems but also by helping new (and sometimes also recurring) players to get accustomed to new features and game changing updates in general! You guys rock! :)

FlightModel.jpg

Now, without further ado, everyone please check out the feature list and the full changelog below.

Main Features & Additions of Alpha 11

  1. CPU Points & Tier System
  2. New Flight Mechanic & Techniques
  3. New Pilot HUD
  4. Vessel Docking: any-to-any
  5. Thruster Rebalancing
  6. Base Attack changes
  7. Building additions
    - Material Blockshapes (+16)
    - Heavy Windows (Full Glas, Connectors,...)
    - Railings...
Sep
17
by EleonGameStudios at 10:05 AM
(19,072 Views / 31 Likes)
165 Comments
[​IMG]

Hi Galactic Survivalists!

We are thrilled to release Alpha 10.5 to the public today! This update does not only contain a LOT of bug fixes but we also dedicated a lot of our time to some major (multiplayer) optimizations! The first pass of these changes should allow for a more fluid gameplay experience, especially in combat. We have implemented a few new methods on how data and events are handled and would like to have your feedback on how things have improved. Please use the feedback thread pinned in the feedback forum!

Besides bug fixes and optimizations, Alpha 10.5 has a lot to offer: The orbital planet view is now a real 3D Mesh, showing also terrain heights and other specialities. The Talon will no longer ignore you and also have their own Base Attack. If you ever wanted to toy around with floating text messages and signs, you now can do that with the new LCD Projector device. In the same context, we improved the LCD panel creativity options, which now are offering a slew of sprites, icons, signs and a lot of formatting options for your creative all-out art attack (also available for the projector, of course).

Last, but not least, beyond a heap of other changes, optimizations and updates, our Builders League has set its hand on various POIs and also added several new ones. Large and small orbital bases, mining facilities, artifact sites and many more are waiting for you. If you are around on a snow planet, check out the new Rados bases - they might now be covered with snow, but they are even better prepared to give you a warm welcome.

As always, before giving feedback, read the changelog below and give Alpha 10.5 a try. Then, please head over to our feedback forum and let us know what you think: https://empyriononline.com/forums/faq-feedback.25/

If you run into any issue - or if you reported an issue in the experimental phase that does not seem to be fixed - please add your bug report to our bug report forum. There is also a description on how to set up a bug report, so the QA team can track it and work on your issues.

https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

https://empyriononline.com/forums/bugs.24/

Without further ado: Have fun playing Alpha 10.5! :)

Yours,

Empyrion Dev Team

==========

Patch 2019-11-02 (Build 2664)

Fixes:
- Orbit Instances are broken
- Can't connect to...
Aug
28
by EleonGameStudios at 12:49 PM
(26,331 Views / 27 Likes)
444 Comments
[​IMG]

Hi Galactic Survivalists,

We are excited to release the first EXPERIMENTAL version of Alpha 10.5.

Alpha EXP 10.5 features massive optimizations and bug fixes, an improved outside view of planets, new LCD panels, Talon base attack and many other changes and improvements.

Please report any bug in our EXP Bug Forum: https://empyriononline.com/forums/bugs.34/
Please read the 'HOW TO REPORT A BUG 'ahead of adding a new thread: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/

Thanks a lot for your appreciated help and have fun playing Alpha 10.5 Experimental :)

Yours,
Emp Dev Team

==========

Patch 2019-10-23 (Build 2659)

Netcode update: Since we heard about some multiplayer problems we tried to improve this and want you to confirm if we are going into the right direction. Thanks!

Fixes:
- Improved entity interpolation
- Improved network communication to prevent exploits
- problem that when a passenger initiated a playfield change (teleport/warp), the pilot was not taken with him
- CoQ triggering after entering, exiting then re-entering a planet repeatedly
- Base terrain height issue
- Faster chunk loading on clients

==========

Hotfix 2019-10-04 (Build 2656)


Fixes:
- Game timer - faster catch up + limiter extrapolation to 10 ticks
- 06821: [Official server US] Base attack not appearing after alert triggers (partly fixed)

==========

Hotfix 2019-09-24 (Build 2654)

Fixes:
- Possible fix for slow chunk loading when changing playfields/DSL load
- POI Shield Gen Keeps Resetting

==========
Hotfix 2019-09-20 (Build 2652)
- Final fix for IndexOutOfRangeException

==========
Hotfix 2019-09-20 (Build 2651)
- Sometimes chunks of structure missing on first visit
- Fixed Null ref
- Spawner set wrong in POI "Abandoned Excavation Site"

==========
Hotfix 2019-09-19 (Build 2649)
- Fixed constructor getting stuck when the time corruption problem happened

==========

Hotfix 2019-09-18 (Build 2648)

Fixes:
- 06743: When a HV touches the bedrock it will get repositioned above terrain
- Fix for console command 'ticks' not working any more
- Possible fix for ticks getting out of sync

==========

Hotfix 2019-09-17 (Build 2647)

Changes:
- updated "Invader vs Defender II"...
Jul
29
by EleonGameStudios at 12:57 PM
(9,322 Views / 12 Likes)
52 Comments
Hi Galactic Survivalists,

we just released Alpha 10.4, using Unity 2019. Please check the changelog below.

Thanks again for your appreciated feedback and bug reports!

Yours,
Empyrion Dev Team

==========

Update 2019-08-13 (Build 2554)

Fixes:
- No longer possible to copy & paste symbols from an input field to another (e.g. LCD sign)
- CoQ triggered by O2 calculation
- MP Damage exploit
- Telluropod & Desert golem do not damage the player when attacking
- [Edge case] Drilled out terrain returning after loading back into save game

----------

Update 2019-08-06 (Build 2550)

Fixes:
- Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base
- POI found to always be floating above terrain & is offset from center in BP preview

----------

Update 2019-08-02 (Build 2549)

Changes:
- More relaxed times for 'UDP delay detection' to avoid "Connection lost" popups

Fixes:
- Returning to a structure that has lights setup to blink can result in some lights looking on when they should be off

==========

Update 2019-08-01 (Build 2548)

Fixes:
- Not all shutters flowing O2 1x3, 1x4 & 1x5
- Dedi <-> Pf server communication: removed TCP stream freeze workaround for U2018 (fixed in U2019)
- Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
- Activated better UDP delay detecting
- New game Temperate start option 2 start location wreckage base does not load

----------

CHANGELOG: Alpha 10.4.0 (Build 2545)

Changes:
- Allow to export Child properties to Config.ecf
- Exported "Prob" for resource deposits (= probability that a resource voxel drops sth)
- Network: better detecting if a player is trying to cheat with using low bandwith (not activated yet)
- Added console cmd 'structure' to manage structure internals

Fixes:
- Troop transports freeze above where they should land until reloading back into the save game
- Fixed thrusters in U2019
- When some blueprints are spawned they lose their device list & signals setup
- Aln faction structures no longer firing on players.
- When pasting a selection in creative, the axis slider is not aligned with the pasted selection
- SSG exception when exporting random scenario
- Cockpit 8 - single hit removes almost all of the cockpit
- texture view in SSG
- structures not getting DSL'ed on startup of a game (last fix was not working)
- U2019 Asteroids rendering...
Jul
15
by EleonGameStudios at 9:32 AM
(8,758 Views / 13 Likes)
72 Comments
Hi Galactic Survivalists,

we just released Alpha 10.3, please check the changelog below.

Thanks again for your ongoing feedback and bug reports :)

Yours,
Empyrion Dev Team

==========

CHANGELOG: Alpha 10.3.0 (Build 2539)

---
PLEASE NOTE: Players who have spawned a recently saved Blueprint that have problems with signals or the device list should execute some console cmds to remove faulty data. For this, step onto that structure, open the console window and enter 'help structure'.
Then execute all three sub-commands to clean up the structure. You may then re-setup your signals, lock codes and custom devicve grouping / naming and save it as a working Blueprint. Sorry for any inconvenience!
---

Changes:
- Added console cmd 'structure' to manage structure internals

Fixes:
- When some blueprints are spawned they lose their device list & signals setup
- Troop transports freeze above where they should land until reloading back into the save game
- Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
- Dark stretching on 3D representation of planets close the poles

==========

CHANGELOG: Alpha 10.3.0 (Build 2535)

Fixes:
- Ship Controller: Ship high angular speed bug
- Value 1E+10 for label TorqueAmount in structure (SV_Prefab_Tier1) cannot be converted to Int
- HV mounted drills will not spin/ work until they are close to the terrain
- Temperate Starter playfield Moon Pole area has pink Alien terrain overlapping the moon terrain
- HV/SV Cockpit 8 legacy is the same as the non legacy version
- Save template last saved timer appears incorrect

==========

Sorry for the non-functioning turrets, but we already fixed it!

CHANGELOG: Alpha 10.3.0 (Build 2533)

Fixes:
- Turrets not shooting
- Chainsaw does not start animation unless you only start using it when standing close to a tree
- Solar panels are not producing any output but appear to be 'online'

==========

We quickly fixed some stuff reported today, so have fun with a more stable version :)

CHANGELOG: Alpha 10.3.0 (Build 2532)

Changes:
- Planet map: smoothing normals to show less zig zag lines
- Permissions for adjusting color palette with Configure color window on structures

Fixes:
- Decoration: Unharvestable Trees
- Moon playfield has weather after triggering the pole fog
- OverflowException when parsing numeric faction abbreviations (f.e. '333')
- Avoiding reported CoQ
- Usage indicators...
Jul
02
by EleonGameStudios at 10:45 AM
(8,457 Views / 14 Likes)
78 Comments
Update: July 7, 2019 (Build 2526)

Bug Fixes:

- Fixed: When spawning in some blueprints they lose their device list & signals setup
- Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.

========

Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)

Changes:

- Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation

Bug Fixes:

- Fixed: Constructor production can exceed the volume capacity of assigned containers
- Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
- Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
- Fixed: Resource Terrain as Bedrock logic

========

Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)


Changes:
- Refinement of C/T tool by adding "Remove" toggle > it is now possible to remove symbols without changing color or texture
- Adjusted HP and Mass of new Cockpits (added with A10)
- Adjusted HP of Armored Double Doors
- Removed Reload Delay from Alien Turrets and Sentries
- Increased Anti-Shield Effect for Plasma Turret and Plasma 2 Turret (doubled)
- New Ion Turret (Alien) now has EMP effect that only damages Shields (significantly)
- Increased recharge speed for SV Shield (2/3) and HV (1/3)
- Renamed (only loca change): Ion Cannon (Alien) > Plasma Turret (Alien), Ion Cannon 2 (Alien) > Plasma Turret 2 (Alien)

Bug Fixes:
- Fixed: [MP] Shield is regenerating after being hit
- Fixed: Currently not possible to start building underwater
- Fixed: MP RtoBP issue with template password auto repair option
- Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare

Known Issue:
- Missing localisation when repairing a vessel with a lock code in auto mode in R2B

==========

Update: July 2, 2019 (Build 2522)
- Fixed: Sporadic exception when opening CP
- Updated EAH Tool

======

Hi Galactic Survivalists,

We released Alpha 10.2 with more bugs fixes and improvements. Please check out the changelog below.

Yours,

Empyrion Dev Team

=====

CHANGELOG: Alpha 10.2.0 (Build 2521)

Updated Base Attack:
- Base Attacks now depend on presence of drone base: If the drone base has been destroyed or there is no drone base on a planet => no base...