Phase 2 of the version 1.7 Experimental release has just been started!
This update will introduce a few testing planets of a completely new decoration system! For example, the grass under your feet/vehicle will now react correctly to you and your movement and other actions. In addition, we will increase the number of available decorative elements (i.e. plants, trees, stones, etc.) by more than 200, so that entirely new biomes and planet types will be possible in the future.
You can find three test planets for now: A temperate planet and a gas giant snow moon can be found in the system with the sun type 'ContAr1a95'. The third one, an alien type planet, can be found in the center of the galaxy (search for sun type ‘SMbh’). Use the ‘Search SYSTEM’ button on the galaxy map and type in the sun types to the TYPES field.
Note: If you have already visited these systems before the Experimental Update, the test planets will not be found there. We recommend starting a new savegame.
Also note that these planets might or might not be added to the final release, depending on your feedback and the issues that might need to be fixed.
Speaking of things to review: the status effects system, i.e. the diseases including how to heal them, has also been extensively revised and added to this phase update. While the status effects themselves have been largely retained, their interactions have been newly coordinated. There is now also the possibility of using a 'lesser' medicine, although it cannot cure a certain disease, to slow down the progression of that disease!
Welcome to the release of the version 1.7 EXPERIMENTAL update!
If you follow us on Discord, Twitter, Facebook or in our forums, you've probably already seen one or two changes for the upcoming version. Among other things, this is the first iteration of a new fluid effect system that reacts to interactions with the respective fluids (water, lava) - be it when a vehicle is moving fast, being shot at, wading through, or just having a nice swell on the shore. Further improvements for this are planned.
The AI pathfinding on terrain has also received a far-reaching improvement. Obstacles such as trees, stones and plants will be recognised better in future and the movement paths will be smoothened.
Aside from purely technical changes, for all creative galaxy builders, lots of new options for designing the galaxy, the nebulae to new settings for items and blocks have been added to the latest version!
For all players looking for new content, POI and missions, there is also new stuff to do and find. Almost 100 new ships and stations have been added to 1.7 thanks to the tireless builders from the community. Satellite hacking is now also fully implemented. More information on missions and gameplay is now also available in updated entries in the in-game Empyriopedia (F1).
We also updated Invader vs Defender with a big surprise coming at the end of Experimental for our Official Servers.
As always, please remember that to test the new content (including the test planet for new biomes) it is best to start a new savegame with the Experimental version. Changes to this area during Experimental may make it necessary to restart or manually update certain areas of the game.
All details, as well as the list of further changes, adjustments and especially bug fixes can be found in the changelog below!
- Improved darkness with post processing inside structures
- Removing O2/Fuel from tanks via logistics deletes them
- Vessels sporadically moving after playfield changes when setup on a repair block
- Set of decorations not working correctly with deco knock down system -> fixed | DeadTree02aPrefab, AkuaBush1Prefab, OmicronPlantPrefab, OmicronWaterleafPrefab
- Fixed an exploit
Here is the changelog for v1.6.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
v1.6.2 (Build 3511)
- Updated item preview icons
- Fixed an exception when using modded shield effects in a resumed save game
- 08154: OverflowException spam with Vessel Torque Statistics
- Fixed a set of decos so that they are compatible the deco knock down system
- Fixed: An exploit
- Updated IvD scenario:
- Removed v1.6 notes and added v1.6.1 notes to LoadingScreenConfig.yaml
- Fixed trader buy/sell on Nitrocellulose (NCPowder)
- Fixed trader MilitaryT2 not showing all items