Empyrion – Galactic Survival - Community Forums

Oct
22
by Taelyn at 1:10 PM
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Welcome, Galactic Survivalist!

Phase 2 of our v1.20 pre-experimental testing is now live! Building directly on our initial Creative Instance (“Virtual Workshop”) release, this update introduces Quality-of-Life inventory preservation when entering instances, new portable base-building portals,additional lighting rendering system, and extensive scenario updates across Invaders vs. Defenders (IvD).

Check out the full technical updates and bug fixes below!

Changes & Quality of Life
Virtual Workshop & Creative Instances

  • Inventory Restoration: You no longer need to manually drop your inventory before entering a workshop instance! Your toolbar, inventory, and armor are automatically saved upon entering and restored when returning to the game world.
    • Note: Entering/leaving through the Transfer Instance will not restore items brought into it—what you take into the Transfer Instance will still be cleared for safety.
  • Player Base Tech Portal: Players can now place a personal Survival-Creative portal on their base to access creative instances directly.
  • Instance Management & PDA: Added an F1 PDA guide explaining how Virtual Workshops work and how to manage running instances. Included a starter readable item for all starter playfields.
  • Instance Rule Enforcements & Fixes:
    • Admin and NPC faction structures inside Creative Instances can no longer be edited.
    • Added MaxStructureCount and MaxClassSize constraints to instances.
    • Fixed death item dupe/loss exploits and player stats/status resets upon existing instances.
    • ClearInstanceTicket via dialogue now properly resets instance slots per faction.
    • Updated Workshop and Waiting Area POI layouts and fixed instance POI placement consistency.
How to test:
  • Start a new game with the Testing Grounds scenario. Build a base and craft the “Virtual Workshop” device in a constructor. Place it on your base (make sure the base is powered).
  • Start into the Invader vs. Defenders scenario walk outside the starting building and you find closeby the...
Oct
02
https://clan.fastly.steamstatic.com/images//9538146/6bba9c5cafd0cf1d38e3a98223a87a0abd8612c1.png
by Taelyn at 5:40 PM
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Welcome, Galactic Survivalist!

Even though version 1.19.5 was released not too long ago, we’re already kicking off the (pre-)experimental phase for 1.20 today.

The reason: Starting now, you can use an instance directly within the Survival game to enter Creative mode, where you can work on blueprints—either alone or with others—to use them later in the game. And you can do all of this WITHOUT having to leave the server or start a new game!

To ensure this new feature can be thoroughly tested, we’ve opened a server with the “Invaders vs. Defenders” scenario.

Eleon Game Studios - Official EXPERIMENTAL Server


Once you’ve joined, you’ll find two portals. One creates a separate instance for your faction so you can craft together (as a player faction). The other creates a “public” instance that any player can enter.

However, you can ONLY enter the Creative instances if you have no items in your inventory. If you leave the Creative instance, all items you placed inside the instance will be removed from your inventory.

Tips for Playing in the Instance (especially for new players)
  • You can press the H key to open a window where you can put all the necessary building blocks and items into your inventory.
  • In the instance, you don’t need to eat, and you can’t take damage.
  • You have infinite jetpack like in normal Creative mode
In general, Creative mode in the instance works exactly the same as the Creative game you can select from the start menu.

Limitations / Known Issues
  • It’s possible that not ALL features from the local Creative mode are available. These will be added later and included in an upcoming update.
You can find more details in the changelog below. There you’ll also find configuration options if you want to create such an instance yourself.
  • Creative Mode instances in Space are coming soon
  • Godmode in such instance will come soon. This not only allows you to walk through solid blocks, but also lets you move freely in all directions (without a jetpack).

As always, we welcome your feedback. Please use the following subforum for this purpose: https://empyriononline.com/threads/v1-20-creative-mode-instances.103163/

To report bugs:...
Sep
24
by Taelyn at 4:12 PM
(960 Views / 1 Likes)
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Changelog: v1.19.6 Build 5188

Fixes:

  • Fixed Official Server were not always showing yellow in the multiplayer browser
Sep
23
https://images.steamusercontent.com/ugc/17754531256487986044/831C7C7E190D5159C24C71DA61B260656FE40B29/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
by Taelyn at 12:28 PM
(1,783 Views / 4 Likes)
8 Comments
Hello Galactic Survivalists!

Welcome to the public release of v1.19.5! This interim update not only includes several bug fixes but also entirely new content set within the Testing Grounds scenario.

Along with more than a hundred new POIs for the Arkenian Republic, the first iteration of the new Trading Lines is being introduced with this version. In this initial rollout of the new POIs, this specifically means that, for now, every structure buys and sells goods that match its theme. The structures themselves are also placed on the planets and orbits that correspond to their themes. Consequently, neither of these factors is random anymore, but rather “predictable.” The same applies to whether trade between two stations is worthwhile.

We’re already looking forward to your feedback and suggestions for additions, changes and improvements.

As always, please use the following forum sections for your posts:

We hope you have fun!

Changelog: v1.19.5 Build 5187
Changes:
  • Improved System Map icons for Gas Giants
  • Localisation: Added / updated description of Energy Cell tooltip how to unlock it & mention texture copy function in TextureColorTool
  • Updated Main Loca for supported languages (DE,FR,IT,ES,Port(BR),RU,CHS)
Testing Grounds (Scenario: Default Random EXP)
Note:
You can ONLY test the following changes by starting a NEW game and selecting the “Testing Grounds” scenario. The starting location doesn't matter.
Tip: Find a way to the “Arkenia” star system to get started.

Arkenian Republic

  • A new set of POIs has been added for Arkenian, ARC, Polaris, and Helios, replacing the “old” POIs in the Arkenian Republic’s home star system and in its galactic territory (Thanks to Stellar_Titan)
  • The Arkenians’ home star system has been updated—with new celestial bodies (Sulus, Dacor, Hecken) as well as a new arrangement of planetary surfaces...
Sep
16
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by Taelyn at 7:33 PM
(1,194 Views / 5 Likes)
4 Comments
Hello Galactic Survivalists!

Welcome to the experimental phase of Update 1.19.5! This interim update not only includes several bug fixes but also entirely new content set within the Testing Grounds scenario.

Along with more than a hundred new POIs for the Arkenian Republic, the first iteration of the new Trading Lines is being introduced with this version. In this initial rollout of the new POIs, this specifically means that, for now, every structure buys and sells goods that match its theme. The structures themselves are also placed on the planets and orbits that correspond to their themes. Consequently, neither of these factors is random anymore, but rather “predictable.” The same applies to whether trade between two stations is worthwhile.

We’re already looking forward to your feedback and suggestions for additions, changes and improvements.

As always, please use the following forum sections for your posts:

We hope you have fun!

Changelog: v1.19.5 Build 5187
Changes:
  • Udp [drEXP] Added MoonIce variant for Ellyon system to keep its POI separate from galaxy (Adjusted POI spawns)
  • Upd Placed new Arkenian space POI in orbits of planets and gas giant moons. POI will differ depending of planet/moon type
  • Upd Barren Temperate planet: Added new Arkenian POIs, upd More smaller POI-spawning related tweaks / smoothings at several playfields

Fixes:

  • fix New Arkenian Traders did not offer their wares
  • fix Polaris trading POI 'Drone factory' did not appear
  • fix Missing Arkenian faction (Ark, Pol, ARC) drones and troop transporter setups at some planets
  • fix Some of the new Arkenian (Pol, ARC) orbital POI did not have group names

Changelog: v1.19.5 Build 5185
Changes:
  • upd Removed galactic territories of ARC and Helios (now combined in Arkenian Republic Territory)
  • Updated Main Loca for supported languages (DE,FR,IT,ES,Port(BR),RU,CHS)
Fixes:
  • Fix New "UNI-" traders were not available in most of the new Arkenian POI. For testing: please head to...
Aug
11
by Taelyn at 10:06 PM
(2,790 Views / 4 Likes)
1 Comments
Hello Galactic Survivalists!

We've just deployed a small hotfix to resolve a few issues that now have fixes ready.

Thanks for your continued feedback and support keep exploring the stars!

Changelog: v1.19.2 Build 5150

Changes:
  • Extended Anniversary achievement date of one full month
  • Added debug activation for all 5 starter planet missions via PDA > Solo Missions > Help & Feedback Debug Options
Aug
06
by Taelyn at 12:57 PM
(2,694 Views / 4 Likes)
0 Comments
Hello Galactic Survivalists!

We've just deployed a small hotfix to resolve a few issues that now have fixes ready.

Thanks for your continued feedback and support keep exploring the stars!

Changelog: v1.19.1 Build 5148

Changes:

  • Extended Anniversary achievement date check to a range of one full week (until & including Tuesday Aug 11th 2026)
  • Update BlocksConfig.ecf missing }
Aug
04
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by Taelyn at 4:44 PM
(3,586 Views / 8 Likes)
8 Comments
Hi Galactic Survivalists,

Tomorrow, on August 5th, we celebrate 11 incredible years of Empyrion – Galactic Survival!

Over the past eleven years, we've explored countless worlds, built incredible bases and capital vessels, fought epic battles, and shared unforgettable adventures together. None of this would have been possible without the amazing community that has supported Empyrion throughout its journey.

To celebrate this milestone, we've added a special, limited-time anniversary achievement that you can unlock by starting a savegame on August 5th. Make sure to drop in the game and claim your place in Empyrion's history!

Thank you to every player who has been part of this adventure—whether you've been with us since the beginning or joined us more recently. Here's to many more years of exploration, survival, and discovery.

Happy 11th Anniversary, and we'll see you among the stars!

Eleon Game Studios

Changelog: v1.19 Build 5146

Changes:

Achievements
  • Added Anniversary 2026 achievement. You need to start or resume a savegame and keep playing for a few minutes to unlock.
  • Added several new achievements; Some have up to 3 Tiers now!
Content:
  • Added 3 new posters to the game; They are available with a certain chance from the Pirate Treasures
Activity
  • Added ‘Pirate Treasure’ hunt. Keep your eyes open on the landscape and your map to find hidden beacons. - You will need a detector to locate each buried treasure. The beacon has more information about it. Planets to visit for a chance to find treasures: Arid, Desert, Lava, LavaOcean, Moon, MoonDesert, MoonForest, MoonIce, MoonIce2, NitrogenVolcanic, Ocean, Scorched, Snow, Temperate, TemperateSwamp
Jul
16
by Taelyn at 1:15 PM
(3,855 Views / 2 Likes)
5 Comments
Changelog: v1.18.2 Build 5116

Fixes:

  • Fixed exception on player actions that would unlock a single-event achievement a 2nd time


Changelog: v1.18.1 Build 5115


Changes:
  • Added first batch of achievements for Steam & Epic players
  • Added New and updated Status Effect Icons (improved clarity)
  • Updated DF & Testing grounds with new Status Effect and related changes
  • Changed [Guided Tutorial] Powerbars/Energy bar had a really high chance to cause indigestion
  • Updated Empyriopedia (PDA) entries of status effects (Afflictions) with new reference info (currently for EN only).
  • Updated NoFood & RadiationImmunity icons for improved clarity

Official Servers (All)
  • Revert build blocks volume changes back to v1.17

EU / NA Server
  • Moved some epic items (CPU Cores, Upgrade Kits) to be loot in POIs rather then buying from Epic Dealer (Trader)

Fixes:
  • Fixed Radiation Burn is now correctly appearing on >5 RAD instead of >1 RAD
  • Fixed PDA info about RadiationOverload
  • Added missing icon for Exhausted status effect
Jul
09
by Taelyn at 10:32 PM
(2,873 Views / 3 Likes)
0 Comments
:Party1:Steam Free Weekend! :Party1:

Empyrion: Galactic Survival will be free to play on Steam during the Free Weekend!

> Starts: 16 July at 19:00 CET
> Ends: 20 July at 19:00 CET

If you've been thinking about trying the game, now is the perfect opportunity. Jump in, explore the galaxy, and join our community—all for free during the event!

See you among the stars! :NewSunglasses:

More info: https://store.steampowered.com/news/app/383120/view/660481702615843728?l=english