Empyrion – Galactic Survival - Community Forums

Nov
30
by Pantera at 4:53 PM
(702 Views / 14 Likes)
6 Comments
Hello Galactic Survivalists!

The second Experimental Phase for Update 1.9 is here! Besides improvements and bugfixes, there are some new things that we ask you to put through their paces.

We have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they meet in a playfield.Secondly, we have created a first technical measure that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.

As a second important point, there are some important changes in the area of handheld weapons, where there was a lot of overlap: It was not clear what was the difference between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded.

Now, each weapon has a distinct behavior that sets it apart from the others. We also added new weapons (SMG, Laser SMG and Laser Carbine) to the available roster and took the opportunity to tweak some of their sound effects.

Last, but not least, we took another look at the Sprint function and added an additional Boost function. Press Shift 2x and you will sprint faster for a short period of time!

Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/

We hope you have fun!
Empyrion Dev Team

PS: .Please note that all our official servers will be wiped with the public release!

Changes:
- NPC new group alert behavior added (technically; not yet set for all NPC's)
- AI-AI warfare options added to factions.ecf ( currently primarily affects Drones, Vessels, Bases)
- Added preliminary info to newly added (?) info overlay windows
- Suit lights now positioned on helmets
- Added a new feature to sprinting: To activate double tap the Shift key whilst running or sprinting to get a small boost
- New weapon models added & current weapons changes:
Projectile Pistol, Laser Pistol, SMG, Laser SMG, Laser Carbine, Laser Rifle , Rocket Launcher & FlameThrower
[​IMG]

Ashon Game Start:
- Fixed console info: wrong container name given for cockpit
- Changed: removed fire...
Nov
23
by Pantera at 11:27 AM
(2,208 Views / 18 Likes)
18 Comments
Hey Galactic Survivalists!

Not only on Ningues the days are getting colder. What could be more natural than to check your wardrobe and spruce it up. How you do it in the real world is up to you. For Empyrion, we've done it for you. For version 1.9, however, we have not only visually reworked the customizable basic models of the armor, but also tackled a lot of issues around the "Player Controller" and "On Foot Combat".

Among other things, the player avatar and the weapon handling have been improved with new motion animations. See below for more details.

So that you could try out the innovations directly in a fresh environment, version 1.9 comes for the first time in a long time with "Ashon" a completely new, but very challenging game start! We are curious to see how you like it.

As always, please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/

We hope you have fun!
Empyrion Dev Team

PS: .Please note that all our official servers will be wiped with the public release!

Character Controller & Model
- The way how gravity affects the player has been changed to make it feel snappier
- The player now jumps slightly higher when the jetpack is activated
- Now only possible to sprint in forward directions
- Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
- New jetpack model for the following suits Medium, Heavy & Heavy Epic
[​IMG]

Gunplay / Rebalancings
- Added bullet spread to zirax troops & Cyborg NPC's
- Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting.
We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game.
How to use:
Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
Code:
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.0, 0.0"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.0, 0.0, 0.0"
    RunningRotation: "0.0, 0.0, 0.0"...
Nov
22
by Taelyn at 7:06 PM
(824 Views / 10 Likes)
8 Comments
Ready for the upcoming Experimental Version 1.9 tomorrow? :NewSunglasses:
v1.9SuitArmors.png
Nov
10
by Taelyn at 3:03 PM
(970 Views / 1 Likes)
21 Comments
Hello Galactic Survivalists!

As most of you have probably already heard, we have moved the AntiCheat module to a newer version. Both versions are from Epic Games, however Epic Games will only continue to maintain the new version.

Therefore, for Empyrion Galactic Survival there is the following change:
All Empyrion versions before v1.8.10 (with the old module) can only be used WITHOUT EAC from December onwards.

If you want to continue using an older game or server version, you should disable EAC until the end of November as follows:
- Players: in the menu "Options / Misc" set the item "Start with EAC" to "No".
- Server operators:
a) set the parameter "EACActive: false" in dedicated.yaml
b) if desired, access to the server can be restricted by a password, which will be given only to trusted players

Thanks for your help!

Taelyn
Community Manager
Eleon Game Studios
Nov
03
by Pantera at 11:09 AM
(758 Views / 4 Likes)
0 Comments
Hi!
We have a fix ready for an issue some servers & clients are experiencing when using the "Invader vs Defender - Conflict of Cygnus".
Please update the dedicated server & client to this latest build.

Fixes:
- CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
Oct
19
by Pantera at 11:13 AM
(909 Views / 5 Likes)
0 Comments
Hi!
In addition to yesterdays hotfix we have some more fixes for EAC to resolve some more issues found that we have had reported to us.
Please update the dedicated server & client to this latest build.

2022-10-19 v1.8.14 B3886

Fixes:
- Fixed new EAC: Steam auth ticket re-request on expiration
- Fixed possible duplicate EAC unregistration
Oct
17
by Pantera at 6:23 PM
(847 Views / 3 Likes)
4 Comments
Hi!
We have some fixes for EAC with regards to some disconnects we have had reported to us.
Please update the dedicated server & client to this latest build

2022-10-17 v1.8.13 B3884

Changes:

- Removed AlienBug01Old from being allowed in NPC Spawners (should not be used any more; use AlienBug01V2 instead plz)
- Added Raptor02 now being allowed in NPC Spawners
- Reduced HP of Damaged Cyborgs (Assault and standard versions)

Fixes:
- Fixes for new AntiCheat bugs
- Texture alignments are being reset
- Fixed issues with broken dialogues on several languages (IT, ES, RU); Please report further issues with a screenshot of the console (red error entries) in our forums. Thx!
Oct
14
by Pantera at 10:59 AM
(858 Views / 4 Likes)
0 Comments
Hi!
We have a fix ready for an issue with the logistics system when in some playfields.
Please update the dedicated server & client to this latest build.

Also we have a statement regarding the change of AntiCheat version (2022-10-13) please see here
https://empyriononline.com/threads/...hange-of-anticheat-version-2022-10-13.100674/

2022-10-14 v1.8.12 B3883

Fixes:
- Logistics not working on some playfields
Oct
12
by Pantera at 5:05 PM
(920 Views / 2 Likes)
0 Comments
Hi!
We have a fix ready for an issue some servers & clients are experiencing at startup.
Please update the dedicated server & client to this latest build.

Fixes:
- Fix for a start up issue with SQL.Interop.dll
Oct
12
https://i.imgur.com/lVYJTOJ.jpg
by Pantera at 11:08 AM
(2,829 Views / 5 Likes)
21 Comments
Hello Galactic Survivalists!

Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current update 1.8.10!

While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use theColor & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!

By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.

For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.

[​IMG]

All changes can be found in the changelog below.

In general, as always:
1. please submit bugs and errors here:
https://empyriononline.com/forums/bugs.24/

2. please post feedback on specific topics (e.g. tutorial, coloring etc) here in the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/

Have fun with 1.8.10!
We are looking forward to your feedback!

Empyrion Dev Team

PS: Please note: Since we have changed numerous text passages in the game (items as well as text hints), not all entries have been translated back to all languages yet. Newly added entries have been provided with an automatic pre-translation (DE,FR,IT,ES,RU) which might still be in need of revision in parts. On this topic, respectively the general handling of the translations, we will announce something in the next...