Empyrion – Galactic Survival - Community Forums

Dec
15
by EleonGameStudios at 4:18 AM
(3,352 Views / 18 Likes)
107 Comments
Update: December 15, 2018: Hotfix (Build 2072)

Bug Fixes:
- Fixed: Harvesting of deco not working reliable anymore
- Fixed: With a scoped weapon equipped when going into scoped view there is a slight freeze
- Fixed: Unable to turn player model around in the player customization screen.
- Fixed: Spawner dropdown get's out of view
- Fixed: Exception linked to deco
- Fixed: PDA Check 'InventoryOpened' didn't work for some special containers (Personal Container, O2 Tank, ATM, Fuel Tank)

Changes:
- Do not show prompt anymore for ContainerPersonal when not configured in yaml
- Drones are shown again on radar
- Adapted faction of some mission POIs
- Reduced VRAM usage
- Reverted: "Picking up a stack with e.g. 999 ores doesn't work - pick up items until inventory is full"
> too risky and high regression potential

===================

Hi Galactic Survivalists,

Here comes the next update for Alpha 9 - Experimental.

Please continue to report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.46683/

The voting for the "2018 Indie of the Year Awards" continues. If you like Empyrion, please vote for it here: https://www.indiedb.com/games/empyrion-galactic-survival
[​IMG]

CHANGELOG: Alpha 9.0.3 - Experimental (Build 2071)

Starter Planet Update:
- Updated PDA Robinson Protocol
- Updated POI spawning on temperate and arid starter planets
- Added TalonChief NPC to Prison POI
- Reduced amount of Talon that spawn around Talon Settlements
- LizardMule are now also spawning around Talon POIs
- Prison is now not revealed when approaching normally and no deco is removed for buried POIs
- Activated new POIs on AridStarter

NPC Faction Mission Update:
- Updated Talon / Polaris / Zirax Missions
> Feedback: https://empyriononline.com/threads/alpha-9-experimental-new-faction-missions.46767/

Gamemodes:
- Added first draft of Freedom mode
> Feedback: https://empyriononline.com/threads/alpha-9-experimental-freedom-mode.46768/

Gameplay:
- Updated Plastic Material template and volume/mass for Plastic Blocks (see below for more details)
- Added TalonSentinel and AssaultCyborgSentinel NPC that guard a certain position
- Added TalonSentinel as example to some Talon POIs
- Set suspended status effect icons to gray.
- Updated Talon Trader content
-...
Dec
11
by EleonGameStudios at 3:47 AM
(6,793 Views / 21 Likes)
158 Comments
Hi Galactic Survivalists,

We released another update for Alpha 9 - Experimental.

Please continue to report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.46683/

CHANGELOG: Alpha 9.0.2 - Experimental (Build 2062)

Added new type of Entity Spawners: "Static"
> these new spawners should behave as if you actually place the NPC in the POI
- Spawn spawns NPC once
- No particle effect
- Will also spawn NPC when structure has no core anymore ie after conquering
- "Static" can be configured via CP of spawner block
> Idea is to be able to create POIs where the player needs to clear a POI completely from enemies even after it has been captured
> we recommend using for these static spawners the thin plate and texture it so it is hidden

General Entity Spawner Update:
- Added dummy model to all spawner blocks so that the spawner blocks can be easily found in Creative mode in a POI
- Added the possibility to set faction on a per-spawner basis (eg you can place Civilian prisoners in a Zirax prison)
- Entities that are spawned within a structure are now also saved with this structure (this means when resuming a save game, the NPCs will be at the same position as when leaving game): PLEASE test well
- Entities spawned in a structure now stay within the structure and a boundary of 5 meters around
- Updated Talon POIs with static spawners

Faction Changes:
- No reputation loss if opening container in AI faction POI that is set to 0000
- Added new trigger levels for some actions, eg when attacking an NPC or opening a container, reputation drops to neutral not unfriendly
- Updated colors of player faction and admin faction

Other Changes:
- Increased version nr to 9.0.2
- Added vessel deco parts: [​IMG]
- Allow to set blocks to a structure that is regenerate-able in super godmode
- Updated Localization.csv
- Implemented that the Logistics window opens when you press 'Manage' in CP for fuel or O2
- Increased HP of Cargo Controller L and Extension L to 500 HP
- Added proper projectile for Turret HV Rocket (FastRocketGV)
- Updated dead version for AlienBug01
- Updated messages with Material Transmitter
- Added TalonChief and ZiraxCommander NPC
- Allow for possibility of generating a random system for a scenario
- Adapted drone base attack on starter planets: only after placing turret (not when base gets powered)
- Exchanged...
Dec
05
by EleonGameStudios at 8:46 AM
(17,681 Views / 24 Likes)
347 Comments
[​IMG]

Update: December 7, 2018

Thanks for your great feedback. We already integrate some of it and released a new version.

CHANGELOG: Alpha 9.0.0 (Build 2053)

Changes:
- Added modular expendable harvest and ammo containers for all structures
- Rebalanced reputation matrix: rivalry impact reduced by 50%, outside faction territory gain reduced by 50%
- Added new group ZiraxRipperDogPatrol to all playfields
- Adapted faction affiliation for creatures
- ZiraxOverseerPatrol, ZiraxCrawlerPatrol should not be used anymore (Overseer = Alien, Crawler = Talon). We are now spawning RipperDogs for these groups
- Replaced ZiraxOverseerPatrol, ZiraxCrawlerPatrol with ZiraxRipperDogPatrol on all playfields
- Updated Talon Deco NPC with new model
- Updated POI spawning on starter planet (AlienTowers are now Alien faction, more predator spawn around AlienTowers)
- Changed Trader content of Talon Trader (now all AuntMary > still needs to be tweaked and renamed)
- Added new gameoptions parameters for Coop games: ForcePvP and OriginFactionStart
- Added headgear and clothes to Talon
- Updated preview icons for several handheld weapons
- Now using SpawnRateZones in playfield.yaml to prevent spider spawn at escape pod drop (radius 400m)
- Robinson Protocol: display all chapters from the beginning

Logistics:
- Changed: When accessing the Logistics window via the Constructor or Control Panel the left selection dropdowns are now enabled
- Disabled Volume/Weight per default (before it was enabled per default but disabled with gameoptions.yaml), ie when resuming a A8 save game it will be deactivated
- improved performance (especially when switching between player inventory and a container)
- Constructor: Made the 'access linked container' button more obvious: recognizable button, icon now the opposite of the top-left back icon in window to return to the previous window
- grids are not constant 8x8 but as defined for the container
- player inventory is correctly linked with the Suit Constructor, i.e. if the constructor works, items are removed live as needed
- Updated messages with Material Transmitter
- Changed: Text in Constructor > now reads: "Please assign container from dropdown"

Weapon Handling:
- Updated aiming on Sniper T1
- Added new red dot sight to Pulse Rifle T1
- Added new building shape to standard blocks
- Added new building shape to container...
Oct
31
by EleonGameStudios at 9:36 AM
(10,535 Views / 8 Likes)
130 Comments
HOTFIXES:

Update: November 21, 2018 (Build 1909)
- Fixed: Problem with terrain not updating correctly
- Fixed: Internal exception linked to AI Drones
- Updated SV for story mission

==========

Update: November 16, 2018 (Build 1908)

EAH (Empyrion Admin Helper) fixes:
- Playfield Restriction for Origin set to Origin 0 by default
- Please check the Playfield list for the "Belongs to Origin" column and set it to 999 for no restrictions. (You can also use the button "Set belongs to to "No") Or turn of the Playfield Faction restriction in the config, if not in use.

==========

Update: November 13, 2018 (Build 1907)

Changed:
- Increased timeout for playfield loading to 10 sec

Fixed:
- Small Oxygen Bottle has O2 value of 75 but only adds 35 to the O2 tank
- When the AG zone is off for a playfield the offline protection can be disabled
- Wrong configuration of several deco objects leading to spam of log files
- Several internal exceptions

==========

Hi Galactic Survivalists,

Unfortunately, we had to revert the game engine back to Unity 2017 because several internal crashes and problems appeared after the Unity 2018 upgrade.

These game-engine related problems were almost impossible to find during the closed tester and Experimental phase and showed up only after the public release when a high number of players were playing the game on different machines.

We decided to do this step to be able to entirely focus on the upcoming Alpha 9 release and not be distracted by hunting these internal Unity 2018 bugs.

Be assured that we will revisit the Unity 2018 upgrade after the Alpha 9 release. The efforts we have invested into the Unity 2018 upgrade were not in vain because we can quickly re-integrate the Unity 2018 related changes after the Alpha 9 release. We will then again need your help in finding these nasty bugs.

Sorry for the inconveniences during this rough week with Unity 2018 and thanks for your understanding & patience.

Please report bugs here:
https://empyriononline.com/threads/...lay-read-introduction-before-reporting.45730/

CHANGELOG Alpha 8.7.0 (Build 1905)
- Reverted game engine back to Unity 2017.1

Yours,

Emp Dev Team
Oct
24
by EleonGameStudios at 4:42 AM
(11,629 Views / 25 Likes)
221 Comments
[​IMG]
The above screenshot shows one of the new features we are working on for Alpha 9

Update: October 29, 2018 - Build 1902

Bug Fixes:
- Fixed: Several internal exceptions found in logs

=================

Hi Galactic Survivalists,

After several small stabilizing updates for Alpha 8.6 over the last weeks, today we released Alpha 8.7 where we upgraded the game engine to Unity 2018. Since it is a major engine upgrade, we had to invest a lot of time making sure nothing breaks. Paradoxically, the ideal outcome would be that you do not see any difference to the last public release version Alpha 8.6.3.

Please report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.45695/

CHANGELOG: Alpha 8.7.0 (Build 1899)
- Upgraded game engine to Unity 2018.1
- Temporarily deactivated trusted server label
- Reduced hitpoints of some obsolete blocks to avoid exploits

===

Alpha 9 Preview:

Besides the engine upgrade, our team has been working very hard on Alpha 9. However, at this point, we do not want to reveal too much about Alpha 9 but we can already say it will be a huge game changer!

Alpha 9 focuses on gameplay improvements - unlike the last major releases that focused on architectural changes. We will soon start our "Road to Alpha 9" dev blogs with more details and we are really looking forward to getting your feedback on the different topics.

So far, we just want to tease you with a couple of screenshots (maybe you can already guess on what features we are working):

Feature 1:
[​IMG]

[​IMG]

[​IMG]

Feature 2:
[​IMG]

[​IMG]

[​IMG]

Feature 3:
[​IMG]

Feature 4:
[​IMG]

But this is only a small part of the planned features for Alpha 9. Stay tuned...

Yours,

Emp Dev Team
Oct
16
by EleonGameStudios at 1:43 PM
(2,008 Views / 13 Likes)
27 Comments
Hi Galactic Survivalists,

we just released again a small patch for Alpha 8.6.

Please continue to report bugs over here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.43916

Yours,

Emp Dev Team

===========

CHANGELOG Alpha 8.6.3 (Build 1891)

Bug Fixes:

Changed:
- Repair-to-Template window: Allow shift-click to quick move ingots from bag to item drop
- Repair-to-Template window: Increase timeout before updating Repair Data when adding ingots to 6s
- Increased check-distance for free blocks in front of a weapon

Fixed:
- CoQ with Repair-to-Template
- After changing the faction of a CV it is sometimes possible to fly through hull blocks with the vessels that become undocked
- Dead NPC still persistent and targetable at 'edge of visibility range'
- Possible fix for fps drop when rotating a CV with docked ships
- Placing follow-up light does not use settings from the previously placed light
- Explosive device does not explode in space
- Repair-to-Template is not completed after moving away then returning
- Harvest module info shows 'Harvest box missing' when box is placed on the vessel
Oct
02
by EleonGameStudios at 5:43 AM
(2,807 Views / 7 Likes)
25 Comments
Hi Galactic Survivalists,

We just released another small patch for Alpha 8.6.

Please continue to report bugs over here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.43916

Yours,

Emp Dev Team

===========

CHANGELOG: Alpha 8.6.2 (Build 1885)

Bug Fixes:
- Fixed: Signal setup of lights were randomly removed when opening Control Panel
- Fixed: Retractable SV landing gears stop working after a block is removed from the vessel
- Fixed: HV with 1.5m hover height cannot shoot weapons over water
- Fixed: Some landing gears had wrong collider size (collider too high)
- Fixed: Could buy from empty NPC Trader
- Fixed: Custom Color Palettes get lost when quit & resume game
- Fixed: NPC Trader fall in universe cause DSL is not fast enough
- Fixed: Too many entities crashes a playfield
- Fixed: Missing hull blocks next to oxygen tanks
- Fixed: Removed Prison POI from temperate starter (since it is not yet active in PDA mission)
- Fixed: Internal exception related to Grass
- Fixed: NPC Trader filter logic
- Fixed: Problem that some creatures on temperate swamp did not re-spawn
- Fixed: Several internal exception reported on support email and found in logs

Known Issues:
- Repair-2-Template is not always completed after moving away and then returning.
Sep
12
by EleonGameStudios at 11:17 AM
(6,315 Views / 9 Likes)
77 Comments
Hi Galactic Survivalists,

We just released a small patch for Alpha 8.6.

Please continue to report bugs over here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.43916

Yours,

Emp Dev Team

===========

CHANGELOG: Alpha 8.6.1 (Build 1875)

Changes:
- Made DSL control parameters available in gameoptions.yaml
- Added new T0 HV Stock Prefab. Thanks to:
XCaliber (https://steamcommunity.com/sharedfiles/filedetails/?id=1503757615) -> with some slight texture adjustments
- Old HV T0 does not need Sathium anymore (no hardened steel used anymore)
- Removed cobalt requirement for Turret Projectile template
- Added new Junk T1 and T2 POIs: thanks to jmcburn & rainyday
- Updated TalonTemple POI and TSO Akua Orbit
- Updated textures on Open Cockpit 2 (SV) and Cockpit 3 (CV)
- Updated block info for survival tool
- Blue selection box now gets removed if 'Selection' checkmark is uncheck

Bug Fixes:
- Fixed: Issue with Player names in factions
- Fixed: External camera view too far away from long CV
- Fixed: Mounted vessel weapons: destroyed weapons are firing "out of the nowhere"
- Fixed: Replace mode of the texture & color tool when used on terrain causes the game to freeze in the creative mode
- Fixed: Beam of (retractable) Drill Turret and Multiturret not visible
- Fixed: Parts of bases/ships morphing/appearing on other structures.
- Fixed: Spawned docked ships don't move anymore if vessel it was docked to is gone
- Fixed: When placing HoverThruster, there should not be in CP: RCS missing, Thruster missing
- Fixed: LCDs from previous savegames turn black when being edited
- Fixed: Falling parts of a base had no texture
- Fixed: Issue with Emissive textures with bloom enabled
- Fixed: Cut removes mesh collider
- Fixed: Bug for sector map 3d pathing
- Fixed: Internal exception linked to solar panel
Sep
06
by EleonGameStudios at 5:03 AM
(11,217 Views / 21 Likes)
135 Comments
[​IMG]

Hi Galactic Survivalists,

After our big Anniversary update last week, today we are releasing a smaller update Alpha 8.6 with bug fixes and a few more additions, like a new planet type, more retractable turrets, as well as UI and visual improvements!

Check out the update video by Ashrai:


Please report bugs over here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.43916

Yours,

Emp Dev Team

===========

CHANGELOG: Alpha 8.6.0 (Build 1867)

New Swamp Planet:
[​IMG]

[​IMG]
- Added new temperate swamp planet with a high biome diversity. The new planet can be found in the Random Default scenario and in the Akua-Omicron scenario as Roggery planet
(Note: It is not (yet) integrated as a new starter planet)
[​IMG]
[​IMG]
[​IMG]
[​IMG]
- The planet includes more than 20 new POIs (thanks to binhthuy71, rainyday, Ramachandra, jmcburn, jrandall, Needleship for their POIs) and several new terrain stamps (2 biomes on this planet were inspired by Vexray's creations)
[​IMG]
[​IMG]
[​IMG]

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-8-6-feedback-swamp-planet.43918/

Additions:
- Added retractable turrets for Bases and Hover Vessels
[​IMG]
- Added Base Turrets in groups (similar to CV)
- Added retractable versions for alien sentry guns
[​IMG]
- Added wall version for human sentry gun
- Added retractable version for all human sentry guns (and put into block group)
[​IMG]
FEEDBACK Thread: https://empyriononline.com/threads/...able-landing-gears-turrets-and-weapons.43631/

- Added Prefab Stock Tier 0 HV (very light, cheap and maneuverable by only using Hover Thrusters):
[​IMG]

Gameplay:
- Limiting camera third person zoom to 300 meter
- Survival Tool does not consume Stamina anymore
- Increased rotation speed of all sentry guns

User Interface:
-...
Aug
27
by EleonGameStudios at 9:47 AM
(20,420 Views / 31 Likes)
223 Comments
[​IMG]

Happy 3rd Anniversary, Galactic Survivalists!

On August 5, 2015, the first public version of "Empyrion - Galactic Survival" was released on Steam. Today, we want to celebrate together with you Empyrion's 3rd Anniversary with our Alpha 8.5 "Anniversary Update"!

Three years might sound like a long time, but for most of us and our veteran players it feels like yesterday when we started in Pre-Alpha 2 next to a crashed vessel in the deadly deserts of Omicron...

In the beginning, we started out with only a handful of players, but the community has grown in leaps and bounds in the meantime. Features got introduced, changed, reverted, refined and re-introduced - thus broadening the sandbox, building, fighting, exploration and many other aspects of Empyrion.

With the last major update Alpha 8, Empyrion reached another milestone - and of course, this will not be the last step forward: Alpha 9 development plans are already in the works and they are as ambitious as you would expect them to be ;)

Said that, today's "Anniversary Update" is dedicated to you - our awesome community - and includes some highly requested features such as retracting landing gears, turrets and weapons, infinite color palettes, blinking lights, texturable devices, new creatures, blocks, devices like the deconstructor and a lot more are waiting for you!

Check out the update video by Ashrai:


As always:
1. Please closely read through the changelog below BEFORE starting into the new version! Especially if you did NOT play or follow the EXPERIMENTAL version!
2. You do not NEED to start a new savegame (as this is not a savegame-break), but you will miss out some of the new AI models and of course the new missions will not work as they require updated playfields and POIS (which will not be updated automatically for already existing save games).
3. Make sure tor report any bug or issue over here AFTER reading through the 1st post:
> BUG REPORTS: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.43628/
4. Please make sure to report feature-specific feedback and questions about new 8.5 features and game mechanics (what you like, what you do not like, what you would want to be improved) in the pinned threads in this forum, so we can collect and review your ideas and suggestions:
> FEATURE FEEDBACK: https://empyriononline.com/forums/faq-feedback.25/...