Problem of POIs not spawning in my scenario

Discussion in 'Custom Playfields & Systems' started by japp_02, Feb 9, 2024.

  1. japp_02

    japp_02 Commander

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    I'm using fixed POIs in my Survival SP custom scenario, these fixed entries are identical like in the 'Default Creative' scenario, TemperateCreative and 1_TemperateCreative (I use them in order to spawn the tutorials).

    The planet playfield and the set positions of the POIs corrispond as well as my player spawn point, I all have copied 'as is' from the Default Creative folder but changing the POIs to 'Mode: Survival' without 'Submode'. These fixed POIs will not spawn if I start the scenario in the corrisponding playfield, the console command 'map' will also not show them, and this unaware wether I set the POIs in the mode Creative (+submode normal) or Survival without submode.

    My gameoptions.yaml is set to
    - ValidFor: [ SP, Survival ]
    and all necessary blueprints are referenced correctly and located in the scenario prefab folder.

    Note: I also use 1 random POI placement, and this one works and will spawn, I have disabled it to see if it clashes somehow with the spawning of the fixed POIs, but no, that doesn't change anything.

    Any help is greatly appreciated, I'd be glad to provide any additional info if you deem it necessary.
    Thanks.
     
    #1
    Last edited: Feb 9, 2024
  2. japp_02

    japp_02 Commander

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    Here are the exact entries, I have erased any unnecessary spaces and the commands are correctly aligned, this is not visible in my copy-paste below. The entries are currently deactivated because I will set these POIs to random where they will work, but if activated they won't spawn.
    And again: those are identical entries to the 'Default Creative' scenario, only with the Mode: Survival in them, if I start the Default Creative, these POIs will spawn, but just not in my case here below, I don't understand where the error could be.

    --------------------------------------
    (...)


    # Fixed:
    # - Type: BA_Player
    # Faction: Public
    # Prefab: BA_CreativeLibraryPlanet_Tut
    # Mode: Survival
    # Name: Planetary Creative Library
    # # Pos: [ 5349, 41.5, 3543 ]
    # Pos: [ 5345, 41.5, 3236 ]
    # ## -4, 0, -307
    #
    # Rot: [ 0, 30, 0 ]
    # InitPower: True
    # # Properties:
    # # - Key: Music
    # # Value: Tempest
    #
    #
    #
    # - Type: SV_Player
    # Faction: Public
    # Prefab: SV_PolarisScout_Tut
    # Mode: Survival
    # Name: Bargainer
    # # Pos: [ 5350, 51.5, 3543]
    # Pos: [ 5346, 51.5, 3236]
    #
    # Rot: [ 0, 61, 0 ]
    # InitPower: True
    #
    #
    #
    # - Type: HV_Player
    # Faction: Public
    # Prefab: HV_ZeroGPhantom_Tut
    # Mode: Survival
    # Name: Phantom
    # # Pos: [ 5349.5, 45.7, 3542.5 ]
    # Pos: [ 5345.5, 45.4, 3235.5 ]
    # Rot: [ 0, 210, 0 ]
    # InitPower: True

    # need to check wether structure has a player spawn point and add them if necessary
    # FixedPlayerStart:
    # - Mode: Survival
    # Spawn: Structure
    # Structure: "Planetary Creative Library"
    #
    # Items: [
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "#FreshStart: TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000" ]

    # FixedPlayerStart:
    # - Mode: Survival
    # Armor: ArmorLight
    # # Pos: [ 5409.5, 41.2, 3212.4 ]
    # Pos: [ 5112, 49.5, 3147 ]
    # RotY: 40
    #
    # Items: [
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "#FreshStart: TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000" ]
    #
    #
    #
    # - Mode: Survival
    # Armor: ArmorLight
    # # Pos: [ 5321.3, 45.5, 3549.3 ]
    # Pos: [ 5317.5, 45.5, 3242.4 ]
    # RotY: 100
    #
    # Items: [
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000",
    # "#FreshStart: TextureColorTool, MultiTool, EnergyCellLarge:5000, PentaxidCrystal:5000, OxygenBottleLarge: 5000" ]
    #
    #
    # - Mode: Debug
    # # Pos: [ 5409.5, 41.2, 3212.4 ]
    # # Pos: [ 5405.5, 41.2, 3242.4 ]
    # Pos: [ 5112, 49.5, 3147 ]
    # RotY: 35

    (...)

    ---------------------------------------------------------------------------------
     
    #2
    Last edited: Feb 9, 2024
  3. japp_02

    japp_02 Commander

    Joined:
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    Solution:
    These commands must be in the playfield:

    UseFixed: True # If set to True uses fixed POIs + resources in Survival mode (per default set to False). Can be used together with UseRandom

    Seed: xxxxxx # To keep constant placement
     
    #3

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