Empyrion – Galactic Survival - Community Forums

Mar
09
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by Taelyn at 7:32 PM
(10,950 Views / 21 Likes)
24 Comments
Hi Galactic Survivalists!

These are some of the renewed and thus better recognisable (resources) stones we will put in your way in update 1.8!

Taelyn
Community Manager
Eleon Game Studios
Mar
01
by Pantera at 10:53 AM
(2,667 Views / 6 Likes)
1 Comments
Hi Galactic Survivalists!

In addition to the previous patch we have an important fix for an exception that was found.

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.7 B3718

Fixes:
- Fixed a spamming exception that triggered when looking at a portal from an instance
Feb
25
Eleon.jpg
by Hummel-o-War at 6:52 PM
(36,956 Views / 35 Likes)
108 Comments
Hi Galactic Survivalists!

While we are still putting the finishing touches to the current version 1.7.x, it is time to give you a short overview of the topics that are planned or expected to be worked on this year.

20220225123939_1.jpg

Version 1.8 & 1.8.5
For the big summer update 1.8 there are several major topics on the agenda!

First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets.

Apart from that, we will technically fully integrate the new decoration system that we have shown as an example in the last versions. In 1.8 we will revise the planets and partly completely redesign them so that they can unfold their potential in the light of the new possibilities. This includes new, but also revised models for decoration, rocks, harvestables and resources (e.g. Rock resources on the surface).

Another focus will be improvements to the UI, to various help and display systems and a partly completely new game start.

In conjunction with that, 1.8 will continue to be worked on in numerous other areas. In addition to bug fixes, work on the code base is planned to make the game fit for the next updates and game content. Some Quality of Life and Convenience will also be in focus.

We will publish more information about this in the next few weeks on the way to the experimental release!
For version 1.8.5, the focus will then be on new playable content, missions and activities that will build on the innovations of 1.8. Fixing bugs is, of course, always part of the plan.

Version 1.8: approx. end of June/beginning of July
Version 1.8.5: approx. middle/end of October


20220225123631_1.jpg

Version 1.9
The year-end update will be all about the player avatar, its appearance, its movement possibilities and related functions and features! The update will not only change some settings, but will be a complete rework!

This means a considerable intervention in the code base (which is currently already being prepared) and will challenge all departments in the team due to the deep integration of the functions of the player controller in features and gameplay. However, we are sure that the effort is worth it and that we will be able to...
Feb
24
by Pantera at 12:50 PM
(3,852 Views / 9 Likes)
16 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.7.6 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.6 B3717

Changes:
- (legacy ModInterface): In Request_Player_ItemExchange added immediate "ok" answer if opening item exchange window has worked

Fixes:
- Fix for an issue with vessels losing control when another vessel docks to them
- Fixed a exception loop that happened when looking at a portal that doesn't lead to an instance playfield
- Multiple exceptions found from logs sent in
Feb
22
boosts2.jpg
by Pantera at 10:53 AM
(4,985 Views / 10 Likes)
16 Comments
Hi Galactic Survivalists!

With today's update 1.7.5 we are fixing more problems that were found and repaired thanks to you in the past experimental phase.

Also some changes and additions that didn't fit in 1.7.3 are included this time.

Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.

We are also trying out a new feature for you by adding a 'REPORT' button to the top right of the player inventory (TAB). This will allow you to access the forum from within the game. Let us know how you like such a shortcut or what you would like to see there instead.

Many more changes and adjustments can be found in the full list below.

Important: Please note that all our Official Server will be wiped with this release.

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.5 B3715


Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently available INSTANCE settings added to example playfield
- Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
- Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
- Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
- Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
- Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
- Changed: Removed Intoxication chance from AkuaWine
- Changed: Necrosis does not create Mutilation when healed anymore
- Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
- Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
- Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally! ;) ) (2)...
Feb
15
by Pantera at 4:08 PM
(2,280 Views / 8 Likes)
9 Comments
Hi Galactic Survivalists!

We have some more changes & fixes to add to v1.7.5 find all the details below!

====

Patch: 2022-02-18 v1.7.5 (B3715)

Changes:
- ModAPI: Add property IBlock.ParentBlock to get the parent block of a multi-block model

Fixes:
- Fixed an exception caused by explosives


====

Patch: 2022-02-18 v1.7.5 (B3714)

Changes:
- Added Dialogue function IsPdaTaskActive(chapTitle, taskTitle)

- Changed: When opening the player window (TAB) for the first time the suit constructor is now shown (instead of the info panel, players overlooked it)

Fixes:
- ModAPI: Adding an item via Request_Player_AddItem while Exchange window is open replaces the exchange window

- Item reward counts higher than in config file no longer lead to a removed chapter but just a warning
- Deactivating a chapter-activated mission leads to not being able to play the mission in the same session


====


Changes:

- Added display of allowed boosts per armor type in hover info
boosts2.jpg
- Map Info Panel: Fixed "Habitable Zone MIN/MAX" distance display (distance was shown too big before)
- Instances: added...
Feb
09
by Pantera at 1:10 PM
(2,927 Views / 9 Likes)
9 Comments
Hi Galactic Survivalists!

Another update so soon after 1.7.3? Yes, because there are again some problems that we were able to fix thanks to your help and that shouldn't be put on hold until the next big update 1.8. ;)

There are also some improvements and adjustments that did not make it into version 1.7.3.

Today we start with the corresponding EXPERIMENTAL version. The final update will probably be released in 2 weeks. Depending on how the Experimental version goes, of course.

What's in it?

Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.

From now on, it is also possible to call up a browser tab in the game. The CustomPlayerTab can be configured with a link and tab name. You will find the new button called "REPORT" in the top right corner of the player inventory!

Many more changes and adjustments can be found in the full list below.

Important: Please note that all our Official Servers will be wiped with the next Public branch release.

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

v1.7.5 (Build 3702)

Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently...
Feb
02
by Pantera at 10:37 AM
(4,317 Views / 10 Likes)
12 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.7.3 with some changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.3 B3649

Changes:
- Changes: Armored suits now have higher basic speed (Light: 1, Medium: 0.9, Heavy: 0.7)
- Changed: Reduced speed penalties on Armor and EVA boost; Slightly reduces speed gain of Mobility Boost
- Changed: Increased volume of Transportation Boost (100>250); added slight food and stamina drain increase
- Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes to long to search.

Fixes:
- Downgraded console IdMapping error log to normal logs

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Jan
26
by Pantera at 10:21 AM
(7,839 Views / 16 Likes)
32 Comments
Hi Galactic Survivalists!

Here is the changelog for v1.7.2 with some changes & fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.2 B3647

Changes:
- Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
- Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight)
- Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1)
- Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1)
- Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2)
- Changed: Removed Space Base Defence from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2)
- Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2)
- Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1)
- Changed: Chainsaw now picks up automatically to player inventory.
- Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2)
- Changed: changed drop container model for device/blocks drop from a destroyed container
- Changed: Replaced christmas drop container with new small drop container standard model
- Changed: Replaced old large drop container for devices/blocks with new model
- Changed: Hand of Farr removed spawn-in-trap. (2)
- Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore.
- Changed: Removed christmas deco from POIs (2)
- Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2)
- Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
- Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022)...
Jan
11
Alpha 12.jpg
by Hummel-o-War at 1:01 PM
(48,895 Views / 18 Likes)
80 Comments
Hello Galactic Survivalists!

At the end of last year, we conducted our first update-specific feedback survey. The results are now available and we would like to share them with you.

First of all the basic data.

Goal of the survey: Evaluate the features that have been changed, improved or added in version 1.7.
Duration: 23.12.2021 until 02.01.2022
Participants: 1326

So many participants in just over a week is of course great. Many thanks to all who took the time!

But how did you rate the update 1.7?

First of all: You rated the game as a whole with 3.84 (out of a possible 5 points) as of the update 1.7.
The overall rating of the update 1.7 features is 3.96 out of a possible 5 points.

We also asked you about your Empyrion playtime (in hours) in the survey, so let's split the ratings directly into graphs according to these groups!

The game as a whole…

Survey_v17_GameRating.jpg

..and the update 1.7 in particular:

Survey_v17_FeatureRating.jpg

Finally, another interesting breakdown: In the survey, we asked you which of the main topics in the update you would like to see pursued further.

In the following evaluation, which is also divided according to playtime groups, you can see which focal points each playtime group considers to be 'the most important'. You can also see where the groups differ in their wishes and priorities. This may often be one of the reasons for lively discussions. ;)

Survey_v17_DevelopNext.jpg

Again, thanks a lot to everyone participating. Hope to have your active help again in the next survey!

Have a good start into the new year!

Your Empyrion Dev Team