<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Empyrion – Galactic Survival - Community Forums</title>
    <description>Empyrion – Galactic Survival</description>
    <pubDate>Thu, 12 Mar 2026 23:31:46 +0000</pubDate>
    <lastBuildDate>Thu, 12 Mar 2026 23:31:46 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/-/index.rss"/>
    <item>
      <title>Unable to continue Storyline : Missing Blueprint</title>
      <pubDate>Thu, 12 Mar 2026 21:24:58 +0000</pubDate>
      <link>https://empyriononline.com/threads/unable-to-continue-storyline-missing-blueprint.103064/</link>
      <guid>https://empyriononline.com/threads/unable-to-continue-storyline-missing-blueprint.103064/</guid>
      <author>invalid@example.com (Isaacraft07)</author>
      <dc:creator>Isaacraft07</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: v1.15 4960<br />
<b>Game environment</b>: Windows 10<br />
<b>Platform</b>: EPIC<br />
<b>DLC Installed</b>: None<br />
<br />
<b>Reproducibility</b>: Unknown - probably easy<br />
<b>Severity</b>:  Medium - Unable to continue main storyline.<br />
<br />
<b>Summary</b>: <br />
When arriving at the GlaD waypoint location, there is nothing. A weird white waypoint is created but leads to nothing. The console outputs the logs you can find down in the image section.<br />
<br />
<b>What Ive tried:</b><br />
1) Restart the game<br />
2) Delete and redownload...<br />
<br />
<a href="https://empyriononline.com/threads/unable-to-continue-storyline-missing-blueprint.103064/" class="internalLink">Unable to continue Storyline : Missing Blueprint</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>v1.13 - Main Storyline: Operation Phoenix New Terra</title>
      <pubDate>Thu, 12 Mar 2026 21:20:39 +0000</pubDate>
      <link>https://empyriononline.com/threads/v1-13-main-storyline-operation-phoenix-new-terra.102854/</link>
      <guid>https://empyriononline.com/threads/v1-13-main-storyline-operation-phoenix-new-terra.102854/</guid>
      <author>invalid@example.com (Hummel-o-War)</author>
      <dc:creator>Hummel-o-War</dc:creator>
      <content:encoded><![CDATA[For everyone who has not played the 2nd main story campaign yet, this is the chance to send us your feedback over here.<br />
<br />
Please note: For consistency, you should play the Operation Phoenix Lost &amp; Found campaign before starting into the &#039;New Terra&#039; Campaign.<br />
<br />
<img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<b>Missions in general:</b><br />
<ul>
<li>All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission...</li>
</ul><br />
<a href="https://empyriononline.com/threads/v1-13-main-storyline-operation-phoenix-new-terra.102854/" class="internalLink">v1.13 - Main Storyline: Operation Phoenix New Terra</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Testing Grounds (default random EXP scenario)</title>
      <pubDate>Thu, 12 Mar 2026 17:54:54 +0000</pubDate>
      <link>https://empyriononline.com/threads/testing-grounds-default-random-exp-scenario.103076/</link>
      <guid>https://empyriononline.com/threads/testing-grounds-default-random-exp-scenario.103076/</guid>
      <author>invalid@example.com (Taelyn)</author>
      <dc:creator>Taelyn</dc:creator>
      <content:encoded><![CDATA[First of all, thank you very much for taking the time to try out the Testing Grounds scenario!<br />
<br />
<b><span style="color: #00b300">Overview</span></b><br />
Version 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds a new building block for the first time: Charged Combat Steel.<br />
<br />
The block background lore revolves around a crystal called &#039;Blue Enerdyn&#039; (working name) and is related to the Progenitor and their sites -...<br />
<br />
<a href="https://empyriononline.com/threads/testing-grounds-default-random-exp-scenario.103076/" class="internalLink">Testing Grounds (default random EXP scenario)</a>]]></content:encoded>
    </item>
    <item>
      <title>v1.16 EXPERIMENTAL</title>
      <pubDate>Thu, 12 Mar 2026 17:15:26 +0000</pubDate>
      <link>https://empyriononline.com/threads/v1-16-experimental.103075/</link>
      <guid>https://empyriononline.com/threads/v1-16-experimental.103075/</guid>
      <author>invalid@example.com (Taelyn)</author>
      <dc:creator>Taelyn</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px"><b><img src="https://clan.akamai.steamstatic.com/images/9538146/ed6463b05bc3b7f15c7d47a7233dc7118858e08c.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://clan.akamai.steamstatic.com/images/9538146/ed6463b05bc3b7f15c7d47a7233dc7118858e08c.png" /> </b></span><br />
Hello Galactic Survivalists!<br />
<br />
Welcome to the Experimental phase of update 1.16!<br />
<br />
Version 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds the first iteration of a new building block for the first time: Charged Combat Steel.<br />
<br />
The block background lore revolves around...<br />
<br />
<a href="https://empyriononline.com/threads/v1-16-experimental.103075/" class="internalLink">v1.16 EXPERIMENTAL</a>]]></content:encoded>
    </item>
    <item>
      <title>Game crash - loading save hangs</title>
      <pubDate>Thu, 12 Mar 2026 16:41:42 +0000</pubDate>
      <link>https://empyriononline.com/threads/game-crash-loading-save-hangs.103069/</link>
      <guid>https://empyriononline.com/threads/game-crash-loading-save-hangs.103069/</guid>
      <author>invalid@example.com (dlindfors)</author>
      <dc:creator>dlindfors</dc:creator>
      <content:encoded><![CDATA[Window 10 on steam<br />
<br />
No DLC<br />
<br />
Single player <br />
<br />
Game Freeze (not crash):<br />
<br />
I was entering planet that likely would generate an explorer token. <br />
Game froze had to close Empyrion from system.<br />
Loading save froze.<br />
Rebooted system loading save froze.<br />
<br />
Screenshots, Crash Logs, any other Relevant Information or Download links:<br />
<br />
<a href="https://drive.google.com/file/d/1gsYMng1ru5hEIfBz5_cSOD-LMmmylJ8R/view?usp=sharing" target="_blank" class="externalLink" rel="nofollow">https://drive.google.com/file/d/1gsYMng1ru5hEIfBz5_cSOD-LMmmylJ8R/view?usp=sharing</a><br />
<br />
Log file empty]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Blocks randomly turning into other blocks (MP)</title>
      <pubDate>Wed, 11 Mar 2026 11:26:37 +0000</pubDate>
      <link>https://empyriononline.com/threads/blocks-randomly-turning-into-other-blocks-mp.103070/</link>
      <guid>https://empyriononline.com/threads/blocks-randomly-turning-into-other-blocks-mp.103070/</guid>
      <author>invalid@example.com (spanj)</author>
      <dc:creator>spanj</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 1.15<br />
<b>Game environment</b>: Multiplayer, dedicated server<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>:NO<br />
<b>SEED-ID</b>:545777<br />
<br />
<b>If applicable</b>:<br />
<b>SERVER NAME</b>: Broken Eden<br />
<br />
<b>If applicable:</b>:<br />
<b>Are you using any unofficial mods or custom maps ?</b>: Reforged Eden 2...<br />
<br />
<a href="https://empyriononline.com/threads/blocks-randomly-turning-into-other-blocks-mp.103070/" class="internalLink">Blocks randomly turning into other blocks (MP)</a>]]></content:encoded>
      <slash:comments>26</slash:comments>
    </item>
    <item>
      <title>Dissapeared Resourses in the Factory</title>
      <pubDate>Tue, 10 Mar 2026 20:03:36 +0000</pubDate>
      <link>https://empyriononline.com/threads/dissapeared-resourses-in-the-factory.103071/</link>
      <guid>https://empyriononline.com/threads/dissapeared-resourses-in-the-factory.103071/</guid>
      <author>invalid@example.com (furideck)</author>
      <dc:creator>furideck</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 1.15 4960<br />
<b>Game environment</b>: Empyrion Dedicated Server<br />
<b>Platform</b>: Steam or EPIC (Steam users should only leave Steam here &amp; EPIC users should only leave EPIC here)<br />
<b>DLC Installed</b>:<br />
<b>SEED-ID</b>:<br />
<br />
<b>If applicable</b>:<br />
<b>SERVER NAME</b>: co-op server &quot;lol&quot;<br />
<br />
<b>If...</b><br />
<br />
<a href="https://empyriononline.com/threads/dissapeared-resourses-in-the-factory.103071/" class="internalLink">Dissapeared Resourses in the Factory</a>]]></content:encoded>
    </item>
    <item>
      <title>[MOD EXT] Empyrion Scripting - Scripts</title>
      <pubDate>Sun, 08 Mar 2026 20:12:57 +0000</pubDate>
      <link>https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/</link>
      <guid>https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/</guid>
      <author>invalid@example.com (Ephoie)</author>
      <dc:creator>Ephoie</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px"><span style="color: #80ff00">This Thread is to post Scripts for the Empyrion Scripting Mod by </span><a href="https://empyriononline.com/members/16593/" class="username" data-user="16593, @ASTIC">@ASTIC</a> .</span><br />
<br />
<span style="font-size: 18px"><span style="color: #b3b300">Please Follow the Format to keep consistent.</span></span><br />
<span style="font-size: 12px"><span style="color: #b35900">Content that doesn&#039;t conform or is not relative will be removed.  This includes discussion.</span></span><br />
_________________________________________________________________________<br />
<span style="color: #00b359"><b><span style="text-decoration: underline">Related Threads:</span></b></span>...<br />
<br />
<a href="https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/" class="internalLink">[MOD EXT] Empyrion Scripting - Scripts</a>]]></content:encoded>
      <slash:comments>1040</slash:comments>
    </item>
    <item>
      <title>[TOOL] eWCCT | Empyrion Web Content Creator Tool</title>
      <pubDate>Fri, 06 Mar 2026 23:13:35 +0000</pubDate>
      <link>https://empyriononline.com/threads/tool-ewcct-empyrion-web-content-creator-tool.92853/</link>
      <guid>https://empyriononline.com/threads/tool-ewcct-empyrion-web-content-creator-tool.92853/</guid>
      <author>invalid@example.com (RexXxuS)</author>
      <dc:creator>RexXxuS</dc:creator>
      <content:encoded><![CDATA[Hi Empyrion Quest and RP Adventurer!<br />
<br />
Alpha 12 implemented the Dialogue and Token System which is or will be the <b>most underrated feature</b> in my opinion. To show you the real power of it and boost the whole Empyrion game to the next level, I have decided to release a third Web Tool for you, to dive more easily into a world full of adventures!<br />
Let me say though, that this tool or well, it contains two tools in one, were yet again not that easy to program....<br />
<br />
<a href="https://empyriononline.com/threads/tool-ewcct-empyrion-web-content-creator-tool.92853/" class="internalLink">[TOOL] eWCCT | Empyrion Web Content Creator Tool</a>]]></content:encoded>
      <slash:comments>121</slash:comments>
    </item>
    <item>
      <title>[TOOL] eWPDA | Empyrion Web PDA</title>
      <pubDate>Fri, 06 Mar 2026 23:13:04 +0000</pubDate>
      <link>https://empyriononline.com/threads/tool-ewpda-empyrion-web-pda.82979/</link>
      <guid>https://empyriononline.com/threads/tool-ewpda-empyrion-web-pda.82979/</guid>
      <author>invalid@example.com (RexXxuS)</author>
      <dc:creator>RexXxuS</dc:creator>
      <content:encoded><![CDATA[Hi Empyrion PDA enthusiasts!<br />
<br />
After almost 1 year of development Hayawen and I am very proud to release our eWPDA tool!<br />
<br />
<img src="https://i.imgur.com/SuBKqiv.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/SuBKqiv.png" /><br />
<br />
<b><span style="font-family: 'Verdana'"><span style="font-size: 22px"><span style="color: #ffa64d">e</span><span style="color: #59b300">W</span><span style="color: #00b3b3">PDA</span></span></span></b><span style="font-size: 22px"> <span style="color: #ffffff">| Main Features</span></span><br />
<ul>
<li>Create, Import and Export PDA files (yaml &amp; csv)</li>
<li>Reading the BlocksConfig.ecf and ItemsConfig.ecf file (for auto item suggestions)</li>
<li>Reading the...</li>
</ul><br />
<a href="https://empyriononline.com/threads/tool-ewpda-empyrion-web-pda.82979/" class="internalLink">[TOOL] eWPDA | Empyrion Web PDA</a>]]></content:encoded>
      <slash:comments>269</slash:comments>
    </item>
    <item>
      <title>Add an "Either/Or" option for PDA actions</title>
      <pubDate>Thu, 05 Mar 2026 14:26:28 +0000</pubDate>
      <link>https://empyriononline.com/threads/add-an-either-or-option-for-pda-actions.103067/</link>
      <guid>https://empyriononline.com/threads/add-an-either-or-option-for-pda-actions.103067/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[Add a way to have 2 (or more) actions for a task and require at least 1 of them to be completed to complete the task.<br />
This would allow for missions that have multiple ways of completing an objective. For example something like:<br />
<br />
<b>Kill the Warlord<br />
Or convince him to surrender<br />
</b><br />
Completing <i>either</i> action would complete the task and advance the mission.]]></content:encoded>
    </item>
    <item>
      <title>Add a "None" Option Next to Dialogue Options</title>
      <pubDate>Thu, 05 Mar 2026 14:22:03 +0000</pubDate>
      <link>https://empyriononline.com/threads/add-a-none-option-next-to-dialogue-options.103066/</link>
      <guid>https://empyriononline.com/threads/add-a-none-option-next-to-dialogue-options.103066/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[Really simple suggestion. Add a way to prevent an option in the Dialogue system from even being clicked, so it&#039;s essentially disabled. If a player tries clicking it, nothing happens at all.<br />
<br />
This can be useful for situations where you want to show a &quot;invalid&quot; dialogue option, or want to show an option just to use as a visual divider.<br />
<br />
<b>As an example:</b><br />
<br />
<span style="color: #4dffff">Buy 1 (100 credits)<br />
Buy 10 (1000 credits)</span><br />
<span style="color: #808080">Buy 100 (10000 credits)</span><br />
<span style="color: #4dffff">Goodbye...</span><br />
<br />
<a href="https://empyriononline.com/threads/add-a-none-option-next-to-dialogue-options.103066/" class="internalLink">Add a &quot;None&quot; Option Next to Dialogue Options</a>]]></content:encoded>
    </item>
    <item>
      <title>What did you do in Empyrion today?</title>
      <pubDate>Wed, 04 Mar 2026 22:13:50 +0000</pubDate>
      <link>https://empyriononline.com/threads/what-did-you-do-in-empyrion-today.2826/</link>
      <guid>https://empyriononline.com/threads/what-did-you-do-in-empyrion-today.2826/</guid>
      <author>invalid@example.com (Slam Jones)</author>
      <dc:creator>Slam Jones</dc:creator>
      <content:encoded><![CDATA[Thought I&#039;d make a thread for folks to post their daily happenings.  If mods would rather not have this thread, feel free to delete it/whatever <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<br />
<br />
Today (or last night rather) I finally ventured beyond Akua&#039;s atmosphere and decided to check out a nearby planet, which turned out to be the Omicron Moon.<br />
<br />
Saw a little base and decided to investigate.  What I didn&#039;t expect was for 4 turrets and at least as many drones to destroy my poor little SV, leaving me stranded on the Moon.<br />
<br />
I decided...<br />
<br />
<a href="https://empyriononline.com/threads/what-did-you-do-in-empyrion-today.2826/" class="internalLink">What did you do in Empyrion today?</a>]]></content:encoded>
      <slash:comments>24226</slash:comments>
    </item>
    <item>
      <title>[TOOL] Empyrion Playfield Designer v2.44.0 EXP (Empyrion V1.15.x compatible)</title>
      <pubDate>Sat, 28 Feb 2026 18:10:29 +0000</pubDate>
      <link>https://empyriononline.com/threads/tool-empyrion-playfield-designer-v2-44-0-exp-empyrion-v1-15-x-compatible.37581/</link>
      <guid>https://empyriononline.com/threads/tool-empyrion-playfield-designer-v2-44-0-exp-empyrion-v1-15-x-compatible.37581/</guid>
      <author>invalid@example.com (jmcburn)</author>
      <dc:creator>jmcburn</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'Arial'"><span style="font-size: 22px">Empyrion Playfield Desig<span style="font-size: 22px">ne<span style="color: #ffffff">r<b><i> v2</i></b></span></span>:</span></span><br />
<b><span style="font-family: 'Arial'"><br />
<span style="color: #ffffff">What is it?</span></span></b><br />
<span style="font-family: 'Arial'"><span style="color: #ffffff">Empyrion Playfield Designer is a tool to help with creating and editing Empyrion&#039;s playfield.yaml fiels.<br />
It supports both the (older) fixed yamls as well as the new _static and _dynamic yamls.<br />
<br />
For almost all properties there are dropdowns with predefined values so that you don&#039;t have to...</span></span><br />
<br />
<a href="https://empyriononline.com/threads/tool-empyrion-playfield-designer-v2-44-0-exp-empyrion-v1-15-x-compatible.37581/" class="internalLink">[TOOL] Empyrion Playfield Designer v2.44.0 EXP (Empyrion V1.15.x compatible)</a>]]></content:encoded>
      <slash:comments>1178</slash:comments>
    </item>
    <item>
      <title>Builders Wishlist</title>
      <pubDate>Thu, 26 Feb 2026 11:58:32 +0000</pubDate>
      <link>https://empyriononline.com/threads/builders-wishlist.38243/</link>
      <guid>https://empyriononline.com/threads/builders-wishlist.38243/</guid>
      <author>invalid@example.com (Hummel-o-War)</author>
      <dc:creator>Hummel-o-War</dc:creator>
      <content:encoded><![CDATA[If you had one wish in terms of a feature that helps you build your stuff, what would it be?<br />
<br />
Note: not new blocks or where or what to build but ACTUALLY WHAT HELPS YOU IN THE PROCESS OF BUILDING!<br />
<br />
One wish everyone (or at least tag your top-most-wanted in your list <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" /><br />
<br />
Off we go!]]></content:encoded>
      <slash:comments>377</slash:comments>
    </item>
    <item>
      <title>LCD screens built into consoles?</title>
      <pubDate>Thu, 26 Feb 2026 11:55:31 +0000</pubDate>
      <link>https://empyriononline.com/threads/lcd-screens-built-into-consoles.103060/</link>
      <guid>https://empyriononline.com/threads/lcd-screens-built-into-consoles.103060/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[While making a POI today I realized that while LCD screens are awesome, they are also somewhat limited in their appearance. Projectors are cool but it&#039;s really hard to line up a projector with current consoles to make it look good.<br />
<br />
It would be nice to have a few variations of LCD blocks that are basically consoles or PDA pads that have their screen be the LCD screen so you can write messages on them and have them appear more naturally in a POI.<br />
<br />
Dialogue can work, but that requires a lot...<br />
<br />
<a href="https://empyriononline.com/threads/lcd-screens-built-into-consoles.103060/" class="internalLink">LCD screens built into consoles?</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>One big game feedback after 285hr</title>
      <pubDate>Mon, 23 Feb 2026 18:37:52 +0000</pubDate>
      <link>https://empyriononline.com/threads/one-big-game-feedback-after-285hr.103062/</link>
      <guid>https://empyriononline.com/threads/one-big-game-feedback-after-285hr.103062/</guid>
      <author>invalid@example.com (_Fire_)</author>
      <dc:creator>_Fire_</dc:creator>
      <content:encoded><![CDATA[Cool game idea, moderate realisation. Feels lack of good game designer. All exists: exploration, big progress tree, blueprints, crafting, building base and vessels, mining, shooting. All exists for good game, no, for the best game ever. But all look unfinished, unbalanced. <br />
<br />
Progress: i can get max lvl on one planet, with new trading system can do vessel with all BIS parts. And what next? i dont have any reason for explore other systems, all avaliable galaxy, fight for rare resources,...<br />
<br />
<a href="https://empyriononline.com/threads/one-big-game-feedback-after-285hr.103062/" class="internalLink">One big game feedback after 285hr</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Cannot login to any multiplayer servers</title>
      <pubDate>Mon, 23 Feb 2026 09:34:14 +0000</pubDate>
      <link>https://empyriononline.com/threads/cannot-login-to-any-multiplayer-servers.103063/</link>
      <guid>https://empyriononline.com/threads/cannot-login-to-any-multiplayer-servers.103063/</guid>
      <author>invalid@example.com (cylarvanguard)</author>
      <dc:creator>cylarvanguard</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>:<br />
<b>Game environment</b>:<br />
<b>Platform</b>: Steam or EPIC (Steam users should only leave Steam here &amp; EPIC users should only leave EPIC here)<br />
<b>DLC Installed</b>: dark faction<br />
<b>SEED-ID</b>:<br />
<br />
<b>If applicable</b>:<br />
<b>SERVER NAME</b>:  hws na re 2. Eleon official na<br />
<br />
<b>If applicable:</b>:...<br />
<br />
<a href="https://empyriononline.com/threads/cannot-login-to-any-multiplayer-servers.103063/" class="internalLink">Cannot login to any multiplayer servers</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Parked capital vessel spins when parked outside home base. [00460]</title>
      <pubDate>Sun, 22 Feb 2026 14:46:27 +0000</pubDate>
      <link>https://empyriononline.com/threads/parked-capital-vessel-spins-when-parked-outside-home-base-00460.99367/</link>
      <guid>https://empyriononline.com/threads/parked-capital-vessel-spins-when-parked-outside-home-base-00460.99367/</guid>
      <author>invalid@example.com (Salient)</author>
      <dc:creator>Salient</dc:creator>
      <content:encoded><![CDATA[Build: V 1.7.1.1 3639<br />
MODE: Survival<br />
MODE: Single player<br />
<br />
PLAYFIELD: ‘Manmet’ (TemperateStarter))<br />
TYPE: TemperateStarter Planet<br />
SERVER NAME: N/A<br />
SEED-ID: 420952 (global) 273516 (playfield)<br />
SCENARIO: “Default Random”<br />
<br />
Reproducibility: Always<br />
Severity: Major<br />
<br />
Type: Function bug.<br />
<br />
<br />
Summary: Capital vessel may start spinning when parked on the ground, even when power is shut off.<br />
<br />
Description: A capital vessel parked close to a home base may spin out of control, even when power is switched off....<br />
<br />
<a href="https://empyriononline.com/threads/parked-capital-vessel-spins-when-parked-outside-home-base-00460.99367/" class="internalLink">Parked capital vessel spins when parked outside home base. [00460]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Cannot connect to ANY servers</title>
      <pubDate>Sat, 21 Feb 2026 22:16:34 +0000</pubDate>
      <link>https://empyriononline.com/threads/cannot-connect-to-any-servers.103061/</link>
      <guid>https://empyriononline.com/threads/cannot-connect-to-any-servers.103061/</guid>
      <author>invalid@example.com (JohnnyKeys)</author>
      <dc:creator>JohnnyKeys</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>:1.15-4960<br />
<b>Game environment</b>: tried both windows and linux<br />
<b>Platform</b>: EPIC<br />
<b>DLC Installed</b>: no<br />
<b>SEED-ID</b>:<br />
<br />
<b>If applicable</b>:<br />
<b>SERVER NAME</b>: every single one<br />
<br />
<b>If applicable:</b>:<br />
<b>Are you using any unofficial mods or custom maps ?</b>: no...<br />
<br />
<a href="https://empyriononline.com/threads/cannot-connect-to-any-servers.103061/" class="internalLink">Cannot connect to ANY servers</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
  </channel>
</rss>
