What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. vicomt

    vicomt Captain

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    Adding more block shapes you say? what happened to the second set that we were supposed to get?
     
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  2. Astralism

    Astralism Ensign

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    Yes it will, i have build several of this "Pack-Mule" but it is hard trying it arounded with Blocks...it`s easyer to take one row out and even then you must Play a little bit with o and c and wiggle it in :)
     
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  3. banksman45

    banksman45 Rear Admiral

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    Finally built a survival HV so I can get rid of this bike.
    Screenshot (428).png

    Screenshot (427).png
     
    #3763
    Last edited: Mar 6, 2017
  4. banksman45

    banksman45 Rear Admiral

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    I had no idea these NPCs will climb down into the holes you're digging just to get you. Well I have a surprise for this guy . ;)
    Screenshot (425).png
     
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  5. DuLux

    DuLux Captain

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    Ah very difficult!
     
    #3765
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  6. banksman45

    banksman45 Rear Admiral

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    Here is a little HV TANKs PVP action. Team vs Team. The battle starts at 4:40.
     
    #3766
    Last edited: Mar 6, 2017
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  7. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    I've been wondering the same. :(

    For the Topic: My apologies for my lack of Entries in this Thread, but I figured several Posts worth of "I've been digging out & building my Underground Base on my WASD Server Play" in a row seemed kinda inadequate a Contribution & I couldn't help but to think they'd be very unworthy Posts to read if I made them... so I opted to not make them. (Especially cause I fear my Post Quality might be slipping a bit... my Likes to Message Count Ratio quality has fallen recently... :eek:)
     
    #3767
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  8. Marbod

    Marbod Commander

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    Still Building my new base...not sure how to finish my Hangar...today playing around with lights and textures

    [​IMG]
     
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  9. Robot Shark

    Robot Shark Rear Admiral

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    I was goofing around a bit today and went after the Abandoned Mine in a modified Gronk.

    The Gronk fits if there are 2 squares of clearance, and I found immense satisfaction mowing down nightmares with the miniguns, but...

    It was the Alien Blocks that made me call it quits, it's just too much of a pain to try and blast through them.

    Knock knock...

    20170306205932_1.jpg

    If it fits I frag.

    20170306203657_1.jpg
     
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  10. Siege Inc.

    Siege Inc. Rear Admiral

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    I recently uploaded a new base to the workshop.

    [​IMG]


    But it needs a little something. What could I possibly add to a base that has four garages, four landing pads, and a courtyard? How's about an underground garage/hangar.

    [​IMG]

    [​IMG]

    Unfortunately the game doesn't let you place bases underground so this one will have to wait until that functionality is added in the future.

    I've also been working on that cylon raider a bit more. Starting to bring order out of chaos...

    The converted 3d model I started with
    [​IMG]

    And what I've managed to sculpt it into so far. I forgot to switch the symmetry tool back after I was experimenting on a test model so I have to duplicate the lower front wing on the other side. :oops:
    [​IMG]
     
    #3770
    Last edited: Mar 7, 2017
  11. rainyday

    rainyday Rear Admiral

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    Been checking out few recent additions to the workshop, all have been featured here in the forums but they're all so awesome so I think its worth showing them of again.

    emp_1.jpg
    From left to right:
    OSC-Europa-Battlecruiser http://steamcommunity.com/workshop/filedetails/?id=874605371 by @Neal
    Pirate Spaceship: Juggernaut http://steamcommunity.com/workshop/filedetails/?id=875776369 by @Pyston
    42-Humpback-(Cargo) http://steamcommunity.com/sharedfiles/filedetails/?id=770048494 by @oojimaflip and @vicomt

    All very different ships - all great. Neals Battlecruiser is sleek and massive, I was impressed among other things the engineering / engine bay - definite 'wow' moment when entering it.

    Pyston's Juggernaut is compact but has everything you would logically need - and bonus points for lots of non-functional nooks & crannies to keep things interesting.

    Oojimaflip's & vicomt's Humpback is very detailed too - and the interior and cockpit arrangements is actually quite clever and not that obvious before entering the ship. One thing I was thinking if it was a bug or a feature - I ran out of gravity just before engine bay?

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Multiplayer fun with my friend:

    emp_2.jpg
    Emptying autominers. These things are silly... I mean - they just feel a bit like cheating. There's just sooo much ore coming in that we've knee deep in it even though we have processors for all the different ore types. We'll so far, we've kinda built small - I guess I have to take my own advise from another thread: think bigger, build bigger :D Already started doing that, though! But as I have noticed, big builds take even bigger amounts of time to finish...

    emp_3.jpg
    We took out our new container ship with mining & cargo container for a spin in Omicron moon. Meteors started falling and the mining container worked like a charm!

    emp_4.jpg
    Just level it up & hover above the meteor - enter the mining container and mine away! I thought of this more of a novelty thing - but this mining container has actually proven to be very useful vessel. If you want a bit more civilized approach to mining, you should try something like this out. Obviously its mostly useful on multiplayer as it takes atleast two operators to be most effective.

    emp_5.jpg
    Most of my time has gone working on my big build - the heavy mining barge Ilmarinen. Its proving to be a lot more than just a miner (we'll, actually, the mining part is largely untested so far :p). Outer parts have been done for a while now - inside of the ship has taken at least equal amount of time. In the picture, back of the ship with warp core and secondary hangar.

    emp_6.jpg
    Currently what needs to be done is the bow of the ship with 8 cargo storage rooms and the HV hangar below. Also started working on few accompanying vessels for this build - in the picture, an SV "forklift". Still VIP. Been wondering about the illogicalities of docking while using backwards facing cockpit - left is right and right is left. This thing will have to go inside the cargo storage rooms, down the HV hangar and inside the small manufacturing hangar in the midship - so I would have liked easy controls back & forth. But I might have to scrap that and go with just a forwards facing cockpit.
     
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  12. Wild_XIII

    Wild_XIII Captain

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    Trying to find the inspiration to finish my epic CV build! Got the outside mostly done, but I'm terrible at interior spaceship design! :p It's probably a bit too big for what I need and I'm not too happy with the way the front looks, but it's a work in progress so things will still change.

    At least I've got Netflix to watch while I'm doing the build!
     
    #3772
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  13. vicomt

    vicomt Captain

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    thanks for review ;) About the Gravity, I know we couldn't get G all the way out to the rear pod without sacrificing something in the interior (without two GravGens), but I though we got it extending all the way to the rear door?
     
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  14. rainyday

    rainyday Rear Admiral

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    Yeah, pretty much. Ends just a step or two before the door.

    Haven't used grav gens much, do you have to worry about overlap if using multiples?
     
    #3774
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  15. vicomt

    vicomt Captain

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    That's about what I expected. we tried it with two GGs and it overlapped too much. as long as you can get to the rear maintenance cockpit without floating away, it's all good in my eyes. And yes, you do need to watch out for GGs overlapping, gravity at any point is the sum of the fields that include the point. Normally that doesn't bother you much, but it can hamper jumping around (although why anyone would want to jump around on a spaceship, I don't know.)
     
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  16. Frigidman

    Frigidman Rear Admiral

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    You know those 3d imports look so bloody awful, that I would imagine it take just as long (if not longer) to clean that crap up to something redeemable.

    And at the end of the day, its just a replica ;)
     
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  17. Pyston

    Pyston Captain

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    Thank you for the review. :)

    I had initially planned for the ship to be about double the length with height and width to match. The issue I was running into was keeping the ship at class 5 and not higher. Most servers stock do not allow for ships above class 5 and I wanted to make something everyone could use (once they got to lvl 20 and had the appropriate ore). Currently the Juggernaut teeters on being a class 6 ship, but I got it to 5 by taking the poly count down about 5,000 and losing about 5 props.

    This is why I packed as much as I could into a reasonably compact space. I also (as a rule) try to stay away from unrealistic spaces. I personally do not like overly large spaces or spaces in general that are too large to decorate effectively. Immersion is key in my builds. I want it to feel like something one could live in and I want the build to feel as realistic as possible given the current limitations in textures and props. One of my greatest 'thanks' to the design of Empyrion is the fact it works best in first person (when playing the avatar, not a ship), this helps me to maintain a realistic room shape....now if I could only get the devs to give us "half" block with lights attached to them (imo, the perfect ceiling height for an average room is 1.5 BA/CV blocks tall (the "air space").

    Thank you again. I am glad you got to play around in it. I will be making more CV's (working on one now), but mine will never be behemoths simply due to the class size of ship, I want to make things relatively easy to obtain on survival or multiplayer and useable on as many servers as possible. :D
     
    #3777
  18. vicomt

    vicomt Captain

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    build whatever size you want, I know for a fact keeping ships down to 6 and below is almost impossible if you want any kind of detail/lighting/size, so we just don't even try any more, we go for what we want to create, unhampered by pathetic server limitations ;)

    I really am in awe of some of the workshop ships sometimes, but even the ones that look good for their small size, I can see where things have had to be compromised to make things fit.

    Obviously, we're going to lose "customers" because some people just don't want massive ships. that's fine by me ;)
     
    #3778
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  19. Siege Inc.

    Siege Inc. Rear Admiral

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    I tried making a cylon raider from scratch and it looked even worse. The benefit to using these models is the predefined proportions. Saves me a bit of work having to figure that out and I'm learning some new techniques along the way. I may end up redoing the wings. Thought up another way to deal with all those curved surfaces last night while falling asleep. Need to test it out.

    Problem is the three angled blocks I like to use for that sort of thing are too steep. None of those blocks match the shallower slope.
     
    #3779
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  20. Frigidman

    Frigidman Rear Admiral

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    The blocky block look (even with our double-slopes) is always an issue when dealing with the sleek lines of sci-fi looking vessels out there.
     
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