What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Wild_XIII

    Wild_XIII Captain

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    Carrying on my SP game. I've never had the radiated fog before, it's really quite a creepy ambience!

    NewGame_7_2017-05-28_22-23-00.png

    Also I came across something shooting me through walls in the abandoned factory . I'll get a post up on the bugs section for that.
     
    #4421
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  2. binhthuy71

    binhthuy71 Rear Admiral

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    Thanks for the heads up. While the MP POI mechanic is in place I just open the things up with artillery and then pound them from a vehicle until they go quiet. At least POIs can't shoot you through a mountain anymore. :D
     
    #4422
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  3. banksman45

    banksman45 Rear Admiral

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    Are the space drones getting tougher ? I had a little bit of a dogfight with this one. I'm enjoying the new damaged drone effects. They're pretty cool. The need to add this effect to regular ships as well .
    Screenshot (25).png

    Pretty cool now that in Space if your ship is damaged or missing a block the o2 leaves your ship and the temperature in your ship drops.
     
    #4423
    Last edited: May 30, 2017
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  4. binhthuy71

    binhthuy71 Rear Admiral

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    I believe that the release mentioned toughened up drones. My impression is that more of them spawn at the same game settings than before as well. You can still down them with the pistol, it just takes more time. That makes for problems if you attract two or more of the things at the same time.
     
    #4424
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  5. Aeri

    Aeri Commander

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    Does anyone know how to get a door to lock/unlock based on signal logic? I am working on a POI and all of its design is based around this.
     
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  6. rainyday

    rainyday Rear Admiral

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    @Aeri You can set the lock/unlock signal in the control panel for each door. But I think you have to be in Survival mode if you want to test them out.
     
    #4426
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  7. Aeri

    Aeri Commander

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    Ok thanks a lot that means I set things up right
     
    #4427
  8. Siege Inc.

    Siege Inc. Rear Admiral

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    I've been working on my Space Station somewhat sporadically. Insomnia has been kicking my butt though so I haven't done a lot. The original plan was to have a central tower extending down to an elliptical observation structure on the bottom and some boxy hangars underneath with a dry dock kind of thing at the very bottom. Well it turned out the dry dock was too far from the center and causing problems so I scrapped those plans.

    Original plans
    [​IMG]

    I got to thinking about it and decided between the landing pads up top and the airlocks that was enough docking space. What the bottom of the Space Station needed was pipes and machinery. I started by adding some spherical tanks around the central tower. I'm going to have curving spires below the four air locks(where big ships will dock) that will have observation/control stations. What are the spires for? Who knows. They obey the rule of cool although they don't look like much at the moment. I decided to expand on freight operations so there are going to be these long spire like structures sticking down where large cargo containers can be docked to. I decided they needed to be practical so they have docking clamps and the spires will be enclosed eventually with elevators, etc, and hatches to access the cargo containers. They're complicated and I need to replicate them a few dozen times.

    I still need to add pipes and other machinery type greeble to the underside. I'm also going to add some cylinder type tanks of various sizes with truss blocks holding them together somewhere along the underside. Before I even began anything I built out the bottom of the station to have a basement so there's space down there for....stuff. I want to add shutter doors to the landing pads and rooms/corridors below for moving luggage and cargo. Going to have some engineering spaces of course. Maybe some cargo rooms and I'm going to move the power generator room down to the basement as well.


    New hotness...sort of.
    [​IMG]
     
    #4428
  9. rainyday

    rainyday Rear Admiral

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    @Siege Inc. Wow! I thought you were gonna add a pipe to the bottom and call it a space station - but you are bit more ambitious than that :D

    Looking great!
     
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  10. Siege Inc.

    Siege Inc. Rear Admiral

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    I could have just slapped a few gravity generators and some greeble on there and called it a day but where's the fun in that? If it's going to be a space station it's gotta have space station stuff. :p
     
    #4430
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  11. Furious Hellfire

    Furious Hellfire Rear Admiral

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    #4431
    Last edited: Jun 1, 2017
  12. oojimaflip

    oojimaflip Captain

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  13. binhthuy71

    binhthuy71 Rear Admiral

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    Nice set of vehicles.
     
    #4433
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  14. James Grayson

    James Grayson Lieutenant

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    Today I learned about ship size class restrictions by wasting 40 hours building a ship too big to play.
     
    #4434
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  15. Furious Hellfire

    Furious Hellfire Rear Admiral

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    thanks
     
    #4435
  16. GTv

    GTv Rear Admiral

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    Those look like my first attempt at building an sv. :)
     
    #4436
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  17. binhthuy71

    binhthuy71 Rear Admiral

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    Everything old is new again. My first SV's were boxy . Next they were streamlined arrowhead shapes. The new radiation and cold effects have me back at a boxy early SUV with a set of large shutters so that I can drone mine in light armor. The only common thread is that all of my SV's are fuel hungry ammo eaters.
     
    #4437
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  18. Furious Hellfire

    Furious Hellfire Rear Admiral

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    I have built smooth nice shaped stuff too, dont get me wrong, but these vans have to be boxy to look like vans XD
    They have to maintain the general known shape of a typical van.
    I considered using some triangle blocks for the sides for a more aero feel, but they are workhorses not pleasure machines :p

    They actually feel like vans, I have these in HV too which are are a lot fo fun to play with ^-^

    Truth is I was browsing ebay for a real camper type van to buy a couple of weeks ago, then I was inspired to design one in emp XD
    Was just for a bit of fun, built 2 basic HV van, then the survival camper version which I really loved.

    And now I have a fleet of vans XD

    I do like emp's creativity aspect.
    After starting out building combat SV's and CV's I found myself wanting for more.
    I have seen some amazing and great ideas in the workshop from the community.
    Things you would not ordinarily dream of being in a space sim XD

    Modelling from real world stuff can be fun ^^
    I am about to release a winnebago :) only problem is I feel it is too short so will increase that before release.
    I was inspired last week to create something as close as I could to the james bond submersible vehicle (lotus I believe?)
    the white one from the old movie.
    What I released ended up in yellow and with a retractable top but the basic shape is as good as there^^

    http://steamcommunity.com/sharedfiles/filedetails/?id=930834691
     
    #4438
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  19. banksman45

    banksman45 Rear Admiral

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    Meet Captain Jakes . He is a badass and he's blue with a cool MoHawk. He only lives by one rule never touch his gun. lol I must be sleepy because I'm making up back stories for my character now. lol
    Screenshot (27).png

    Screenshot (30).png
     
    #4439
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  20. Siege Inc.

    Siege Inc. Rear Admiral

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    I got a lot done on my space station although I'm not even close to being finished. Finished up the spherical tanks and added some piping and truss work to them. Added some cylindrical tanks with more truss work below those along the exterior of the main column. Got the exterior of the docking pylons done. By the time I finished those I had it down to a science and was knocking out cargo containers in just a few minutes. I'm still working on the interiors. Not sure what I want to do yet. I need it look like you're able to move cargo containers between floors but I need an elevator to move people as well and there's not a lot of room to do both. I could really use a 3x3 elevator block.
     
    #4440
    Last edited: Jun 3, 2017

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