The Lost City Of Sol-Exploration Scenario - Over 200 playfields.

Discussion in 'Scenarios' started by piddlefoot, Jun 5, 2017.

  1. Krumptz

    Krumptz Ensign

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    hummm, strange .... poi just stop fighting every where.... any idea ?
     
    #41
  2. 2yysforu

    2yysforu Ensign

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    No sorry. hhmm I'll ask my server and see if that's happening.
     
    #42
  3. Krumptz

    Krumptz Ensign

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    ok we crash (my friend and i) when my friend try to teleport fron the admin base on earth to somewhere, since that i think, no more poi action, like if they left the planet, even flying drones , they doen t do anything, just patroling around a drone base, not even shooting at us.

    but dino and other mutant plant are always in action every where.

    i have restart the serv and my pc also, nothing more, the same, no more POI fight.
    any suggestions ? :)
     
    #43
  4. piddlefoot

    piddlefoot Rear Admiral

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    Ok I have a larger update here that fixes the few faulty teleporters, the sector file wormholes not working correctly and a few modified POIs.

    There was an issue with the Asteroid Field, players unable to get back from it to Earth sector, that's fixed along with a couple of other wormhole errors I found while fixing it, Ive Warped all over the place in a test ship through every wormhole and they are all working properly now.

    Teleporters at Venus and a couple at Earth were leaving people at the loading screen, Im not sure how I did it but I had the wrong trade station on the planet, Hubble was one of them, they have all been corrected and every teleporter on Venus and Earth Trade station have been checked and are working properly.

    I had to modify a couple of POIs for coq they kept throwing when trying to trade with a trader, only happened to a couple of traders and I found no differences in the YAMLs with the other traders so I deleted them and created new ones, they should be fine now.

    Only known issue I know of is one trader at the multigate where the 3 Instanced POIs are, Zenfortress, Xenofortress and Radosfortress is still throwing a coq, not sure why, he is located right next to the XenuFortress gate, stay away from him, hes a homeless dude.

    Steam link to updated version.

    Opening post also edited to reflect the same file.

    http://steamcommunity.com/sharedfiles/filedetails/?id=947185338
     
    #44
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  5. Rebelizor

    Rebelizor Ensign

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    after i didn`t get Ziraxus to work on my server i tried to start a singleplayer game with a start on ziraxus. this isn`t working too, the game crashes and isn´t starting. am i the only one where Ziraxus isn`t working?
     
    #45
  6. Krumptz

    Krumptz Ensign

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    hello
    i made the update, and i have the same troubles with POI , like yesterday.
    drone base or abandonned mine doesn t spawn any monster, inside on spawn point , for exemple.
    drones and ship trooper are active around the base but doesn t seems to spawn back if we kill them, probably the dayly cooldown.
    in fact it look likes if they where out of fuel in they baseo_O, even inside moobs doesn t spawn or centry guns doesn t fire:p.

    but animals are really here fighting and spawning all the time.
    i m not complaining, it s just informations.
    may be we should reset all and restart, i dont know... any suggestions ? a corrupt file in save zone of "Exploration Final Testing" ?
    let me know !;):)


    edit: may something with that update ?

    Hotfix 2: June 15, 2017 - Build 1098 (Client only)

    We just released another hotfix for the Blueprint library. We are sorry for the inconveniences.

    Bug Fixes:
    - Fixed: Blueprint library doesn't recognize factory and produced Blueprints
    - Fixed: Unable to move through damaged block colliders.
    - Fixed: Group Name missing from Blueprint Window
    - Fixed: Error in Sector Map if POI Information is Missing for Space Playfields (support email #645AE)
     
    #46
    Last edited: Jun 15, 2017
  7. piddlefoot

    piddlefoot Rear Admiral

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    The multiplayer version is set to regenerate once every 24 hours, not sure if that's an issue here but I didn't have time to look at the factory yesterday, I will delve into that today, but I probably wont do an update today just for that, if its just one POI stuffing up out of few hundred not so bad, will have it corrected for next update though, if its fixable.

    POIs looking like there out of fuel is a bug, devs need to sort that one.

    The hotfix I think is more related to teleporters in space playfields not working. Address missing etc.
     
    #47
  8. Krumptz

    Krumptz Ensign

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    Finaly, ALL POI are out of order, on earth and moon starter, but they wasn t at start, may be the crash with the teleporter did that, i dont know, for sure !:p
     
    #48
  9. 2yysforu

    2yysforu Ensign

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    Hello Piddlefoot, our players have been reporting an issue with all the Kepler planets and Venus moon. So I tested on a dedicated server I am unable to go to any the Kepler planets. I have also tried with a CV ship and an SV ship, it either bounces me back to Orbit or throws errors. Here is the one error that we're getting an error log client-side.
    Code:
    16-13:14:33.358 09_14 -LOG- Unloading playfield 'Kepler501'
    NullReferenceException: Object reference not set to an instance of an object
      at Assembly-CSharp.TextFileManager.DeleteAction () [0x00000] in <filename unknown>:0
      at Assembly-CSharp.NetworkTable.DeleteAction () [0x00000] in <filename unknown>:0
      at Assembly-CSharp.DeviceToken.PublishTemplate (Boolean ) [0x00000] in <filename unknown>:0
      at Assembly-CSharp.DomainEventArgs.HideAddin (System.String , Vector3 , Quaternion , ControlDesigner , System.String , ViewHelper , Assembly-CSharp.PathManager ) [0x00000] in <filename unknown>:0
      at Assembly-CSharp.DomainEventArgs.LoadPath (System.String , Vector3 , Quaternion , Assembly-CSharp.Outline , System.Collections.Generic.List`1 , ControlDesigner , System.String , ViewHelper , Assembly-CSharp.CommandStack ) [0x00000] in <filename unknown>:0
      at Assembly-CSharp.DeviceToken.BatchBuildTextFile (Assembly-CSharp.DeploymentSerializer ) [0x00000] in <filename unknown>:0
      at Assembly-CSharp.DeviceToken.EnableView (Single , Int32 ) [0x00000] in <filename unknown>:0
      at Assembly-CSharp.DomainEventArgs.AllocateQueue () [0x00000] in <filename unknown>:0
      at Assembly-CSharp.DomainEventArgs.ExtractContext () [0x00000] in <filename unknown>:0
      at MBS.Update () [0x00000] in <filename unknown>:0
    I've also tried a fresh start via single player tested as well same errors. I've looked through the playfield's, not seen any error within the file.

    Again thank you very much for the scenario it is wonderful hope to see it grow and thrive.
     
    #49
    Last edited: Jun 16, 2017
  10. piddlefoot

    piddlefoot Rear Admiral

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    Have you updated the scenario, and are you sure the scenario has actually updated those playfields ?

    May require manual editing inside the saved folder of that game unless your willing to start a new game at the last update which was yesterday for the scenario.

    The Venus trade station had gate bugs but there all fixed in the update, the update requires you replace the trade station if your doing it manually because theres an extra jump teleporter there now also, one from Venus to Earth and Earth to Venus, so faction ground wars can happen.

    If you can, the best solution is a new game if your on the MP version then the best solution is to get all player to move to a space playfield and just manually replace all the planets, this WILL fix the issue as the issue is on a ground trade station.
     
    #50
  11. piddlefoot

    piddlefoot Rear Admiral

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    There has been a bug in POIs where sometimes [ we are seeing it on public servers ] some of the devices are not active, maybe a turret or 2 or internal guns, or spawners, sometimes the whole base, Im not sure if this is a result of people trying to add POI regen to already active game save files , rather than to the template folder and starting a new game.
    Either way there is a something fishy happening in POIs here and there mostly on customized servers.
     
    #51
  12. 2yysforu

    2yysforu Ensign

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    I just set up a new test server and still not able to get on Kepler501, should I be able to get on Kepler? On a side note I was able to get to Venus. Going to try the other Kepler planets now as well.
     
    #52
  13. 2yysforu

    2yysforu Ensign

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    unable to get the Kepler 666 with an SV ship.
     
    #53
  14. Sixara™

    Sixara™ Ensign

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    Hey Piddle first off thanks again for fixing the Kepler warp bug. Warping in that system and around the asteroid belt works great now on our dedicated server!

    Now I have a new bug - Players have been getting stuck in front of the traders with the "internal error has occurred send email" - I tested this myself and see that all of the traders randomly do this. I was able to finally catch the error in the console with "Argument cannot be null"

    The admin warpgate traders have been doing this on Uranus and Hubble175

    A temporary work around has been to spam the continue and left or back button till the player breaks free.

    here is a screenshot
     

    Attached Files:

    #54
  15. Deathbyspoon

    Deathbyspoon Lieutenant

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    not to sure if this is happening to anyone else but it wont let me use the scenario it has an internal error as soon as i select it... same as vexrays scenario
     
    #55
  16. cmwhee

    cmwhee Commander

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    I'm experiencing the same issue. Has anyone gotten this to work on a dedicated server?
     
    #56
  17. Bakkur

    Bakkur Commander

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    The Scenario runs on my server but i installed it manually bevor Piddle added that on the workshop and copied over the fixes he did
     
    #57
  18. Deathbyspoon

    Deathbyspoon Lieutenant

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    I got it to work last night it took steam a while to download the file.. Witch it wasent doing so when you start the game there was no data in the empyrion folder so it. Showed the error i think it had to do with steams end... also i have shoty internet here
     
    #58
  19. cmwhee

    cmwhee Commander

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    Has anyone gotten the steam workshop scenario to work for a dedicated server?
     
    #59
  20. 2yysforu

    2yysforu Ensign

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    We did but we copped the scenario files to the server.
     
    #60

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