OH I AM!! .. The new textures are very sexy.. I tried just adding a little white paint and leaving the rest of the blocks plain and it reminded me of a Triple A game. I think now the devs have to continue to update the planet textures because the block textures are so good they make the planet textures and the models look outdated. I know some people may not like the shiny textures but they are going to attract more people to this game.
Is he hungry or did he have too much to drink? LOL Maybe I'm the only one who enjoys fighting drones on a spacestation with no gravity . This was EPIC.
Ahh, fair point... but sadly no go for me, cause i'd do this with Pumpkin Milkshakes... which sadly are currently conspicuously absent... so I just settle for schlurpin Coffee from in my Cockpit of whatever i'm using to blow up Rock & Ore Veins or Foes with at that moment. Wow... to call this foolishness... or sheer raw Guts... (Or both...) this will be a hard decision... While you're at it, ya should stuck your Core right on the Nose of your Ship so it'd look like a Seal Funny Red Nose! LOL I expect my Warships to handle all my conducting of Mad Empyrion Science! Not only cause they'd naturally already have the needed Security, but if anyone came trying to bum my Secrets away from me, I could blow them all up instead of being Beginning of Movie Plot #102,834,739,284 that makes us all who Watch these Movies Facepalm at the Retards letting Bad Guys get ahold of such important stuff so easily! (Seriously! After the Bad Guys go bust in & Steal Power to promptly seek to abuse 10,000,000,000 DIFFERENT TIMES, ya would think this Strategy would get VERY predictable & forseeable... go figure.) I would most certainly hope my Dragon Power would be sturdier then THAT. (As long as I can stay schlurped up with Pumpkin Power. ) Also ya forgot to stick all 110% of your Generators on the outside of your Hull totally butt naked while ya were at it. This is the kinda thing that's why Pirates & their evil shenanigans are able to keep their malicious efforts sustained. THIS... is the kinda thing that's why I prefer to make my own stuff & do my own dirty work myself. Is this a bad time to mention this dude's starting to look kinda like Voyager, except with the angled nacelles on the opposite side of the Ship from Up? As for how to make something new, yet Starfleet Design... no go on being able to help there. I like the Defiant Class, & from there, prefer the Klingon Ships. I think I remember the Enterprise splitting up into 2 once during a fight with a Borg Cube to turn the Enterprise into 2 targets that both attacked the Cube in the Episode where they needed to get Picard/Locutus back from the Borg after his capture. With that said, I definitely don't consider the Saucer Separation thing a major ability... Starfleet's definitely not top dog at Combat Engineering genius, that's for sure.
I really like the idea of using ramps and shutters for this stuff. May have to use it myself the next time I try a CV
Ready to smolder...? I finished my CV: Friendly warning, it is very hard to leave the ship; the snazziness is dangerously compelling. STEAM LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=1122717782 Enjoy!
Now that is a beautiful ship. Very Star Wars like. I can't wait until the Devs add shields to the game. Can you imagine this ship with shields around it taking fire while it's in a dogfight??
Great design. I work so hard on the Vessels and all of mine turn out looking like a steaming turd. Bases I am OK at, but vessels I need a lot of work.
Thank you so much! It's really nice to get feedback on my rooms. I can only claim credit for the wood textures and colours used because I saw at least one room in a POI that had some trim like that in marble. I wanted wood to enhance the floor of course, but I had to use a different texture on the beams than the corner pieces, because of the way textures wrap around blocks... Now that's the true bane of my existence, the table has nothing on texture wrapping!
Oh, yes bad time... Just joking. hehe. Yeah, it looks a bit similar, but the rest of the ship doesn't too much (I hope). As i said, i find it really hard to come up with something new that i like without making it look too much like a starfleet ship. The thing i alway try to avoid when designing a ship is, to make it look like a Boxes with lots of guns on it, or even worse make it look like a gigantic gun. That's just not the visual style i like. As for the Nacelles, there are just so many directions they can face. I tried to make them face the other way, but it looked even worse (like a sad smily, lol) Round looks too much like TOS. Make them narrow and face upwards, they look like the TMP Constitution. Make them flat, they look like the Galaxy Class, give them an angle and they look like Voyager. Lol. On the other Hand nacelles are just such a nice way to enliven a design and to play with the visual center of Mass and to make it look more "stable". Just imagine a ship like Battlestar Galactica and how odd it would look like without the two Hangar bays on each side. To me Nacelles are for Starships what wings are for an airplane (in a visual sense). That's ok too! The ships i create for my Omega Outpost only resemble a style i like, which looks coincidental like Starfleet, but i like other styles too. The Europa Battlecruiser for example, looks more like a Battlestar than anything else. I stilll try to find a certain destinct style for that series of ships, without making it look like just another bad Star Trek copy. What i like is a certain "positive" style. Like they did when creating 60s or 70s sci fi. Big open bright starships with nice and organic, clean looking shapes. Very much the opposite from everyones dark box-shaped battleship design, with 1000s guns everywhere and so many deatils you can't reckognize the general shape anymore. No offense to everyone who likes that style, more power to you. It's just not what i like. Yeah i think it's a nice gimmik for dramatic reasons at best, but not really neccessary IMO. I think Starfleet does so many other things, fighting is just one of many functions a Starfleet ship has to be able to do. (I think even many die Hard Star Trek fans, and even Movie/TV series creators, tend to forget that, when they add 30 Torpedo launchers on their own ship designs. The Star Trek universe just doesn't work like that.)
Some days the build process goes smoothly and some days I end up tearing it all out and redoing it because my brain decided to kick in with a better idea. I'm glad I decided to make some changes even if it does mean more work. This is going pretty well I think. A couple shots of the street. I've only renovated the bottom floor guest rooms on this block so far but it's already looking better. I changed out the plain steel texture for one of the new ones and I used some half size blocks in the middle there as well as some windows to break up the flatness of the wall. I also started adding holographic displays to act as signs and advertising. I still need to do the top floor and then the side streets. Even with the new signs it should end up being a net savings on devices since I'll be roughly halving the number of guest rooms. The change to the room sizes ended up eliminating a locker room and a cafe on the side street top floor and I gained a bit of space in the warehouses on the bottom floor. It all works out in the end.
I've been working on Wyvern some more today. Yesterday I painted some additional exterior hull details and today I found a spot that looks much better with an emissive texture. I have no idea why I failed to see this earlier. The strip on the left is the one I added today. I've also been working on my central Maintenance control room and a maintenance section in the floor above, that's accessed through a shutter door in the ceiling of maintenance control. Up above is a gravity generator, and some air ducts for ventilators--but I'm still planning out the pipe connections, etc in that room. I finished up the Security Department today. The first screenshot below was taken with my shoulder light on, because the light in the brig is on a motion sensor. Here's the security officer's post, in natural room lighting. I think I should actually modify the brig slightly so it can have a passenger seat.
That second picture is intense. Is that for the prisoners? Siege I am so impressed that you are sticking with your Space Station..... er..... is it still a ground station? No no, this is the space station. Either way, very awesome. That is so much work and detailing.
I atually had to google it, i never heard of it before. It looks like a strange mix between realistic spacecraft (the central part + Engine) and something from 10000 years ahead of us (the eggbeater like structure). It feels a bit like from a nightmare. To be honest, i don't know what to think about it since at the first glance i couldn't see where the forward part is supposed to be (engine wasn't visible). It's a bit too convoluted for my taste, but still better than the usual Battleship in space or on the other range of the spectrum, that thing they used in Interstellar. I'm probably just too spoiled by Star Trek, Battlestar, Stargate, Star Wars and other series, lol.