[Challenge] Single T1 Large Generator CV - Complete

Discussion in 'Questions, Discussions & Feedback' started by Robot Shark, Mar 3, 2018.

?

Who gets bragging rights?

Poll closed Apr 15, 2018.
  1. Kahrek's Shoren (1T1-BTY-B) Colony Support Ship

    2 vote(s)
    18.2%
  2. monktk's Investigator

    2 vote(s)
    18.2%
  3. Razorwire's Elite Dangerous Wrecked/Recovered Python

    4 vote(s)
    36.4%
  4. rucky's CV_IRON_HAWK_typeS

    6 vote(s)
    54.5%
  5. KwC TrixX's Elephant Light Carrier (7.6)

    1 vote(s)
    9.1%
  6. styLmntz's Kujira MKIII - Starter

    2 vote(s)
    18.2%
  7. Metal_Burner's Challenger

    2 vote(s)
    18.2%
  8. T431's T4-Avian

    1 vote(s)
    9.1%
  9. Ashrai's Elysian Dream

    3 vote(s)
    27.3%
  10. dpburke2's Nurture

    3 vote(s)
    27.3%
Multiple votes are allowed.
  1. T431

    T431 Captain

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    Yeah, I managed to make some changes, and now it's on 90% when cruising.

    The worst will be updating all the pictures
    Oh boy.
     
    #121
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  2. rucky

    rucky Rear Admiral

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    uhm... sorry
     
    #122
  3. T431

    T431 Captain

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    I've updated the ship, now it doesn't redline while turning.

    Thankfully the performance isn't TOO bad, I just had to swap out a bunch of thrusters with the small ones.
     
    #123
    Last edited: Mar 21, 2018
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  4. Robot Shark

    Robot Shark Rear Admiral

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    I have made the updates to the save game, one suggestion, use the change rotate tool on the window just in front of the pilots chair.
    Also, while the game does not have collision for the ramps, I did see how they go into the ground.

    I have updated the ship in the save game.

    Very good use of blocks and textures. The ship is right at 90% while in flight, under the weight limit, thrusters are exposed, dedicated crew quarters and medbay.

    One thing I found with this, it has a very creative use of the existing devices in new and unusual ways.

    I hope you know that I was going bonkers for a little while as I was trying to figure out how you got O2 into the ship while completely hiding most of the ventilators. That was sneaky.

    The use of ramps and shutters on the hangars was a nice touch.

    I like the blast doors in front of the upper pilots seat, full warning, I may pirate that design in future builds.

    Devices are visible and accessible, my only gripe is that you used upside-down constructors as the floor in one of the cabins. While they are (technically) visible, and the game allows you to use them, from a role-playing/believe-ability standpoint they would not be accessible.
    They are also hard to notice unless you know what you are looking for.

    Side note: So many people are using the 9x5 hangar doors, and my ship is only using the 5x3. I guess I need to go back to the drawing board if I hope to compete.
     
    #124
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  5. Robot Shark

    Robot Shark Rear Admiral

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    The current ships, in order of submission.

    Kahrek's Shoren (1T1-BTY-B) Colony Support Ship
    https://steamcommunity.com/sharedfiles/filedetails/?id=1323872365

    northcoaster76's NC76 Dragonfly Mk. II
    No link provided, landing gear over thrusters, no safe route to the hangar, no update from builder.

    Robot Shark's Janus Light Carrier
    https://steamcommunity.com/sharedfiles/filedetails/?id=1355772389

    monktk's Investigator
    https://steamcommunity.com/sharedfiles/filedetails/?id=1323789108

    Razorwire's Elite Dangerous Wrecked/Recovered Python
    https://steamcommunity.com/sharedfiles/filedetails/?id=1324429148

    rucky's CV_IRON_HAWK_typeS
    https://steamcommunity.com/sharedfiles/filedetails/?id=1326222167

    KwC TrixX's Elephant Light Carrier (7.6)
    https://steamcommunity.com/sharedfiles/filedetails/?id=1328858670

    styLmntz's Kujira MKIII - Starter
    https://steamcommunity.com/sharedfiles/filedetails/?id=1330707121

    Metal_Burner's Challenger
    https://steamcommunity.com/sharedfiles/filedetails/?id=1334949311

    T431's T4-Avian
    https://steamcommunity.com/sharedfiles/filedetails/?id=1337713291

    Save file included.

    20180321153634_1.jpg
     
    #125
    Last edited: Apr 11, 2018
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  6. T431

    T431 Captain

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    Does this mean you're going to be even more specific with the rules for the next challenge?
     
    #126
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  7. Robot Shark

    Robot Shark Rear Admiral

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    It means that I am unable to anticipate the magnitude of the builders creativity.
    It was not specified in the rules, so it passes.
     
    #127
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  8. rucky

    rucky Rear Admiral

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    @Robot Shark for the next save roundup, please add another Update from me.
    Sorry for the inconvenience, but with the replacement of some M with S-Thrusters I could manage to increase the Acceleration in multiple direction while still being under the weight and especially under the Power limit.
    Also I could reactivate my 3-Thruster-Configuration.
    Of course in the Blueprint ALL are enabled and the Ship does not redline with also ALL enabled.
    Thank you.
     
    #128
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  9. styLmntz

    styLmntz Commander

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    Noted on the rotate for the window.

    The ramps going into the ground are deliberate as when I can't find a good landing zone I would have the CV hover leveled and about 1 block above the ground. This way the ramp will be still be accessible to HVs. While the game mechanics do not allow adjustable ramps, in a logical situation I'd imagine that I'll be able to adjust the extension of the ramps so that it wouldn't go into the ground. But by your judgement if you do not allow it, I will abide.
     
    #129
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  10. Star_Lord_Sajuuk

    Star_Lord_Sajuuk Ensign

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    Here is my posting:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1341320575

    (More pictures on the Steam Workshop page, could only upload so much)

    The Drop-Maw Modular Lander is an affordable and lightweight mass-mover designed to transport large quantities of vehicles and strike craft from planet to planet. It can function as a mobile base with full crafting and medical services. The 36 Plot growing room can help provide sustenance on extended missions. The Drop Maw can be easily upgraded and enhanced thanks to its modular design, as additional fuel tanks, generators, cargo containers, repair stations, and other assets can be simply plugged into place.
    While the Drop Maw has four defense cannons to help ward off drone attacks, this ship was not built for heavy combat in mind, use it instead to launch more capable fighters (or hover-tanks) from a distance to deal with hardened targets.
    The Drop Maw unlocks at level 10.
    Armor:
    Steel, x2 Layers above hangar.
    Armament:
    X4 30mm Cannons
    Gear:
    X1 Advanced Constructor
    X1 Medic Station
    X2 Advanced Refrigerators
    X1 Food Processor
    X36 Crop Growing Plots
    X1 Oxygen Station
    X1 Armor Locker

    (I realize how trolly it might seem to be a 5.99kt ship, LOL, there was no intention to troll)
     

    Attached Files:

    #130
    Last edited: Mar 25, 2018
  11. Robot Shark

    Robot Shark Rear Admiral

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    Barely under the weight limit, the build meets the thrust and fuel specifications, I could not get the generator above 84% while in flight.

    I liked the unique design of the bridge and how you left a center walkway that allowed you to see into the hangar. Dedicated living and medical areas.

    Devices are accessible by the player, spotlights and thrusters are exposed.

    There is no warning for players entering engineering. Even a radiation symbol is acceptable.

    BUT, chalk up another one to the evil gravity generator. I did walk right into it, and was irradiated.
    It's a good build, the only thing that needs to change is the location of the gravity generator so it does not roast the player.
     
    #131
    Last edited: Mar 30, 2018
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  12. Mysh

    Mysh Captain

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    Here's a preview. :) I'll do some automation and then upload tomorrow. 4,5 ktons but I think I've managed to meet all the specs. Meet the "Elysian Dream": 20180326182946_1.jpg 20180326183402_1.jpg 20180326182748_1.jpg
     
    #132
  13. JDaremo Fireheart

    JDaremo Fireheart Captain

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    #133
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  14. Kahrek

    Kahrek Captain

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    I have overhauled my submission. The steam workshop is updated but some of the picture on the steam workshop are the old version, mostly the interior which has hardly changed.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1323872365

    Updated pictures below.
    Shoren 1.1_2018-03-27_21-16-43.jpg Shoren 1.1_2018-03-27_21-16-49.jpg Shoren 1.1_2018-03-27_21-16-30.jpg Shoren 1.1_2018-03-27_21-16-06.jpg Shoren 1.1_2018-03-27_21-03-16.jpg Shoren 1.1_2018-03-27_21-03-05.jpg Shoren 1.1_2018-03-27_21-02-43.jpg Shoren 1.1_2018-03-27_21-01-47.jpg Shoren 1.1_2018-03-27_21-01-33.jpg Shoren 1.1_2018-03-27_21-01-24.jpg

    90% of the work was texturing and lighting effect and work on breaking the symmetry a little. Redid the entire exterior textures. Added rust on the bottom of the ship and around some of the thermal exhausts (the teal colored glowy bits). My reasoning behind it is that this ship constantly lands and maneuvers in planetary environments some of which could be very inhospitable. I added a bit of wear and tear to the bottom to reflect that.

    The second part of the rework was adding in a bit more decor and using lighting effects (night pictures). I plan on doing a complete once over on this ship once 0.8 lands and doing a reissue of it but in the meantime this is it for me on this challenge. There are so many good entries that I felt I had to put in a bit more effort.

    Cheers folks!
     
    #134
  15. Robot Shark

    Robot Shark Rear Admiral

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    Well under the weight limit, spotlights an thrusters exposed. Generator only goes to 48% during flight.
    Good block and texture work. Devices are accessible by the player W/O resorting to the control panel.

    No warning signs before entering the "roast the player" areas.
    The food processor allows the player to get too close to the warp core, irritating the player. Recommend swapping positions with the fridge and food processor.

    The player can fall into the area with the warp core, with the only way out being using the jetpack. Recommend safety railing.
    The angled blocks in the forward cabin allow the player to get close enough to the thrusters to get roasted.

    The build has components that require Zascosium or Erestrum, also, it has hull blocks touching the ground. sadly, the build does not meet the challenge.

    Side note, when I saw the ramp to the roof and the top docking bays I was struck with a thought of adding forcefields for open docking bays, with both the forcefields and a ventilator controllable using a switch / control panel item.

    I have updated the ship in the save game.

    Remember folks, you can update your blueprint after submission, just let me know when to update it and look it over again.
     
    #135
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  16. JDaremo Fireheart

    JDaremo Fireheart Captain

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    will do. I'm going to rebuild the Lil Skipper anyway since the core has changed size.
    Keep in mind this wasn't made for the challenge as is and has RCS2s in it, which require the rare ores.
    I will rebuild a version for this challenge.

    Blocks are also touching the ground when landed, causing damage too them. never thought of that when building it.
     
    #136
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  17. Robot Shark

    Robot Shark Rear Admiral

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    For everyone who has subscribed to my ship, I have posted a large overhaul.
    Let me know what you think.

    20180330092923_1.jpg
     
    #137
    Last edited: Mar 30, 2018
  18. Kahrek

    Kahrek Captain

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    Here goes.

    This version of the ship is undoubtedly more practical than the first and has a fair bit more dock-able surface than the original. Since I put allot of importance on a ship's purpose and it's design towards that purpose this instantly makes it a ship worthy praise in my books.

    Pros.
    Great use of living space
    All the amenities are there
    The extra exterior decor is nice, I like the fake (for now) solar panels.
    Tons of docking area
    Reasonable turret coverage for droneicide

    Cons.
    Grouped up fuel tanks hidden behind constructors. One of those goes and you've got a massive explosion that will also take out a constructor and some cargo.
    The secondary cockpit while safe requires the pilot to pass by the generator to get to. I realize it is in the engineering section and clearly marked but a safe path to it would be a plus.
    The rooftop access is outside the force-fields the game mechanics make it safe but my armchair engineer is yelling out that it is a work related accident waiting to happen.

    Overall.
    A solid ship that manages to achieve it's design philosophy splendidly. My gripes with it while long winded boil down to improvement suggestions more than anything else.

    Cheers :)
     
    #138
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  19. Robot Shark

    Robot Shark Rear Admiral

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    You found that, it bugged me too, so I made the diagonal blocks around the pods out of armored steel. I figured the turrets would act as an additional layer of armor around that section.

    Hmmm... maybe put stairs on the sides (instead of the middle) so you reach the stairs first?

    Yeah, I'm still trying to figure out a different solution to that one, the problem is, the elevator shaft cannot be moved because of it's position in the hangar. I guess I can make a "L" in the shaft to move the exit... Gah! Still thinking about that one.

    Thank you for the feedback.
     
    #139
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  20. JDaremo Fireheart

    JDaremo Fireheart Captain

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    Can make an elevator tube. they work sideways too I believe
     
    #140
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