cb:reset also does not work for me. It kicks you from the server but upon logging back in it did not reset anything.
It will be fixed in the next version. The game saves the player after I delete it. If you don't want to wait, search for the following property in the Config\Settings.xml "Kick_WaitSeconds=" It might contain a 2. And then set it to 6 Kick_WaitSeconds="6" That should fix it. Afterwards start the tool.
Hey, Thanks for the info. Do you have any examples? The yamls changed so much that I feared that would happen
Hallo Ich wollte mal ein paar bugs in der Version 8 melden. Wir haben einen privaten Server und es gibt da so einige Felhler die uns von Spielern berichtet wurden. 1. Das regenerieren der Pois geht zur zeit gar nicht. Normal kann man bei der funktion keinen Kern setzen was aber zur zeit geht. Aber wenn eine Poi abgebaut wurde wars das nach eingestellter zeit kommt nix. 2. Es werden Erzlager angezeigt mit 100% sind aber leer. 3. Texturen bug. Chunks Fehler. 4. Schiffe bugen durch den Boden. Gruss Admin Crusty Vom Server StarTrek Universum Borg vs Mensch
Habs h Jetzt im richtigen Forum gepolstert. Aber hatte dann mal eine Frage zum EAH. Unter timetable gibt jetzt ja auch die Funktion reset pois. Geht diese Funktion zur Zeit. Oder kann sich das mit dem regenieren wenn es wieder funktioniert stören. Gruss Crusty
Yeah i remember you had to wait 5 seconds before attempting to log back in, but that was way back in Alpha 3
The biggest example is the autominerdepletion setting. But I think some of the antigrief stuff is off as well
I tried the 1.41.0.10 and the autominer depletion bug still exists. With the box checked to enable depletion, the option gets removed from the config.
Thanks I will fix that immediately. Sorry I concentrated on the difficulties and overlooked it . Ok I checked that Yaml setting. But True is the default value and therefore gets removed. But what you say is: If it is removed its turned off ingame (as if it is not true)? Can you please verify this? Keep in mind that this setting only works for resource rock cluster deposits. If so this is a game bug too since even if you set it in the yaml manual to true, after stopping the server the Game removes it also (since he thinks its the default). Game and EAH use the same Yaml funcitons.
Thanks The autominer depletion check box is checked in EAH , the option gets remove from the gameoptions yaml file. So if the default is autominer depletion to be true then I guess EAH does not have an issue. The deposits are the old style, not the rock cluster, so that must be the issue. I don't see that documented anywhere, is that a bug game bug?
They responded to be in the bug thread, said it was a "known issue". Side note, do you know of a way to disable autominers all together?
For those wanting to know. Config.ecf change will disable autominers. { Block Id: 1108, Name: AutoMiningDeviceT1 Material: metalhard Info: bkiAutoMiner, display: true HitPoints: 200, type: int, display: true EnergyIn: 40, type: int, display: true, formatter: Watt Mass: 200, type: int, display: false, formatter: Kilogram StackSize: 6 XpFactor: 0 Category: Devices BlockColor: "26,50,89" FuelAccept: "" BlastRadius: 2 BlastDamage: 50 UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeNames: Misc } Removed accepted fuel.
It worked in SP. I put it on my server last night, had not had a chance to check it but I assume it would since it works in SP.
Not sure if this thread is still active, however, latest build on steam of the dedicated server, fetched via steamcmd, Windows Defender reports the 'EmpyrionAdminHelper\EmpAdminHelper_NoGUI.exe' file to be infected with Trojan:Win32/Zpevdo.A. Verified on two different systems.
Hey, thanks for the info. We will try to recompile it, then it should be gone. About the Virus alerts: https://eah.empyrion-homeworld.net/documentation/trouble-shooting/virus-alert