Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,725
    Likes Received:
    2,056
    Excellent. I would like to contribute my creations.

    For addition on A9.x and later, Patrol vessel or orbital freighter Anax LC
    You may add any kind of turrets you want and change the core of course.

    [​IMG]


    POI Oblivion Tower

    [​IMG]


    POI Mining Post

    [​IMG]

    If you think that changes needed please feel free to do them so.
     
    #21
    Sunshaker and ravien_ff like this.
  2. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    Those look really cool! Thank you, I'll add them in.
     
    #22
  3. Sephrajin

    Sephrajin Rear Admiral

    Joined:
    Dec 22, 2017
    Messages:
    916
    Likes Received:
    2,917
    500 Playfields?
    Geez, thats much! -> Just a friendly warning, this is LOTS of work ahead! (even more than you already invested in, just saying)

    Looks very nice, promising, and for some planets i've become jealous ;)
    Keep it up!

    Oh, and of course, feel free to use any of my blueprints of the WS :D
     
    #23
  4. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,725
    Likes Received:
    2,056
    Just a remind. With current game mechanics for load and caching, any scenario with many playfields gets slower to load and copy as the player visits more and more playfields. I have managed to visit around 100 playfields and with the game in SSD (Samsung 850 Pro) it takes around a minute to copy as a backup measure the saved game. Not to mention the time it takes to load a non cached game, which takes longer then the copy time.
     
    #24
  5. Liang

    Liang Captain

    Joined:
    Jul 10, 2018
    Messages:
    113
    Likes Received:
    72
    Looking great!

    Dont forget that Build 9.0 is supposed to make it easier to have more playfields.
     
    #25
  6. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,725
    Likes Received:
    2,056
    Really? What did I miss on the update version notes?
     
    #26
  7. sulusdacor

    sulusdacor Captain

    Joined:
    Nov 27, 2018
    Messages:
    396
    Likes Received:
    673
    #27
    Sunshaker and ravien_ff like this.
  8. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    I love your world building collection. You have some amazing stuff on the workshop!
     
    #28
  9. Liang

    Liang Captain

    Joined:
    Jul 10, 2018
    Messages:
    113
    Likes Received:
    72
    It was back when they implemented DSL that increased structure loading performance. They mentioned that 9.0 and beyond would be increasing the performance of everything else including total playfields.
     
    #29
  10. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,725
    Likes Received:
    2,056
    Show me the exact post please. I can not find it anywhere. Thank you in advance.
     
    #30
  11. ArcticPrism

    ArcticPrism Commander

    Joined:
    Nov 4, 2016
    Messages:
    65
    Likes Received:
    45
    Very interested in seeing how this project turns out.
     
    #31
    ravien_ff likes this.
  12. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    Looks like they added the ability to use the random solar system generator with scenarios in this latest update which is exactly what I'm building this scenario for. :D this change will also greatly lower the file size and stop me from bumping up against the 100mb workshop upload limit.
     
    #32
    ArcticPrism likes this.
  13. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    New teaser video of Dead class planets:



    I intentionally left out some of the major POIs from this video this time around so they can still be a surprise for survivalists to find.

    Dead planets suffered some kind of catastrophic event in their distant past, rendering all life on the planet extinct. Ruins of a technologically advanced civilization can be found here, providing ample opportunity for salvage for any willing to do the work.

    Dead planets may contain the wreckage of small vessels that can be rebuilt and flown again and have been outfitted for unique roles, such as planetary mining or long-term space exploration.

    Hopefully they are planets that are encouraging and rewarding to visit and explore.
    20190127031156_1.jpg

    20190128012705_1.jpg 20190127031415_1.jpg 20190127031045_1.jpg 20190119032822_1.jpg
     
    #33
  14. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,451
    Likes Received:
    8,946
    I know your big new thing is the dead planet but that plasma planet.... wow. I mean, I think that might be the coolest thing I have seen in this game yet. Shame on me for missing it until now. I wonder if we could get that officially added to the game with the Abyssal... hmmmm...
     
    #34
    ravien_ff likes this.
  15. Space Beagle

    Space Beagle Captain

    Joined:
    Oct 9, 2016
    Messages:
    160
    Likes Received:
    332
    Masterpiece, just as your 'plasma planets' - you are making planets that I like, NO GRASS AT ALL :D:D:D

    Can't wait for your Galaxy to play with, and can't wait for @EleonGameStudios to finally introduce 'sun orbit' playfield (well multi-star system) so that you can put different colored suns for full space & planetary lunacy ;)

    ... couple of suggestions :)
    - nice dead underground mines & 'fallout' compounds
    - on this type of 'dead planets' one of the best visual addition could also be destroyed 'monorail' transport system - light for people & heavy for cargo, and segments could be randomly everywhere (or to be in-line with some similar coordinate) - but it would look like it was all part of a 'old massive planetary system' and those elements you could make easily - you just need some high pillars :rolleyes:
    - dont know if you tried it already, but you can make very impressive 'dead' & abandoned Spaceport by adding whole (modified) Capital ship on top of some intricate landing & loading pad, or shipyard :cool:

    BTW are you interested and can you make some real 'Ice planets' in the future, not like current 'snow planets' with grass & trees - something billions years old & cranky o_O
     
    #35
    Last edited: Jan 29, 2019
  16. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    Oh yes to all of that! Ice giants and dwarves are something I want to add.

    I'm going to put in a few bunkers on these planets, complete with some bits of story in the personal logs of the individuals who tried to survive in them. Going to keep the cause of the cataclysm vague because I think it's creepier that way. :D you might find out later on that they tie in to one of the main stories, however I haven't got that far yet.
     
    #36
  17. victusfate

    victusfate Lieutenant

    Joined:
    Feb 5, 2019
    Messages:
    26
    Likes Received:
    15
    Give a shout when this is open to the public, thanks for putting it together.
     
    #37
    Jawatraders and ravien_ff like this.
  18. ZombieSlayer

    ZombieSlayer Ensign

    Joined:
    Feb 20, 2019
    Messages:
    2
    Likes Received:
    2
    OMG gimmie gimmie plsssssssssssssssssssssssssss (pretty please ? )
     
    #38
    ravien_ff likes this.
  19. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    I'm getting there! It'll be awhile still though. :D
     
    #39
    ZombieSlayer likes this.
  20. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,725
    Likes Received:
    2,056
    Oh, good news...:)
     
    #40

Share This Page