What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Sephrajin

    Sephrajin Rear Admiral

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    Illustrial speech:
    Just ask your bank why they used armored Transporters for the Money. :p

    At least, that is my logic of why I used CS.
     
    #16921
  2. Germanicus

    Germanicus Rear Admiral

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    Hm, you're right, at least as long those ships are made by the Swiss Space Agency;):D
     
    #16922
  3. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I made friends with Polaris - finally. And I blew up my fridge. Two hours of raptor hunting and I’ve been making raptor omelettes like they’re a fashion trend. I couldn’t fit another thing in my fridge so I had to build a few more.

    Now I need a plan....
     
    #16923
  4. Grandirus

    Grandirus Commander

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    Today I changed this...
    Image 150.png
    To this...
    Image 151.png

    She's so cute, hehehehe.
    Image 152.png Image 158.png Image 157.png Image 156.png Image 155.png Image 154.png Image 153.png

    All reconstruct process was doing in survival mode.
    She needs some balance to be a little more agile and fast, but she is strong (all made with hardened steel blocks and armored window)
     
    #16924
  5. Robot Shark

    Robot Shark Rear Admiral

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    I have a quick question, is it ok to publish a BP if half of the assets are from an Eleon build?

    I have been debating on fleshing out my "tractor beam" concept a little more but I hesitate to publish it because the ship it is towing was made by Eleon.

    It's a role-play build to explain how the ships in the minefield got there.
     
    #16925
  6. ravien_ff

    ravien_ff Rear Admiral

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    Lots of people post modifications of the default prefabs. Just include a credit in your workshop post so people know.
     
    #16926
  7. jadefalcon

    jadefalcon Captain

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    Love it
    Very new retro wave
    [​IMG]
     
    #16927
  8. zertali

    zertali Captain

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    Been working on a new SV design this evening. Goal was to create a low-resource level 10 Scout SV. Overall, I am pleased with how well it turned out (for a first draft anyways).

    Posted the initial draft to the workshop for anyone who would like to take her for a spin.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1714796502

    upload_2019-4-16_21-47-38.png

    upload_2019-4-16_21-50-21.png

    upload_2019-4-16_21-49-39.png

    upload_2019-4-16_21-50-58.png

    upload_2019-4-16_21-48-40.png
     
    #16928
  9. Siege Inc.

    Siege Inc. Rear Admiral

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    So I've been working on Nexus Station a bit. I deleted a bunch of computer deco/npcs and that helped improve performance. Then I started working on the spires and the subway system underneath the station. There were shops and luxury apartments in the spires and an elevator that ran from engineering down to the docking ports. When I added the subway I made it connect with the shop level of the spires but I've deleted most of the luxury spires. That dropped the station 20 size levels just from that. Then I extended the subway tunnels to make it very easy for users to get the subway cars in and out of the station. Now I'm trying to get the subway to line up with lower part of the spire but it sticks out too far.


    This is what it originally looked like.
    1185239983_preview_Area 71.2_2017-10-29_16-31-19.jpg

    The part I'm working on. The pedestrian area for the subway stations is on the inner side of the subway so the elevator has to go there. The bottom of the luxury spires was attached to the casino via an enclosed walkway. I can't really move the subway because of how it lines up with the city level so I'm going to have to move the bottom of the spire. Once I get the spires positioned I'll build some landing platforms off of those.
    9.0 Experimental_2019-04-17_02-07-34.jpg

    I've been making a few changes to that spire in the middle there too. Mostly removing deco and cutting off access to them so they're purely decorative now(good place to house gravity generators though). I'll probably limit access to the ATC towers up top and clean up the elevators a bit where they pass through the check-in desks.

    Once that's done I've got to mirror everything over to the other side of the station which is made more difficult because it's not the same length on every axis(long story, I screwed up when I originally made the station). Copy/paste should make that easier. Then I'll just patch it up.

    I'm also thinking about making some changes to the outer ring of the station on the main level.
     
    #16929
  10. Germanicus

    Germanicus Rear Admiral

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    Forced by the necessity of the environment of the Arid Starter Planet I created a new type of starter Base. (BA) Nova Hibernia is a Level 7 Base, it has all necessary Devices build in, such as a Large Constructor, Armor Locker, 2 small O² Tanks, WiFi, 9 Grow Plots, Food Processor, a Fridge, also Bed and Bench. Also 14 Larger Solar Panels AND a 320K CC plus a 16k Container for the Bits and Bobs. Building comes complete textured, Roman Style of Course.
    EXP-A9702315 L_2019-04-17_10-20-45.png EXP-A9702315 L_2019-04-17_10-20-56.png EXP-A9702315 L_2019-04-17_10-21-10.png EXP-A9702315 L_2019-04-17_10-22-05.png EXP-A9702315 L_2019-04-17_10-22-25.png

    Airtight of course

    EXP-A9702315 L_2019-04-17_10-23-16.png
     

    Attached Files:

    #16930
  11. T431

    T431 Captain

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    I did my first bit of actual building since a long time, by updating my T4-Cutter MicroCV.
    In case you didn't know, it's meant to be a very modular jack of all trades ship, that can be turned into anything from a miner to a combat ship.
    It has a large empty slot meant for a retractable artillery cannon, which used to be filled in with hardened steel. But today I filled it in with cargo extensions, and some more fuel tanks, so now it has double the fuel, double the ammo and over 4x as much cargo room, making it an amazing little long range hauler.
    20190417150952_1.jpg
    Ofcourse, you lose the extra fuel and cargo if you opt to put in artillery, but since it's kind of a silly thing to do most people probably don't do so anyways. If you change the controller on the max size cargo container and fill in the empty hardpoints with mining lasers you got yourself an amazing little mining CV.
     
    #16931
  12. Germanicus

    Germanicus Rear Admiral

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    Your "Bucket of Bolts" have been missed;) - But now you ARE BACK! Welcome Home!:D
     
    #16932
    Siege Inc., T431 and Tyrax Lightning like this.
  13. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Built myself a nifty little fighter SV. Didn’t have a chance to test it out yet though. Have been inspired to try something a good bit different next. Could prove quite interesting. Stay tuned!
     
    #16933
  14. Robot Shark

    Robot Shark Rear Admiral

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    I can do that, but I also wonder about the interest level from the community.
    It is a role-playing build, with limited piratical use.
    I did post the initial BP in the capitol vessels thread, but it has 0 views so I do not think the community is interested in the concept.
     
    #16934
  15. Siege Inc.

    Siege Inc. Rear Admiral

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    Nexus Station update: The renovation is proceeding smoothly. Going to be lots of paint/texture work when this is done. I'll have to make another optimization pass once everything is done. I love having lots of npcs and animated computer deco all over the place because it makes the station seem alive but man it's a drag on performance.

    This is the part I've been working on the most.
    9.0 Experimental_2019-04-17_02-07-34.jpg

    After repositioning things. The walkways are noticeably shorter but it couldn't be helped. I'm going to add some structure about halfway between the subway tunnels and the docking ports although I haven't quite decided yet what shape it will take yet. Maybe a landing pad. Maybe something else.
    9.0 Experimental_2019-04-17_12-03-05.jpg
    I'm also thinking of changing this section up. I've never been entirely happy with how it turned out. Still brainstorming ideas.

    9.0 Experimental_2019-04-17_14-04-47.jpg


    Edit: I created a new blueprint version and deleted that section. Cleaned up and straightened out the hull. Now to figure out what to do with it.
    9.0 Experimental_2019-04-17_18-00-45.jpg

    I started poking around underneath and it looks like there's enough space to add a whole 'nother level to the station if I delete all the filler blocks(leftover from the last expansion of the station). Don't know what I'm going to do with it yet.Too bad there aren't any alien xenomorph deco. I could make a whole level that's been infested by alien creatures. Maybe I'll put a secret lab and some other goodies on that level.
    9.0 Experimental_2019-04-17_18-00-55.jpg
     
    #16935
    Last edited: Apr 18, 2019
  16. Germanicus

    Germanicus Rear Admiral

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    Main Reason why I have build my Base so far to the North- 18min Daylight
    EXP-A9702315 L_2019-04-17_20-05-01.png
    Downside - freezing my Arse off - while only 6 min half Darkness
    EXP-A9702315 L_2019-04-17_19-57-28.png
     
    #16936
  17. ravien_ff

    ravien_ff Rear Admiral

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    Well I'm interested. :D

    Post it up on the workshop! Some of my favorite blueprints are the unconventional. They might not be popular but that doesn't mean they can't be on the workshop.
     
    #16937
  18. Sephrajin

    Sephrajin Rear Admiral

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    20190417232218_1.jpg
    Now up to the MP playthrough to build and test it.
    Level 20 by now, some way to go :p
     
    #16938
  19. zertali

    zertali Captain

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    #16939
  20. Robot Shark

    Robot Shark Rear Admiral

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    I spent some time reworking the tractor beam's dish and hid a few components in the wreck so it's a fully working CV, then uploaded the Tractor Beam Concept into the workshop.

    The tugboat is a rework of one of my older builds, the wreck is (very obliviously) one of Eleon's ships from the minefield.

    It is intended as a role-playing build.
    (After all, Polaris needed some way to move all those ships into the Minefield.)

    The tugboat has a multitool turret and a forward-facing T2 repair bay so it can repair SV's.

    [​IMG]
     
    #16940

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