I've got to post this one again. I threw out our old game, which we started in 10.4, and setup a new one based on the Default Multiplayer scenario in 10.5. I've advanced far enough to find and attack the drone base on the local moon, and the shield keeps resetting. In my last run at it, I took the shield down, and then was able to destroy two turrets before I had to duck into a crater so my shield could recharge. When I popped up and opened fire on the third turret, the shield reset to 100% the instant my first shot hit that turret. This entire sequence took maybe five minutes. I have confirmed that the playfield.yaml contains the correct directive, as seen below. Code: ### POIs POIs: Random: - GroupName: DroneBaseT1 Faction: Zirax NoShieldReload: True DroneBaseSetup: DroneBaseSetup CountMinMax: [ 0, 1 ] DroneProb: 1.0 DronesMinMax: [ 4, 5 ] ReserveCount: 5 Properties: - Key: RegenAfter Value: 720
Did you depleet the shield compleet? Aslong you dont it will regenerate ive tried it and it works as it should. Shield doesnt Regenerate
Same thing happened again, without the duck and hide. Took the shield down, destroyed a turret, and as soon as I switched fire to another turret the shield went back to 100%.
I just stopped the server and grabbed a copy. My SV is parked in a crater near the drone base on Shambhu Moon. The custom scenario, Default Multiplayer3, is an exact copy of Default Multiplayer except for the gameoptions.yaml file. Here is the dedicated.yaml: Code: ServerConfig: Srv_Port: 20500 Srv_Name: 'Daos Empyrion' Srv_Public: true EACActive: false MaxAllowedSizeClass: 0 AllowedBlueprints: All HeartbeatServer: 0 TimeoutBootingPfServer: 180 Srv_Password: ***** Srv_StopPeriod: 24 Srv_ReservePlayfields: 2 Srv_Description: 'PvE for Daos' LogFlags: 0 HeartbeatClient: 0 Tel_Port: 20504 Srv_MaxPlayers: 6 SaveDirectory: Saves GameConfig: GameName: DediGame3 Mode: Survival Seed: 4253055 CustomScenario: 'Default Multiplayer3' OriginDefault: Pilgrim OriginAccessOthers: true OriginAutoAlliance: true DecayTime: 20 WipeTime: 0 ProtectTime: 48 MaxStructures: 100 AntiGriefOresDistance: 0 AntiGriefOresZone: PvE DiffEscapePodContent: Medium DiffAmountOfOre: Rich DiffNumberOfDeposits: Plenty DiffDroneBaseAttack: Medium DiffDronePresence: Normal DiffDegradationSpeed: 'Off' DiffRadiationTemperature: Normal DiffEnemySpawnRate: Normal DiffAttackStrength: Hard DiffConstrCraftTime: Faster DiffPlayerProgression: Normal AutoMinerDepletion: false GroundedStructureSpawn: false The save file is here: https://drive.google.com/open?id=1Epge4EVsX6J0WHDs2D4KFjX8b14YsPS-
Thanks, Just tried your save and the drone base doesnt regenerate shield for me. Are you useing a custom config file (..\Content\Configuration\config.ecf) by any chance? did you make any modifications to the shields?
I don't see a config.ecf in there - just a config_example.ecf. Another friend, who is fairly non-technical, initially set this server up before she handed it over to me. (I'm a hard core techie.) As far as I know the only changes she made were to the dedicated.yaml, adminconfig.yaml, and to our previous 10.4 game. This is hosted on nitrado.net. I don't see any way to verify the file integrity...
if there is just a example file then your not useing a custom config so your fine on that Nitrado only has a reinstall option I believe.. Tried it another time the drone base shields stays depleteed. Cant reproduce this
Well shoot. The game isn't really playable like this, so unless you have another suggestion, I'm going to do a fresh install and then copy the modified (that I know of) config files and save game back. Maybe that'll fix it. Thank you very much for your assistance, btw.
You can try to change the GameName "GameName: DediGame3" in the dedicated.yaml to something new so a new save gets regenerated and then try the drone base streight out. You can Always set it back later to DediGame3 to resume your save
I do trouble shooting for a living, and for the life of me, I cannot figure this one out. I've reinstalled from scratch twice. The last time around, I did the absolute minimal config changes - I uploaded our adminconfig.yaml, and I changed or added these settings in dedicated.yaml: Srv_Name, EACActive, Srv_Password, and GameName. That's it. I left the rest as out-of-box defaults. I also verified the integrity of my game client, just to be safe. The drone base shields still reset about five seconds after they are taken down. Is there some way that I can globally disable the drone base shields so we can at least enjoy the rest of the game? I can't seem to fix this problem.
I think there's some console commands to manage shields of structures, but not sure. The drone bases should have their shield generators in a mostly easily accessible place. Putting down multiple explosive charges on the shield generator itself will bring down the shield and destroy the generator. Otherwise, entering godmode invisible should give you access to the control panel the base and allow you to find the shield generator in the control panel and turn it off.
Thanks you! I hadn't realized there was an invisible option for gm, that's helpful. This server is for a small group of trusted friends and we all have admin access so we can do this if we have to. I was hoping for something like an option in gameoptions.yaml, though.
You could also use a custom config and just change it so the POI shield generator has like 1hp or less regeneration or something like that as a more permanent solution for now until you can figure out what's causing this bug. Code: VERSION: 7 { Block Id: 1813, Name: ShieldGeneratorPOI, Ref: ShieldGeneratorBA ShieldCapacity: 25000, type: int, display: true ShieldRecharge: 150, type: int, display: true ShieldCooldown: 15, type: int, display: true } Copy that code into your custom config and play with the numbers. If you set the cooldown to something super high, that might do the trick. Could also set the recharge to something low. I think. You'd have to play around with it and experiment (back up your save of course). Like always, use a custom config at your own risk and don't forget to remove it before submitting any future bug reports.
I wonder if this might be related to the problem with SV shields. I've seen where SV shields keep resetting, endlessly. But in that case, the shield is inactive (not protecting the vessel) while it is starting up / activating, and consuming a large amount of power (like normal after turning on the shield). So I dunno, it seems similar, but different.
Depends. Does you issue happen in SP or MP? Cause i was finaly able to reproduce this. But ONLY in MP Will be fixed!
Awesome! Thank you very much for all your hard work! I've seen the thing with SV shields too. Only seems to happen when the SV is docked on my CV, and then the shield keeps cycling off and on. This is specifically in MP.