INFO & FEEDBACK [A11] New Pilot HUD

Discussion in 'FAQ & Feedback' started by Hummel-o-War, Oct 27, 2019.

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Did you understand the explanation and how the new Pilot HUD works?

  1. Got it!

    90.3%
  2. Not really! (Please comment on WHAT exactly you did not understand!)

    9.7%
  1. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Basic usability information
    • The new HUD will fire up as soon as the vessel is activated
    • The new pilot HUD is also available in 3rd Person view
    • Currently you can only deactivate it by hitting F6 twice ( which will remove other HUD elements as well )
    Note: This is currently ONLY the Pilot HUD. The turrets and passengers will get an overhaul soon.

    HV HUD (Planet)
    HUD_HV.jpg

    HUD Planet (CV,SV)
    HUD_SVPlanet.jpg

    HUD Space
    HUD_CVSpace.jpg
     
    #1
    Last edited: Nov 17, 2019
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  2. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    I. HEIGHT LEVELS

    The NAVIGATION bar is situated on the left side of the HUD.
    1. Distance to Orbit
      - This is showing the distance to orbit in METERS
      - In Space this will display the DISTANCE to the PLANET

    2. Distance to Ground
      This is showing th distance to the actual ground, which not only is the dry land (terrain) but also the ocean ground.
      Examples:
      - Flying are over an ocean, this value will display the distance from your vessel down to the ocean ground
      - Parking in an underground hangar, this value will display the distance to the actual "surface" with a negative value

      For HV there is a special indicator about the HOVER HEIGHT ( marker "HV" )

    3. Vertical playfield level visualization with Distance to Sea level slider
      - The vertical line is visualizing the distance between the bedrock (0m) and the orbit.
      - The slider you can see moving, will move according to the position of your vessel between these extremes and show the distance to the sea level
      - If you are "below" sea level, the slider will display a negative value
      - The small marker on the right side of the bar indicates the SEA LEVEL itself in relationship to its position between bedrock and orbit (the marker will not change in the same playfield BUT if another planet has a higher sea level, the marker will indicate that!)
    Note: In space 2+3 will not be show and 1. will show the Distance to the PLANET

    II. MOVEMENT

    The MOVEMENT bar is situated on the right side of the HUD and is shown ALWAYS the same (in space and on planets)

    4. TOP Speed
    The TOP SPEED is the speed that your vessel can reach at max. The TOP SPEED is influenced by the VIRTUAL DRAG mechanic ( [A10.6] New Flight Mechanic and Techniques ) and can be a lot lower than the TECHNICAL max speed of the vessel type on this playfield!

    5. Current Speed + Speed bar
    The value displays the current speed and the speed bar visualizes the current preset and the acceleration.

    6. CRUISE CONTROL
    - Hold CTRL and then use W to increase the CRUISE CONTROL preset (visible by the CC slider).
    - The ship will speed up to that point and keep the velocity until you press W or A or D or S (or C or SPACE)
    - You can use Q/E and Pilot mode and mouse or arrow keys at any time to steer without breaking the cruise speed.

    7. Boost-meter
    Displays the load status of the Boost capability. Please refer to the chapter about Flight Mechanics for more detals: [A10.6] New Flight Mechanic and Techniques

    III. COMBAT INFO

    The Combat info panel, consisting of the Shield information (8.) and the Ammo information (9) with actual Clip loaded, Ammo available in stock and actual RANGE.

    Note: when you selecte a slot with a FIXED DRILL (HV and CV), the AMMO INFORMATION will display the current available free and filled volume of the CONTAINER CONTROLLER (Ore and Wood) on board of of your vessel.

    (This is not yet added for Harvester Modules or Drill/MT Turrets)

    IV. HUD CENTER

    10. Elevation level
    If you hit the O - key (autolevel to horizon) the crosshair is centered on the 0° elevation line

    11. NAVIGATION bar
    Giving directions in ° (degree) as well as N/S/W/E indicators

    12. LATITUDE and LONGITUDE

    Note: 10+11+12 are not available in SPACE, although there is a HORZON MARKER (10), which is describing your inclination towards the "virtual galactic horizon" ;)

    V. VESSEL INFO PANEL

    The Vessel info panel on the right lower corner of the screen now mirrors the Player info panel (left side screen)

    13. ICON Status bar
    Displays the on/off status of certain flight and vessel modules

    From left to right:
    - Docking (will be shown solid when docked)
    - Flight Modes ( cycle with the I - key : Autobrake ON , Maintain height only, Autobrake OFF)
    • Autobrake on: All your thrusters fire and try to bring the vessel to a stop as fast as possible
    • Maintain height: Your bottom thrusters fire and try to keep you in the air. You will glide and onyl aerial drag will slow you down. Other thrusters do not attempt to slow you down; Only on planets!
    • Autobrake off: On a planet you will drop out of the sky if either your ship is not build to use aerial lift to glide or if you come to a full stop in mid air. In space you will fly in the direction your thrusters have pushed you the moment did shut down Autobrake

    - Cruise Mode ( Use, click and hold, CTRL + W to set movement speed; use W,S,A,D, SPACE, C to deactivate cruise mode; Q/E, mouseview and Arrow keys will not deactivate CM)
    - Passengers ( highlights the amount of seated passengers, if any)
    - Drill equipped ( only counts fixed drills)
    - Fixed movement mode ( HV only; Activate with leftSHIFT+O; You can then use the ARROW keys or mouseview to tilt the vessel and it will KEEP this tilt when moving forward; In FIXED-mode drills run automatically so you do not need to HOLD the RMB, but click it only ONCE to activate or deactivate the drills!)

    14. Power Consumption
    Displays the level of power consumtion on your generators in %

    15. Fuel status
    Displays fill level and gives an estimate time how long the fuel will last on the current speed

    16. O2 status
    Displays the O2 available for all pressurized compartments in your vessel

    17. Warp Tank status
    Displays the actual range and the fill status of your warp systems
     
    #2
    Last edited: Nov 6, 2019
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  3. Germanicus

    Germanicus Rear Admiral

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    Note: when you selecte a slot with a FIXED DRILL (HV and CV), the AMMO INFORMATION will display the current available free and filled volume of the CONTAINER CONTROLLER (Ore and Wood) on board of of your vessel.

    WOW! Very nice!

    BEFORE I vote here I want to test it first Hand AND come back to read here what I missed/not figured out from your explanations;)
     
    #3
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  4. elmo

    elmo Captain

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    It's like a few nights before you sit exams and you are trying to remember everything you are reading but on the day but you always forget something. I have read through this but like @Germanicus says we need to wait until it is launched because no doubt we will have to come back and read this time and time again.. at least I know I will have to.
     
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  5. Myrmidon

    Myrmidon Rear Admiral

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    I love the new HUD. I feel it was missing since pre-Alpha versions. Also finaly the player can see remaining o2 and pentaxid on HUD.


    One remark I have : I think that the numbers of 1 & 2 should be left & right and speed should be in the side of elevation. I believe, MAX speed and distance from orbit are not often read by the player and while flying around a short glimpse of the players eyes to one side of the hud would be enough to read current speed and altitude in the same time.
     
    #5
  6. jadefalcon

    jadefalcon Captain

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  7. ravien_ff

    ravien_ff Rear Admiral

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    I love this! Can't wait to try it out!
     
    #7
  8. zztong

    zztong Rear Admiral

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    I think I understood it all, though Cruise Control I'm not certain. Does the little arrow move to a point on the velocity bar graph to point to where it is set? It's at zero on the example.

    Also, what indicates if the Cruise is set, or not? Does it point to zero when not set?
     
    #8
  9. zztong

    zztong Rear Admiral

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    What is the icon for (14) Power Consumption? I don't recognize that symbol. Would a little lightning bolt make more sense?
     
    #9
  10. Taelyn

    Taelyn Guest

    We currently dont have better symbols sorry
     
    #10
  11. Space Beagle

    Space Beagle Captain

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    How big of a deal (or problem for programers) is to have several different colors of HUD, by pressing a key/button in game (like SHIFT+F6)?

    We have lots of different planets & orbits with lots of colors, so sometimes this light blue won't be visible very good - and I'm guessing that some people would prefer maybe version in green or red or yellow, etc.

    I think that in one of the live Q&A @Taelyn™ or @Hummel-o-War said that player can change HUD color in config, but I could be wrong :)
     
    #11
  12. Taelyn

    Taelyn Guest

    There was a concole command to change the hud collor, dont know if that will stay and or if it works in MP
    Need to ask. There is no config file to change it

    EDIT:
    The current command there was wont work for it anymore in EXP, We will provide a new command to change the HUD Collor. But this isnt to high on our list atm. (will be done during EXP)
     
    #12
    Last edited by a moderator: Oct 28, 2019
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  13. zztong

    zztong Rear Admiral

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    Another option is to use two colors, kind of like how your mouse pointer is white with a black outline.
     
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  14. Dramegno

    Dramegno Commander

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    I love this, but I would like some clarification on the Alt-O section.
    Will Alt-O no longer move you parallel with the play-field in the orbital play-field, or is it just the crosshair on the 0 degree line is what is not available in space.
     
    #14
  15. Bigfeet

    Bigfeet Captain

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    Quasi understood most of it, yet i can see some problems rising for me and other non asdw (or something) key users/players.
    For starters i have a azerty keyboard, but for main reason i simply CAN NOT play with my hand on the left side of the keyboard.
    Since i always use the arrowkeys as my main movement set up (vanilla arrow key use deactivated !) , everything is else is set up around them.

    Now i understand that it is 'common' these days to explain everything using certain standard keys, assuming players now their function, it would be much more direct understandable explaining with functions instead of keys. Would be nice to consider this.

    Now most keys can be rebound, some are hardcoded and thus not reboundable. I think of CTRL for instance. I've never been able to use LEFT CTRL in godmode cuz it is simply not reachable combined with my movement keys. It would be so much help if RIGHT CTRL had the same function. That i can use, but it doesn't. At least now still in 10.5. Now i see the " CTRL +W " function , and i assume you're meaning LEFT CTRL + FORWARD.

    Either pls give me/us the same function left ctrl as right ctrl , and similar with left shift as right shift ... or i'm pretty much crippled.
    The left shift indicator is luckely re mappable, so i did bound this to a mouse key considering the frequent use for quicklooting and picking bikes & such up. But now that the unboundable "left ctrl" is becoming more in to gameplay, i feel sorta "left out of control" if you catch my drift.

    So pls consider us clawed hand arrowkey users ! o_O
     
    #15
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  16. Taelyn

    Taelyn Guest

    the CTRL key is made as keybind :) you can change it in the keybind menu :)

    The SHIFT key ill ask about it to do the same :)
     
    #16
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  17. Kassonnade

    Kassonnade Rear Admiral

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    #17
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  18. Bigfeet

    Bigfeet Captain

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    #18
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  19. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    #19
  20. TK85

    TK85 Captain

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    It was very good, but I still miss a charge dial, indicating how much weight the ship / HV is carrying.
     
    #20

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