Can you tell me if there were battles including many CVs and how many turrets/ types were in use at the same time ? As for comparing with Space Engineers, they are not using Unity. Just as a side note : performance is not a linear measure, it varies with time. We do not care about situations where everything is synchronized. We look at performance issues when things happen that are not supposed to, and the time it takes to resolve. You had some experiences, but others described different experiences. Here on a LAN it varies much, so machines and network are not the problem. It is clearly moving ships and entities, and changing playfields. We don't PvP unless my kid fools around in my base... A valid comparison has to measure network/ internet connection quality, hardware at both ends, game content and actions performed, among other things. Human eyes can't see the difference between 120 fps and 60 fps, but machines do. Good hardware may see no problem with big ships simply flying, but when collisions/ damage/ state changes start piling up in a battle it's another story. And again, the point is to avoid forcing players to upgrade their hardware to play the game. If lots of players buy in and can't play without hiccups, then there is no questioning the performance issue. I want to point out how many times we see players asking for optimisations here or on the Steam forums, and get answered by other players "no optimisation in Alpha, that's for Beta phase". So why do we have now version Alpha 10.x called "Optimisation + other goodies" ? Saying that CPU is unrelated to pc performance without any kind of example or argument is just making a statement, but I think players abuse "confirmation bias" just for the sake of avoiding the legitimate "performance" argument because they see no logical point to CPU apart what has been said. But if they trust what has been said, then "pc performance" has also been mentioned, although toned down in further public addresses from the developer.
* EXP UPDATE changes - 06 11 2019* Overshooting CPU: >> 100% overshooting = reduce Efficiency to 71% New Tier values HV: 5.000 (T1), 12.000 (T2), 30.000 (T3), 70.000 (T4 SV: 6.000 (T1), 15.000 (T2), 40.000 (T3), 100.000 (T4) CV: 200.000 (T1), 500.000 (T2), 1.500.000 (T3), 10.000.000 (T4) BA: 80000 (T1), 200.000 (T2), 500.000 (T3), 1.300.000 (T4)
In my humble opinion, introducing a new game mechanic just to 'reduce lag by forcing smaller builds' is bad game design.
Just to confirm, that T4 value for CVs is not a typo? & is that efficiency reduction the proposed number for when the patch goes live?
Well you didn't exactly solve the problem of hull blocks costing CPU, but you certainly made it a non-issue for everything except armored concrete. So... well done.
Pathetic band-aide is still pathetic. Raising CPU numbers so that having building blocks as part of CPU numbers is no longer 'an issue', makes the whole point of CPU moot because now there is way too much CPU available. Only solution: Remove building blocks from CPU numbers, and then properly balance the CPU mechanic to the functional devices on a ship/base. I just cannot fathom how this is such an impossible concept to accept.
I've had battles and didn't see any issues on my end. I've also seen battles on youtube where was lag taken place but you can't just simply rule out hardware and discount someone else's experience because they're not having the same issues as you or people like you. Just because a game receive optimization doesn't mean your machine or server has the hardware to handle the game. optimization doesn't magically turn your computer into a Intel core I9 with a brand new Nvidia RTX card. It may run a little better on lower spec machines but that doesn't mean the machines current running the game meet the true standards of the game. Also let me point out the fact that there is only 200 to 300 players in multiplayer on any give day. How many players who are having performance issues are playing on the same servers? There are tons of servers in the server list. It would not be hard to imagine that most of those players are playing on some of the same servers. I could understand if we were talking about 10,000 mutliplayers in game or even 1,000 MP in game but we're only talking about a couple of hundred here. So logical has to kick in sometime and start questioning are a majority of these players who have performance issues playing on some of the same servers and what kind of hardware these servers have. We can't just say a Majority of players and over look those facts because we're angry about it. That gets us nowhere.
Is there any commentary coming to go with these? I mean, I can examine the numerical differences and play with bumping into the efficiency penalty. I'm just curious if there something in particular the Devs would like us to be evaluating?
They need to rip out the CPU system they've designed and introduce something to give benefits to a vessel if no non-specialization blocks are present. It would make more sense. Reward the player, rather than punishing them.
Now these numbers make more sense... Thank you Elon!!! New Tier values HV: 5.000 (T1), 12.000 (T2), 30.000 (T3), 70.000 (T4 SV: 6.000 (T1), 15.000 (T2), 40.000 (T3), 100.000 (T4) CV: 200.000 (T1), 500.000 (T2), 1.500.000 (T3), 10.000.000 (T4) BA: 80000 (T1), 200.000 (T2), 500.000 (T3), 1.300.000 (T4)
Well if they're not going to change the value for thrusters or RCS then this is the next best thing.. I don't think Hull blocks should cost CPU but these numbers allow for creative freedom in the survival game. So you can still somewhat enjoy building in the game.
I think i will set up something more towards the weekend. For now, simply check if the change mad your challenge any better + any other feedback welcomed
Great ... give positive reinforcement to a flawed feature overlooking the root of the problem... that will only cause them to solidify their intent, putting blinders up against the majority of well deserved negative feedback on it.
I agree with you that Hull blocks should not cost CPU but these numbers make building the ships we're used to building doable and makes it possible to adjust most of the ships on the work shop to the new system. Which is better than nothing at this point in my opinion. There are some of us who love to build in this game and a game like this without builders isn't a positive thing. So in my opinion this is a positive move.