AGGRO-V1 Unlock Level = 8 Size Class = 1 CPU Tier= 1 CPU Efficiency = 96.7% HULL = Steel Block Shield = No Weapons = Harvester Module Max Speed = 50m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911202359 ------ AGGRO-V2 Unlock Level = 10 Size Class = 1 CPU Tier= 2 CPU Efficiency = 95.6% HULL = Steel Block Shield = No Weapons = - Harvester Module x2 - Minigun Turret x2 - Rocket Turret x2 Max Speed = 44.7m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911202530 ------ AGGRO-V3 Unlock Level = 12 Size Class = 1 CPU Tier= 3 CPU Efficiency = 95.4% HULL = Steel Block Shield = Yes Weapons = - Harvester Module x4 - Minigun Turret x6 - Rocket Turret x4 Max Speed = 49.2m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911202885 ------ AGGRO-V4 Unlock Level = 20 Size Class = 1 CPU Tier= 4 CPU Efficiency = 100% HULL = Combat Steel Block Shield = Yes Weapons = - Harvester Module x4 - Gatling Gun x4 - Minigun Turret x5 - Plasma Turret x4 - Rocket Turret x4 Max Speed = 35m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911203229
ACE-V1 Unlock Level = 5 Size Class = 1 CPU Tier= 1 CPU Efficiency = 99.7% HULL = Carbon Composite Shield = No Weapons = - Gattling Gun x2 Max Speed = 39.5m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911876651 --- ACE-V2 Unlock Level = 7 Size Class = 1 CPU Tier= 2 CPU Efficiency = 100% HULL = Steel Shield = No Weapons = - Gattling Gun x4 - Minigun Turret x2 Max Speed = 50m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911876794 --- ACE-V3 Unlock Level = 12 Size Class = 1 CPU Tier= 3 CPU Efficiency = 97.2% HULL = Hardened Steel Shield = Yes Weapons = - Gattling Gun x4 - Minigun Turret x2 - Rocket Turret x2 Max Speed = 46m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911876904 --- ACE-V4 Unlock Level = 20 Size Class = 1 CPU Tier= 4 CPU Efficiency = 96.4% HULL = Combat Steel Shield = Yes Weapons = - Gattling Gun x6 - Minigun Turret x2 - Rocket Turret x4 - Plasma Turret x4 - Artielly Turret x2 Max Speed = 29.2m/s https://steamcommunity.com/sharedfiles/filedetails/?id=1911877066
These are the hover vehicles for the A11 compliant upgraded Work Site Master industrial line. Pictured Big Cat c.v. hauler linked in hover workshop discriptions. Dig Dug MKII Mining hover https://steamcommunity.com/sharedfiles/filedetails/?id=1916537664 Lumber Jack MKII Logging Hover https://steamcommunity.com/sharedfiles/filedetails/?id=1916537940
First of a package of utility vehicle. Multi Duty Truck T2 https://steamcommunity.com/sharedfiles/filedetails/?id=1928593711 Unlock Level: 15 Size Class: 1 Tier Class: T2 Load Capacity: 10k + One small Vehicle + The trailer Main purpose: Logistic support, Vehicle transport, Cargo Holder, Resource collector Description: The Multi Duty Truck is a vehicle with the main ability to transport huge amount of weight ( 10k) with possibility to transport added weigh as other small vehicle or cargo container. Is also have a full O2 support for barren planet, an infirmary, a cloning chamber, and an Armor locker. It work well on raiding or mining support. It can carry the whole content of POI or the POI as a salvage. It has not just the space to hold it, but a multi torret on is chassis for dismantle the POI, and enough power to transport a raiding vehicle. We are proud to introduce the first of series of utility design for beginners and newcomer. The Truck:
Is not my kind of hoover...as is to much all in one. A multirole battlehoover hardly will done both of the two thing nicely. But man....you got skill! Look amazing
Only that I would think that hose "Hats" above the Turrets on Top will deprive the Arty Turret to fire to the left or right.. The shaping of the Hover is pretty to say the least.
We are delight to introduce the second of our series of utility Vehicle. The Trailer https://steamcommunity.com/sharedfiles/filedetails/?id=1934101562 Unlock Level: 12 Size Class: 1 Tier Class: T1 Load Capacity: 10k Main Purpose: Transport Vehicle Description: The Trailer is a low level vehicle who deliver more than actually cost. Is really cheap to produce, and have a good cargo capacity. Is the only thing who is done for....hold staff. It can be used by himself to move resource from one place to another one. Or used as it was design for: Dock to another hoover as a cargo holder. It can be docked to a miner hoover or to a combat hoover. And left close to the the mine or to the POI and be filled with resource or salvage. The Trailer have very powerful engine and can move huge amount of resource, is of course equipped with a wireless device so is possible to fill up is cargo from the miner or when you are raiding the POI....he can also hold for you ammo, food, weapons or medicine when you are raiding. It come already with an option "travel mode on", who basically switch off all the thrusters and keep on just the Hoover engines to make easy for another hoover act as a truck. The capacity on term of engine power of the vehicle who transport the trailer is very important as the total weight of a filled Trailer can be quite huge. I suggest to use the relative build Multi Duty Truck T2 , who is designed for this pourpose. The Trailer:
Thank you @Ronewird, I agree with you, a specialized HV would do a better job for a specific role. But HV are not really appreciated and it's worst for PVP ones. In addition, I'm specialized in multirole ships which are more suitable for solo players. Note : If someone want to make is own mod, there's no problem. Thanks to you too @Germanicus. This HV is more designed for frontal engagement. But it's true, the arty is "blinded" if someone comes from the side.
We are delight to introduce the third of our series of utility Vehicle. The Scarab Light Raider https://steamcommunity.com/sharedfiles/filedetails/?id=1941677819 Unlock Level: 10 Size Class: 1 Tier Class: T1 Main Purpose: Raider, Scouting Description: The scarab is a light hoover very cheap to produce with good mobility and with poor to modest attack capacity. Is otherwise protect with a single layer of combat steel and have enough engines, placed on smart places, to make him able to resist some enemy fire. Is design is not made to use it as an assault vehicle, and not even as a proper raider for well defended poi ( like some npc faction one ), but is an help on early stage of the game to assault some relative poor protected POI and support the player with is one gatling turret. Is also equiped with a single gatling gun usefull to brake some wall to let the player get in the POI. Due to the cheap design is not equiped with a storage space. Is ammobox can be used for storage some utility item ( medicine, projectile, etc), but a sacrifice of the total ammo of the hoover itself. I suggest to use it with my Multi Duty Truck or with some caution with The Trailer.
BarracudaFleet Cobra BF Droop Hoover https://steamcommunity.com/sharedfiles/filedetails/?id=1946486482 Unlock Level: 20 Size Class: 1 Tier Class: T4 Shield: Yes Cargo: Yes Main Purpose: Raiding, Cargo Hold, Armored transport, Logistic support, POI assalt, Carrier. Description: The Cobra is our most developed blueprint coming at the moment, part of the Barracuda Fleet family. Is main function is different as different can be is cargo content. The Cobra is not particular fast or easy to use. But is well armed and protected. It`s six in line gatling guns can exterminate any enemy infantry and the torrets can easy annihilate almost majority of well defended POI. Is well protected with different layers of combat steel on is vital part. Is basically a first line cargo transporter and can extremely well defend himself. It has two cockpit, one inside and one outside (armored) and rinforced with some combat steel. On the inside cockpit has a cloning chamber, a infirmary, an armor locker and o2 support. Plus space for up to two other persons. The Cobra is a team Vehicle, and is modular nature can make him very versatile for purpose and team needs. Depends of the modular content on term of Load , can be more oriented to transport, or for first line fight. The loads are other small vehicle designed to be hold by him. 1) The Cobra BF storage https://steamcommunity.com/sharedfiles/filedetails/?id=1946492533 Simple cargo container, can hold up to 10k 2) The Cobra BF Fly https://steamcommunity.com/sharedfiles/filedetails/?id=1946491862 A deadly compact SV with shield and all the rest. 3) The Cobra BF Scorpion https://steamcommunity.com/sharedfiles/filedetails/?id=1946492208 A compact combat hover, shielded. It also have enough space on the top to park two Fly or any sv you like... The Cobra BF DroopHoover
The H19-Hecaton, Light Duty Multipurpose Carrier https://steamcommunity.com/sharedfiles/filedetails/?id=1949409452
BarracudaFleet Tortuga Assault BF https://steamcommunity.com/sharedfiles/filedetails/?id=1962495851 Unlock Level: 20 Size Class: 1 Tier Class: T4 Shield: Yes Cargo: NO Main Purpose: Assault, Tank, Raider, PVP Base battering ram. Description: Is Heavy, is slow, is full armed, and half of is cpu are combat steel....is a tank. Tortuga is an upgrade of a design of the 10.5 version of EGS. Is now even more slow and hard to use it. But is endurance and ability to break enemy shield and fortification is still intact. I made this hoover thinking at the pvp defence tower used to protect factions bases and the way to get rid of them. Tortuga have lot and lot of combat steel layer placed on the most important point and the weakest part have no least than 3 layer of combat steel. That come with a price....forget to engage with other hoover ....simple is impossible to fire them as the turning rate of tortuga is ridiculous . Tortuga job is take a lot of damage but still be able to run away or broke enemy defence. All the engine and most powerful weapons are inside a special space on the sides or below the chasic of the hoover. This design is made for two reason....preserve the weapons to be destroyed, and preserve the engines to be destroyed... This make tortuga extremely efficient to broke enemy base shields and destroy enemy fortification. It can really obliterate a pve drone base on a matter of minutes. Just put is front close the wall to protect his gatling gun and leave the drone base keep shooting a him....it doesn`t matter.... The only reason for a tortuga to leave the battlefield is because also with all the protection all the weapons are gone. The first are normally the 6 gatling gun on the front, followed by the 6 gatling turret on the side and back. Those turrets are not really important as their function is just to get rid of enemy infantry. The most important turrets are inside and below the hoover and normally last longer, when you lose those one....time to get back home. Tortuga Have two cockpit one external for comfortable navigation...and one inside well protected to use on pvp scene. This is my first pvp oriented hoover, so i really, really ,apreciete any feedback to improve it. Last but not last, don`t forget to use pilot mode, as the hoover is quite hard to turn!
Deathwatch HV-1 A basic "lawnmower" HV on an extremely versatile platform. Easily refit with mining drills or lasers and offensive/defensive turrets or tools. Performs quite well fully loaded. Available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1950943394&searchtext=Deathwatch
Meerkat AM2 is a compact assault hover vehicle suitable for ground assaults and battlespace supremacy. It features maximum compliment of weapons, shield, complete support equipment and generous storage. https://steamcommunity.com/sharedfiles/filedetails/?id=1995050028 Details - Tier 4 CPU compliant (as of Alpha 11.5.6) - Unlocks at Level 20 - 1 x Artillery Turret - 4 x Rocket Turret - 4 x Plasma Turret - 6 x Mini-gun Turret - 6 x Gatling Guns - 4 x Generator, 10 x Fuel Tank, 8 x O2 Tank - Shield and Pentaxid Tank - Constructor, O2 Station, Armor Locker, Clone Chamber - 4 x Harvester - Combat Steel Shell with double layer armored window letter box viewport. - 12 x L2 Thrusters on Rear - 10 x L2 Thrusters on each side for decent strafing and turning - 8 x L2 Thruster on Front - 10 x RCS to improve turning slightly (which is already decent for an HV of this size) - 10k Cargo storage, 5k ammo storage and 2.5k harvest storage. - Can easily fit through a 9 x 5 hangar door and fits on a 7 x 7 pad. This is a downgraded version of my tunnelling assault vehicle which features a pair of large drills which is inexplicably disallowed by device limits. You get some more RCS and harvesters as compensation so it turns a tiny bit better and chews through trees and animals quicker, but otherwise they are identical. The orginal Mongoose AM1 is at: https://steamcommunity.com/sharedfiles/filedetails/?id=1994820221 for anyone with a custom config to allow two large drills. This is the one to use if you can as it excels at underground assaults if you get bored of pounding away at drone bases with shields and covered in homing missile turrets. For unshielded bases then the Meerkat shreds them along with defending forces quickly and has plenty of space to cart off the loot.
Barracuda Fleet Sparrow EzXplorer https://steamcommunity.com/sharedfiles/filedetails/?id=2001727880 Unlock Level: 12 Size Class: 1 (0.39) Tier Class: T3 Shield: Yes Cargo: Yes ( Only equipment ) Mode: PVE Main Purpose: Scouting, Exploring, skirmish Description: Sparrow is a light hover fit for battlefield but is main duty is scouting, It can be used to take over some POI or to remove enemy fortification. As long who the pilot is able to avoid enemy fire and to get rid of enemy infantry Sparrow is equipped with 3 in line gatling gun and is shielded. Sparrow is extremely maneuverable and can be use to avoid enemy fire or for hit and run. Sparrow is NOT suppost to take damage if shield get off. Is a light hover with a design made to give him speed and manoeuvrability performance, at the cost of a light structure and so a low defence.