Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. Timothy Smith

    Timothy Smith Lieutenant

    Joined:
    Dec 9, 2016
    Messages:
    10
    Likes Received:
    12
    Ahhh, clevvver yes. LOL
     
    #981
    Germanicus likes this.
  2. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    One way or the other we will have to find out. Hive Ship or Home Planet. Each Player on his own Play Style.
     
    #982
  3. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    Really depends on how the galaxy generation is configurable.

    If it's possible here's what I want to try to do:

    Several starting solar systems so all the starting planets aren't put in the same one.
    Each star type having its own solar system config so each star type will feel a little different. Temperate planets found more often around sun like stars, dead planets more often around red giants, weird alien ruins around white dwarfs, etc.

    But we have to wait and see how it's all going to work. :D
     
    #983
  4. [BB]Drifter

    [BB]Drifter Commander

    Joined:
    Jul 30, 2017
    Messages:
    107
    Likes Received:
    83
    @ravien_ff ,

    I have a question maybe you can answer or point me to where I might find it. It’s from one of our players.

    Seems he was looking for Erestrium
     
    #984
  5. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    This can happen if the planet does not spawn the erestrum deposit. Sometimes it can't find a valid location. What planet type is it?

    Go off what the planet map says when you're on the planet (number of deposits remaining).
     
    #985
  6. StyxAnnihilator

    StyxAnnihilator Captain

    Joined:
    Jun 5, 2017
    Messages:
    390
    Likes Received:
    450
    Some trader issues too, one had for heavy armor no sell/buy, just a stock number as for old traders before sell option.
    None seems to have laser rifle, but those can be nice for Blueprint Factory or Deconstructor since have rare materials.
    Could also add Assault Rifle T2 to those traders, or some.
     
    #986
  7. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    May I suggest to change the History behind the Dead - Starter Planet?
    From a Nuclear Exchange...the Planet is far to small for that...towards a Attack from another Race by Orbital Bombardment? the remainder of the Story can stay the same but only the origin of the Planet wide devastation (Remember Narn).
    Just a thought;).
     
    #987
    Wellingtoon likes this.
  8. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    There's a reason the colonists turned on each other. :eek:
     
    #988
    Fractalite and Wellingtoon like this.
  9. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Could you take a look into the "lost Colony", please?
    Releasing 2 Spiders from the Ceiling by a Blast kills one of them at once. Also when the Arachnid plunges out of its hiding with another Explosion. It fells dead to the ground. Killed by the Blast.
     
    #989
    ravien_ff likes this.
  10. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    I left that in cause I thought it was kind of creepy that a dead alien falls on your head. :D

    There may be an update for that particular POI coming.
     
    #990
    Ephoie, Fractalite and Germanicus like this.
  11. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Ok. Clear.
    As I play with M/V and CPU it is quite silly when after placing my own Core trying to switch on the Base while having only 16% CPU/Energy ;).
     
    #991
    Fractalite likes this.
  12. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    Yeah that will happen with a lot of POIs though.
     
    #992
    Ephoie and Germanicus like this.
  13. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,464
    Oh someone likes haunted houses!:D
    Bet your one of those blokes that love to jump out in costume and scare the kids away from your door on Halloween :eek:
    Isn't that why the say trick or treat?:);)
     
    #993
    Ephoie and ravien_ff like this.
  14. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,315
    Likes Received:
    8,845
    I shouldn't say anything.... but I cannot resist!

    The update might fix that as well... :D:cool::)
     
    #994
    Ephoie and ravien_ff like this.
  15. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    I don't think that that would help, not if reducing CPU by about 75%...Lost Colony has with a T1 (Core) 197.000CPU of 80.000...soooo:rolleyes:
     
    #995
    Ephoie likes this.
  16. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Question about the Quest-Popup of the UCH-Colony Ship. Hence I cored the POI a while ago... just as I moved now over it the Quest popped up again...a Bug or is there something you can change in the way the Quest "reappears"?
     
    #996
    ravien_ff likes this.
  17. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    You can just accept then manually complete the mission, should be able to manually mark the objective as complete for that one. Then it shouldn't pop up again.
     
    #997
    Germanicus likes this.
  18. Dem

    Dem Commander

    Joined:
    Oct 13, 2019
    Messages:
    44
    Likes Received:
    119
    After A12 release, i will send you completely new faction (TSN Faction) :D (You can use in Project Eden if you wish because i love project eden :D )I am keep making but still not sure " am i doing this POI right or not ? " I started to make POI few days ago. POI is ok but I am just hoping devs can solve AI SV/CP too.

    By the way, can you send me 2-3 good example of POI (Link or file everything ok for me, i need a good example for compare :D )
     
    #998
    Germanicus and ravien_ff like this.
  19. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    I saw your designs and would love to add them to the scenario!

    If you want to see examples of POIs, just load up the game's POIs. You can find them in creative mode under the "internal" tab. Then you can spawn them and see how they are built.
     
    #999
    Ephoie, Wellingtoon and Germanicus like this.
  20. StyxAnnihilator

    StyxAnnihilator Captain

    Joined:
    Jun 5, 2017
    Messages:
    390
    Likes Received:
    450
    POI Artillery Base have an issue. LCD in prison room is too small to show last part of the message where the code is.
     
    #1000
    ravien_ff likes this.

Share This Page