It looks like a big opera house, for my taste it is too pathetic, I like to make ascetic warships, albeit of enormous size =)
Taking a more modular approach to building now in Alpha 12. Now that teleporters are a thing I can split up many parts of my base into separate areas and teleport between them. This is the main base. Teleporter pad and constructor pad. The farm is on a forest moon in the next system. Vault is at the top of a nearby hill
I thought of doing that, then needing T1 generators all over the place changed my mind. Now I just use a tiny hoverbike type HV get around between the buildings.
Aww, you're mean. First you say you make big ship, then you have none bigger than class 5 in your workshop I liked the Artemins and Zeus, though. Anyhow, the bottom of this class 8 (as of now) ship turned out to my likeing (not too flat):
My friend, I consider everything below class 15 as small. This is of (what I consider) reasonable size: (class 30) https://steamcommunity.com/sharedfiles/filedetails/?id=1716908694 Big is class 50+.
Not with CPU (was built in A10), but by Mass/Volume -> Yes. I'll have to check, but first I need to get that 'opera-cv' out of my head At least the new CPU values seem more plausible than back in A10. It is a high-end CV, so chances are that you might find an 'improved core' while playing until you can afford this CV. (Otherwise - for in between - you can still replace the core yourself in creative.)
CPU wise almost impossible - and even if you can reduce it to 10Million CPU its questionable if it still work the way it was intended
Yes, that could be of good use here - just that you have to strip mine 50% of the Galaxy bare to get the Materials together for building it... just tried to remove 200 RCS T2 to see whats the difference would be...well 200 Million CPU less, yes, but still 2.8 times over max
I haven't looked at it yet but do plan on it. Bet it will take 3 solar systems worth of fuel to power it