Hi, I thought that CPU limit wasn' taken into account into creative mode, and that it was an option in a new survival game. This week, most of the ships I 've downloaded from jrandall workshop (ex: cerberus this morning) exceeded CPU limit. Even in creative mode I could'nt get the ship to power start and response (the HUD displays, but no thrust response). I'm sure it is CPU cause when I upgraded an hover (needed tiers4 CPU) it responsed OK 100%. The problem for the cerberus by example is that is must have be made in a purpose of CPU OFF, thus its components exceed far the maximum CPU even if I upgrade tiers 4. Is that normal, or it is a bug into the CPU rules ON/OFF ? I'm OK with the CPU rules limit, but the problem is for designers who need the rethink all their work ?
Actually, some while ago, it was TURNED ON in Creative on demand by the Players. M/V and CPU. So the only way turn it off was previously with a Console Command. But recently that was changed to the way @Brimstone described.
I'd like to have Mass/Volume in creative too. Also, dont do T4 on vessels you play without MV.. Use the Advanced core (in creative).. its just 1 block to repace rather than to find place for 4* 2x4 T4 cpu blocks.. hth
What does - currently - appear when you have put in a Vessel this Adv. Core when you try to spawn the Vessel in Survival? Which Materials are requested for this special Core within the Materials needed List?