Creative Mode - Quality of Life requests

Discussion in 'Suggestions' started by ArcticPrism, Dec 23, 2018.

  1. Khazul

    Khazul Rear Admiral

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    Add High G (4G+) world to those available in a creative mode start (or some means of changing the gravity to high G).
     
    #21
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  2. MonsterIce

    MonsterIce Ensign

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    For quality of life.

    In the Q&A recently there was a discussion about respawn options. Here are my thoughts.

    1. Would be great to be able to choose from any of your private, or faction respawn qualifying locations regardless of distance.

    2. Being able to heal/ revive a player would be awesome.

    3. Anything to stop death loops would Be helpful.

    4. Choosing which med bay would be nice also. Maybe have a second pop up after you choose the building to show available med bays/ clone chambers. Though this should only be allowed after selecting a private, or factioned structure, not on pois. Of course if this happens we need to be able to name the med bays. ;)
     
    #22
  3. Khazul

    Khazul Rear Admiral

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    Please can you make the symmetry plane transparent - currently I find it far too intrusive to the point that I often just switch it off despite when I need it switched on just because I cant see what I am doing.

    Ideally, add a transparency level slider I settings, but failing that - it only just needs to be seen, not in-yr-face :)

    See the symmetry planes in SE as an example. It doesn't even need a pattern - actually no pattern at all may be better.
     
    #23
    Last edited: Feb 22, 2020
  4. sulusdacor

    sulusdacor Captain

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    - saving you items in the quick slots
    - switch between different quickslot setups
    - all items big stack (might be an a12 thing), there are some thing just single or 6 stacks
    - save setting when starting, like no time progression, no base spawn
     
    #24
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  5. Khazul

    Khazul Rear Admiral

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    Currently the texture tool applies texture with respect to the orientation of the specific block, however we often need to have blocks rotated within a surface, so they end up not being the same orientation sop when you brush a texture over several blocks, you often end up with mis-matching texture rotations that each have to be corrected.

    I propose a couple of features to better work with this:
    1. An build orientation lock that will lock the texture orientation to the entire build, rather than just apply to the block, that way we can texture a surface (currently medium and large brushes, or replacers) and the tool will take care of the transforming for individual block orientations. This will be of huge benefit when texture the walls of a large ship or base which currently can be very fiddly due to rotated blocks.

    2. A means to apply a texture to one surface of a selection. Maybe works as follows:
    - Make the selection with the existing selection tool (so you have a blue bounding cuboid).
    - Paint a block with the tool - the surface orientated 'hit' will be picked as the surface direction within the selection and all selected blocks will have the texture applied to the same orientated surface. This should also work with 1 above.

    I believe these two features will hugely speed up broad texturing of large complex objects especially if used together.
     
    #25
  6. 3wirerick

    3wirerick Ensign

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    I personally think having a 4g+ planet in creative mode is more a necessity then a quality of life. Normally built ships range from being too sluggish to handle well to being 1k ton bricks that can’t move when on a Lava 4g+ planet. Bases have to be built differently as well, it’s hard and sometimes impossible to climb up a standard stairway or ramp and a drop from any higher then a short coffee table will shatter your knee caps. The planet doesn’t have to be flat like the others, probably better if it’s not flat as you won’t find a flat lava planets in the normal game, it doesn’t need to be huge either just something we can test lifters, miners and High G base designs on. Please!
     
    #26
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  7. jones99306

    jones99306 Lieutenant

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    For exclusively creative, I'd love Infinite stacks of building materials. Pure QOL, as it's annoying to keep bringing up the item menu just to grab another stack of blocks.
     
    #27
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  8. Sephrajin

    Sephrajin Rear Admiral

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    Save your energy and just do 1 editon, 2 tops.
    1 'Final' edition (even starter vessels could be their 'final' edition)
    1 Starter Edition (striped down vessels to be able to spawn as early as possible (or that makes sense).

    Everything else is WAAAAY too much trouble, given how much things can change between udpates!
     
    #28
  9. Sephrajin

    Sephrajin Rear Admiral

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    I'm 'currently' updating my Creative Studio -> 1-5g planets with different atmospheric pressure etc.
    Sadly the current version (A9) of the Creative Studio wont load properly.. :(

    I hope to be able to upload/update (new scenario though) it this weekend.
     
    #29
  10. Sephrajin

    Sephrajin Rear Admiral

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    #30
  11. StyxAnnihilator

    StyxAnnihilator Captain

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    Not only for creative, but building overall:

    Several toolbars and switchable (already have the one for switching to logistic connected, just set that can loop through toolbars, along with direct access to one by CTRL+number or similar, keybind option).

    Less touchy and fiddly placing of blocks, better "snap to block the pointer is aiming at".
     
    #31
  12. Sephrajin

    Sephrajin Rear Admiral

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    Ok I activated MV:true in the gameoptions.yaml on my Creative Studio.
    It even 'applies' the setting to the gameoptions.yaml of the creative savegame.
    But it does not have Mass/Volume enabled... :(

    Let us activate MV for creative, if not by In-Game User Interface, then at least by the gameoptions.yaml, that's what that file is for, is it not?
     
    #32
  13. nottrox ¯\ (ツ) /¯

    nottrox ¯\ (ツ) /¯ Captain

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    I know this is kinda old but as i stumbled upon this i got to ask.
    Can't you see what you are doing on your side of the plane?
     
    #33
  14. Khazul

    Khazul Rear Admiral

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    If I didnt find it too obstrusive I wouldnt have made that post :)

    TBH, once the plane is setup, there isnt really a need for it to be displayed at all.
     
    #34
  15. nottrox ¯\ (ツ) /¯

    nottrox ¯\ (ツ) /¯ Captain

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    I see it usefull, as sometimes during building i have to switch of for a couple of clicks. After i have done this several times during building i sometimes need to check if the plane is still on. Therefore i like it to be visible even from far away.
     
    #35
  16. Khazul

    Khazul Rear Admiral

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    I get that. I just think it needs some transparency so we don't have to switch it off. IIRC in SE once set up they are not visible, I don't recall that ever being a problem. I think they also had an icons for mirroring, rotate lock etc,, so you could see if the feature was switched on.
     
    #36
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  17. Bansheedragon

    Bansheedragon Commander

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    God mode is useful for building on a planet, but when building or modifying ships in orbit it's useless.
    It's like it's designed for use on a planet only as it locks you into a fixed angle unlike with the jetpack where you can turn and rotate around to position yourself at the angle you need for placing stuff.

    So the one thing I would like to see is the ability to move around in god mode the same way you can with the jetpack or make the jetpack work with god mode the same way it does without.
     
    #37
  18. Sephrajin

    Sephrajin Rear Admiral

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    Just disable godmode and use the jetpack.
    I want to keep GM mode the EXACT way it is.. (at least once the plane orientation is fixed).

    If you want GM to move like Jetpack... Just use the Jetpack, you kow.. like directly...
    No need to destroy the other mode for that.

    Its like saying.. Remove the player char.. I just want to build with the drone!!
     
    #38
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  19. Kassonnade

    Kassonnade Rear Admiral

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    I completely agree with @Sephrajin here.

    Why do you need god mode in creative anyway ?

    From the first day I played and learned about the console codes, I used god mode extensively to build in space. To build ships on a planet requires to build some elaborate rack to work under the ship, and the rack itself is a hindrance. God mode keeps the player aligned with the horizon, and the camera is much more stable than with the jetpack ( less misplaced rows of blocks).
     
    #39
  20. mr_road

    mr_road Lieutenant

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    Multiple symmetry planes.
     
    #40

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