[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. Fenra369

    Fenra369 Commander

    Joined:
    Apr 5, 2016
    Messages:
    347
    Likes Received:
    141
    Thanks again for much such a wonderful tool, it really has helped having this be so reliable and able to work on playfields. A small note I'll let you know about, is that I see there are a number of new and interesting stamps that might be worth looking at, if you have time.
     
    #861
    jmcburn likes this.
  2. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Thx for the feedback.

    Regarding Stamps: As far as I know, stamps should be scraped from the stamps folder and config file automatically on every EPD start, if nothing dramatically has changed in A12 in the stamps config file.

    If it does not: Maybe try deleting EPD's config file. Then EPD should ask for the game path again and try to re-import everything.

    Let me know if that helps. Otherwise I have to re-check the scraper algorithm with A12, when I get to it.

    /jmc
     
    #862
    TK85 and ravien_ff like this.
  3. Fenra369

    Fenra369 Commander

    Joined:
    Apr 5, 2016
    Messages:
    347
    Likes Received:
    141
    Two more bugs found:
    1. For preflight check, the check for spawnzones(rate) does not consider fixed POIs as part of it's check (I think it looks at the POI's spawn name, not group name). The dropdown for spawnzones(rate) does show the listing of fixed POIs
    2. when first loading the window for POI, the list for Fixed/Random POIs does not properly wrap around correctly, resulting in unviewable entries: upload_2020-6-17_18-51-1.png
     
    #863
    jmcburn likes this.
  4. OldTimersGaming

    OldTimersGaming Ensign

    Joined:
    May 18, 2020
    Messages:
    6
    Likes Received:
    9
    @jmcburn Wow, sorry to hear that you were not well for weeks, but glad to hear you are starting to feel better. Thank you for the reply with status as well, but get rest and get well first. Thanks again for your great tools; they have been sooo helpful!
     
    #864
    Fenra369 and jmcburn like this.
  5. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753

    Thx for the kind words, already working on A12.

    Some things are already working fine, others are still giving me some headaches.
    But I'm pretty confident that there will be a first A12 testing version soon. :)

    /jmc
     
    #865
    Achilles, Javarox87, roggab and 5 others like this.
  6. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    I have not forgotten to release the new EPD version, was just a little busy. ;)

    upload_2020-7-18_17-23-13.png


    /jmc
     
    #866
    Last edited: Jul 18, 2020
  7. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,275
    Likes Received:
    11,936
    A config editor? Awesome!
     
    #867
    jmcburn and forbiddenzsky like this.
  8. forbiddenzsky

    forbiddenzsky Lieutenant

    Joined:
    Jul 30, 2017
    Messages:
    47
    Likes Received:
    20
    I visit your website twice a week. I'm really looking forward to an EPD update than the release of Empyrion. :)
     
    #868
    jmcburn likes this.
  9. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    It's still gonna be a little while, as I want to finish and test basic ECF editing.

    But if it's taking me too long, because I get stuck on a problem, I'll release a version without the working ECF editor.

    ItemsConfig and BlocksConfig will be the first two file types that are going to be editable as a test.

    Then most likely Templates will follow, and then we'll see, how universal the ECF handling works in EPD. ;)

    /jmc
     
    #869
    Last edited: Jul 21, 2020
    ravien_ff and Kassonnade like this.
  10. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    Do you have icons and "real game" names for items or will the editor only display the actual strings from the files (ex. all MS instead of CV) ?
     
    #870
  11. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,275
    Likes Received:
    11,936
    I always used EPD for making my custom traders.
     
    #871
    jmcburn likes this.
  12. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Localization of entry names (and also Info, ...) is planned, but maybe not in initial version, let's see how it goes. :)

    Icons: Good idea, let me think about it. Doable, of course. But what if someone changed the mesh, then the icon won't match the actual image anymore. Not sure, how to handle that. I would need to link the icon to the actual mesh and then usa a different icon, when the mesh changes.
    Maybe, but no ETA.

    /jmc
     
    #872
    ravien_ff likes this.
  13. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    When I started working on this I made screenshots of all in-game creative menu's icons, cropped them and saved with their proper "game" name. Like you write here, some have changed, and at some point I scrapped this. But if you need them, just ask and I can put some time into this, if it can help you.

    I also did all blocks shapes, recipes, etc.
     
    #873
    ravien_ff likes this.
  14. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Thanks for the offer. I think I got most if not all of them, I use them in EPD already for PlayerItems and TraderConfig.
    I got direct access to the game's icons from the devs. :)

    /jmc
     
    #874
    ravien_ff and Kassonnade like this.
  15. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    That's the least they could do, given the amount of free work you put in this for the whole community's benefit.

    Million thanks sir. Again.
     
    #875
    jmcburn likes this.
  16. Mofa

    Mofa Guest



    Hello jmc,
    I'm looking forward to your revision of your great program. Is there an experimental release date?
    If I can support you please let me know.
    greetings Mofa
     
    #876
    ravien_ff likes this.
  17. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    I'm running final tests and bugfxes on the config editor. If nothing major comes up, EPD A12 Experimental will be out in the next few days.

    /jmc
     
    #877
    ravien_ff, Fenra369, Brehon and 4 others like this.
  18. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    You rock and rule ! :)
     
    #878
    byo13 likes this.
  19. Brehon

    Brehon Lieutenant

    Joined:
    Sep 15, 2019
    Messages:
    46
    Likes Received:
    49
    Dont tease me so!!!
     
    #879
    Kassonnade likes this.
  20. Mofa

    Mofa Guest

    Perfect you are the best ;)
     
    #880
    Kassonnade likes this.

Share This Page