Can custom made planets, playfields and Poi's be added to the random generator to be discovered throughout the galaxy map. Not as a scenario but when you start a new world you would have a chance to find them. Thanks for any info
This is a complex question, because we don't really have access to a "random generator" strictly speaking. The "game" executable "generates" its content by reading from multiple files which can be edited to some extent. We can customize lots of things, and for the "random" parts the game use templates and defaults. Editing them is risky, but always possible. One problem I see is that to make custom planets be randomly distributed in the galaxy, since the "random planet generation" uses templates, the "custom planets" would all have different terrains, else we would see replication of same terrain all over the place. For POIs it's a bit different : they can't be "changed" by some random process, so they could be inserted in the default templates, and they would be randomly distributed on playfields referencing them, following parameters set in each template's yaml files. All these POIs and stuff are in the "Prefabs" folder with an .epb extension, the same as our regular blueprints.
So if we paste new planet folders into the folder the default planet types are in, the game can't just pick those at random. Are there any guides on how to make and add planets newer than alpha 8 or so?