Feedback Required Three things you absolutely DISlike about Empyrion

Discussion in 'General Discussion' started by Hummel-o-War, Jul 9, 2020.

  1. TRX

    TRX Commander

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    1. The technology tree ... what year is it? 27oo something ... and you have to "level" in order to "learn" how to make a shotgun? a thruster? a bigger generator? The system needs to be along the line of Discover -> Deconstruct -> Learn New Pattern -> Gather Materials -> Build New Item .... I personnally like the idea of different technology bases (carbon based, silicon based, estreum based, etc. ) with each having a unique set of pros and cons and the player "discovering" the ability to build new items thru POI raids/deconstruction.

    2. Lack of a Defined End-Game goal and short term objectives (I think that's why Project Eden is soooooo popular :) ... or is this planned to be a "perpetual on-going scour the universe forever until we're bored of developing new items" game? ALL games have an end goal!!! What is it? How do we get there? What should we be preparing for????

    3. It's getting better, but the use of CV/HV items on either platform ... and this also refers to having to learn / spend points for the same technology (e.g. gatling turrets) in both the CV tree AND the HV tree or the BA and CV trees as well. Once you know a technology, it should be accessible for any platform.

    There - I've limited it to 3 :)
     
    #101
  2. arcticsnowyt

    arcticsnowyt Commander

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    @TRX While I agree wholeheartedly with 90% of your point #1, I would hate to see anything locked behind the prerequisite of POI raids. I had played WoW for years (like back to Burning Crusade) but once they started to lock certain items, gear and then flying mounts behind dungeon requirements, I quit. This went for a lot of other folks as well. The WoW forums blew up after this was implemented with a lot of unhappy players. People should not be locked out of earning rewards behind a "firewall" of sorts.

    If this type of system were to be implemented, there would really need to be a secondary way to achieve the discovery.

    Just my $0.02 worth.
     
    #102
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  3. Splendid gentleman

    Splendid gentleman Lieutenant

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    LOVE the idea of a mining drone carrying HV (slightly longer range, takes power fro mthe HV like a mobile drill turret?). tbh they could do with HVs having massive pulling power to carry tons of stuff. mining drones and that would make HVs very desirable again vs SVs
     
    #103
  4. Kassonnade

    Kassonnade Rear Admiral

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    But... I... we're just...
     
    #104
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  5. johnietoth1967

    johnietoth1967 Commander

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    I personally like the tech tree. Not every playstyle is one that relishes fighting or taking over POI's. Is the tech tree unrealistic? yes. But it works. Don't forget there is another limiter to building a shotgun or laser pistol. Materials. Just because you know how does not always mean (and often does not mean) that you can build it due to lack of materials
     
    #105
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  6. Germanicus

    Germanicus Rear Admiral

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    There is for me not really ANY function within EGS that I would really dislike. If I take the word of the Devs that most of them are "place holders", "Frameworks" and "start items" to work with which will be improved over time, tweaked up or down...I say only: Patience.
     
    #106
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  7. Olestro

    Olestro Ensign

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    POI's in space exploding....then despawning. This makes them frustrating/pointless/waste of time/ect.
    Pretty much everything has been covered in this thread I think.
     
    #107
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  8. DeSahd

    DeSahd Ensign

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    1. Use of the factory bypasses the tech tree and thus much of the early game is too easily skipped.

    2. Ships exploding as soon as the core is removed (rather than a longer despawn timer), preventing looting, especially if your ship took significant damage and you need those supplies to repair your own.

    3. Inability to "capture" enemy ships for your own use by placing a core. Ships self-destruct and despawn anyway.
     
    #108
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  9. johnietoth1967

    johnietoth1967 Commander

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    1 non-issue (for me) as it seems that the game gives so many tech points that I can learn them all anyways (at least what I need)

    2&3 are the same issue and was done on purpose
     
    #109
  10. Spoon

    Spoon Captain

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    The thread is about dislikes mate.
    If you read mine in post #3 they are about the crosshair & can't put autominers on asteroids. There features were 'done on purpose' but I still dislike them.
     
    #110
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  11. Khazul

    Khazul Rear Admiral

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    1. Balancing using artificial fake metrics (CPU) instead of properly using power, thrust (force), mass etc. CPU is not need in its current use. It could be better if it was purely a technology tiering system and everything else was properly balanced by natural physics instead.
    2. Being unable to get even basic high school physics correct in the current flight model.
    3. Top speed limited by mass

    I know you said 3, but I was never good at following orders so...

    - Structural integrity - good idea, but implementation is nowhere near good enough to be reasonable for a futuristic game and instead building is more like ancient egypt era. Would like a switch to disable this entirely until it can be done much better.
    - Cant move in moving vessels - really puts a damper on assaulting PVs
    - Cant dock when you have a docked vessel
    - Way too many things now explode or despawn very soon after core them - makes looting pretty much a waste of time thus making a significant part of the game pretty much pointless.
    - Shields don't protect externally docked vessels
    - Lack of a means for players to go AFK, or follow the ship they or on while offline (ie equivalent to SE's cryo chamber functionality).

    - Limiting this discussion to a top 3 - cynically it seems like a way to sweep many many major issues under the carpet for those who have played enough to suffer them.

    However, credit to you for at least having the balls for ask for this kind of negative feedback.
     
    #111
    Last edited: Jul 30, 2020
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  12. johnietoth1967

    johnietoth1967 Commander

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    I agree wholeheartedly about cross-hairs and the auto-miners. Especially cross-hairs. I mean that will take like 1 line of code to change the value from white to cyan or something? maybe another to make the lines thicker?

    If you don't have the time to make these changes, at least give us the option to change them ourselves (like you have for many things which I appreciate)
     
    #112
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  13. Love Is Flash

    Love Is Flash Captain

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    4. I absolutely dislike some of the streamers who are outright gibberish about this wonderful game.
     
    #113
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  14. ZoltanBlake

    ZoltanBlake Ensign

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    1. That defeated vessels explodes and leave nothing but some loot crates in space.
    2. That you can't capture and take over defeated vessels as your own.
    3. There is no way identify the name of the block shape on a existing vessel with the multitool or even debug tools, making manual repairs more painful than they need to be.
     
    #114
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  15. Kogenta_Frost

    Kogenta_Frost Ensign

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    I have more than three but in order
    1. I cannot board and capture a zirax destroyer or frigate in space. It would be amazing to take out their top side guns, get close and get into to their ship to board and take it by swapping the core out. It would be further cool, if that claimed ship could fool zirax until you attacked.
    2. Respawning POIs no longer being claimable and reverting back to their original even if they are claimed. It would be nice if when placing a core, the player had the option to conquer or claim the base/POI as their own an stop the respawn/reversion of the POI to the original.
    3. CPU system. The limits are so low. I love building giant bases, but when a ton of my CPU is taken up by my blocks alone.. I might as well just use an advanced core and ignore tiering my CPU at all
     
    #115
  16. RavagedSociety

    RavagedSociety Ensign

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    I'm with the past few replies.

    Number 1 dislike right now? SELF DESTRUCTING SHIPS IN SPACE. :mad::mad::mad::mad::mad::mad:

    2. The motorbike. I seriously don't even bother building it anymore.
    3. Player character models look like something from a late 90s/early 2000s.
     
    #116
  17. JupiterVessel Corp

    JupiterVessel Corp Commander

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    1. Self destruction. It should be completely removed. If its a mp server and jump away 3 days after the ship should despawn

    2. The weapons need overhauled bad.

    3. Warpdrives don't need a jump limit if I have 100 light years worth of fuel I should be able to make that jump

    4. Yes I am breaking the limit sorry but we need a fast way of salvage it takes so long i hate doing it alot. Maybe add a wide area effect to the multitool turrets
     
    #117
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  18. Lichtbold

    Lichtbold Lieutenant

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    1. The one and topmost "feature" that makes me shake my head in disbelief each time I have to deal with it must be the warping/teleportation mechanic.

    Limiting the distance to an arbitrary value of 30 LY along with the requirement to switch off shields for warping has ruined any enjoyment of travelling the galaxy and forced me to use the sector command exclusively.

    No advanced civilization in their right mind would use a warping device that makes a ship vulnerable at an unknown destination bringing warping close to suicide. And I don't know any transportation device of our civilization that's hard-limited to a certain distance instead of depending on how much fuel it has available.

    Makes no sense. Makes no fun. At All.

    2. Apart from the "sector" command, "weather off" is probably the command I use the most. Why you would want to spoil the great visuals of your planets with degraded weather optics *all the time* is beyond me.

    3. Lacking variety - hoping this will change in the long run now that Eleon can shift their focus from new features to moar content. I keep getting this NMS-experince when travelling to new systems - been there, done that, nothing new to be seen or done. SOS = same old soup. Planets are the same everywhere as are their Biomes as are their Pois as are their inhabitants.
     
    #118
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  19. BlackRhino

    BlackRhino Ensign

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    I think my least favourite aspect of this game is the length of time that reloading takes, especially since the animation does not last the full length. I have some limited experience with the British Army issue SA-80, it literally takes a second to reload it with a full 30 round magazine.
     
    #119
  20. Robot Shark

    Robot Shark Rear Admiral

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    5. Truss blocks cannot be upgraded using the multitool.
     
    #120
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