I'd really like to bind "down" to my left Ctrl key, however I realize that this key is used for many things. Most apparently, it is used as a kind of "cruise control" for SV directional throttles, or rather, holding it causes directional controls to function like a throttle, rather than like a gas pedal. So binding Ctrl to down, without unbinding it from CTR Modifier makes for very annoying SV controls. So I'm considering rebinding CTR Modifier to my right Ctrl key. Before I commit to that I was just wondering what all CTR Modifier is used for? I have 300 hours in the game, but they're all from 2017, so I've forgotten basically everything -_- My understanding is this key is at least used for some various building functionality as well. Thanks for any insights.
Also to change the speed of your vessel and set it at a specific throttle setting as opposed to full on...
Oops! I think I might've gotten confused... The game seriously needs a full control workover. At the moment you can't rebind most of the really useful stuff that you need to rebind e.g. stuff used during combat and there's no real controller support... So in answer to your question, I wouldn't if I were you. Aside from the "cruise" control it's also used for super speed in God Mode, which I don't think you can change, so every time you press it in creative you'll end up on the other side of the solar system! It's also use for adding multipliers of a hundred to inventories, constructors, etc.
I see. Thanks for your input. Don't get me wrong, I am a big fan of the game, but I had really hoped to see more polish after 3 years of development since I last played. I'm sure there's much more late-game content and perhaps stability now, but wowee the rough edges in the early game make it seem like nothing has changed in that time. /shrug. I feel like the fact that they went straight from Alpha to release is extremely apparent. Beta exists for a reason.
Well they've concentrated on adding content and new mechanics. Now, presumably because of the change to 1.0, they'll start polishing stuff up. I'm not a big gamer per se, but of the few games I own and follow these devs are far superior in terms of regularity of updates, listening to their community, speed of fixes, etc. The thing is, it makes a hell of a different impression if you play single player or on a server. I've had I think 2 crashes 4 years and rarely encounter bugs, but I tried mp once and it was awful...
Sure. I just need to reset my expectations. I sort of gathered that 1.0 meant that there had been more polishing done already and that there were fewer updates planned going forward, which, I think understandably, would be disappointing, given the amount of bugs I've encountered even in single player. But if they're still developing as usual then it's all good. My only worry is that others, who don't have any history with the game, and have shorter attention spans, won't bother to dig as deep as I would and would write off the game, which is no longer in early access, as buggy and bad, and end up ruining it's reception. But I'm not a marketer so /shrug. That being said, the Steam reviews (All: Very positive, Recent: Mixed) kind of speak for themselves.