I think it's great that they find these exceptions and fix them. Yay! I just find it frustrating to read these notes and go.... Hence, my original statement... if I can't understand it, it must not apply to me. I think the Glossary would be a helpful addition to the PDA. And I appreciate your telling me that you don't understand some of it as well. Thank you.
Hi, I've been away for a few updates, has something been changed with HVs? Their handling hasn't been great for a while now, but I'm seeing different characteristics in-game this evening (fresh start) which look like they might have been done to address the "nose dive" issue HV's can suffer from randomly. In essence, what I observe now is quite different behaviour... You've seens video of people running up to a wall and back-flipping away from it right? Well, my HV's do this regularly when they encounter even fairly modest slopes. Basically, I'm travelling along at 30ms (argh! Mass affecting top speed!) and encounter a slight upward slope in the landscape. My HV then flips over onto its back at worst, or stops dead with its nose pointing upwards - all prior momentum is lost. I need to use "o" to auto-level when this happens, applying counter-steering (aka, nose down) isn't really effective. This has made things REALLY DIFFICULT when it comes to climbing steeper hills. My HV has the power, it's not overweight, yet the moment I try to go up a steeper slope it flips. I have to hold "o" to keep the vessel level and sloowllly make my way up the hill - while the nose digs in due to having to keep it level. Even travelling over, or just near, certain deco such as rocks and trees can cause the HV to flip. Stronger force from hover engines is a GOOD thing in principal and my HV's certainly don't nose dive any more. However the hover engines seem to keep pushing hard even when out of range from the ground. I.e. they should provide zero force when above the default three metre hover height. For the record, I'm using a starter HV of my own design. It's very basic and slightly rear weight biased when heavily loaded, but works just fine over flat terrain and doesn't tilt up over such surfaces. I was just wondering other people's thoughts on this, I think I can see what what Eleon were attempting to achieve, but hover engines appear to keep applying their thrust even when they are out of range (> 3 metres). Scoob.
Sorry if this was already mentioned but is there a list of which ones are new? I don't see anything new in the example planet.
I think they mean they simply updated the list or added the already exisitng music to some planets/ biomes / POIs (key:music). I checked the "example_space.yaml" and there's a block of added entries after the first block of soundtracks, but it's all the same as example_planet minus some...
HV movement seamed good when I started (A8.7) it just kept getting worse and worse as we move up the alphas. Now that the alpha tag is gone it seems that their movement is getting worse at a faster pace. I feel your pain
Tealyn was on holiday leave relatively recently so I believe most of them just got back from their holiday. I don't expect much news until maybe late September.
Sorry. I was using the UK definition of holiday. I think they were referring to a vacation of some sort. Whatever is the case they had time off work. With Tealyn still doing his duties in Discord even when he is away from work...He needs to enjoy a Royal Crown or something lol. Always dealing with people like me who ask repetitive questions. Or dealing with the Empyrion PVP Discord lol.
I prefer Spytail myself (black ginger rum). Perhaps we should start a booze thread so we do not hijack this one?
This is where I spend my vacations. In the family we have an apartment 100m from the sea side and I visit regularly since 1979. The gentleman on the photo is my dad by the way He is in his 70s (former air force jet pilot) and still does free scuba diving. he taught me and my brother everything about it. So for me summer vacations without sea...are not a summer vacations.
@Robot Shark , Actually, my brother is the Royal Crown expert. I prefer Rokorderlig, a Swedish hard pear cider. @Myrmidon , I haven't seen the ocean since I saw STS120 launch from Kennedy Space Center. The last time I dipped my toes in the ocean was in the Netherlands in '74. I envy you.
Then sir, I hope your life will change in a way you will have more opportunities to feel the sea again, given you want that of course. Till then, Lake Michigan stand as an alternative, perhaps?
Oh it does. Visually, depending on where you are, there is little difference and I enjoy my visits to the "inland sea". But my visits to both sides of the Atlantic are very special memories.
Quick query: I used to be able to do do a line, or rectangle of Container Extensions, just like I can with regular blocks. However, I can no longer do this. I had a small break from the game, so I'm not sure when this changed. I'm building in Survival and placing large Mass-Storage sets for both my Base and CV and it's irksome placing one block at a time. Am I going crazy (probability, 80%) or did something change? Note: I've build SV's and HV's placing lines of Container Extensions too in the past, but I've not done one this game - I just brought in a Work In Progress one from the Factory. Scoob.
Not more crazy than usual or the rest of us . If it helps, I noticed that too but I can't remember to have read about any changes.
Heh, I can't actually recall the last time I built a CV from scratch in Survival. It used to be my "thing" so to speak and I never used BP's, but I'm getting lazy these days lol. Also, I saved a template of one of my Basic CV's a while ago, with it stripped of everything other than a Core and Steel Blocks. I'd spawn it in as a Base, then upgrade it over time. Quite fun, though I fancied a change this time having salvaged loads of Hardened Steel blocks from a wreck...just creating a local CV - no Jump Capability. Scoob.