Feedback on version 1.4

Discussion in 'Experimental Features Discussion' started by Robot Shark, Jan 16, 2021.

  1. Robot Shark

    Robot Shark Rear Admiral

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    Starting my general feedback thread on version 1.4.
    (That way I do not spam the main branch).
     
    #1
  2. Robot Shark

    Robot Shark Rear Admiral

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    Feedback: Creative Mode: White Canvas

    Is the atmosphere set to white?
    It is hard to tell the sky from the ground and hard to see the horizon.
    Anything I spawn appears washed out.

    I have my graphics set on the "good" preset, but the "best" preset does not look much better.

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    #2
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  3. Robot Shark

    Robot Shark Rear Admiral

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    Feedback: Default Creative Inventory.

    It's nice that we start creative with the basic tools and fuel.
    But we start with no charges for the multitool.

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    #3
  4. Robot Shark

    Robot Shark Rear Admiral

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    Feedback: HUD on Artic start.

    I had a VERY hard time reading the blue text.
    In the end, I looked into the sky and was able to read it.

    Adjust the opacity of the HUD?

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    #4
    Last edited: Jan 16, 2021
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  5. Needleship

    Needleship Master of Custom Terrain

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    Uh, maybe a clueless question... :D For what are the charges used in Creative?
    Multitool in Creative, that is for flipping the planes of windows, right?
    (Or, is all this needed for upgrading blocks? Will this get used for _every_ creative session...?)
     
    #5
  6. stanley bourdon

    stanley bourdon Captain

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    I always use the multitool for all the multitool things flipping windows, upgrading, removing items. Sometimes shift-click is not accurate enough or sometimes you have just the correct number of items CPU and stuff and do not want to recount so removal with multitool keeps the count as you have chosen it.
     
    #6
  7. Kassonnade

    Kassonnade Rear Admiral

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    Copy the game's default ItemsConfig.ecf into the Default Creative scenario's Content\Configuration folder then ...

    Search for "multi-tool" and edit these lines :

    Comment-out each of these lines (put a # at beginning of line) like I did:

    # AmmoType: MultiCharge

    Then after each of these paste these two lines (check indentation) :

    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true


    You can also adjust the range (I put mine to 25 for all places/ child 1, child 2 etc. where there is a "range" parameter) and crank the damage with a few more zeros (ex. 12000).
     
    #7
    Last edited: Feb 8, 2021
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