Upon first starting up a new game and following the mission quests at the very beginning, there comes very quickly (within the first day or 2 of landing) a mission to interact with a teleporter. When it explodes and 2 enemies show up, the next mission is entitled "Fight" with the objective of defeating 2 drones that show up. However, if you are just following the first initial mission, you were sent to a crashed ship where you find a pistol and just a few rounds of ammo. That ammo is not enough to destroy both targets. You are able to destroy 1 before running out of ammo and are then stuck being chain stunned by the remaining drone until you stop the game and start over. There is no recourse as your tool does not have enough range to damage the drone. There must be more ammo provided at the prior PoI or some sort of lead in warning to make sure you are established and producing your own ammunition before following the story.
That is the reason why there is a Test running on Experimental with significant changes to the Starting Missions. Not only you get introduced to the Basics but also you learn to build your Weapons yourself and their proper Ammo. A Survival Game of this type does not provide things in ample amounts. The Player has to go out and find resources to build it him/herself by referencing with the Recipes in the Constructors which tells you the amount of Material that you need. Over Time you'll do it automatically but as a 'Fresh to the Game'-Player it was so far lacking a lot of Introductions.
I must have missed that handgun, I took them out with the survival tool. took a while but running back and forth between 2 hiding points just enough so they can see you brings them down low enough to reach them with it
You are playing the Experimental? Acutally the exploding teleporter (on the starter world) has been removed in 1.5