Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. byo13

    byo13 Captain

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    I don't get it as well but I can't wait. :D
     
    #1741
  2. ravien_ff

    ravien_ff Rear Admiral

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    Trailer for the Project Eden space content update coming in July:
     
    #1742
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  3. Myrmidon

    Myrmidon Rear Admiral

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    @ravien_ff Your recent update of the scenario, with new photos etc gave me an idea. How would you like to make some photos with credits of the authors of the POIs planets etc you use in your scenario? I think it will be a great way to credit them all and every player will see their names from time to time when loading the scenario. ;)

    Of course I do not know the limit of how many photos can be per scenario to be used when loading it, but some could have the credits.
     
    #1743
  4. ravien_ff

    ravien_ff Rear Admiral

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    The loading screens are based on how many tips are added. So if you have 50 tips, you can use 50 loading screens. I don't know what the max is, but it's probably 99.
    Space is also an issue. There is a 500mb hard limit on workshop scenarios, and I try to keep the size as small as possible anyway to be respectful of people's bandwidth. Would be something better placed outside the game, such as a Steam guide.

    There's also over 1,000 prefabs in the scenario, so taking pictures of each one and matching them up with the original author would be an entire project all of its own. I think it's a cool idea but not one I can take on.
     
    #1744
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  5. byo13

    byo13 Captain

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    Ooh, exciting. Thank YOU for 3 years of Project Eden. :)
     
    #1745
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  6. byo13

    byo13 Captain

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    I just posted this on the vanilla QoL wishlist area but maybe, if it's not implemented or accept right away there, I wanted to suggest this in Project Eden if I may:

    SCRAP DEALERS!
    Tired of gathering wreckage parts everywhere and not having someone to buy them? Look no more. With the scrap traders you can now sell steel blocks, generators, RCS, Fuel and Gas tanks, thrusters, antennas and whatnot.

    We could have more than one trader, one for CV parts, other for Base parts, etc.
    It'd make wreckage scavenging much more exciting.​

    It it's doable and desirable, I'd be willing to help by creating the traders myself and share the ECF sections.
     
    #1746
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  7. ravien_ff

    ravien_ff Rear Admiral

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    I do have Colonist Scrapyards soon and they could use traders like that.
    For balance they shouldn't pay very well for the parts, but would be a good way to sell unneeded parts for money.
     
    #1747
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  8. Myrmidon

    Myrmidon Rear Admiral

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    Or for portions ....

    [​IMG]
     
    #1748
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  9. byo13

    byo13 Captain

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    You are right. I was thinking of balancing the game based on the MarketPrice.

    a) If an item MarketPrice is too low then don't offer that item anyway.
    b) If an item MarketPrice is fair and the player can make some good money selling 100s or 1000s then maybe "mf=0.5-1.0". That way an item could randomly cost half the price to full price.
    c) If an item MarketPrice is too high and a player can get rich easily then maybe "mf=0.1-0.4" and item count could be "0-1" so sometimes the trader will not show that item and sometimes he will show you only one.

    EDIT: Also the stock refresh time could be set higher so players can't easily cheat by waiting there or sleeping a few times.

    I will try something here and let you know if you think it's worth it. :D
     
    #1749
    Last edited: Jun 18, 2021
  10. byo13

    byo13 Captain

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    Perhaps something like this?

    upload_2021-6-18_17-27-6.png

    Code:
    { Trader Name: ScrapyardTraderSV
      SellingText: "Welcome the Scrapyard Trader for SV parts!\n<DISCOUNTTEXT>"
      SellingGoods: "trwComponents"
      Item1: "HullSmallBlocks, 0, 0, mf=0.7-1.0, 500-2000"
      Item2: "HullArmoredSmallBlocks, 0, 0, mf=0.7-1.0, 200-1000"
      Item3: "GeneratorSVSmall, 0, 0, mf=0.7-1.0, 10-50"
      Item4: "GeneratorSV, 0, 0, mf=0.7-1.0, 10-50"
      Item5: "FuelTankSVSmall, 0, 0, mf=0.7-1.0, 10-50"
      Item6: "FuelTankSV, 0, 0, mf=0.7-1.0, 10-50"
      Item7: "OxygenTankSV, 0, 0, mf=1.0-1.5, 50-100"
      Item8: "FridgeSV, 0, 0, mf=0.7-1.0, 50-100"
      Item9: "WeaponSV01, 0, 0, mf=0.1-0.5, 10-20"
      Item10: "WeaponSV02, 0, 0, mf=0.1-0.5, 10-20"
      Item11: "WeaponSV03, 0, 0, mf=0.1-0.5, 10-20"
      Item12: "WeaponSV04, 0, 0, mf=0.1-0.5, 5-10"
      Item13: "WeaponSV05, 0, 0, mf=0.1-0.5, 1-5"
      Item14: "ThrusterSVDirectional, 0, 0, mf=0.4-0.7, 10-50"
      Item15: "WeaponSV05Homing, 0, 0, mf=0.4-0.7, 1-2"
      Item16: "ThrusterSVRoundBlocks, 0, 0, mf=0.4-0.7, 5-10"
      Item17: "ThrusterSVRoundNormalT2, 0, 0, mf=0.4-0.7, 5-10"
      Item18: "ThrusterSVRoundLarge, 0, 0, mf=0.4-0.7, 5-10"
      Item19: "ThrusterSVRoundLargeT2, 0, 0, mf=0.4-0.7, 1-5"
      Item20: "PassengerSeatSV, 0, 0, mf=0.4-0.7, 50-100"
      Item21: "PassengerSeat2SV, 0, 0, mf=0.4-0.7, 50-100"
      Item22: "OxygenStationSV, 0, 0, mf=0.4-0.7, 50-100"
    }
     
    #1750
    Last edited: Jun 18, 2021
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  11. ravien_ff

    ravien_ff Rear Admiral

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    Yeah that looks nice. The big thing is to prevent exploits or being able to just craft a bunch of cheap items for profit. Scrapyards should be where you sell your unwanted devices for cash, not as a "get rich quick" scheme so I think that looks good.
     
    #1751
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  12. byo13

    byo13 Captain

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    Indeed. It's hard to avoid them cheaters.
    I often play in single player mode so I'm not sure how it'd work in multiplayer.
    Maybe less quantity and high resupply time like days? (I don't even know if a trader's supply is global or local to each player).
     
    #1752
  13. ravien_ff

    ravien_ff Rear Admiral

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    #1753
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  14. ArcticPrism

    ArcticPrism Commander

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    Would you happen to have a changelog for 1.5?
     
    #1754
  15. byo13

    byo13 Captain

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    Hello, @ArcticPrism. The changelog is in that link, section "Announcements, troubleshooting, and dedicated servers".
     
    #1755
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  16. byo13

    byo13 Captain

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    And here we go. :D

    upload_2021-6-21_12-56-11.png

    Hmm, I can't seem to use the Colonists Station Services properly in the Orbital Trading Station. I can only repair my ship but they won't let me buy fuel, ammo, oxygen or pentaxid. Is it maybe because I have a neutral reputation?
     
    #1756
    Last edited: Jun 21, 2021
  17. Myrmidon

    Myrmidon Rear Admiral

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    #1757
    Last edited: Jun 21, 2021
  18. ravien_ff

    ravien_ff Rear Admiral

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    That means they don't have those services. Not all stations have all services.
    I need to set up the starting sectors still. You can't do all the default missions yet.
     
    #1758
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  19. ArcticPrism

    ArcticPrism Commander

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    Thanks!
     
    #1759
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  20. byo13

    byo13 Captain

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    Very cool. Just found some of the new POIs and they look exciting. Thanks for the update, @ravien_ff.
    Unfortunately while I was exploring outside my ship at an easy sector, a dreadnought appeared suddenly and ruined my day. :D
     
    #1760
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