Changes to Spawning making certain Scenarios near-impossible

Discussion in 'General Discussion' started by Scoob, Jul 21, 2021.

  1. Scoob

    Scoob Rear Admiral

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    Hey all,

    I've been dabbling with testing version 1.5 of Reforged Eden and am encountering issues that are reportedly not part of the Scenario's changes, but core engine features.

    Basically, spawning - of both NPC's and Drones - has gone totally nuts! I chose the super-hard Dark Rogue game-start - one of my favourites - but was really struggling once I escaped the Zirax prison transport POI. It took me a while to figure out what was going on, but then I realised that spawn rate is MASSIVELY increased.

    What I encountered was NPC's - Zirax, Ripper Dogs and Drones - spawning in right on top of me every five to ten minutes. I'd clear the immediate area and suddenly I'm being shot by something I cannot see. Suspecting something wasn't quite right, I used God Mode so I could sit in one place - hovering about five metres above the ground - in third-person view so I could observe what was going on without suffering an instant Sniper death.

    My observations confirmed my suspicions, spawning has gone nuts. I'd recently cleared out (again) the area around my little hidy-hole where I'd set up my constructor. As I watched I observed several Zirax Troops and many Ripper Dogs spawn in within ten metres of me - within the space of about two minutes. I even had Drones popping in right next to me too, about every 10 minutes. I mention this on the Scenario's forum post and Ravien replied that this is not something he's changed.

    When I tried to move from my initial camp, things got even worse. More and more enemies were spawning around me as I moved. So, rather than having to worry about enemies mostly in-front of me, they were popping in all around me as I moved. Advancing cautiously only to have a group of Zirax pop in a few metres behind me became pure frustration, zero fun to be had. I abandoned this game start in the end.

    I decided to start on one of the Default planets - but still in the Reforged Eden scenario - and this one didn't go well either. I'm descending in the Escape Pod - steerable in RE - and I see a large Drone patrolling the "crash site" biome I'm about to land in. It spots me and is already steering towards me as I descend. I of course steer away from it, trying to gain as much distance as possible, but it arrives as my impact point the same moment I do. I'm being shot moments after the fade to black is over.

    Trying again, same thing happened. The Drone is already on me as I land and is faster than I can possibly run. I'm unarmed, so no chance. I wonder if this too is linked to some changes to spawning? Just trying to understand what's going on, as this is two unplayable starts due to spawning issues now - barely made it to the surface on the second one!

    Anyone else seeing spawns on steroids? I did speculate whether it was some undesired interaction between RE and the base game. Ravien is certain he's not changed anything to do with spawning and I've played this scenario multiple times in the past, it was challenging, but dead enemies stayed dead (unless I left the are by a couple of km and returned) and did not teleport to the player's location constantly as they do now. Plus, Drones patrolling an easier starts crash site is a bit silly lol.

    Note: we had a bug similar to this before, but just effecting a certain type of trigger (the butt bug, whatever it's called) with that issue however, the bugs spawned in every few seconds but always in the same location. With this new issue, they're spawning next to the player constantly when in Zirax territory - as if the spawn point follows the player.

    Scoob.
     
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  2. This does seem to have gotten worse lately, but has always been an issue.

    One of the biggest turn offs for me with this game has always been the way things like wild spawns (no spawn pad) just pop in right next to you.
    It just gives a bad survival game feeling and results in a terrible foot combat experience.
    It makes the game feel cheap and cheaty.

    Critters and wild NPC's (no spawn pad) should be spawning in multiple hundreds of meters away from the player and the player should find them while exploring. They shouldn't just be spawning in directly at the players coordinates.

    Would doing it my way cost a little more performance? Most likely, sure, but it's necessary for a good game feel.

    The "pop in effect" needs to happen far enough away from the player that it doesn't feel like things just "pop in"......
    Good games always find a way to balance this out. Eleon hasn't figured it out yet.
     
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  3. Scoob

    Scoob Rear Admiral

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    I've never seen it as bad. In my prior start NPC's were popping in all over the place every few minutes, game became unplayable because of it. I've started another game and NPC are not spawning in anywhere near as often. I did have some "Assassin" critter spawn right on my doorstep - where none had been spawning previously - which was a surprise.

    I proposed (as did others I suspect) that critters spawn from nests and travel around the map to a degree. With the AI improvements, we now see critters actually hunting other critters, it'd be good to see critter spawning get a revision. However, it doesn't seem to be critters natural to a given biome that are spawning too often and too close to the player, these appear to be only those in the Zirax faction, so Troops and their dogs. I mean, watching a small area around the player for five minutes and seeing up to 20 NPC's (Zirax & dogs) spawning right there over that time isn't right surely.

    Scoob.
     
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  4. ravien_ff

    ravien_ff Rear Admiral

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    For reference here is the spawn settings for the crashed transport:

    Code:
         # # Zirax spawing for starter base and drone base
       - SpawnAt: [Eden_StarterRogue, Eden_PrisonDroneBase]
         BiomesExcluded: [ LowMountains, Mountains ]
         Radius: 900
         RadiusRandom: 100
         RateMultiplyerCenter: 1.0
         RateMultiplyerEdge: 0.3
         Color: "1.0, 1.0, 1.0, 1.0"
         SpawnOnlyIfPoiIsAlien: true
         Entities:
           - Names: [Eden_ZiraxRipperDogPatrolMinigun, Eden_ZiraxRipperDogPatrolSniper]
             Biomes: [Any]
             Amount: 400
             Period: Always
             DelayMinMax: [12, 16]
    
    Specifically the DelayMinMax: [12, 16] means that those NPCs should respawn after 12-16 game hours. Or about twice a game day.
     
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  5. Scoob

    Scoob Rear Admiral

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    Thanks for sharing that. For whatever reason, the game is not obeying that configuration based on the number of spawns I was observing. My current game - swamp starter - seems to be largely ok. I should have kept a save to demonstrate this, but I sorta rage-quit, deleting everything. It was quite cathartic at the time.

    Scoob.
     
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  6. Thor'sHammer

    Thor'sHammer Commander

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    Feel ya! Been there. I just finished a full run-though of the new 1.5 storyline and there were a number of places when I was overwhelmed by wild spawn rates - only one I clearly remember was at Sigma Fulcrum.

    I took a wrong turn and was absolutely SWARMED by Zirax of all kinds. Couldn't go 30 meters without dying. Finally found a place I was safe that I could pick them off (spoiler so I won't say). Figured I'd just pot-shot them until they ran out, but after 10 or 15 mins realized they were set to infinite respawn (??!). Re-read the directions in the storyline and went another direction to finish the chapter.

    I actually thought I had reported it but now I don't see my post. {sigh} If you see my brain, send it back to me. It's dented and weird but I've grown accustomed to it ...

    Me thinks this needs to be elevated to a full Bug Report, but like you, I don't have that save any more.
     
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  7. Foofaspoon

    Foofaspoon Commander

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    I've not noticed this problem in vanilla at all. Drones are more aggressive, but I've not had any respawn problems with them.
     
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  8. Thor'sHammer

    Thor'sHammer Commander

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    Well, I only play PvE Vanilla, so ...
    Ran into it other places too, but this was the one that stuck out the most. Wording on that step of the storyline is a bit ... vague, but turning a wrong corner shouldn't be instant death when shot by 10 Zirax at once, just sayin'.
     
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  9. Foofaspoon

    Foofaspoon Commander

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    Oh sigma fulcrum is hugely annoying with invisible spawners on endless respawn, left feedback about that. I just haven't noticed a change in the respawn rates....
     
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  10. Thor'sHammer

    Thor'sHammer Commander

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    Interesting. I guess it's just in a few locations? I'm replaying again, so I'll watch for this.
    Cheers!
     
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  11. Scoob

    Scoob Rear Admiral

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    In my experience thus far the Zirax territory around the prison transport crash site in Reforged Eden's "Dark Rogue" start is near unplayable, NPC's spawning in ever few minutes. Outside of Zirax territory spawns did not see so excessive. I encountered various hostile critters of course, but they weren't obviously spawning right on top of me and certainly not even close to the same amount.

    In a fresh start I'm in neutral territory and spawns are ok, had a couple of surprises with critters spawning right outside my base, but generally fine.

    Something is wrong somewhere, but I've not a clue where. Ravien's post above suggest his settings are fine and they shouldn't see the spawns going crazy as I've observed. However, they are going crazy, so something isn't working right.

    Scoob.
     
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