Day after Christmas and I am on here to belt out my last complaint and suggestion. To the Devs, I think you guys created a great game, to me and my old faction which was 15 players playing everyday solid for a couple of years run there. The sandbox feeling of the game to me made it great. It was soo much fun with peaks of aggravation(from glitches and such). Me and another member recently tried to make a comeback on HWS servers, sad to see it maxing out at 8-11 players. Laggy and buggy as hell. I jumped on USG server, only to be turned off by OP poi's and there freaking shields. CPU's addition just another turn off The weight thing I like actually even though it was funny as hell on HWS and all the stuff Rex gave us as Christmas presents and we had to modify our sv so we could lift off the planet and get it home. So to the Devs a simple suggestion KISS (keep it simple stupid). Don't try to over complicate the game. Get rid of the cpu and change the shields so they only work on the outside of a poi and not the inside. You might well remove the c4 from crafting menus as its about pointless and very ineffective . I recently asked 11 members of our former faction (Rat, ACP and ACE) what the biggest drawback of playing Empyrion is? Most common response is that all our blue prints are garbage now and unusable. Its devastating to a player who works hard on blue prints only to have devs make changes that make all that hard work garbage. I even see some servers offering epic cores and alien cores to counter act the cpu's so this should tell you something) The building system is still top notch even though I would like to see it get similar to Rust's blocks(walls are flat panels rather than square blocks and yes I know EGS has flat blocks but nothing can be put into that space. AI, well its a lil bit improved over the years, I get it, thats a lot of programming and a major undertaking to get it improved. I am currently working in Blender 3.0 and Unreal 5, so I get how much work goes into this game. Like I would love to see it ported over to Unreal 5 but that is most likely impossible. Hopefully and I am sure they are the folks over at Unity are working round the clock to catch up to Unreal 5 and its awesome Nanite tech Anyway, I know its more of a rant than a suggestion but still keep heads high and Merry Christmas to all. Empyrion is still a great game it just needs a better direction
How could I miss that !!! When did they... how come I... arrr... Anyways. I'm trying to make a "bubble" type of shield for a small POI (test) so at least we can have clear visual indication of a shield being active. Only problem to sort is collision, and how to make the shield an object that can allow other objects to be placed inside its radius. I already succeeded with huge glass domes, so this is just a question of time until I find the trick...
HWS was consistently hitting 150 concurrent players for awhile which is far more than the game was ever even designed to handle yet it was working fine (except for some issues involving the scenario being used which isn't the game's fault). The server I played on would have 20-30 online most of the time with no issues. Servers can also just turn off the CPU system. The reason they offer alien cores is for extra rewards (alien cores also disable power use). If it was about CPU they would just turn it off in the options.
Well me and my bud are playing HWS and there is like 10 people on at the most including us and its sooo freaking laggy its horrible. But I understand , Rexxus probably downgraded the server due to low pop and less income. In fact its pretty much low pop every where except USG. And yes this game truely only can handle maybe 6 vs 6 at the most, it gets beyond that and it is a lagfest. Like I said I am sure since Unreal 5 came out that the Unity team is hard at work to catch up, once they can mimic Nanite tech , then we will see huge improvements in gaming. What Unreal didn't have before was terrain manipulation like Unity did, but now they have it , so a game like Empryrion can now be built using Unreal 5 and be drastically improved as far as performance goes. But for Eleon to switch from Unity to Unreal would be a major overhaul, almost like starting over as they work totally different from each other.
Yeah I guess to a newer player like yourself , its fine and honestly its not overly a bad thing. But it goes to my point of players who have left the game due to changes that made their hard work on blue prints obsolete. And when we talk about players who left the game , its a lot. But hey Eleon had a survey recently and lets see what they come up with next.
Well if you are using Blender, I am sure there is a way to do it. I haven't done anything game related, only animation and modeling.
Making the model (in Blender) is the easy part : fiddling with the game's configs is the tricky part. I will probably have to make it 2 separate POIs : one which only holds the "shield bubble" inside which the other POI is sheltered. For ship that's another story. What types of animations you do ?
Making 3d animation for music videos. I still got a ways to go, here is a lil sample . Man in the Rust edit which is the Rust map editor it does something similar to what your doing, I had to do something like that,unfortunately when I started learning Blender, it erased all Rust edit learnings from my memory
HWS NA and EU are at low population because everyone is waiting for the NEW HWS+ to be released. During this time many players are playing on HWS RE which has populations of over 100 most of the time. HWS is currently hosting 3 servers plus a hidden test server so when you talk about HWS you need to say which server you are talking about.