Tried that and that triggers the error right away. Very strange behaviour. One should assume that the yaml deserializaiton is the same in a default random game and a scenario, but that's obviously not the case here. Will further inverstigate. Thanks /jmc
Ja, wie gesagt, der Fehler kommt bei mir auch in Szenarios, im normalen Survival Game geht's anscheinend. Wie auch immer, ich habe die Kommentar Trennlinien jetzt mal vorerst ganz rausgenommen. Das muss ich mir in Ruhe überlegen und nochmal testen. -- Yes, as I said, the error happens to me now too in scenarios, in normal Survival Games it apparently works. However, I have taken out the comment lines now for the time being. I have to think about it again and retest. /jmc
EPD v2.13.1 Build 5050 Hotfix is out - fixed: new comment lines caused a crash on loading playfields in scenarios. Removed for now. Download /jmc
Hi JMC first Thanks for your great work is it normal that your tool can only read the blueprints from the root folder of empyrion and not from a scenario? Would it be possible? ThX
Don't think so. As far as I remember It should read ALL blueprints from all scenarios as far as I know (Prefabs and PrefabsStock folders). But I would need to check. Not at home, but I'll get back to you either in the evening or tomorrow. Is the scenario or the blueprints new? Have you tried to Reimport the prefabs (Tools menu). Prefabs only get imported on the very first start of EPD and after a manual reimport. The only thing that's limited to the main game for now are PlayerItems such as weapons, devices, blocks, ... and other ecf file based data (except Factions, because I fixed those already). /jmc
Yes I have tried everything. only when I move the prefabs from the scenario to the root folder I see them in the tool that's why I ask
So, generally yes, EPD should import all the blueprints from all scenarios. See above EPDOtherTest is the ScenarioName in brackets. Does the blueprint have a GroupName set? Otherwise it won't be listed in the RandomPOIs Browser. You can then only find it maybe in the fixed POIs Browser. If still not working, can you upload your blueprint (maybe EPD can't read the epb filefor some reason, which can happen) and your ScenarioPath. Then I can try to reproduce the error. Maybe there's an issue with that special blueprint or with the scneariopath/pathlength, .... /jmc
Ok i found the bug when i put a version number in the name of the scenario it does not load the blueprints from the scenario. for example: Name-V1.20.5
Good Catch. Actually it's the last dot that currently breaks it. Will be fixed in next version. Seems to work now: /jmc
hi JMC when creating a new orbit I noticed (dynamic.yaml) that you only have the old asteroids available. Aluminum Platinum Titanium are not available the prefabs are in the root directory. I hope I don't get on your nerves with this that I find all these things
Thanks for the report. Will be fixed. No, absolutely not. I'm happy about the reports and feedback, otherwise it wouldn't get fixed at all. It's just that it might take a little until I'm able to release a new build with the fixes. I hope you understand. I'll try to keep up as good as possible, but I've got limited time for EPD, especially on workdays. /jmc
no problem take your time if it works well afterwards all the better. can you get it to read random asteroids if they are built according to the same scheme as the standard asteroids?
Not sure what you mean. I'm not sure you can create custom asteroids (which behave like Eleons prebuilt asteroids), you can only build POIs using ground and resource blocks, and POIs get already imported into EPD, no matter what. /jmc