There not asteroids when you create them your self. There POIs You cant create real asteroids as ours are made. As JMC said POIs are already imported so your own create ones will be imported as POI as thats what they are They have a spawn name and with this name you can spawn them in the Playfield Files
again to clear it up. i meant such asteroids (see picture). I am aware that we cannot recreate the modulated asteroids but the voxel asteroids can. and my question was if it is possible to include this in the tool when we write a dynamic file to set the probability under resource.
Custom asteroids with custom ore won't have an icon and therefore will not show up on the map. You can spawn them as a poi however.
Yes because you cant add own asteroids They will never have an picture. You can use them, but not with a picture This was never made modable That it works doesnt mean you can use it You need to spawn them as POI to make it complete function
Well, to somewhat end the discussion for now regarding EPD. Even if it is possible like you describe it, that's not something right on top of my feature list as it's a rarely used (and not officially supported as Taelyn said). Maybe some day support for this can be included, and maybe till then there's also an officially supported way to do this. But for now there are a lot more pressing features in the near future to include. I hope you understand. /jmc
EPD v2.15.2 Build 5126 is out Important! you first need to reimport all items and blocks (Menu tools->Reimport items) otherwise EPD will crash, if you open the ItemsBrowser. - Blocks and items now get imported from all scenarios. - see changelog. Changelog Download /jmc
On my windows PC, it seems when I open a config file from a scenario, it always opens the "default configuration'' one. Am I doing somehting wrong? Also the filter by two or 3 digit numbering soe not work. Example I filtered by text "thruster" and it does show all the thrusters and when I enter "2" shows me anything containing number 2 but if for example I try to filter 457 which is the block id of a thruster, it returns returns/shows nothing filtered. Finaly when I am viewing the properties i.e of a thruster in order to edit them and maximise the window, the properties values does not get resized to reveal more text on the right pane.
I guess you're referring to the ConfigEditor here. The change in the new version (about scenarios) is only all about Playfield Items and Blocks (like for the PlayerStart or the PersonalContainer content). The ecf editor has not really changed yet and is also not really tested yet with Empyrion 1.7. Also: The filter is only set up for now to search in names and localizednames yet. But I'll add ID, (later) scenario (and maybe others, need to check what's possible there) to my TODO. EDIT: (filter for ID just got added, others maybe later) I recommend being really careful there until I get to that. But I'm already working an a general solution making it possible to edit scenarios (and then also ecf files in your scenario). But that will still take a while. There's lots of changes necessary to make that possible. EDIT: Forget everything about scenarios and BlocksConfig/ItemsConfig (except that it's still highly experimental und untested. ). It should open the scenario configs just fine. Just tested. Sorry, just got up. Had no coffee yet. How can I reproduce your issue? /jmc
@jmcburn I thought I could just use the "content folder" selection after I had selected the scenario I want to edit its files from äbove "create new playfield" So if that is only for playfields, then why do we have the content tree bellwo it for? For me it was missleading. Also one other thing I forgot to mention is that after incompressed the EPD files and run it for first time Windows Defender blocks it and asks for permission to allow the execution.
Well that kind of scenario switching is not working yet, so kind of inconsistent behaviour for now. You can use the main tree below to open configs as well, but you have to browse into the scenario's configuration folder in the tree and open from there. For now, the top scenario dropdown only has the purpose to predefine the folder a new playfield gets created in after saving. I'm working on a more consistent behaviour, but as I said, that will take a while, until whole EPD can work in a dedicated 'scenario mode'. Those are the next steps on my ToDo, and it will happen step by step with every new build. Regarding Defender: Happens with some builds with all kinds of antivirus software and differs from build to build. There might be code sections in it that are similar to some maliciuos software, but there's nothing I can do about it. /jmc
Trying to open 3DView on a local scenario for the Prefab POI DroneBase, I got this error instead. What am I doing wrong?
Generally it should work, just tried, but there might be POIs that cannot be opened. Depends on the POI version. I might not be able to support all versions of blueprints, as some need special treatment, and if they are rare, because the blueprint version only existed for a short time, then EPD might not be able to open them, but usually EPD should not crash, but simply show an empty green plane. Is that only happening with that one POI, or with others as well or wih all? If it's only one or some POIs, could you please attach it here, then I'll take a look. If it's happening with all POIs, do you have DirectX 11 installed and also - if supported by your grapics card - DirectX 12? /jmc
Well, not sure what's the cause there, your graphics card supports D3D11, so that should be ok. As that's a third party API I am using for rendering the 3D view, I'm really not sure I can find what's causing this issue. I found something about this API not working right, if ONLY DirectX 12 is installed on Windows 10 (without prior installing verison 10 or 11), although D3D12 should be perfectly backwards comtapible with D3D11. That's something you could try, but not sure, if it helps. Other than that, could you please upload your EPD logfile (/logs folder), there might be a little more detailed info on the error in there. Maybe I can find something with that information. /jmc
Well, it seems for some reason it doesn't load SharpDX or some dependency of it. First, do you have all these files in your folder with same filesysizes, especially no zero-sized dlls? Maybe an antivirus software deleted or quarantined a necessary dll. I saw that happen already. and also one dll in each /runtimes/<OS>/native folder? Do you have .NET framework 4.6.1 installed? /jmc