I just want to ask what the point of the CPU points balance for the SV shield is? Shield unlocks at lvl-7 as does CPU2 (15k CPU points). If you want the shield you need 16300 CPU, which requires CPU3 (40k) which unlocks at lvl-12, five levels later. CPU2 cannot run the shield even if you have no other equipment. Whats the point of this? Surely if the shield is unlocked at lvl-7 then it ought to be viable with the lvl-7 CPU2 extender, I mean its just good manners isnt it? At least it should be feasible to set up a simple shielded cargo mule with one or no weapons. It just looks like it hasnt been thought through. Either unloock the shield at lvl12 or set the CPU points to be compatible with CPU2, either lower the shield requirement to say 10k or raise CPU2 to provide 20k, because at 15k you cannot use shield with CPU2 so what is the point of unlocking it. Muddled!
In many areas CPU points for items need still to be balanced I think, and may even not be the one intended. I recently made a bug report about SV homing missile launchers which require less CPU points than those without homing missiles, this shows that some numbers are still weird.
It's one reason why single shield size for SVs needs revisited - the 3 shield sizes in RE are a good example of where to take it, and the shield boosters system there is also very good and adds flexibility and variety ... although the CPU cost is punitive when added to the weapons CPU cost in RE.