Dear developers, in this topic I want to collect a lot of suggestions for improving the registry, then please - do not delete this topic so that players can also add their ideas here! Thanks 1) just a reminder - in the Registry we need: - Search, 2) improve registry functionality: - add "collapse/expand" buttons to the registry list, - the left window, where the list of stars - add "Sort the list = by Alphabet, or by Range" from the Star in which the 1st installed base of the Player is located. 3) Automate Markers: Add the "Hide when approaching" function, and link to point 4)! The distance at which the marker "auto-hides" with the HUD when approaching: - for markers on the Planet = less than 100 meters - for markers in Space = less than 400 meters - for markers in space on Planets = less than 3000 meters - for markers on the Stars when the Player warp on the Star. I will immediately answer those players who say "... this functionality ALREADY IS - you need to be in the location and edit your marker - make it visible or hidden on the HUD, ... and the "Route" can be assigned/removed from the registry - there There is already a button... Almost, but doing it manually == UNCONVENIENT !!!!!! Let me explain "why this is inconvenient" on my experience of the game, how I adapt to the gameplay: During the game, our clan travels a lot, and marks different IMPORTANT places with markers - these are merchants, different asteroids, places where extractors are installed on the Ore Deposits, "Obelisks" in the Decay galaxy ... Markers - greatly facilitate the route to all these points, but the WORK with markers itself is very routine! When A LOT of markers have already been created, then working with them is already very difficult (!!!!!!!) It is very difficult to search in the registry for all your markers "WHICH ONLY ARE ON ASTEROIDS" ... or "all markers are only for merchants - where to buy and where to sell" = for this you need to read the entire registry list again and again every time to " Set route" to all markers I want to fly now ! Therefore, I ask you to EXPAND the functionality of the Registry, and add Automation, so that it is easier (easier) to manage such a huge array of markers !!! 4) - combine markers and Groups (for example - "extractors here", "Trade" ... other) make it possible to "group" markers into different groups, regardless of location = for example "markers on asteroids", or "markers on all merchants" = so that by pressing only 1 button - you can activate a whole chain of waypoints, and automatically show them in turn, to keep HUD very clean!!! paragraph 4) is closely related to the advanced functionality of Markers, which is described in the adjacent topic : https://empyriononline.com/threads/lets-talk-a-little-more-about-markers-auto-point-number.100829/ Agree - it's much more convenient than scrolling through the entire list, as described in paragraph 3) (!) Here is the real situation from the game: on this screen below - I'm flying around Extractors on ore deposits! Planet "Huge", a lot of ore, extractors more than x15 points! therefore, flying "randomly" from extractor to extractor is inconvenient, and you often RE-visit the extractor, where you have already collected ore ... just wasted time! That's why I "NUMBER" all the markers to make it easier to route by waypoints! ... As you can see, there are already a lot of markers on the screen, and they overlap each other! To make it easier to navigate , and easier to fly on Markers - I propose to develop functionality = combine paragraphs 3) and 4) (!). The player will need: - create a Group in the Registry (for example, "Extractors"), and add an "Activate" button (activate markers from this group), - then in the location, on the map = create a Marker, and place it in the "Extractors" group, and set the "Hide when approaching" checkbox. - Show on the HUD only the "next" marker, which is close in distance !!! (other markers should remain hidden on the HUD) Then the condition: If in the Registry - the "Extractors" group is already active, and the player ADDS NEW MARKERS to this group - whereas in the situation with the Turrets settings = when "all newly added turrets - now have all checkboxes active", but in the Group settings - these items are marked with an "orange square" which means that some turrets will only fire at some targets, and new turrets will fire at all targets"... analogically with Markers == all OLD markers will be displayed on the HUD in order of range , and all NEW markers = will be shown on the HUD permanently, until the "Extractors" group is reactivated (!) And also you can show the "Message on the screen" - that "You have visited all the markers from the group! There are no active markers left!" ... Then, sometime next time - any Player will open the Registry => "Groups" tab, activate a chain of waypoints, and COMFORTABLY fly to collect ore from extractors, or trade, or drill asteroids ... while his HUD will always be as clean as possible , and you can repeat flight routes any day ---------- Agree, dear Community (Developers and Players), that with such automation - flying over waypoints will now become very easy! There will be no long Routine work, and each Player will be able to quickly Thanks
Well, not quite See situation: Any player will be glad that when exploring any location - you can save all the important places to group markers, and then comfortably visit paragraphs 3) and 4)! But - not every player CAREFULLY studies everything that he found in the location! For example - I flew to Planet "X", look for deposits to install extractors ... I scanned the ENTIRE planet, and installed extractors ... Then I needed to buy "Heat Exchangers" to create the Reactor ... the question arose - WHERE TO BUY these items ???? in the game chat on MP they say - "You can buy them at Manufacturing Plants" .... And here you have 2 ways: 1) search all planets again... 2) or == OPEN THE REGISTER, write "Manufacturing Plants" in the search field, see that on Planet "X" ALREADY HAVE such a POI found, fly there, and buy what you need !!!! That's what "Search" is for