Ashon start... report and related game info

Discussion in 'General Discussion' started by spacegal, Jan 2, 2025.

  1. spacegal

    spacegal Commander

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    Hello everyone: happy new year.

    First things first a wonderful disclaimer: I'm not in EGS for the first time so I've quite an idea of the evolution of the game in the past years ;)

    This thread is to report a game experience of more or less 10 days - elapsed - and the game behaviors I've found, for the good, the future and the immersion of the game. I was even inspired to open a thread on the story... will do later :)

    Overall opinion on Ashon: to me the best start of the vanilla game. Even from a sci-fi point of view to me is more 'realistic' than dropping from a pod, but that depends of course from what you know about the plot. If you're you're fleeing from a station it is fine the pod, if instead you're already involved in a warp sequence then Ashon is THE perfect start.

    Encountered bugs: on 10 days and more or less 35hrs-40hrs of play I've found the following, historical or not, bugs ->
    • If you capture Khryssok's CV - which is heeeeeeeavy ;) - and you someway manage to bring it close to your base on the lava planet, even if you put your core and the label of the ship is green, the game thinks there are enemy nearby and you cannot sleep anymore. On this scenario I sleep to recharge the battery of solar panels, in case you're wondering :)
    • My savegame tactic is to do a double save each time so you can go south with the current game and reload a safe point. Nonetheless in 40hrs of playing the game broke 2 couple of saves by 'converting' it in that magical thing where as soon as you load the save you're falling from heights without even a SV or a CV. That's an ancient bug and you may think: you've loaded the wrong save. Ok, let's suppose that: so why, after loading a supposed safe file, I'm falling on a planet if my last - you can see the date ordering on screen - death was in space with a different save file? Of course there is something wrong. Minor bug and with my save strategy it's easily avoidable but just to let you know it's still there. Please note that I've encountered this bug in other Unity games: it happened to me in the first version of Subnautica, in another game called Nibiru and I remember some other time but not the game name. So, it could be that I'm unlucky :) or that Unity games has things to be managed or who knows maybe new versions of the engine have already fixed that.
    • Ashon start is cool and to me even immersive: unfortunately it happens in EGS that game immersion is badly broken sistematically by the game. I'll try to describe the situation: when you're doing the depleted mine quest, you'll see your ally to spawn ships and it's fine. First anti-immersion thing: if you manage to leave the battle for doing, for example, some repair to your SV, if you return there Khryssok ship continues to fire, Outrunners continue to fire, allied ships instead stopped working and remained simply standing there doing nothing. Even the enemy ships ignore them. Second point of de-immersive strategy of EGS: the Outrunners ignore everything and follow you wherever you go, that's cool and fine. After the quest completion I started to fix Khryssok ships but the Outrunners are still there, following you. You may think: well nothing strange you didn't destroy them. Yeah right: unfortunately the last quest stated the following 'wow now we have the coordinates of the enemy ships we can track them and win. Allied ships are coming. We have won and now we are free'. But the Outrunners are still there and the allied ships standing there doing literally anything: after a statement like the one above I'd expected to see them despawned but they were not. Anyway after sometime I lost patience and by losing some component in my quick SV I managed to destroy the Outrunners cores (after all they are clones of the Khryssok ships)... they were spawned again 100% full capability. Now why in the world in a cleaned and completed scenario with an ally managing everything and allied ships supposedly controlling everything the enemy respawn to quest related ships? I lost patience again: I reloaded the game, make the ships following me between the asteroids and destroyed their engines so they will stay there for ever without despawning but that it's not a fix, it's a WA and game immersion was already lost.
    • I made a SV with cargo capacity of 1000 volume, I used it to go back and forth with full load many times - looted the command center with that - and no issue. As soon as I loaded the Combat block of the Khryssok - I tried not to salvage those in the beginning - when I enter orbit of the lava planet, where I've the base so I went there always, the ship became awry exactly like having all the engines off. Impossible to control. Again just to be clear: that was not my first travel with full load in the lava planet: all the previous full load were in the lava planet and the SV was difficult to control due to gravity but the engines responded to commands. In in your SV cargo you have 10 CV combat blocks on the lava planet you cannot even move your ship. I 'guess' it's for the weight I suppose: they have small volume but huge weight but if that's the case I guess the game could help us adding also a weight info bar just to know when you find high gravity planets.
    • Drones AI in space: ancient bug thing, still there, never fixed in eons. With literally each quest with drones spawn in space, those poor gizmos, in no more than minutes, were stuck on buildings. Some year ago I posted a message concerning drones got stuck on mountains if you build a base on mountains: I do not know if that's still there but for sure drones in space are not working at all.
    • Minor bug but always there since quite some time: people literally standing on the head of another :) this time on the Tre Trading Station. I must admit I laugh now seeing this but of course while playing it's not a nice thing seeing that, nothing major but well...
    Please note that game immersion points are of course my point of view: I literally hate ;) when games tell you 'quest done thank you' but nothing in the world change to reflect the new situation. That's to me is an immersion killer but who knows maybe some people like it.

    Thank you: I hope you may find something useful for June patch from this message.
     
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  2. spacegal

    spacegal Commander

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    Hello again!

    Sorry bothering, just to add something useful for the community: a WA for an arch-well-known bug.

    So the Khryssok ship is affected by the bug: cannot sleep while enemies nearby.

    The first thing I tried was a WA proposed by master Vermillion in 2020, the guy behind Reforged Galaxy: there is an invisible spawn point in the ship so you can destroy it with the explosive charge after pressing 'P' and set the spawn plate to show itself... well you won't see it anyway but at least you'll see in some location the pointer of some invisible component.

    Unfortunately even doing that Khryssok ship remains bugged and you cannot sleep in there nor in the vicinity of it.

    So I've found another WA emerged in 2023:

    1. save your ship in blueprint (point the view at it and press ALT-O, 'O' is an 'o' not a zero)
    2. once saved go into console and digit 'di' <ENTER>
    3. exit from console and be sure of pointing the view to your ship: you can double check data in the box in the upper right corner of the screen
    4. if point 3. is verified, reopen the console and digit: 'destroy' <ENTER>. The command should destroy the thing you're looking at
    5. in the console enable blueprint spawning, which is the command 'sbp' <ENTER>
    6. now digit 'gm iv' <ENTER>, press ESC to leave the console and while moving the camera press F2 to load and spawn without spending resources, your saved blueprint
    7. return in the console, digit 'gm' <ENTER> to disable god mode and then 'di' <ENTER> to disable debugging mode. Now press ESC to leave the console

    Since year 2020 it was reported in several forums that there are some ships in the game that no matter what the EGS engine continues to see as enemies even with your core installed. With the above WA you can solve it.

    Kind regards.
     
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  3. ravien_ff

    ravien_ff Rear Admiral

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    If you're able and have time, could you write up some of these bugs in the bug report forum? Some of them have been mentioned many times over the years but I'm not sure if they've ever been actually reported.

    Especially the one with the pda spawned patrol vessels instantly respawning. That's a really big bug that is commonly complained about but I've never been able to reproduce it for a bug report myself.
     
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  4. spacegal

    spacegal Commander

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    Hello sir!

    What an honor a question directly from you: I didn't see it coming. I wish you, your family... and RE2 ;) an happy 2025.

    Just to let you know that with all the things you're doing for us common folks, to me everything you ask EGS related is an order: happy and honored to serve, sir!

    So I'll open the bugs but to prevent too much expectations let me report if I still have the savegames (usually when saves dir reach 10GB I delete the files so to make things easy for the devs maybe I need to generate a new save, whenever possible i.e.: I don't think I have time to restart the scenario ;) ):

    • Khryssok ship: after the save dir purge, in the older save game I'm in the SV so maybe Khryssok ship still has to be conquered. I'll check it and I'll let you know.
    • The fall in the void I think is not exactly reproducible, especially after the savegames purging, sorry. Of course from now on each time I'd see a possible bug I'll segregate the savegame in an safe dir. Anyway as already reported it happened to me in other Unity titles so maybe it's me, maybe are the drivers, maybe some specific engine version and so on. The save with the falling unfortunately has been already purged.
    • On the units respawn of course I don't have anymore the save: in the older after the purge I've already finished the good business quest - already checked :( - BUT of course the Outrunner are still there so 'I guess' I could try to destroy them to see if the bug persists a long time after the quest's end. I'll get back on that.
    • The one on mass causing SV out of control is easily reproducible: I can do easily a dedicated savegame on that. This more than a BUG it's an enhancement if you ask me: I mean it's not a wrong behavior, simply a not reported in any way behavior.
    • Drones which got stuck, well it was reported tons of times and I can't reproduce it easily: I should restart the scenario. Anyway this was reported tons of times so I guess a further bug on that is not exactly mandatory (???) It's not that the devs didn't know about the AI part of their game, I mean ;)
    • People on the head of one another easily reproducible: I'll check if they're still there and prepare a dedicated savegame.
    • Found a new one, I guess well known but I'll check that: depleted mine stuck at a > 0 percentage when you scan. Already segregated the savegame just in case I'll open a bug.
    ...so, a lot of work to do... I'll try to do everything as soon as possible.

    Have a nice day, master!
     
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  5. ravien_ff

    ravien_ff Rear Admiral

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    Oh thank you very much, but don't fret about it too much. Was more of a if it's convenient for you to do. Especially that ship respawning one, as this is the first I've heard of it happening in a vanilla game which makes it much easier to report to the developers as a game bug.
    Don't worry about it if you've already moved on in your game though please!
     
    #5
  6. spacegal

    spacegal Commander

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    Dear RE2 master ;)

    I'm about to say just one word: GOTCHA :)

    I've already segregated into my desktop the savegame to reproduce the re-spawn of the Outrunner which should instead not spawn at all... ehm of course the bug already evolved... there are supposed to be 2 Outrunners but for some reason one already disappeared. Anyway I guess an evolution of a bug is not interesting at all: of course you may ask is it not that the one you think is regenerated was already there? :)

    Well not on my watch: in the reproducing steps I'll include also a verify before trying. Furthermore the new ship will spawn with a question mark and not already with the label 'Outrunner'.

    Bug here: https://empyriononline.com/threads/ashon-start-enemy-respawn-even-at-the-end-of-scenario.102665/

    Kind regards.
     
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    Last edited: Jan 5, 2025

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