It was about such things that I spoke about six months ago, about ... when there was alpha 12 ex ... the developers said that they would modernize the construction ... but in the end we only have Reforged Eden ... in which everything is simply broken ... We just lack satisfactory here a little.
They are there by default. You just need to unlock the skill and craft them. This thread is regarding the setting in the config where you can either have the autominers deplete the ore they are pulling form, or to just infinitely pull resources without depletion.
1. Unlock skills there? 2. It is in EAH → TOOL → Autominer? 3. In this option, my check boxes are all gray and unselectable?
Because, while mining a resource may be fairly quick, if a planet has a large number of resources, and I'm seeking to reach that Depleted state where meteorites begin falling, as these are great sources of materials and a bit more fun to collect than mere voxel blobs in the ground, Autominers make the process much faster and simpler, as you need only deploy them, then wait for depletion. It also comes to pass, from time to time, that a particular resource node manages to hide some bit of resource voxel, leaving you a giant hole in the ground and "10%" or less remaining that defies finding. Gold is the biggest offender of this, but an Autominer will find it.
1.) Hit F3 Not in the Recipes means you have not upgraded your Constructor to the one that can produce it (tiny colored Dots on their pictures). Grey means you have not the necessary Level for it. Red means you don't have the Materials or something else is missing. Blue means Level reached but not yet unlocked. 2.) Autominer's are a Recipe that can be learned from your skill Tree under MISC 3.) see 1.) above
Are you talking about the Autominers that we build and place on the map, or the imaginary ones we feed cores to to receive a stipend of materials? The ones we place are unlocked in game in the tech tree, Misc. category if I recall correctly, around level 15 or so. They require a handful of materials and an Autominer core either looted or purchased. Higher level Autominers require an autominer of the previous grade, or it will make one automatically while constructing.
That's even further from the thread than what I originally thought you were after. You want to ask for help with that in the EAH channels. Not reviving an old thread about something completely different.
That's even further from the thread than what I originally thought you were after. You want to ask for help with that in the EAH channels. Not reviving an old thread about something completely different.
Dear Eleon Game Studios team, I would like to express my strong dissatisfaction with the current behavior of autominers depleting planetary resources in Vanilla Empyrion. In the most popular and widely played Empyrion mod, this option is explicitly set so that autominers do NOT deplete planetary resources. The vast majority of active players are already used to this behavior, and for good reason. It is what makes the autominer system meaningful and worth using. Autominer deployment and maintenance are expensive. They require significant upfront investment, ongoing fuel costs, logistics, and risk. The non-depleting resource setting justifies this investment. Without it, autominers become inefficient, short-lived, and strategically pointless. Players who argue for “realism” already have a perfectly valid option: simply do not use autominers. Nothing forces anyone to place them. In practice, I am convinced that most players demanding “realism” do not use autominers at all. The result in Vanilla is very clear and observable: almost nobody uses autominers. And the reason is obvious. When autominers permanently exhaust planetary resources, players avoid them entirely and revert to manual or alternative mining methods. This is not a balance improvement. It is a feature that discourages the use of an entire gameplay system. I strongly believe that autominers should NOT deplete planetary resources by default, or at least that this behavior should be reconsidered for Vanilla gameplay. The current implementation works against player habits, established expectations, and practical gameplay incentives. Thank you for your time and for considering this feedback.
Ah, then you could make a suggestion for that server to turn it off, or play on a different server that has it turned off.