What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Robot Shark

    Robot Shark Rear Admiral

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    Thank you for the tips but I need something that clears all of the boulders and foliage around a BA in one shot.

    I have a monstrosity of a BA that is literally at the games size limit and positioning it without the setposition command is improbable.
    I was hoping to spawn it straight up in the air, use setposition to move it, then another command to clear the foliage around it.

    Due to the size of the BA it will take a very long time to clear the foliage around/beneath it manually.
     
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  2. Peter Conway

    Peter Conway Commander

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    This one is quite big and has a lot of underground space too... but stopped building it because of the critter problem, Now making another one from a fresh game start (I've made the baseplate as a blueprint 3 blocks thick solid 150m long) so gather materials and drop the plate in then start the build again.
    For clearimg it's flamethrower...clears grass etc, (I've found that the survival tool 'gun mode' in AdA version of RE sometimes works for stubborn plants) then laser drill rocks, being carefull no to ruin ground that will be visible.

    When you's is done post it up I'd like to see it!:thumpUp:
    [​IMG]
    [​IMG]
    [​IMG]
     
    #24202
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  3. Robot Shark

    Robot Shark Rear Admiral

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    It's pretty much already done, I wanted to make a larger landing pad where I can park my builds while I am working on them.

    It's nothing special, but it maxes the build size at 239 x 4 x 239 and it's CPU points are over double the Tier 4 max because it uses over 171k concrete blocks. So this is something I am only going to be using in Creative.


    [​IMG]
     
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  4. Peter Conway

    Peter Conway Commander

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    I'm wondering... as I often do, would it be possible to link two of those together, I think I remember there's tutorial about it, though my mind is old and sometimes I get a bit 'Farnsworth'

    That reminds me, I left a UFO beside a settlers poi some time ago...205x205
    [​IMG]
    I'll have to finish that one day
     
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    Last edited: Mar 5, 2025
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  5. Robot Shark

    Robot Shark Rear Admiral

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    As long as the combined builds do not go over the 239 x 239 x 239 block limit they can be merged with the mergestructs command.

    Alternately, you can use the copy and paste tool to paste one build onto another.
    That's how I made the tugboats you can sometimes find wandering around in the game.
    I pasted a tugboat "blank" onto one of the wrecks that were in the game.


    [​IMG]
     
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    Last edited: Mar 5, 2025
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  6. Robot Shark

    Robot Shark Rear Admiral

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    I had in interesting experience in Empyrion today, but not by playing the game.

    I had an email notification that I had received 9 Community awards for items I had published in the Steam Workshop.

    Honestly, this a first for me. Thank you to whoever did that.
     
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  7. Robot Shark

    Robot Shark Rear Admiral

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    I finally decided to publish my cement parking lots.
    Make sure you follow the directions if you deploy the XL version.

    Cement landing strips
     
    #24207
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  8. Robot Shark

    Robot Shark Rear Admiral

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    I decided to try a new game with the new Contact Point Alpha scenario and managed to stick the landing right next to one of the wreckage POI's.

    I saw an intact structure on the way down and decided to investigate.
    It was a tower belonging to the Free Colonists.

    Then it happened, one of the oldest gripes I have with the game.

    A Zirax rocket drone saw me standing on the top of the tower and started shooting at me.
    The POI did not react to the drone firing rockets at it, even, (after much dodging), the tower collapsed.

    The turrets on the base of the tower never engaged the Zirax drone, even though the drone just blew the top of the tower to smithereens.
     
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  9. Robot Shark

    Robot Shark Rear Admiral

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    (grumble)

    I wanted to take over the Procyon Lab after the drone demolished the tower trying to kill me.
    No dice, the core was not in the tower (I have no idea where it is)
     
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  10. Peter Conway

    Peter Conway Commander

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    I must say that it peeves me too, on many occasions I've had Zirax attack me while I'm in convosation with Talon, often killing traders and the crossbow guys do nothing while the trader just stands there getting shot, and the Crossbow towers do nothing either,
    I have on occasion unknowingly wandered into tallon land whilst foraging and ticked them of too much with picking the last flower in the forest... they find a use for them crossbows then.
     
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  11. jadefalcon

    jadefalcon Captain

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    In the planet playfield files how do we increase the amount of water on desert planets?
     
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  12. Ravis

    Ravis Captain

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    I believe there is a water percentage amount as well as a ground and water hight. Pretty sure it's in the stadic file.
     
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  13. Furious Hellfire

    Furious Hellfire Rear Admiral

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    Never really built anything star trek here, surprising as a star trek fan and creative ship builder of 8 years.

    I started making a fleet of trek inspired shuttle craft


    The smallest model, no warp or shield or weapons.
    [​IMG]
    facelifted
    [​IMG]
    interior
    [​IMG]

    [​IMG]

    A made a whole fleet of varying shuttlecraft over the last 3 days
    [​IMG]


    All credit goes to other builders for the LCARS displays.
     
    #24213
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  14. Furious Hellfire

    Furious Hellfire Rear Admiral

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    this Type 2 model is deeper and longer, uses medium thrusters instead
    of small, has warp, shield and weapons.
    Seat's 4 instead of 8
    I use the blue glow lined nacelles only for shuttles with warp obviously, even though they would look cool on the type 1 also.
    [​IMG]
     
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  15. Furious Hellfire

    Furious Hellfire Rear Admiral

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    I built something larger so I could try my hand at warp engine design.
    [​IMG]

    Having side engine compartments of some sort like this makes building easier, as you can store all the thrusters and generators etc etc neatly out the way in those nacelles.
    Something I rarely do when making sv.

    And crew stations, inspired by a runabout I saw on workshop, but I used completely different blocks to create the desks
    [​IMG]


    I really have the builders bug atm with these shuttles, hooked again.
     
    #24215
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  16. Peter Conway

    Peter Conway Commander

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    [​IMG]
    I have a very cheap and nasty SV for starter, and from that I went for a 'walk in' rear end for the final SV's that I use in my game generally for quick looting and defence, they're all quite small in compared to some I've seen in the 'Workshop' but it's been developed over the years, in fact it's the one ship that I use most and I'm happiest with.[​IMG]
     
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  17. Peter Conway

    Peter Conway Commander

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    Well it looks like that way of posting an image is not working... I'm done, too much for my brain
     
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  18. Furious Hellfire

    Furious Hellfire Rear Admiral

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    I had that issue, had to paste it in as bb code to make the images show.
    Seems the only way now.
    Also like to use SV with rear entry, most of these shuttles I just made have rear entry.
    A couple of them I made side entry variations.
     
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  19. Peter Conway

    Peter Conway Commander

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    If you head to Nexus mods it's up there, likely the latest image in the Empyrion media section, I was trying to bring it across from there, but alas I'm absolutely useless at non mechanical things, I can build/rebuild an internal combustion engine without a problem, but electronics and data ...I'm lost!

    I'll ask my lad when he's around next.
     
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  20. Furious Hellfire

    Furious Hellfire Rear Admiral

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    The little shuttle evolves more.
    Type 2 impulse pods. (much faster)
    [​IMG]

    Overnight cabin.
    [​IMG]
     
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    Last edited: Feb 13, 2026 at 1:14 AM
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