The workaround for the Alt+Tab Bug is to use task manager > Switch To or via Steam hit Play and it brings it back up. As far as I can tell, there is no toggle for it. The sickening thing is that many of those milestones are not the actual achievement milestones. So, you're getting spammed on milestones that according to the Steam achievements, are not even the actual milestones.
BTW I have been on holidays the last 3 weeks. So I had 2 hours to waste on this live feed. Been/Watched many of this fellows lets plays. This fellow didn't seam to have the graphic problems some are reporting. Its a very good watch but long.
The milestones cinematics in game are in relation to the "Journey" tab items. There are 10 ranks for each kind of milestone event. The steam achieves were just tied to a few of them, and the first time you get them. For example, since I am starting all over due to a corrupt saved game issue, I had already gotten many steam achievements, for milestones I am now re-achieving.
And yes, the game does feel a bit on the edge of Early Access... like the last throws of Early Access. Certainly polished for what it is, but its got a whole slew of things that shouldn't have existed for a solid launch.
Seeing as one of my bullet points about procedural generation involved Starbound being done well, an article was posted today that brings up how the dev team came about its evolution to the current iteration. It touches on some of the things I had mentioned as well, and since the writer also has a few snippets about No Man's Sky, though it is focused on Starbound and player demand is rising for procedural content. https://www.inverse.com/article/19751-starbound-developer-interview-finn-brice From a dev blog earlier this month about procedural generated quests for more reading if you're interested. http://playstarbound.com/quest-friends-forever/
Prove me wrong is an argument of faith. When YOU make such a bold statement it is YOU that should provide scientific evidence or its YOU that is asking everyone to just have faith in your words. So prove yourself right or as I said its a huge non factual statement based on the fact you have no scientific evidence to support your HYPOTHESIS. Which makes you look silly by the way. Kinda like people who claim other things of faith with no evidence. So prove your own hypothesis and dont expect others to do your research for you because your to lazy or realize how non factual your own statement really was...... NMS is going be be here then gone, one hit wonder with such a crap implementation they know its got to make its money fast, cos when steam reviews tear this game a new butthole it sales are going to slump and in 5 years when Empyrion is still selling strong where will NMS be, on the garbage pile is where,mmmmm
13 million in sales the first day. 212 thousand copies being played. http://www.pcgamer.com/no-mans-sky-sales/
OK, I finally went to another system. Alien race is different. Animals on planet are completely different. Plants and trees are different. The buildings are very similar, but have noticeable differences. All the main construction material gathering seems to be universal no matter what planet. So far, I have enjoyed it. The odd thing is that although I don't get that awe inpspiring feeling at each planet as i did the first few, it actually does interest me to see what is up next. There are moments (minutes actually) of excitement when unexpected things come up. Like my first encounter with the biped sentinal. Big, tough, and packs a punch. I have not explored as many different systems as most folks it seems, so I can't really say how much time I'll get out of NMS before getting bored. The 5 planets I've been to have been unique enough that I'd say the game engine is doing its job. My usual routine is to play an hour of EGS and get a bunch of stuff queued up in some constructors, log out and fire up NMS for about 45 minutes. Log out and get back into the EGS server I play on and finish up whatever I'm trying to accomplish. Perhaps by not hammering through NMS hours at a time, I am personally getting more fun out of it than many others. I'm trying not to get into all the bashing and defending of NMS and just relay my personal findings and opinion. I'll try and pop back in here in a few days to give an update.
Been watching alot of lets plays for NMS. Its seams the deeper you get in to the game the more interesting it gets. Upgrades are very popular in this game. Money and markets are cool.
I learned the pre-order lesson years ago too. The only thing I ever pre-ordered after that was Overwatch. Knew it was going to be a good game. I guess the joke about it is true. "Overwatch, the shooter that was successful before it even came out".
I do like NMS for exploring and the basic RPG aspects of it. But they for sure did a lot of things wrong in my opinion and they seem to be lacking a lot of things that they had shown and talked about before launch. I still will play it but I'm more looking into modding. That being said the second Empyrion has some sort of procedural universe I'm done and gone from NMS forever I'm just an explorer it's what I like doing
Dude this game is the number one seller on Steam? Wow I don't understand. I saw 5 minutes of the first trailer they launched and never looked back. I could tell it had auto-landings. I could tell it would be boring and repetitive. Pls explain? How do this many people get fooled? Then again I'm not much of an exploration gamer. I'm rarely impressed by procedural generation. Is that the draw, just exploration? Totally not getting it..
This about sums it up really, and part of the reason there is such a huge divide on the game. Exploring does have a big part of the appeal, and while in another thread I discussed my feelings about it, it is one of the reasons it has appeal. This is one of those games that I could "take it, or leave it" as far as what I think about it. I enjoy exploring, and just cruising in space has a bit of appeal for me too. Granted, I am all for dogfights in space (Everspace has been an immense amount of fun thus far if that's your thing) too, so being able to break up the monotony is nice. Would I like to build a cool base on a planet I discovered? Absolutely, and it is one of the main reasons I enjoy Empyrion. I went in depth about the procedural generation being used correctly in another thread, but it should be mentioned here too since you brought it up. There is a lot of immersion breaking by how NMS used procedural generation, and it ruins a lot of the fun from exploring for me. There are creatures that would never make any sense by any evolutionary rules. Hind legs of an Emu, but the front legs of an elephant? That does not even look cool, but downright stupid, and get this, it was the apex predator too? Local Maps are pretty much non-existant, which is infuriating because I can look at a star map with all the planets, but can't even see where I have been on the map? For a game about exploration, you sure do not get to log much other than things you get to name for some money. This leads to even more frustration when you need to find the last species to finish cataloging a planet, and you cannot even get basic geography to see if you need to look in another place. I spent several hours looking for a damn fish that was on a very small slice of terrain that I'd never have found if I did not travel for 4 hours (in a ship) before I came across it. So, yeah there's a lot about NMS that centers on exploration. Not that it does a great job of it, as none of it has been memorable. The most exciting part of the game for me was when my daughter wanted to name something. So, somewhere there is some random crab named "Spooky Spider" and it made my 3 year old's day.
Well it doesn't take much to entertain some people I guess. Also space sims have alienated some gamers because they can't handle the complexity that can come with these types of games. Evochron legacy is an example on the extreme end of space sim complexity but even stuff like Elite can be too difficult. If a game has 10+ hours of learning curve some folks will lose interest. I am disappointed to see how well the game is doing on steam. I figured it would be a good seller on console but pc gamers have so many better space sims available I thought it would fall on it's face. Sadly that doesn't seem to be happening. I guess what I'm getting at here is that some of us are game connoisseurs and savor our escapist experiences while others of us are just drawn to whatever the farmer is throwing down at the trough. Some people only drink Chimay or other fine beers made by monks while others shotgun the Natty ice out of plastic red cups to the sound of "chug chug chug" from their frat brothers.
I'm an elitist picky bastard when it comes to choosing games and what I play and enjoy I cannot fathom how all that CRAP on steam is selling... all those constant games with the terribad pixel graphics and stupid premises (goat simulator ?!??! SEERIOUSSSSLLLLY WTF MAN).
well, I saw s review by angry Joe on the ps4 version of the game. if the steam PCq version has the same content, then the devs lied about the game. tedious UI, most of the publicized features, simplified or removed from initial release, and what lies at the center of the galaxy. I really hope there is a content patch for the game, cause it seems the devs sold a tech demo, without most of the stuff in the demo they promised.
If you want a scripted space game like NMS, try the Solus project, it is miles cheaper than NMS and MILES AND MILES BETTER. I enjoyed the Solus Project from start to finish, very good game for its cost , an example of how good a game can be with an extreemly small dev team, like mostly 1 guy, and almost no budget to speak of. Games like the Solus Project really shine a light on how poor a job Hello Games have done on NMS.......