Capital Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

Thread Status:
Not open for further replies.
  1. futontorpedo

    futontorpedo Commander

    Joined:
    Apr 28, 2016
    Messages:
    40
    Likes Received:
    94
    #1281
  2. Mana_Sean

    Mana_Sean Commander

    Joined:
    Mar 19, 2017
    Messages:
    30
    Likes Received:
    117
    This thing kinda got away from us a bit. A lot bigger than we intended. Having trouble finding ways to fill the space.

    [​IMG]

    [​IMG]
     
    #1282
    rainyday and Gobarg like this.
  3. Gobarg

    Gobarg Commander

    Joined:
    Mar 18, 2017
    Messages:
    16
    Likes Received:
    22
    Bloody thing not only has a full theatre but it also has an Olympic size swimming pool so far!
     
    #1283
    Rester Valentine likes this.
  4. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    #1284
  5. Rester Valentine

    Rester Valentine Lieutenant

    Joined:
    Feb 17, 2017
    Messages:
    20
    Likes Received:
    9
    #1285
  6. CalebConcept

    CalebConcept Ensign

    Joined:
    Nov 17, 2016
    Messages:
    2
    Likes Received:
    11
  7. WhiteLightning

    WhiteLightning Lieutenant

    Joined:
    May 2, 2017
    Messages:
    20
    Likes Received:
    23
    Quick question: when y'all are building your CVs that aren't necessarily for in-game use but are more for fun--I'm talking about the recreations of ships from movies and video games and stuff, you know, the big capital vessels that are too big to be practical for survival or PVP--what kind of blocks do you use?

    I'm working on a big cruiser-type CV right now that would need heavy armor for slugging it out with other CVs, but that stuff weighs so bloody much... What are your thoughts? Normal steel blocks on your Star Destroyers or combat steel? :)
     
    #1287
    rainyday likes this.
  8. vicomt

    vicomt Captain

    Joined:
    Jul 16, 2016
    Messages:
    170
    Likes Received:
    610
    I depends on how hardcore RP you want to go - is the ship a heavy combat vessel, light combat, research civilian? this should inform your choice of armour ;)

    obviously builds for fum can use anything you want, but don't forget there's always good old replaceblocks ;)
     
    #1288
  9. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    More pics, info, blueprint etc. please. Looks awesome :)
     
    #1289
    CalebConcept and amurayiwestgate like this.
  10. BigSnoopy

    BigSnoopy Commander

    Joined:
    Nov 29, 2016
    Messages:
    52
    Likes Received:
    108
    #1290
  11. Mana_Sean

    Mana_Sean Commander

    Joined:
    Mar 19, 2017
    Messages:
    30
    Likes Received:
    117
    Yep definitely got away from us.

    [​IMG]
     
    #1291
    rainyday likes this.
  12. WhiteLightning

    WhiteLightning Lieutenant

    Joined:
    May 2, 2017
    Messages:
    20
    Likes Received:
    23
    My work in progress: a Hammerhead cruiser from Star Wars: Knights of the Old Republic. I've pretty much finished laying down the hull (not easy with a ship 315m long with gnarly curves and slopes) and am going to get cracking on the interior.
    Hammerhead Hull.png
     
    #1292
    Sky Pilot likes this.
  13. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,403
    This is a small capital vessel I made yesterday, my first cv attempt with triangle blocks, its small and agile and still has warp core, grav gen and adv constructor.
    The idea was to have small sleek racey looking personal vessel.
    Non combatant but a combat version is in the pipeline.
    http://steamcommunity.com/sharedfiles/filedetails/?id=923735139
    I released sv versions of this design also, the mkII of which has weapons belended into the hull in diamond slots, looks awesome.
     
    #1293
    ion_storm likes this.
  14. hardkopy

    hardkopy Lieutenant

    Joined:
    Jun 27, 2015
    Messages:
    22
    Likes Received:
    64
  15. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    RAIDO CORPORATION EXODUS

    Raido-Exodus.jpg

    Under 7K iron requirement - Exodus is relatively cheap, but yet still super versatile CV to get yourself started on the planet exploration. And why not for a more experienced space traveller too! Spacious hangar space, very good visibility, good amount of various devices and plenty of defensive firepower to keep the drones at bay - and as a bonus, space for up to 32 growing plots!

    NOTE: Experimental 6 only.

    Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=926414080
     
    #1295
    Kaeser, rucky, Pyston and 3 others like this.
  16. CalebConcept

    CalebConcept Ensign

    Joined:
    Nov 17, 2016
    Messages:
    2
    Likes Received:
    11
    It is already on the workshop just search "NovaCore" but after v6 is released I will update it for O2 and use the new blocks where I can.
     
    #1296
    rainyday likes this.
  17. andargor

    andargor Commander

    Joined:
    Dec 25, 2016
    Messages:
    85
    Likes Received:
    68
    #1297
    ion_storm likes this.
  18. ion_storm

    ion_storm Captain

    Joined:
    Jan 6, 2017
    Messages:
    234
    Likes Received:
    714
    Cool, but the devs said that updating and adding new blueprints while 6.0 is still in EXP phase is not a smart move...
    I hope You won't have to redo everything ahain when it comes out of EXP...
     
    #1298
  19. andargor

    andargor Commander

    Joined:
    Dec 25, 2016
    Messages:
    85
    Likes Received:
    68
    Yeah, I'm not smart :D But since the EXP is now a Release Candidate, and I had some time, I thought I might as well update my stuff. :)
     
    #1299
    ion_storm likes this.
  20. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,736
    Likes Received:
    2,066
    I could not resist. Having modified Hakon X to meet the needs of version 6 version 7 I published my version HAKON-Z

    Hakon-Z Version 6 ready on Steam workshop. Enjoy!

    Hakon-Z Version 7

    Hakon-Z Modified version of Mr.IceCat & Killview Hakons. Version 6 oxygen ready, armored windows and more fuel & oxygen tanks. Added switch in front cockpit area to open-close front door and ramp.Added repair block in main hangar.Added armor stand and repair station some benches on key locations in hangar and some cargo & ammo boxes. Added lift for fast access to front cockpit & upper top front exit.

    Creative_2017-05-24_23-40-07.jpg Creative_2017-05-24_23-39-45.jpg Creative_2017-05-24_23-39-31.jpg Creative_2017-05-24_23-38-00.jpg Creative_2017-05-24_23-37-42.jpg
     
    #1300
    Last edited: Jan 9, 2018
Thread Status:
Not open for further replies.

Share This Page