Capital Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

Thread Status:
Not open for further replies.
  1. SilvRav

    SilvRav Moderator

    • Moderator
    Joined:
    Jan 13, 2017
    Messages:
    539
    Likes Received:
    882
    An update.

    she is now 80% complete but classed as a class 37 xD
     

    Attached Files:

    #1301
  2. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,729
    Likes Received:
    2,058
    Blocky but i guess has many utilities. also why you guys keep on naming the hangars hangers I quote from dictionary :

    "Hanger = a shaped piece of wood, plastic, or metal with a hook at the top, from which clothes may be hung in order to keep them in shape and free of creases."


    Also hit F6 a few times and enjoy HUD free views for your photos. Do not forget to take them while the sun is up. What I do is I spawn the blueprint on creative mode where I can stop the time and change it to when the sun is up so the photos I take are visible and so the details of my structure.
     
    #1302
  3. SilvRav

    SilvRav Moderator

    • Moderator
    Joined:
    Jan 13, 2017
    Messages:
    539
    Likes Received:
    882
    blocky yes as she isnt done yet...thats purely the core structure

    secondly, hangers is the accepted term for a storage facility of aircraft . I quote from the definitions of Hanger

    A hangar is a closed building structure to hold aircraft, spacecraft or tanks in protective storage. Most hangarsare built of metal, but other materials such as wood and concrete are also used.
     
    #1303
  4. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,729
    Likes Received:
    2,058
    You must be right,my father agrees, but they used the word "hangar" mostly, he is a retired air force pilot and after all English is not my mother language but I try to do my best. Thanx for the interpretation and good luck with your CV building. I can't wait to see her finished.
     
    #1304
    Last edited: May 26, 2017
  5. SilvRav

    SilvRav Moderator

    • Moderator
    Joined:
    Jan 13, 2017
    Messages:
    539
    Likes Received:
    882
    No problem ;) happy to help
     
    #1305
  6. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    Well it's not a big deal but your quote says 'hangar' too, not 'hanger'.
     
    #1306
    SilvRav, Malekh and oojimaflip like this.
  7. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,816
    Likes Received:
    4,111
    This is another attempt with diagonal "arms" but it's too heavy for no good reason. I could add more engines but what for? It's mostly an exercise, I just wish there were more "building aids" to lay out series of blocks in a few mouse clicks for things like this...

    I called it "Sputnik"... wonder why...

    Spoutnik.png
     
    #1307
  8. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,816
    Likes Received:
    4,111
    This one is more in line with my "energy-wise" philosophy. It has all the devices, an "open cockpit" and a nice lush garden that I hate with a passion because it makes picking up veggies randomly clicking on a device lying in the vicinity... I preferred the previous versions of plants. Really. And it's performing well, with 0-90 m/s in less than 2,8 seconds in all directions, minimal fuel consumption, and a nice array of weapons - plus it's lightweight, built mostly with shutter windows that yield 1200 armor points with just 300 kg per block.

    Winnie_back.png

    Front view with the "open cockpit" (nice view with no tint) :

    Winnie_frontview.png
    The hangar with the little "wasp" and red paint for hazardous blocks... no choice given the tight space:

    Winnie_hangar.png
    The crampy "workplace" with 2 boxes for every metal / component / fuel / O2 etc, plus all devices:

    Winnie_workplace.png

    And as always, my favorite "screen" :

    Winnie_stats.png
     
    #1308
  9. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,816
    Likes Received:
    4,111
    Why not... here's another one, front view, with the tomato / pumpkin jungle...

    Winnie_cockpit.png
    The hangar was mostly an "afterthought" because I could not find a way to get in my SV simply docked "on top" of the CV without "freezing" the moment I jump a few feet high. This temperature thing is quite exaggerated right now, I hope they will fix that to something less "extreme".

    Did you notice how I don't care much for esthetics ?
     
    #1309
  10. Watcher330

    Watcher330 Commander

    Joined:
    Feb 2, 2017
    Messages:
    57
    Likes Received:
    72
    Hey.
    All galactic survival guys need ready survival CV in Factory for emergency exit.
    Emergency-Warp.jpg

    -LEVEL 10CV
    -Drill turret placement (harvest chest already present)
    -Less than 6600 Iron for Build
    -Less than 3H for BP
    -Combat Block build
    -ALL Survival devices
    -6 GP for food
    -Capable of landing 6G planet !
    -HV/SV Docking

    Steam : http://steamcommunity.com/sharedfiles/filedetails/?id=936211424

    Some Pics :
    2017-05-30 (18).jpg
    2017-05-30 (19).jpg
    Good luck
     
    #1310
    Last edited: May 30, 2017
  11. Eleazaros

    Eleazaros Lieutenant

    Joined:
    Jan 1, 2017
    Messages:
    1
    Likes Received:
    0
    I built this but I suck at putting stuff inside them.

    There are 3 decks in it - top most is add-on stuff. Middle is the command deck, bottom floor is the engineering level with launch elevators & such.

    The wings are hollow and have 2 elevators each to take you up to one of the 4 SV's designed to dock on them -- the SV's have a door on the bottom, allowing you to enter the cockpit from the elevator.

    20170603025429_1.jpg 20170603030209_1.jpg 20170603031537_1.jpg 20170603030643_1.jpg 20170603030353_1.jpg
     
    #1311
  12. Pyston

    Pyston Captain

    Joined:
    Dec 20, 2016
    Messages:
    193
    Likes Received:
    802
    Hello all. I have been sitting on this ship since Fractalites contest waiting for the 6.0 release.

    I put the 33 on the steam Empyrion workshop. Its a slight mod from the contest rules. I removed some guns and bolstered the underside with some combat steel.

    I hope some find some use in this ship. The look of it has really grown on me (I was undecided about the look when I built it).

    http://steamcommunity.com/sharedfiles/filedetails/?id=940586068&searchtext=

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1312
    banksman45, rucky, Pantera and 5 others like this.
  13. Pyston

    Pyston Captain

    Joined:
    Dec 20, 2016
    Messages:
    193
    Likes Received:
    802
    Here is a CV I have been working on and off for a few months. I think this is my fav so far. Obvious inspiration from Star Trek and Star Wars.
    Sorry about the class 8. I tried for a long time to keep it at class 4 but it just was not happening. It actually caused me to stop working on it, but I said mess on it and jumped back in.

    Click on pics to make them larger.

    Details can be found on steam.

    Hope you enjoy!

    Earthshine
    http://steamcommunity.com/sharedfiles/filedetails/?id=1186719721

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1313
    Last edited: Jan 26, 2018
  14. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    @Pyston Don't apologize for making a proper sized vessel ;) Looking at the pics - stellar job as usual. Have to do a closer inspection this weekend. Nothing wrong with the outer shell - but it's your interior work & detailing that always gives me the 'cool, why didn't I think of that' -moments with clever use of blocks & textures. :)
     
    #1314
    Pyston likes this.
  15. Pyston

    Pyston Captain

    Joined:
    Dec 20, 2016
    Messages:
    193
    Likes Received:
    802
    Thanks Rainy! I want everyone to be able to use my stuff so I strive for a maximum of class 4 on my ships. I had that goal in mind on this one, but the shape and interior space just required a ton. I still think Empyrion devs should give us a light/sensor combo, that would eliminate 100 props and drop this to a class 7. I could probably get rid of some of the elbow bend blocks (those are a TON of triangles) and get this to class 6, but class 4 is just not doable.

    I hope you like the interior, for me I feel its a bit old hat. Same tricks, same texture usage just in a new setting. Not sure if you will see much that is new or unique. I think my focus on this ship (although the interior is done) was really the exterior. I love how it looks.
     
    #1315
    rainyday likes this.
  16. Sky Pilot

    Sky Pilot Ensign

    Joined:
    Jun 3, 2017
    Messages:
    7
    Likes Received:
    5
    So I have to ask. Has anyone done the USS Enterprise NCC1701 yet? Would love to see that! If it's already been done, can someone link it?
    Thanks!
     
    #1316
  17. GoldDragon

    GoldDragon Captain

    Joined:
    Jan 25, 2017
    Messages:
    230
    Likes Received:
    344
    #1317
  18. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    As featured on the Alpha 6.0 release video (couple times very briefly, but still :D ) - I present you:

    POLARIS SPACE INDUSTRIES SENTINEL
    Steam Workshop link


    PSI-Sentinel.jpg

    20170330082208_1.jpg
    Sentinel class corvette meets the demands of Polaris Mining Company to have a vessel that keeps its mining assets safe against the increased threat of Alien patrol vessels. Especially on planets. With all its weapons having the ability to shoot in atmosphere - Sentinel is always 100% capable no matter where they operate. Sentinel is usually the first one in and last one out when securing landing zones on hostile planets.

    Its armed with six minigun turrets, six cannon turrets and eight sentry guns. Powerful thrusters and hardened steel construction means that Sentinel is a great mix of combat durability, speed and maneuverability. Sentinel can engage in prolonged combats on planets, with its operational flytime being with full combat power around 35 minutes (on Omicron, level flight full thrusters ahead, all systems on) . With cruise settings patrol time can easily be extended to around 80 minutes.

    Specifications:

    Type: Capital Vessel
    Size class: 2
    Unlock level: 10
    Mass: 4.52 kt
    Size (WxDxH): 30x84x30m
    Features: 6x Minigun Turret, 6x Cannon Turret, 8x Sentry Guns, 2x Passenger Seat, 10x Cargo Box, Large Constructor, Food Processor, 3x Fridge, Armor Locker, Repair Station, Oxygen Station, Ventilators, Warp Drive

    ---------------------------------------------------------------------------

    POLARIS SPACE INDUSTRIES SENTINEL HUNTER/KILLER
    Steam Workshop link

    PSI-Sentinel-HK.jpg

    20170610113830_1.jpg

    Sentinel Hunter/Killer is the agressive variant of the Sentinel chassis specifically done for interdiction missions in space. It shares much of the original ship - for example 100% on the inside layout - main differences being change in weaponry and additional protection.

    Its still very lightweight and aggressive ship - but with four direct fire rocket launchers and three missile launcher turrets it can deal a devastating punch against any foe. Seek & destroy type missions being its speciality, Sentinel Hunter/Killer can outmaneuver most enemy vessels and deal a devastating blow where it matters the most.

    To protect its vital parts - Sentinel chassis only being heavily armoured on the bow - Hunter/Killer variant has additional reactive side protecting armour plates to increase survivability against enemy fire when breaking through. Close defense consists of four minigun turrets.

    Specifications:

    Type: Capital Vessel
    Size class: 3
    Unlock level: 10
    Mass: 4.52 kt
    Size (WxDxH): 30x92x30m
    Features: 4x Minigun Turret, 4x Rocket Launcher, 3x Rocket Turret, 1x Sentry Gun, 2x Passenger Seat, 10x Cargo Box, Large Constructor, Food Processor, 3x Fridge, Armor Locker, Repair Station, Oxygen Station, Ventilators, Warp Drive
     
    #1318
    Kaeser, Siege Inc., chronic and 2 others like this.
  19. TiwBras

    TiwBras Commander

    Joined:
    Aug 28, 2016
    Messages:
    35
    Likes Received:
    158
    I made this model because i needed a vessel to play survival mode that was capital vessel and cheap. So after a lot (really a lot) trash models i made it!

    Ok she's ugly and not have moderns lines or sofisticated design either but she's kind of 20170609184804_1.jpg 20170609184908_1.jpg 20170609184938_1.jpg 20170609185043_1.jpg 20170609185415_1.jpg 20170609185632_1.jpg pretty =D

    http://steamcommunity.com/sharedfiles/filedetails/?id=943348800
     
    #1319
    Desus, chronic, Pyston and 2 others like this.
  20. Pyston

    Pyston Captain

    Joined:
    Dec 20, 2016
    Messages:
    193
    Likes Received:
    802
    #1320
    Kassonnade, rucky, chronic and 5 others like this.
Thread Status:
Not open for further replies.

Share This Page