FYI, I've been following the latest release notes, and have not found anything significant enough to warrant a new release, so unless they change something drastic before 6.0 official release, the current version should work fine.
@anargor are you using Linux or something? Because whenever I load your sectors YAML I get this in MonoDevelop.
Yeah, I use UNIX-like line endings (\n) rather than Windows (\r\n). Always makes my life easier when I'm coding or doing regexes.
Release version in top post with minor tweaks. Unfortunately, the new Save format copies all of the playfields in the save, making it 500MB in size even if you have not visited any planets yet!
I will pause the use of this mod. I can not wait for 5 minutes to make a copy or backup or delete. Also 1GB of save folder is more than enough, even for my Samsung Pro SSD. I am sorry. Other than that you did a good job with this mod. Keep up the good work. I will continue to monitor this thread. Thank you.
Hmm - not that bothered about backing up - has anyone checked to see if loading is smoother in the long term to new planets? Or is just general load time borked?
I don't see a loading time difference at all, so I'm mystified by their choice of copying all playfields in the save right off the bat. Then they create a couple of thumbnail images in RAW format, which make them very large (about 600K-1MB each), and multiply that by a lot of planets and moons, and the size becomes humongous...
Prep for galaxy/worlds expansion to check mem/size constraints maybe? Drop em a line after this week (when there caffeine intake is lower ) about the RAW?
I tried loading all of this up on my dedi server and it was a no go. I'm not sure what happened but the server just hangs and won't load any playfields. All of the yaml syntax isn't the same as the stock sector configs, it all loads up just fine in the playfield generator I use (i have to slowly convert the syntax to something readable with the EPG) If you have any suggestions it would be greatly appreciated.
I have started a new save game with the official Alpha 6 without this mod and the load/copy/backup times are short to 3-4 seconds.
It's still YAML, just the formatting is different. Loads fine on my dedicated server, so if you've made any changes that might be why you're having problems. I never edit YAML manually because it's so easy to make a mistake, it's all generated from JSON then converted to YAML at the end, all automated, so no errors.
Awesome planets mods wish put more planets orbit & more alien outpost for singleplayer. I started in GX Nemhain just 5 planets & 6 moons. Look nice purple clouds, my girlfriend love purple colour lol.
Added new file in top post for EXP, although it should work fine in Release. Save size is reduced 50%.
Removed b1077 release build, as the latest build works fine with the 6.1 Release. And I'm too lazy to repack
curious about the planets setup I was looking into copying the custom poi's and I noticed the format for the lines don't match up to the vanilla ones, imo missing brackets [ ] and with resources instead of " you have '. In the case of the custom Poi's shouldn't it look like this? Instead of looking like this?
This was asked a few times. Long answer short: I use JSON to generate the planets, YAML supports JSON, but the way Eleon implemented them it breaks JSON playfields, so I convert to YAML, and the converter uses correct YAML syntax, however it's not as human-readable as the stock hand-crafted ones.