What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. rucky

    rucky Rear Admiral

    Joined:
    May 29, 2017
    Messages:
    935
    Likes Received:
    2,626
    @rainyday
    just discovered your Exodus... hey, why you've not told me??
    ;-) haha
    That one's even better as a mobile base. Same size, but with growing pots (expandable to a lot more, get rid of some of the windows)
    (one question though, it's not exactly symmetrical (crew quarters only on one side), were there a reason for it?

    Now I've put a few interesting ships of the same size side by side to better see what will fitt best...
     
    #4541
  2. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238

    Looks great!!! I have some 100% built in survival CVs that are smaller but I get bored with those after a while. I like to build CVs that turn into a project that last for a month or so.
    This ship I'm building isn't even big by standards. lol I have a Carrier that is almost double the size of this ship but I love building. The survival part of this game is amazing and I spend a lot of itme in survival but I usually spend more time building. I do believe the painting and texturing part of this game needs a update because I know in other games you can paint entire sections of a ship. This paint block by block stuff is kind of weird to see in a 2017 building game.
     
    #4542
    binhthuy71 likes this.
  3. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    @rucky Yeah, that was designed as starter CV/mobile base :) Normal steel and thin blocks though - so it's fragile!

    It's asymmetrical design, yeah. I really like 'em. Small crew, no need for bigger crew quarters. It's supposed to act as a support vessel for other vessels in the fleet.
     
    #4543
  4. Starwing6

    Starwing6 Rear Admiral

    Joined:
    Mar 25, 2017
    Messages:
    595
    Likes Received:
    2,080
    @rainyday I thought it was fun to close the doors for a moment and giggle. :D
     
    #4544
    rainyday likes this.
  5. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    A couple shots of the city blocks I'm creating on the subfloor of the station.

    In the middle is a 4-way intersection. The left/right axis in this pic leads toward the center of the station or the outer ring respectively. On the left side are shops. Right side is two story apartments with balcony walkways. The north/south axis lead to T intersections with more apartments.
    [​IMG]

    Shops. There are stairs leading to the roof level of the shops. Not sure what I'm going to put up there yet. A tunnel goes through the wall in the back there and leads to the dead end street on the right. Another walkway on the right there loops around and connects up with the apartments.
    [​IMG]

    Apartments
    [​IMG]

    I still have another half section to build. That side will probably feature more apartments plus things like a theater, a club, maybe a cafeteria or something. Since the middle is bisected by the baggage handling corridors which separate the two halves I'm thinking of making the street slope down and under that so people can walk between the two sides without having to go through the baggage area.

    And I've created an experimental branch to try something out. I put a lot of work into adding cargo pods beneath the station. I like them very much but they don't flow very well with the overall station design so I'm looking into creating these sloping spires. I'm going to keep the vertical shaft housing the elevators. I need them and it would be a pain to move them plus they break up the flat plane of the spire nicely. I'm thinking of adding a docking port at the bottom of them and giving the cargo pods a spiritual successor in the form of luxury apartments that bisect and stick out from the spire. At the bottom of the spire will be a glass walkway leading to the casino. Going to try and stick some glass observation room/s in there somewhere.

    Should be cool and I just created a ton of work for myself in the process. :rolleyes:

    [​IMG]

    [​IMG]
     
    #4545
    Last edited: Jun 10, 2017
  6. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
  7. Starwing6

    Starwing6 Rear Admiral

    Joined:
    Mar 25, 2017
    Messages:
    595
    Likes Received:
    2,080
    I saw a Slime fall into the mining pit. It was funny but sad.

    [​IMG]

    I helped him get free. He scurried out of the mine, then briefly looked back as if to say thanks :D

    [​IMG]
     
    #4547
  8. rucky

    rucky Rear Admiral

    Joined:
    May 29, 2017
    Messages:
    935
    Likes Received:
    2,626
    @Siege Inc. WOAH! When do you think you're finished?
    Anything in the next 10 years would be record breaking! ;-)
    This thing must be gigantic!

    @Starwing6 Are Autominers worth the hassle? I've made a MiningMachine in which I completely deplete a planetary 7000 ore deposit in - uhm... half an hour? hour? uhm okay...
    but I've heard AutoMiners (even level 3 ones) get (way) less ore than the deposit would hold when self mining (plus self mining will yield even more ore, as I every time seen the amount left gone to null/disappearing and I still mined a few 100 ores...)
     
    #4548
  9. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    Well I only use Auto miners on resources I don't need at the moment . The HV drills and drill turrets are so powerful that I rarely use a Autominer now of days. If some it's something I know I will need later then I will put one down.
     
    #4549
    binhthuy71 likes this.
  10. binhthuy71

    binhthuy71 Rear Admiral

    Joined:
    Oct 17, 2016
    Messages:
    1,072
    Likes Received:
    2,788
    I definitely need to revisit HV drills. Early on they just weren't very useful and I forgot about them. Good stuff!
     
    #4550
    banksman45 likes this.
  11. StyxAnnihilator

    StyxAnnihilator Captain

    Joined:
    Jun 5, 2017
    Messages:
    390
    Likes Received:
    449
    Akua SP (seed=2), almost done the first transformation step of the Engine Compartment starter POI. Not added defense since no PV here. The elevators on the walls outside is for easily attacking any prey that is aggroed. Another building trick is that by placing two fridges (T2) fronting each other, you can easily go between them. The inner elevators to the roof are airtight by placing the smallest "full block" I could find so easy access. Planning to build a farm roof, after the POI Farm. Before that building a SV and explore and maybe take out some POI's. Almost level 15 (easy though), 4 Solo Missions done. A few pictures from different angles outside and inside.
    v6-2_2017-06-10_20-49-41.png v6-2_2017-06-10_20-29-50.png v6-2_2017-06-10_20-27-31.png v6-2_2017-06-10_20-26-23.png v6-2_2017-06-10_20-25-01.png
     
    #4551
  12. Booyaah

    Booyaah Captain

    Joined:
    Sep 7, 2015
    Messages:
    106
    Likes Received:
    221
    #4552
    rucky, binhthuy71 and Siege Inc. like this.
  13. Moonsugar

    Moonsugar Rear Admiral

    Joined:
    May 25, 2016
    Messages:
    162
    Likes Received:
    198
    Yeah, the HV drill gives you much ore in little time. If there is any... try playing with poor ressources: 7 or 8 deposits of about 250 (80..1280) ores each. Those caves are so little, your mining machine will not even dive a turn in them. Auto Miners, OTOH may be slow - but they give unlimited ressources. And you will need them...[/user]
     
    #4553
    rucky likes this.
  14. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    Times like this I could *really* use the ability to construct on multiple mirror planes. This is gonna take awhile.
     
    #4554
    Last edited: Jun 10, 2017
  15. Mysh

    Mysh Captain

    Joined:
    Nov 30, 2015
    Messages:
    157
    Likes Received:
    579
    Here's a little overview video of Alpha 6! Use it to lure your friends to play with you ;)

     
    #4555
    banksman45 likes this.
  16. Starwing6

    Starwing6 Rear Admiral

    Joined:
    Mar 25, 2017
    Messages:
    595
    Likes Received:
    2,080
    When you're not able to build a drill turret, Auto Miners help so much. I'm a fan of auto miners though because I can muck around doing silly things while the machine works. It can take two or three times as long if I'm having a lot of fun :)
     
    #4556
  17. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    Plus drilling in your HV is kind of fun. At least to me it is.
     
    #4557
    rainyday likes this.
  18. rucky

    rucky Rear Admiral

    Joined:
    May 29, 2017
    Messages:
    935
    Likes Received:
    2,626
    They give *unlimited* resources?! Really?
    Okay. THAT's an important fact, I didn't know yet, thanx for that info!
    Yes, I haven't placed an auto miner yet, have to do so.
    So basicaly you could mine 90% of the deposit yourself, then place an autominer at the rest and get unlimited ressources after? (max 400 ores/hour I've seen in the description)

    With the above explanation I now can see the benefit! ;-) thanx!
     
    #4558
  19. Moonsugar

    Moonsugar Rear Admiral

    Joined:
    May 25, 2016
    Messages:
    162
    Likes Received:
    198
    right.
    the rate depends on the "source quality". Thats the magnitude of the deposit in relation to how big it (under given parameters: rich, poor) it can spawn at best. The latter depends on the mineral type, too (see the playfield.yaml on this) and on Pr the max. quality is at 25% (i think). So, for iron on poor (can get as big as ~1800units) this autominer over a deposit of 1200 original size would mine about 260 ores/h. (The original size counts, not whats left after depletion.)
    Happy mining :)
     
    #4559
    rucky likes this.
  20. vicomt

    vicomt Captain

    Joined:
    Jul 16, 2016
    Messages:
    170
    Likes Received:
    610
    We decided to organise the shipyard tonight, work out just what we'd got in what state, where and how much work we're going to need to do to get it all 6.0 ready..... I think I fainted at one point.

    More work has been done on Midgard station, some of the fleshing out of the main reception area, which, although large, is starting to feel a little... small compared to some other creations*. I'm not sure whether I need to take a floor or two out ;)

    we still have to work some kinks out of the docking clamps, and work out how to dock some of our ships to said clamps. This will probably involve some hull surgery and slight alterations to a few of our ships, although if the modifications do make significant changes, we'll possibly think of new versions of the ships, and put the old ones into legacy.

    We're not ready to release any screens yet of the station, it's full of holes and nowhere near structure complete, so you'll have to make do with...

    On the 6.0 Ready front, here's some stats....
    [​IMG]

    * Yes, I'm looking at you @Siege Inc. ;)
     
    #4560

Share This Page