Small Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. Groza

    Groza Commander

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    #1341
  2. B00n

    B00n Lieutenant

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    RWF Rhein

    NeuesSpiel_0_2017-06-23_19-15-01.png
    NeuesSpiel_2017-06-24_15-40-03.png
    Hey Guys,

    this is my first Transporter like one of these standard things xD

    It has lot of O² and enough Energy tanks

    -You can take 4 Passengers with you-

    4 Construcors and a lot of Cargoboxes so save your Loot :D


    hope you enjoy it :D

    regards B00n :D


    NeuesSpiel_0_2017-06-23_19-37-35.png
    Passenger Seats with personal Fridge an Box
    953421692_preview_NeuesSpiel_0_2017-06-23_19-38-20.jpg
    Engine Room with seperate Fuelroom
    953421692_preview_NeuesSpiel_0_2017-06-23_19-38-02.jpg
    O² Room
    953421692_preview_NeuesSpiel_0_2017-06-23_19-37-56.jpg
    Crafting and Store
    953421692_preview_NeuesSpiel_0_2017-06-23_19-37-52.jpg
    Finaly the Cockpit
    953421692_preview_NeuesSpiel_0_2017-06-23_19-37-42.jpg
     
    #1342
  3. Kassonnade

    Kassonnade Rear Admiral

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    What's the trick to get gridmaps ?

    Edit: these are windows, right ?
     
    #1343
  4. Furious Hellfire

    Furious Hellfire Rear Admiral

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    Dont know If I have posted this here yet, some months back I took the tier 1 SV and gave it a survival cabin with a ridiculous amount of spec for its size... I liked the original and wanted it to be more useful to me.
    I was sick of fridge being shot off..
    Now it has 2 of nearly everything and the cockpit rebuilt by hand, passenger seat, yet its still the same length...
    Oh yes now 2 fridges..in cabinets XD
    Truly a survival refit.
    This inspired me into further minimalist builds of my own.
    http://steamcommunity.com/sharedfiles/filedetails/?id=913458346

    When you see the first 3 pics It is hard to comprehend that you are looking at a tier 1 sv
     
    #1344
    Kassonnade likes this.
  5. Zodiac13

    Zodiac13 Ensign

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    Looks good but doesn't the generators being right beside the cockpit seat cause heat and radiation?
     
    #1345
  6. Furious Hellfire

    Furious Hellfire Rear Admiral

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    seemingly not as when sat in a seat you have no effects from empyrion able to touch you.

    Also you can only access that seat from being stood in the back compartment looking through or on roof through hatch, so there wont be any room in there for movement or entry other than F key.
     
    #1346
  7. SoCalExile

    SoCalExile Captain

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    A long-overdue update of another ship of mine. This is intended to be a maneuverable heavy attacker for base assault and anti-CV combat. Features include two pressurized Cockpits, constructor, armor locker, O2 station, 2 Cargo boxes, 6 Ammo boxes, 8 Fuel tanks, 2 O2 Tanks, and ALL THE GUNS!

    Reflex Aggressor II

    Barge_Carrier_2017-06-27_13-29-14.png Barge_Carrier_2017-06-27_13-29-25.png Barge_Carrier_2017-06-27_13-30-05.png Barge_Carrier_2017-06-27_13-30-14.png Barge_Carrier_2017-06-27_13-30-30.png Barge_Carrier_2017-06-27_13-30-44.png
     
    #1347
    Triblade, Valkin, Ninja_power and 6 others like this.
  8. TiwBras

    TiwBras Commander

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    #1348
    Trig, Kassonnade, Wild_XIII and 2 others like this.
  9. rainyday

    rainyday Rear Admiral

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    PSI P-33 'Shooting Star' light scout (Steam Workshop)
    PSI F-33 'Shooting Star' light fighter (Steam Workshop)

    Two variants of the same frame. P-33 is cheap and lightweight scout vessel, gets you from point A to point B no problem. No fancy stuff. Unlock level 7, just over 200 iron cost. Unarmed.

    F-33 is the lightweight fighter variant armed with one gatling gun. More thrusters. Unlock level 10.

    20170628213745_1.jpg
     
    #1349
    Krenios, macklberry, Trig and 3 others like this.
  10. GrandpaGamez

    GrandpaGamez Lieutenant

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    Seeing as I am working on a Battlestar Galactica (In Survival) figured it wouldn't hurt to make a
    Colonial Viper MK II in creative. Work Shop Link

    Stats are at Bottom of post
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Would love any input on this ship as it will be a compliment to my current Capitol Vessel build

    [​IMG]
     
    #1350
    Krenios, Neal, macklberry and 7 others like this.
  11. WaspLV

    WaspLV Lieutenant

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    SV Scorpio

    Battle vessel with high "Alfa strike" (with a small help of macro). Good acceleration and maneuverability. Two passenger seats for rescue operations.

    4 x Rocket launchers
    4 x Homing Rocket launchers
    4 x Rail guns

    I was building it for PVP, reasonably effective and cheap, with an idea to make something better looking than a brick. Light SV will not survive rockets anyway :)

    SV-Scorpio.jpg
    SV-Scorpio.jpg P2.jpg P6.jpg P5.jpg P7.jpg P8.jpg
     
    #1351
    macklberry and Siege Inc. like this.
  12. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    *Wonders if use of Macros in PvP Combat on your Server is actually Legal there...*
     
    #1352
  13. Isil`Zha

    Isil`Zha Commander

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    Having returned in recent weeks and restarting my private server for all the new goodies, I've since updated my Gunship/Troop transport:

    [​IMG]

    The workshop item is updated with the current version; maxed out all guns, some minor gun rearrangement, additional fuel tanks due to fuel tank size nerf, ventilator and armor lockers added. Still not completely done up, I'd still like to do something more with the outside, as well as get all the blocks upgraded.
     
    #1353
  14. Trig

    Trig Captain

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    Made a little fighter SV with the new long cockpit.
    Level 12. 6 weapon mount points (only 2 gatlings on blueprint - railguns ideal in the other 4 spots but left off because of their high zas/ere cost). 64m/s all directions, 7* pitch 4* yaw. Mobile constructor, fridge, cargo, oxygen station. Only 3 blocks thick, not counting landing gear.
    Calling it Shadowbolt

    workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=962386393
    [​IMG]

    more pics in spoiler
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    #1354
  15. WaspLV

    WaspLV Lieutenant

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    Yes, it's Legal, at least I didn't find anything in rules if it is forbidden :) It can be done by hands, easily with 2 weapons, harder with 3. But with macro, it's much better.
     
    #1355
    Last edited: Jul 3, 2017
    Tyrax Lightning likes this.
  16. rainyday

    rainyday Rear Admiral

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    RAIDO CORPORATION TIGERSHARK.

    Evolution of the Grasshopper frame - Tigershark is full fledged strike fighter armed with four railguns and three homing rocket launchers. Hardened steel hull, all the vital ship functions are accessible via maintenance hatches outside the ship. Responsive controls, designed to take out hostile enemy installations.

    >> Steam Workshop

    Raido-Tigershark.jpg
     
    #1356
  17. SoCalExile

    SoCalExile Captain

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    #1357
  18. rucky

    rucky Rear Admiral

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    Welcome to the DroneHunter-Series!
    ==========================

    This is all about High agile scout and combat Vessels, in short:
    SCHAC-Fighters! (Super Compact High Agility Combat)

    [​IMG]

    [​IMG]

    From right to left:

    MK I : Early/Low cost Scout and DroneHunter
    MK II : Mainstay DroneHunter, Scout and Area Defense Fighter
    MK III : Deep Space Superiority AttackFighter
    MK IV : Deep Space Small Group Drop and Gunship

    Code:
    
    Comparison Chart:
    =================
    
    
    Variant      Build   Hardened Weapons  
                 Level    Steel   Count  Gatlings Rockets Homing  Railguns
                
    MK I           12       -        5       2       3       -       -
    MK IIEarly     10       -        7       4       3       -       -
    MK II          15       X        7       4       -       3       -
    MK III         15       X       11       4       -       4       3
    MK IV          15       X       11       4       -       3       4
    
    
    Variant      Speed/Acceleration/Manoeverability (higher is better)
                  Accel  Brake Lateral [m/s²] /  Pitch   Yaw [deg/s²]
                
    MK I           75     30     51           /  17.01  15.04
    MK IIEarly     41     15     27           /  11.61  10.61
    MK II          76     25     51           /  14.88  13.60
    MK III         69     27     50           /  11.93   9.74
    MK IV          62     31     34           /  10.98   8.96
    
    
    Variant      Area of Operations
    
    MK I           Early/Low cost Scout and DroneHunter
    MK IIEarly     Similar to MKI, better armed at the cost of some agility
    MK II          Mainstay DroneHunter, Scout and Area Defense Fighter
    MK III         Deep Space Superiority AttackFighter
    MK IV          Deep Space Small Group Drop and Gunship
    
    

    The Variants:
    =============

    Early small low cost Fighter, the SV_DroneHunter_MKI:
    http://steamcommunity.com/sharedfiles/filedetails/?id=951410059

    Small, fast and deadly armored Fighter, the SV_DroneHunter_MKII:
    http://steamcommunity.com/sharedfiles/filedetails/?id=954048059

    The early low cost variant (SV_DroneHunter_MKIIEarly):
    http://steamcommunity.com/sharedfiles/filedetails/?id=958927352

    Now we're getting serious: Bigger, badder, more Weaponz! SV_DroneHunter_MKIII:
    http://steamcommunity.com/sharedfiles/itemedittext/?id=970507021

    This one is a Dropship/Transport variant while still maintaining high Agility and Firepower!! SV_DroneHunter_MKIV:
    http://steamcommunity.com/sharedfiles/filedetails/?id=970507316


    MKI (Early/Low cost Scout and DroneHunter) :

    [​IMG]

    [​IMG]

    MKII (Mainstay DroneHunter, Scout and Area Defense Fighter) :

    [​IMG]

    MKIII (Deep Space Superiority AttackFighter) :

    [​IMG]

    [​IMG]

    [​IMG]

    MKIV (Dropship/Gunship/Armed Personell Transport) - WiP - :

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1358
  19. Groza

    Groza Commander

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    #1359
    Last edited: Jul 10, 2017
  20. Ninja_power

    Ninja_power Lieutenant

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