Food needs to stack by at least 5 or 10. Or have a ruck sack that we can put more stuff in would be great. But trying to make EMG rations and it is killing all my fridges have to put 20 down to make room for 15 rations lol but over all it is great.
Suggestion - Have Food perish timers average when placed in stacks. This would allow you to stack foods without dealing with perish timers separately.
I still maintain it would be a good idea to make canned foods nonperishable and stackable as an intermediate step towards emergency rations.
Also, the emergency rations have no perish time, which makes ANY OTHER CRAFTING meaningless. Who wants to process any food when we can just craft rations? Why should I bother going back and forth all the way to Ningues to hunt mules to get milk to make some cheese to craft an useless sandwich WHEN I CANI I JUST CRAFT A RATION?
Well...the game is in alpha. So you have to understand, given the other planets, you won't always start on a world with the eggplants you need for rations. You might start on a world with mules, or some other milk-giving creatures and not find a desert world or anything with eggplants on it for a long while.
i think that food system is not balanced.. there're some food that are too much expensive in terms of ingredients that are the same (sometimes less) than others that have less ingredients but more food power. I took info from the wikia http://empyrion.wikia.com/wiki/Food_Processor_Recipes_(Overview) For instance, we assume that the best food is that with this characteristics: - ingredients quantity - time spent to collect all the ingredients to produce it - perish time canned food: 170 food, 350 perish, raw meat, tomato, purified water, metal plate. canned vegetables: 150 food, 350 perish, pumpkin, tomato, space durian, purified water, metal plate. these 2 are the best food in the game according to the criterion described before, 3rd place for Dino stew royal. the other food like burgers, pizza, cackes, have more combined ingredients (like bread) = much time to produce with also low food power and perish time.. i think it's better if we spend a lot of time and ingredients to produce a food it deserves more food power and perish time than a simple canned food that requires just tomatos and meat.. Also i don't understand the difference between grilled steak and ribs.. they have the same statistics.. and they are not ingredients for any recipes.. instead it's more convenient to produce salami that has the same recipe with more perish time.. that means no more grilled steak and ribs needed..
The food system is great but it seems that crops don't grow unless crop lights are present, even when out on the open, on the other hand when lights are added to the system they grow overnight, which is also extreme As an option if we were able to plant and grow them on some of the planets surface would be great as well.
You can grow a few items on the planets surface (kava beans and aloe). I would like to see an option to be able to pick other plants on the planets surface to replant them close to base (eggs). Outside of that I think there are a few tweks that could be made but i understand it is a alpha game. Great job! Im loving it!!
I put everything in cans or E-rations for space travel. Unattended ships running out of fuel have a way of spoiling the food in the ship's reefer units, even on Ningues, which generated a little WTAF when this player got hungry after a day of mining at -40C. What's worse is that high tailing it back to Omicron, I find that time has not elapsed and food has not grown, so I have to scavenge. If I hang around on the surface of omicron, I get this every 30 minutes. If I go to orbit, the garden won't grow. View attachment 1692
I'm waiting until I have a bit more free time before I buy it but one of the reasons I'm keen to play is that in terms of both food and medicine, vegetable based options are viable. I know they're just digital animals but as a vegetarian in the real world it's an immersion killer for me when a game forces you to kill to survive, which many survival games do. So thank you!
I have a question about perish time. I have food items collected at different time and it appears they will perish at a given rate. How do I tell which ones will perish first? If it hasn't been suggested already can we please get the perish time on individual items to update showing the current time left instead of just the generic max? Thanks
The first number is the actual time to perish. It's the one that says "152583881:" and the number after the colon is minutes until perish. After one of the recent updates, there's a bug. It's unintentional and hopefully they will soon re-integrate the two lines properly.
Ah, so the information is available just not labeled properly, very helpful thank you much. Now for the suggestion I was thinking about. Using existing game functions would it be allowed to put a highlighted boarder around each perishable item like the one around items in the manufacturing queue only going the opposite direction and proportional to the spoilage rate. This would allow a quick visual representation of what is the older (closer to spoilage) items in inventory or the fridge. Just a thought
You don't have to kill anything to survive in Empyrion. You can live as a vegetarian or even a vegan ! Oh and space durans, like chips in space , mmmm chippies..... Empyrion has vegetarian burgers, mule cheese, vegetable in a tin, a dozen different plants you can just eat raw. Its great.