What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. binhthuy71

    binhthuy71 Rear Admiral

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    The insides of my ships look like the outsides of my ships except cluttered.
     
    #6481
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  2. Neal

    Neal Rear Admiral

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    I just released the Messenger - survival variant.
    http://steamcommunity.com/sharedfiles/filedetails/?id=1128394972

    It's the ship made by @Fractalite which he generously gave me the permission to publish.

    @Fractalite
    The only thing i changed was to add a Gravity generator to the main level. Everything else is left untouched by me.
    It's just too damn good!
     
    #6482
    Last edited: Sep 5, 2017
  3. banksman45

    banksman45 Rear Admiral

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    Back on Akua filling up on oxygen and going for a little swim. lol I don't understand why people complain about graphics in this game. This game will give you some very beautiful screen shots.

    Screenshot (678).png

    Screenshot (679).png
     
    #6483
    Last edited: Sep 5, 2017
  4. Its Just Steve

    Its Just Steve Captain

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    I agree @banksman45

    A couple from tonight with the AC-477 in progress with the Angelspire.
    Beautiful despite my pile of blocks.
    [​IMG]
    [​IMG]
    [​IMG]
     
    #6484
  5. Starwing6

    Starwing6 Rear Admiral

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    I couldn't agree more! I'm really picky about graphics and the screenshot potential was a big selling point for me when I was checking out the Steam store.
     
    #6485
  6. banksman45

    banksman45 Rear Admiral

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    I learned that if you turned shadows on in the game that the extremely bright shine goes away. I should have done that in the first place and makes the inside of ship and bases with the new texture blocks look awesome . Well at least to me it does.
    Screenshot (687).png
     
    #6486
  7. Siege Inc.

    Siege Inc. Rear Admiral

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    I keep shadows turned off in Creative just so I can have more light to work by. Wish I could set the ambient light level in Creative. Also, shift clicking stuff to add stacks of 50 to inventory needs to be a thing. Yes, I really need 100 T1 generators and no I don't want to click 100 times. :rolleyes:

    In other news I decided to gut the engineering section of my station and redo it. I'm probably going to revisit the cafeteria, officer's quarters, and med level as well. I must be a glutton for punishment.
     
    #6487
  8. oojimaflip

    oojimaflip Captain

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    Creative light level - Yeah, working in space with the new textures, I'm finding this hard.
    Also - Crosshair ... can't see it most of the time, just needs a black outline really.
    Stack usage in creative - GET RID OF IT! totally unnecessary and a massive ball-ache at times.
     
    #6488
  9. Furious Hellfire

    Furious Hellfire Rear Admiral

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    #6489
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  10. banksman45

    banksman45 Rear Admiral

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    Yea I still think we need more graphics settings in the game.
     
    #6490
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  11. Neal

    Neal Rear Admiral

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    In creative there should be unlimited stacks of materials and devices imo.
    Most of the time, i find it just annoying to create a plane in mirror mode for ex., just to notice that the stack of hardend steel ran out and only half of the other side was made.
    That's really annoying sometimes, lol.
     
    #6491
    Last edited: Sep 5, 2017
  12. Siege Inc.

    Siege Inc. Rear Admiral

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    It took me a bit to figure out what I wanted to do but the redesign of engineering is going well.

    There are four L-shaped engineering/engine rooms. This part is located at the intersection in the middle of the room. I'm actually happy with this section for the most part so I kept it. I might have to do something about the gravity gen. It's blocking the view of the greeble thingy behind it.

    Edit: Moved the gravity gen to inside the greeble thingy. Because the station is short two blocks on one end this required an exterior patch to cover the hole left by the gravity gen. :oops:
    [​IMG]

    The furnaces are accessed from the side where it's safe.
    [​IMG]

    Turning around to look behind. This is the part I wasn't happy with.
    [​IMG]

    So I tore out the generator housings and mirrored the bits with the fuel tanks on the other side of the room. I had to tweak a few minor things to make it work.
    [​IMG]

    New generator housing. A single housing instead of three separate ones running along the length of the room instead of across it. Gives it a more open feel and there's plenty of room inside the housing to add more generators if necessary. I tore up the floor so I could add pipes and stuff that will eventually be covered by steel grates. The floor is only a layer thick so it was exposed to space for a bit until I added some additional blocks to close it off. It adds some greeble to the outside of the station but it serves a purpose.
    [​IMG]


    I'm left with an empty section on the other side of engineering. I could put another generator housing there but I'm already going to end up with four of those, one for each engineering area so I stuck a raised platform with advanced constructors there and some big fans in the back of the room.

    [​IMG]
     
    #6492
    Last edited: Sep 5, 2017
  13. binhthuy71

    binhthuy71 Rear Admiral

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    Although I see the need for improvement in the textures and lights on structures and vessels I agree that the landscapes can make me stop to appreciate the view. Complaining about a game's graphics is a part of gaming for some. If a game has all the bells and whistle including 4K textures, AO, Subsurface Light Transport, etc., then you hear, "Every other game except this one runs fine on normal settings." If a game is optimized for 108op then you hear, "I can't believe how rubbish this game looks at high resolutions." Those threads are also peppered with, "Why can't it look more like [Player's Favorite Game] ?"
     
    #6493
  14. Fractalite

    Fractalite Rear Admiral

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    Awww shucks. Well thank you Neal. Tis your masterful design. Bravo sir, Bravo!

    I am excited to see what else you come up with.
     
    #6494
  15. JDaremo Fireheart

    JDaremo Fireheart Captain

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    If you're not happy with it, do it.

    Oh My, haven't seen that design before. Might make for a good SV, maybe even a nice CV design.

    Hush Yourself!!! Don't give them ideas. LOL

    I don't see two figures clinging to a ballroom door in that image . . .

    Yes he does. So glad he's back and brought with him my fav HV along with a smaller version of it.

    @Siege Inc. Try adding Emissive textures to the sections between the walkway panels on either side. maybe the newest one that looks like light panels.
     
    #6495
    Last edited: Sep 6, 2017
  16. binhthuy71

    binhthuy71 Rear Admiral

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    One of the cottages for my Sweet Haven project. Yes, it's technically an SV. To me, the small blocks look better in this case.
    SH_Cottage01.png
    SH_Cottage02.png
    SH_Cottage_03.png
    SH_Cpttage04.png
     
    #6496
  17. Its Just Steve

    Its Just Steve Captain

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    It would go together so much better and closer to that pic as CV or HUGE SV. We seriously need 1/4 & 1&8 curves and a 12 1/2 degree slope for it to look right at the size I'm going at.

    I may end up making a CV out if it in the end. This first though.
     
    #6497
  18. xXDeathXx

    xXDeathXx Commander

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    Fun fighting! Join us on the SBS SERVER!
    --- 20170905200504_1.jpg
     
    #6498
  19. Neal

    Neal Rear Admiral

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    Making progress:
    NewGame_3_2017-09-06_04-52-43.png
    NewGame_3_2017-09-06_04-57-01.png
    It's harder than i initially thought to create a bigger version of the prototype and keep roughly the same proportions.
     
    #6499
  20. john.73738

    john.73738 Captain

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    Squirrel ! Back to the CV.

    Hangers finished, and mostly textured, Living accommodations in the back are laid out and mostly done. Time to texture them too. Just have to round out the rest of the living areas and texture the whole thing. It is slow going in survival.

    20170905170310_1.jpg 20170905184351_1.jpg 20170905184729_1.jpg 20170905184752_1.jpg 20170905184804_1.jpg


    Wish I had your skill...
     
    #6500

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