I need a little logic help If I may ask that here: I have 3 switches. 1 turn off the boosters when its in ON position. 2 I want to turn the boosters on or off depending on the switch on/off position. and 3 same as 2, but also have to force switch 1 into off position (master switch) Is that possible?
For every success there's something like this SV contraption I built inside one of my early lighthouses. I'd hoped that using a bunch of spotlights would would give a bright enough light to be convincing.
Paint here.......texture there.....my alien ship goes forward slowly, because maybe iam more the builder So of course iam still on it and making progress. But sometimes u just have to built something from sketch on and just follow the flow. So here iam ....building a cargo-vessel with really big cargo containers. Sadly it is all just ONE CV, but if we could move/rotate blocks in the future.....iam soooo ready for this. As u can see, the containers and the connection to the mainship is nearly finish, now i need a good idea for the mainship. I guess it should have a very slender form and little weight, just the bare minimum. What do you think?
All kinds of Workshop updates today (at last). It's a bit time consuming.... - - - - - - - Some updates to old ships, like this 'THUNDERBOLT' - added second cockpit to it. Honestly, probably should have been that way in the first place... >> Steam Workshop New HV, Raido Corporation 'HONEYBADGER'. Support & survival APC based on the 'WOMBAT' frame. >> Steam Workshop A new SV, Raido Corporation 'WOLVERINE'. For all kinds of looting & piracy missions, for crews up to three. Good all around SV, will not run out of storage space. >> Steam Workshop A new CV, Polaris Space Industries 'UMS' mining ship. REALLY affordable warp capable capital vessel (under 3000 iron) - which can mine anytime & anywhere (with the help of additional vessels, sold separately)! >> Steam Workshop Mining turret for UMS mining ship. Simple docking on the nose, land on a deposit, mine! >>Steam Workshop
@binhthuy71 You don't get enough light? I think the problem is that the light is not visible very far away - it fades out quite quickly if you are not close enough. But maybe with the different angle spotlights it would work better? @Faith That looks really interesting - and your plan for it seems solid. Slender - but rigid - so enough support beams and stuff like that? Not sure how aliens would go about doing cargo vessel but you seem to have an idea ....
@rainyday, yep. Lights all pop-in well after the structures/vessels are visible. That could use some adjustment. My not being able to cobble the existing bits into something they were never intended for isn't a flaw in EGS.
I just moved to another country and got my internet hooked up, so here's what I did when I didn't have them internets; I dabbled some in creative to re-re-rebuild/design the CV I tend to use in my singleplayer adventures; It may not be the prettiest, but it 's functional. In a way. Workshop linky: http://steamcommunity.com/sharedfiles/filedetails/?id=1129859634
That's a good looking asymmetrical build. The transition from the nose to the fuselage is very nicely handled. Your offline time was well spent!
It's actually symmetrical, there's another hangar hidden behind it - but at the same time you could make it asymmetrical by lopping off a hangar (and probably adding some sort of support leg because it'll fall over otherwise) Hmm, you just gave me an idea... *back to the multitool*
We may have just found the answer to [Alpha 7] Wip Teaser: can you spot the feature? It's on the other side.
Today i worked a bit on the Quasar Class. I added some custom signal switches and replaced several Engines at the Nacelles with XL Engines. CruiseEngines: Activates normal engines and 25 RCS units. FullEnginesRCS: Activates additional XL engines and all remaining RCS units. (use this in combination with the general "Turrets" switch to get the ship battle ready) Mining: Activates Spotlights and Minings Drill Turrets. Sadly i couldn't find out how to implement something similar like a Red/Yellow Alert switch. It seems you can't assign one specific device several signals, so it gets activated by two or more custom switches (at the MCP) or how a group can be activated by a logic signal. Maybe i'm just too stupid to find out, lol.
Explain what you want it to do in a bit more details. Somethings I still have problems with, other I have solved, so I may be able to help.
For example: Custom setting One: activates Engine group A and RCS Group A Custom setting Two: activates Engine Group A+B; RCS Groups A+B And activate all turrets.
Project Monarch advances slowly. Been working on accompanying SV's and HV's mostly. Here's 'Thunderstreak' - not sure yet whether it's gonna be part of Monarch or not, but definitely part of the same 'series'. Monarch will be protected atleast by two smaller 'Lightning' fighters. Yet unnamed heavy exploration HV. Basically to scout on planets and to work as a short term mobile base. Been laying out details of the 'Monarch'. I went little crazy with the pipes - they all have a 'purpose'. For example in this pic - green one goes from turret > ammo box. Blue one from oxygen tanks > life support systems > ventilators. Orange from fuel tanks > generators > thrusters. Then there's the white ones which go from sensory arrays to computers and stuff like that on the science quarters. And I have them ALL wired up like this, not just a couple for the show. I figured out I could do some basic details or try to make some piping & stuff with a 'function'. Quite a lot of fun Primary long range scanner. Fuel goes to generators. And from generators the power goes to thrusters. Insides are still a mess! But it is my intent to make everything work around/with the piping. I'd say exterior is pretty much done. Except texturing & colour of course.
Did someone call a cab ? Its a very quick cab ^-^ http://steamcommunity.com/sharedfiles/filedetails/?id=1130174381
A thruster or device can only receive a command from 1 individual switch so multiple switches affecting 1 device wont work. Sounds like your to trying to make a power regulation ? so you can have low and high speeds. 3 switches can do this but a switch cannot be physically switched on or off by another switch as the switches themselves only send and not receive.
Getting close to release on the CV. Interior is just about finished - crew quarters below. Whatya think?
Reminds me of a condo but really niceeeeeeee.. I really want the characters to be able to lay down on beds and sit in chairs. It would be perfect to role play if you could sit in a room like this or lay down. Hopefully elon can think about adding VR to this game one day because I would love to use VR in a room like this.
This car reminds me of some thing I've seen on a cartoon before but I can think of which one but looks cool. I hope the DEVs give us access to the AI that control freighters because it would be so cool to have little cabs like this one flying around in the system