What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Donbingo

    Donbingo Captain

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    I need a little logic help If I may ask that here:

    I have 3 switches. 1 turn off the boosters when its in ON position. 2 I want to turn the boosters on or off depending on the switch on/off position.
    and 3 same as 2, but also have to force switch 1 into off position (master switch)

    Is that possible?
     
    #6541
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  2. binhthuy71

    binhthuy71 Rear Admiral

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    For every success there's something like this SV contraption I built inside one of my early lighthouses. I'd hoped that using a bunch of spotlights would would give a bright enough light to be convincing. :(
    lighthouse _fail.png
     
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  3. Faith

    Faith Captain

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    Paint here.......texture there.....my alien ship goes forward slowly, because maybe iam more the builder :D
    So of course iam still on it and making progress.
    But sometimes u just have to built something from sketch on and just follow the flow.
    So here iam ....building a cargo-vessel with really big cargo containers. Sadly it is all just ONE CV, but if we could move/rotate blocks in the future.....iam soooo ready for this.
    20170907150408_1.jpg 20170907150522_1.jpg 20170907150428_1.jpg 20170907150440_1.jpg 20170907150456_1.jpg
    As u can see, the containers and the connection to the mainship is nearly finish, now i need a good idea for the mainship.
    I guess it should have a very slender form and little weight, just the bare minimum.
    What do you think?
     
    #6543
  4. rainyday

    rainyday Rear Admiral

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    All kinds of Workshop updates today (at last). It's a bit time consuming....

    - - - - - - -

    Some updates to old ships, like this 'THUNDERBOLT' - added second cockpit to it. Honestly, probably should have been that way in the first place...

    >> Steam Workshop
    20170907134957_1.jpg

    New HV, Raido Corporation 'HONEYBADGER'. Support & survival APC based on the 'WOMBAT' frame.

    >> Steam Workshop
    20170907141430_1.jpg

    A new SV, Raido Corporation 'WOLVERINE'. For all kinds of looting & piracy missions, for crews up to three. Good all around SV, will not run out of storage space.

    >> Steam Workshop
    20170907142128_1.jpg

    A new CV, Polaris Space Industries 'UMS' mining ship. REALLY affordable warp capable capital vessel (under 3000 iron) - which can mine anytime & anywhere (with the help of additional vessels, sold separately)!

    >> Steam Workshop
    20170907152648_1.jpg

    Mining turret for UMS mining ship. Simple docking on the nose, land on a deposit, mine!

    >>Steam Workshop
    20170907152059_1.jpg
     
    #6544
  5. rainyday

    rainyday Rear Admiral

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    @binhthuy71 You don't get enough light? I think the problem is that the light is not visible very far away - it fades out quite quickly if you are not close enough. But maybe with the different angle spotlights it would work better?

    @Faith That looks really interesting - and your plan for it seems solid. Slender - but rigid - so enough support beams and stuff like that? Not sure how aliens would go about doing cargo vessel but you seem to have an idea .... :)
     
    #6545
  6. binhthuy71

    binhthuy71 Rear Admiral

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    @rainyday, yep. Lights all pop-in well after the structures/vessels are visible. That could use some adjustment. My not being able to cobble the existing bits into something they were never intended for isn't a flaw in EGS.
     
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  7. Uncle Benny

    Uncle Benny Commander

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    I just moved to another country and got my internet hooked up, so here's what I did when I didn't have them internets; I dabbled some in creative to re-re-rebuild/design the CV I tend to use in my singleplayer adventures;

    [​IMG]

    It may not be the prettiest, but it 's functional. In a way.

    Workshop linky: http://steamcommunity.com/sharedfiles/filedetails/?id=1129859634
     
    #6547
  8. binhthuy71

    binhthuy71 Rear Admiral

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    That's a good looking asymmetrical build. The transition from the nose to the fuselage is very nicely handled. Your offline time was well spent!
     
    #6548
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  9. Uncle Benny

    Uncle Benny Commander

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    It's actually symmetrical, there's another hangar hidden behind it - but at the same time you could make it asymmetrical by lopping off a hangar :D (and probably adding some sort of support leg because it'll fall over otherwise)

    Hmm, you just gave me an idea... *back to the multitool*
     
    #6549
  10. binhthuy71

    binhthuy71 Rear Admiral

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    We may have just found the answer to [Alpha 7] Wip Teaser: can you spot the feature? It's on the other side. ;)
     
    #6550
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  11. Neal

    Neal Rear Admiral

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    Today i worked a bit on the Quasar Class.
    I added some custom signal switches and replaced several Engines at the Nacelles with XL Engines.

    CruiseEngines: Activates normal engines and 25 RCS units.
    FullEnginesRCS: Activates additional XL engines and all remaining RCS units. (use this in combination with the general "Turrets" switch to get the ship battle ready)
    Mining: Activates Spotlights and Minings Drill Turrets.

    Sadly i couldn't find out how to implement something similar like a Red/Yellow Alert switch. It seems you can't assign one specific device several signals, so it gets activated by two or more custom switches (at the MCP) or how a group can be activated by a logic signal.
    Maybe i'm just too stupid to find out, lol.
     
    #6551
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  12. Donbingo

    Donbingo Captain

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    Explain what you want it to do in a bit more details.
    Somethings I still have problems with, other I have solved, so I may be able to help.
     
    #6552
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  13. Neal

    Neal Rear Admiral

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    For example:
    Custom setting One: activates Engine group A and RCS Group A
    Custom setting Two: activates Engine Group A+B; RCS Groups A+B And activate all turrets.
     
    #6553
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  14. rainyday

    rainyday Rear Admiral

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    Project Monarch advances slowly.

    Been working on accompanying SV's and HV's mostly.

    Here's 'Thunderstreak' - not sure yet whether it's gonna be part of Monarch or not, but definitely part of the same 'series'. Monarch will be protected atleast by two smaller 'Lightning' fighters.
    20170829190119_1.jpg
    Yet unnamed heavy exploration HV. Basically to scout on planets and to work as a short term mobile base.
    20170907220526_1.jpg

    Been laying out details of the 'Monarch'. I went little crazy with the pipes - they all have a 'purpose'.

    For example in this pic - green one goes from turret > ammo box. Blue one from oxygen tanks > life support systems > ventilators. Orange from fuel tanks > generators > thrusters. Then there's the white ones which go from sensory arrays to computers and stuff like that on the science quarters. And I have them ALL wired up like this, not just a couple for the show. I figured out I could do some basic details or try to make some piping & stuff with a 'function'. Quite a lot of fun :p
    20170829220024_1.jpg 20170829220056_1.jpg
    Primary long range scanner.
    20170829220114_1.jpg
    Fuel goes to generators. And from generators the power goes to thrusters.
    20170829220129_1.jpg

    Insides are still a mess! :D But it is my intent to make everything work around/with the piping.
    20170829220146_1.jpg
    I'd say exterior is pretty much done. Except texturing & colour of course.
    20170830000006_1.jpg
     
    #6554
  15. Fractalite

    Fractalite Rear Admiral

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    Love the UMS, will try that out in the next survival game I go through.
     
    #6555
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  16. Furious Hellfire

    Furious Hellfire Rear Admiral

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    #6556
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  17. Furious Hellfire

    Furious Hellfire Rear Admiral

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    A thruster or device can only receive a command from 1 individual switch so multiple switches affecting 1 device wont work.

    Sounds like your to trying to make a power regulation ? so you can have low and high speeds.

    3 switches can do this but a switch cannot be physically switched on or off by another switch as the switches themselves only send and not receive.
     
    #6557
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  18. jmtc

    jmtc Captain

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    Getting close to release on the CV. Interior is just about finished - crew quarters below. Whatya think?

    testnew_2017-09-07_15-39-08.jpg testnew_2017-09-07_15-39-15.jpg testnew_2017-09-07_15-41-55.jpg testnew_2017-09-07_15-43-04.jpg testnew_2017-09-07_15-47-37.jpg
     
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  19. banksman45

    banksman45 Rear Admiral

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    Reminds me of a condo but really niceeeeeeee.. I really want the characters to be able to lay down on beds and sit in chairs. It would be perfect to role play if you could sit in a room like this or lay down. Hopefully elon can think about adding VR to this game one day because I would love to use VR in a room like this.
     
    #6559
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  20. banksman45

    banksman45 Rear Admiral

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    This car reminds me of some thing I've seen on a cartoon before but I can think of which one but looks cool. I hope the DEVs give us access to the AI that control freighters because it would be so cool to have little cabs like this one flying around in the system
     
    #6560

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